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Dragon age MMO would be epic


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#76
GHL_Soul_Reaver

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kroosaydur wrote...

of course there going to make it into a MMO. they can make way more $ from even a crappy MMO than they could from just single player games. and of course this is bioware so i doubt theyll half ass it just to release it early like most other mmos have done and failed because of it.


It is not Bioware that decide that but the publisher EA that comes with deadlines. :P

#77
kroosaydur

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GHL_Soul_Reaver wrote...

kroosaydur wrote...

of course there going to make it into a MMO. they can make way more $ from even a crappy MMO than they could from just single player games. and of course this is bioware so i doubt theyll half ass it just to release it early like most other mmos have done and failed because of it.


It is not Bioware that decide that but the publisher EA that comes with deadlines. :P

swtor would be out already and would suck if EA was in control.

#78
Kalcalan

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Why am I under the impression that kids want a Dragon Age MMO?

MartinJHolm wrote...

Osena109 wrote...

why not MMOS are the bigist thing in gameing right now

All music should be like lady gaga and all movies like twiligt.


That thought is just unbearable. :sick:

#79
Midgard_axe

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Yes, while a full blown MMO would be a terrible idea, I'd totally enjoy having 3 or 4 of my friends join me in playing through the campaign in a style similar to NWN/Baulder's gate. Atleast in my opinion it worked for neverwinter nights. Itd need a bit of tweaking but a  3-4 multiplayer campaign could be a fun addition

Modifié par Midgard_axe, 03 décembre 2009 - 01:34 .


#80
Trajan60

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I'd be very surprised if the Dragon Age franchise didn't become an MMO at some point.

#81
Red_warning

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There is no need for one more fantasy-MMO. besides, I think a dragon age MMO would suck ass without the voice-acting and the amazing quests.

#82
mikey3k

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Stop flaming or talking crap about the OP. There is no reason to do so just because he expressed his opinion. I don't want a Dragon Age MMO and I am also sick of MMO's but that doesn't mean I need to flame the person with all kinds of insults because he/she feels differently.

#83
WittyBanter

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A Dragon Age MMO? Can you honestly imagine a hoard of Duncan and Morrigan clones tearing around asking things like "U cast Rock Armor on me?/11!! No? UR teh Ghey!"


#84
mikey3k

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Suron wrote...

valis123 wrote...

Loetek wrote...

Osena109 wrote...

why not MMOS are the bigist thing in gameing right now


So i guess your the guy that smokes weed because everyone else is doing it.

MMO's were good when kids didnt play them.

Don't label every kid out there as immature or someone that ruins other's experience, I'm 17 and I'm pretty mature, sometimes the more 'mature' people were acting like kids when I played. Image IPB


typically it's the ones that point out how mature they are that are actually the most immature.


I disagree. Most gamers automatically assume a teenager player is immature so I would imagine (I'm not a teenager) the ones who are mature have to defend themselves often. So I don't see how saying you are xxxx makes you the opposite of xxxx. The poster you quoted said nothing that sounded immature so I will take his word for it. He is correct in his last statement as well. I've seen a lot of adult gamers that act like little bratty kids.

#85
hero 2

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Staylost wrote...

It would ruin all causality,


A great point, and something I've been investigating since I played Dark Age of Camelot in it's hayday. I think it's possible to have more interactive plotlines, but it would involve a LOT more serverside computation. Plotlines could be created like a "random object generator" but it's not easy. I know there's at least one computer capable of writing scripts at the moment - as you can tell, we're some way off putting it into a game, but that doesn't mean someone shouldn't try!

MMOs a the moment don't bother with causality and that's a great pity because I believe it could make for an incredibly immersive world.

#86
Null

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An MMO? No thanks, haven't played a decent one since Ultima Online. I'd rather they put their funds into an epic sequel.

#87
dbmccart

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Osena109 wrote...

we tottaly know SWTOR is going to rock  and **** slap wow and take there crown   but  after there down makeing that masterpice  i want Dragon age MMO   what do you all think?


You need to leave, your very suggestion of a Dragon Age MMO may have just ruined any chances of a sequel. We take MMO talk very seriously around here, to many great series are going MMO and it ruins the entire series. We will see about The Old Republic, regardless of how good it may or may not end up being KoTOR 3 would have been 10 times the game.

#88
Loetek

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mikey3k wrote...

Suron wrote...

valis123 wrote...

Loetek wrote...

Osena109 wrote...

why not MMOS are the bigist thing in gameing right now


So i guess your the guy that smokes weed because everyone else is doing it.

MMO's were good when kids didnt play them.

Don't label every kid out there as immature or someone that ruins other's experience, I'm 17 and I'm pretty mature, sometimes the more 'mature' people were acting like kids when I played. Image IPB


typically it's the ones that point out how mature they are that are actually the most immature.


I disagree. Most gamers automatically assume a teenager player is immature so I would imagine (I'm not a teenager) the ones who are mature have to defend themselves often. So I don't see how saying you are xxxx makes you the opposite of xxxx. The poster you quoted said nothing that sounded immature so I will take his word for it. He is correct in his last statement as well. I've seen a lot of adult gamers that act like little bratty kids.


No I automatically assume every immature player is a teenager. Get it straight. Concidering you never see who is actually playing how do you know if they are a teenager to make a judgement like that.

#89
mikey3k

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Loetek wrote...

mikey3k wrote...

Suron wrote...

valis123 wrote...

Loetek wrote...

Osena109 wrote...

why not MMOS are the bigist thing in gameing right now


So i guess your the guy that smokes weed because everyone else is doing it.

MMO's were good when kids didnt play them.

Don't label every kid out there as immature or someone that ruins other's experience, I'm 17 and I'm pretty mature, sometimes the more 'mature' people were acting like kids when I played. Image IPB


typically it's the ones that point out how mature they are that are actually the most immature.


I disagree. Most gamers automatically assume a teenager player is immature so I would imagine (I'm not a teenager) the ones who are mature have to defend themselves often. So I don't see how saying you are xxxx makes you the opposite of xxxx. The poster you quoted said nothing that sounded immature so I will take his word for it. He is correct in his last statement as well. I've seen a lot of adult gamers that act like little bratty kids.


No I automatically assume every immature player is a teenager. Get it straight. Concidering you never see who is actually playing how do you know if they are a teenager to make a judgement like that.


What?? I never said that is what I assume so I agree that it is stupid to make a judgement when you don't know who is playing. I will repeat just in case....in my personal experience, most players I've seen assume every teenager sucks to play with. That is why I guessed, as I am not a teen, that the mature teens probably feel the need to correct people that make that assumption. I said I disagreed with the poster I quoted that anyone who says they are mature is immature.

Why you are telling me to "get it straight" when I never addressed you or said what you personally assume? Maybe you are being sarcastic, hard to tell through text lol

Modifié par mikey3k, 03 décembre 2009 - 03:40 .


#90
TastyLaksa

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My God. MMO's Appeal to a different audience. I'm already pissed about all the mmo influence (dumbed down rpgs) leaking out into single player. Just look at all the people complaining about the chest you get with wardens keep. OMG NO PLACE TO STASH MY LOOT! What's next? Shared stash?

You know what sucks about MMO's the world is persistant. I.e nothing changes. You kill darkspawn everyday and what happens? NOTHING! There is no ending and who wants to bother with a storyline that has no ending? Does anyone know what the storyline in WOW is? NO! They only care if they have Blood dragon armor and a stash to put all their loot in.

Modifié par TastyLaksa, 03 décembre 2009 - 04:10 .


#91
Nicco Wargon

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Midgard_axe wrote...

Yes, while a full blown MMO would be a terrible idea, I'd totally enjoy having 3 or 4 of my friends join me in playing through the campaign in a style similar to NWN/Baulder's gate. Atleast in my opinion it worked for neverwinter nights. Itd need a bit of tweaking but a  3-4 multiplayer campaign could be a fun addition


Seconded.

Leave the game single player, but let DA Modders develop multiplayer adventures using the Toolset.

#92
xXDWARFAREXx

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I feel like a Dragon Age MMO would certainly be epic...ly disappointing.



Every MMO I've played has turned out to be a shallow story-less time-sink which is made even worse by the fact that you can really have little to no lasting or important impact on the world.



If Dragon Age: Origins had been an MMO, you probably would've never proceeded past Ostagar. All you'd get is a typical "Kill things to point A, return to point B, and receive something that will make you 1/100 closer to making your character 1% more powerful, repeat 6000 times or until you get seriously tired of giving us your money."



For me, the draw of Bioware games is the enjoyment of the story being told, and that enjoyment and story are severely limited when you cannot affect the world around you in any lasting way.



I've tried 5 MMOs, each for at least a month, some more than a year, and despite the initial fun, they all end up boiling down to mindless, bland and repetitive garbage.





The way to do it, in my opinion, is just include Multiplayer Support. The way the Neverwinter Nights games have been doing it is absolutely perfect, in my opinion. Baldur's Gate gave Bioware my attention, but it was Neverwinter Nights' multiplayer setup that gave them my everlasting admiration. Give multiplayer support, release a full toolset, let the community control the quality of the experience on the multitude of smaller and unique servers. No team of developers can ever hope to match the creative ability of the building community, in my eyes, because the building community outnumbers them hundreds to one and they aren't doing it for the money. No slight on Bioware, I'm sure there's not one person there who doesn't enjoy what he does, but creativity can sometimes be stifled when you're constantly developing content for an MMO and having everything you do have to pass a committee for god knows what reason.

#93
ANDY5151

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another one of these..

#94
Skye Kross

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mmo would be bad, really bad. but multiplayer with a few people. 2-4 that is something to think about. but it would be on a different module, a coop module to be exact. and that would mean some rebalancing. kinda like *sorry i have to state another game* dungeon seige 1, yeah the part 1 got a multiplayer module and its good coz it feels like a sandbox or something or neverwinter with a multiplayer module. but i think there will be a lot of balancing to do. hmm.. no skill, attribute or talent books to avoid super characters. no fade and bonuses. sounds hard but cool. and respawning monsters in the forest lol. i think it should be fit if there was no story or story of minor skrimishes of the grey warden or something. well just a thought

#95
Silensfurtim

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Orzammar Town Cryer: Bioware decides to make Dragon Age an MMO. Epic fail!

#96
bclagge

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Osena109 wrote...
um dude i did build dirt track race car in my back yard it was  piece of cake but agin i live for that stuff and i don't see it as hard work and i did it by my self and i did it for less then   8k American


Eating a piece of cake:  Taking a fork and slicing off a small glob of sugary goodness and sticking in your mouth.

Building a race car:  Dozens of hours of work and as you say $8,000 investment.

I understand that it may have been fun for you and not really "work" per se, but to use the phrase "piece of cake" is just silly. 

"Yeah dude, building a second floor addition to my house?  Piece of cake, one weekend and a 12 pack and it's done."

"Complete astronaut training?  Nothing to it - piece of cake.  I didn't even study"

"Reproduce the Mayan calendar in sanskrit using only a piece of chalk and the sidewalk in front of my house?......"

Anyway, no to the MMO, thank you.  I wouldn't touch this game if it were an MMO.  Which I think illustrates the issue here.  It's a different market, and thankfully DAO targeted my market.  Epic single player RPG in the spirit of BG.

#97
Wolfva2

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MMOs invariably turn into 'gear grinds' because there is no real point to playing them. You're not saving the world, you're never the 'hero'. You're just one of many people who has no influence on the world. Here's an example, Champions Online. I'm standing in the square when a buxom young lass runs up to me and says, 'Thank you Kamui for saving the city from the alien invasion!' As I'm standing there, beaming in pride, another citizen runs up to the hero next to me and says, "Thank you Weenormous for saving the city from the alien invasion!" and runs off.



For me, the ONLY MMO which actually worked was Dark Age of Camelot. (Sean from Percival in da howze!!) (someone kill me now for saying that). For those not in the know, it was split into 2 games. PvE and PvP. The PvP aspect altered the world. If you didn't defend your realms relics, then those relics would soon decorate another realm's castle. And THEY'D get the bonus for melee and magic the relics imparted. More relics you had, better your bonuses were. Castles traded hands after long battles; later in the game you could bring siege weapons and actually blast holes in castle walls. The game was persistant, but with casuality. There was a REASON to be out there in the front lines battling other players other then to wave your epeen. In the early days of the game people even had realm pride, and would turn out to defend relics; sometimes we'd have battles with several hundred people. I remember times where 3 armies would be facing each other...just like in real life we'd be taunting each other (couldn't understand what the other realms were saying though), occasionally someone would run out to fight another person. Eventually one army would surge forward and the battle was on. Exhilerating! But Mythic screwed things up and the game is barely hanging on now.



Anyways, how could Bioware possibly make an MMO of DA:O that would be fun? Let Darkspawn be playable? That's possible I suppose. But overall, I think it'd end up just another watered down WoW clone, and much like Warhammer Online just...fade away. Leaving many people disapointed. You can't capture the single player experience with a multi player game. Just ain't happening.

#98
Yevgenii

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People on this forum are ridiculous when it comes to MMO's. It won't hurt your gaming experience, and this game has alot of MMO potential, that much is clear. I personally enjoy GOOD mmo's and would not mind to try this game out in MMO form.

#99
Marionetten

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With all the crying over mages being overpowered and the incessant forum battling I'd say we've already got the complete MMO experience.

#100
worm777

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I'd love to see multiplayer support with a toolset and allow the community to create their own persistent worlds if they wish. Frankly for the most part I hate MMOs nowadays. For the most part they are all about collecting virtual gear to show off to your virtual friend.