Kerilus wrote...
Oh? perhaps you on the other hand could enlighten us all with some imagination of a potentially completely new and different type of MMO format combining with the next evolution of DA:O in some theoretical future scenario and see how that would be popular and profitable as a MMO.
Well, I'm not the guy you were talking too, but why does it have to be a blight you are fighting? Why do you even need big bad bosses with names and loot? I mean it works for current styled MMOs because they ry (and often fail) at being story-based. Stories have to follow a certain progression, and stories have to have an end. So if you change your focus and shift from a Story-based focus to an Objective-based Focus within a dynamic world you can change this. For thos who want the story, that is simple.. you give them a story, but you make it dynamic to the events in the world... don't assign bosses to beat, farm, and loot. Assign objectives, missions, and let people explore.
Here is a quick idea for the setting of the game. Orlais and Ferelden are at war some years after the events of Origins (presumably long enough that Anora has died of old age or she gets assainated by the Crows). You can join the conflict from 4-5 sides, with multiple classes, paths, and decisions to make with your character. Those sides are Orlaisian, Ferelden, Antivan, Dalish, and/or Quinari. From there... it's your choice how to play it. Sure there will be story elements and "quest" elements of normal RPGs... but it will largely be up to the players themselves to govern the world. There will be border conflicts and skirmishes, struggles for power, and so on. perhaps even a system that allows players to fight for and earn titles (like Arl, Bann, or Sten), giving them land and troop benefits and a greater role in the world to play (there should be many of these positions, and they should be ursurpable but only through constant struggles). At this point, it's in the players hands on how they want to play it. Do they want to be a Rogue Ferelden Soldier who defected ro Orlais? Do they want to be an Antivan/Quinari/Dalish Mercenary? Do they want to be a rebel element within their own country? Do they want no part of the Wars front line and prefer to follow certain story elements to learn about their world, the conflict at large, and possibly information about a future blight? Do they not even want to do that and play the part of a profiteering Trader who makes, steals. buys, and sells goods for profit?
If any developer is capable of putting the game into the players' hands (with minimal guidance), it should be BioWare. That being said, there is something to be said for structure to a game. It needs a point, so they'd have to write and VA (preferably well) a lot of content. Almost too much content. This is why games like this aren't made. There are practical reasons as to why the WoW format persists, despite it's flaws.
Modifié par OpDDay2001, 15 décembre 2009 - 04:50 .