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Vanguard build help


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#1
TG Ace

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I'm planning on starting a run with a vanguard for singleplayer, I'm going to play about on hardcore for my first playthrough then switch to insanity for the second when I will be used to the class. I just have a few questions though.

How should I spec Charge, Nova, Incendiary ammo and the passives?
What is a good bonus power to use?
What is a good weapon load-out at the start, middle and end of the game?

Thanks in advance to anyone who answers my questions :)

#2
Kronner

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Depends on how you wanna play.

Do you want to deal damage with weapons (if so, focus on weapon damage after Charge, pick shotgun damage perk in Assault Mastery etc.)? Powers (power damage)? Mix?

-In any case, I recommend taking "Barrier" perk at rank 6 Charge (so that 100% of your shield is restored every time you charge)

-Pick "Explosive Burst" perk at rank 6 Incendiary ammo

-For Bonus power, I'd recommend Reave or Barrier.

-Shotguns I personally like:
a) Katana - solid shotgun all around, lightweight too
B) AT-12 Raider, insanely powerful in close quarters
c) Graal - all in all, probably the best shotgun in the game

Modifié par Kronner, 30 mars 2012 - 09:50 .


#3
TG Ace

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I'm going to focus on my powers a bit more than my weapons and have them as a backup/bosses

#4
AlexMBrennan

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Do vanguards actually use weapons? I don't play SP, but in MP I just pick the Avenger for banshees and such and charge/nova/roll (ad infinitum) everything else.

Modifié par AlexMBrennan, 30 mars 2012 - 10:21 .


#5
TheInvoker

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i suggest to use powers more than weapons
don't use nova until yuou have raised charge,health and shields

if you plan to use nova a lot you shouldn't take the barrier upgrade at 100% because when you use Nova your shilelds will go to 0 so if you have 100 or 1000 it's the same;damage doesn't depend on the shield value.

to be able to charge(+ nova) very quickly you need low cooldown,so pick up onl 1 weapon and use armor pieces that improves your power recharge.
When Charge recharge (sorry :) ) is at 3s you are ok.

Modifié par TheInvoker, 30 mars 2012 - 10:31 .


#6
Kronner

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TG Ace wrote...

I'm going to focus on my powers a bit more than my weapons and have them as a backup/bosses

 

So go for maximum damage in the Nova tree, and pick power damage bonus whenever possible. Make sure your cooldowns are low. And you should be all right :)

AlexMBrennan wrote...

Do vanguards actually use weapons? I don't play SP, but in MP I just pick the Avenger for banshees and such and charge/nova/roll (ad infinitum) everything else.


Nova spam gets boring really, really fast. At least for me. Charge + shotgun blast in the face is far more satisfying and fun imho.

Modifié par Kronner, 30 mars 2012 - 10:38 .


#7
ashwind

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TheInvoker wrote...
if you plan to use nova a lot you shouldn't take the barrier upgrade at 100% because when you use Nova your shilelds will go to 0 so if you have 100 or 1000 it's the same;damage doesn't depend on the shield value.


You know you can evolve Nova to use 50% of your shield instead of 100% right?

Besides, the chance to not trigger Biotic Charge Cooldown upgrade is utterly useless. There is no reason to pick that over 100% Barrier restore.

#8
TG Ace

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Thanks guys, I'm starting it up now with the following

Nova - Force and Damage, Power Recharge, Pierce
Charge - Radius, Power Synergy, Barrier
Incendiary Ammo - Damage, Headshot Bonus, Explosion

For assault mastery should I go with Influence and Force bonus or the Damage bonues? Also what would be a good bonus power? I was thinking maybe energy drain or dark channel?

#9
ashwind

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If you want to be more defensive, you can pick Defensive Matrix or Barrier. You do get some cooldown penalty, minimum of 30%. But if you have a light load, it should not be a problem, as long as you maintain Charge to roughly 3sec cooldown, you are good.

Energy Drain and Dark Channel well.. it interfere with Charge cooldown so... dont like it.

I myself picked grenades because it does not have cooldown.

p/s: Plus, so many grenades lying all over the place and tis just a waste if you cant pick em up and throw it at things :devil:

Modifié par ashwind, 30 mars 2012 - 11:22 .


#10
TheInvoker

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ashwind wrote...

TheInvoker wrote...
if you plan to use nova a lot you shouldn't take the barrier upgrade at 100% because when you use Nova your shilelds will go to 0 so if you have 100 or 1000 it's the same;damage doesn't depend on the shield value.


You know you can evolve Nova to use 50% of your shield instead of 100% right?

Besides, the chance to not trigger Biotic Charge Cooldown upgrade is utterly useless. There is no reason to pick that over 100% Barrier restore.



i know but you reduce damage too much and since you can have a double damage against armored (boss) you lose 40%x2 against them=HUGE LOSS!
i know the alternative of 100% is not that good:restoring 100% barrier is better but it's more useful if you build your pg on weapon damage not using Nova so much.
Besides that, using nove 2 times in row is not so convenient because:
-if you use it against red bar enemies they will fly away and the second nova wo't touch them
-if you use it against bosse they won't fly back but they will be still there to attack you from close range and it's not good against banshee,atlas or brutes...
It's better to charge--->Nova---->charge--->Nova
Sometimes also happens that while you are performing the first Nova,enemies will make you lose the rest of your shields so you can't do the second one.

#11
ashwind

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TheInvoker wrote...
i know but you reduce damage too much and since you can have a double damage against armored (boss) you lose 40%x2 against them=HUGE LOSS!
i know the alternative of 100% is not that good:restoring 100% barrier is better but it's more useful if you build your pg on weapon damage not using Nova so much.
Besides that, using nove 2 times in row is not so convenient because:
-if you use it against red bar enemies they will fly away and the second nova wo't touch them
-if you use it against bosse they won't fly back but they will be still there to attack you from close range and it's not good against banshee,atlas or brutes...
It's better to charge--->Nova---->charge--->Nova
Sometimes also happens that while you are performing the first Nova,enemies will make you lose the rest of your shields so you can't do the second one.


I honestly do not notice that much of a difference between single and double nova. The 50% barrier you retain will allow you to take extra beating, yes, you will lose your shield after your 1st nova but you do not lose health so you can do it again. Especially when there are half a dozen of other enemies shooting you from multiple direction at a distance.

BTW, Charge and Nova or Charge is very effective against Atlas, yes they will stand there and they will stand there till they die without being able to do anything to you :devil:

#12
TheInvoker

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you don't need those shields if you do immediately a charge after the Nova.....an with low cooldown you can do that.
Sure that if you have a cooldown of 5 seconds you need some shiled to protect you unitl you can charge again.
if you can already do it,it's only a waste of damage choosing that way.

Modifié par TheInvoker, 30 mars 2012 - 01:45 .


#13
ashwind

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TheInvoker wrote...

you don't need those shields if you do immediately a charge after the Nova.....an with low cooldown you can do that.
Sure that if you have a cooldown of 5 seconds you need some shiled to protect you unitl you can charge again.
if you can already do it,it's only a waste of damage choosing that way.


Tis a matter of preference. I do not miss the 200 Force damage. Sides, what can you instant-kill with a full Nova besides Husk and Spiders?

#14
godlike13

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TheInvoker wrote...

ashwind wrote...

TheInvoker wrote...
if you plan to use nova a lot you shouldn't take the barrier upgrade at 100% because when you use Nova your shilelds will go to 0 so if you have 100 or 1000 it's the same;damage doesn't depend on the shield value.


You know you can evolve Nova to use 50% of your shield instead of 100% right?

Besides, the chance to not trigger Biotic Charge Cooldown upgrade is utterly useless. There is no reason to pick that over 100% Barrier restore.



i know but you reduce damage too much and since you can have a double damage against armored (boss) you lose 40%x2 against them=HUGE LOSS!
i know the alternative of 100% is not that good:restoring 100% barrier is better but it's more useful if you build your pg on weapon damage not using Nova so much.
Besides that, using nove 2 times in row is not so convenient because:
-if you use it against red bar enemies they will fly away and the second nova wo't touch them
-if you use it against bosse they won't fly back but they will be still there to attack you from close range and it's not good against banshee,atlas or brutes...
It's better to charge--->Nova---->charge--->Nova
Sometimes also happens that while you are performing the first Nova,enemies will make you lose the rest of your shields so you can't do the second one.


Wow, whole lot of wrong here.

It doesn't reduce damage too much, u'll still be doing plenty of damage, and u'll actually be able to do damage more often and frequently. Which will more then make up for the lesser damage.
Also using nova 2 times in row is plenty convenient because:
-If you use it against red bar enemies they will fly away, and if there still alive ur left with half ur barrier to finish them off with another nova (they don't fly too far away, usually ur second nova is not in the exact same spot as the first, and in the range of the downed enemy), or ur weapon. If there even still alive.
-If you use it against bosse they won't fly back, but they're not flying back with one nova either, and will be still there to attack you from close range with both, but at least with double nova ur left with half ur barrier and the option for another invincibility frame. Its actually much better against banshee, atlas, or brutes, as its easier to stay alive.
Honestly IMO Charge->Nova Nova->Charge->Nova Nova is the better option, especially at higher difficulties. Charge->Nova->Charge is very viable, don't get me wrong (i used it myself for a good while), but in the end it does not do that much more damage to make it better than the survivability and flexibility of Charge->Nova Nova->Charge->Nova Nova.
Also enemies sometimes do make you lose the rest of your shields right after ur first Nova, that does happen(not during though, ur invincible during), but that actually one of its advantages. Because that happens with one Nova too, but ur losing health rather than sheilds. Losing the rest of your shields right after is still better than health, like with one Nova, as it leaves u with just health and no shields to even lose.

Modifié par godlike13, 30 mars 2012 - 03:56 .


#15
godlike13

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TG Ace wrote...

Thanks guys, I'm starting it up now with the following

Nova - Force and Damage, Power Recharge, Pierce
Charge - Radius, Power Synergy, Barrier
Incendiary Ammo - Damage, Headshot Bonus, Explosion

For assault mastery should I go with Influence and Force bonus or the Damage bonues? Also what would be a good bonus power? I was thinking maybe energy drain or dark channel?


Influence and Force bonus early on, then later respec and go damage bonus. Influence and Force at first will allow u to have a higher rep to do some of the early dialogue checks, but they'll be a point where it wont matter and u'll rep bar will be full with or without it. Not sure exactly when, save before and respec to check every once and awhile.
Also energy drain and dark channel are both very good bonus powers for a Vanguard. Energy drain will fill a hole in the Vanguards arsenal, giving a effective weapon against shields and Geth, while Dark channel will let u chain biotic explosions, which is ridonkulous. Its up to u. I personally went with Dark channel, chaining biotic explosions is just too sick and decimating.
Other popular bonus powers are Fortification and Barrier. I don't use um myself because they slow down power usage, and i would rather chain biotic explosions, but they can work well on Vanguards.

Modifié par godlike13, 30 mars 2012 - 04:19 .


#16
Brawne

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Barrier is no problem with 30% from Inferno Armor and 20% cooldowns from upgrades.

#17
TG Ace

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Thanks, I've just done Grissom academy and I was wondering who would be good squad mates to have? Vega is deadly with his incendiary ammo and liara can set-up biotic combos but then again Javik can aswell but he can also pack an assault rifle, then I also have Garrus who has overload which makes turrets so much easier. Who did you guys pick for your playthroughs?

#18
xZasx

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the only time you have to use weapons with vanguard is against banshees. So pick a power that you think will helpe you against banshees. Everything else is charge nova spam. I played vg on insanity. It was ridiculously easy. I used wraith shotgun and a pistol and the red armor that gives you power recharge. I used biotic explosions from liara and javik and myself for banshees.

#19
Kronner

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xZasx wrote...

the only time you have to use weapons with vanguard is against banshees. So pick a power that you think will helpe you against banshees. Everything else is charge nova spam. I played vg on insanity. It was ridiculously easy. I used wraith shotgun and a pistol and the red armor that gives you power recharge. I used biotic explosions from liara and javik and myself for banshees.


Only if you choose to play that way. No-Nova Vanguard is effective and much more fun to play, imho.

#20
godlike13

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Kronner wrote...

xZasx wrote...

the only time you have to use weapons with vanguard is against banshees. So pick a power that you think will helpe you against banshees. Everything else is charge nova spam. I played vg on insanity. It was ridiculously easy. I used wraith shotgun and a pistol and the red armor that gives you power recharge. I used biotic explosions from liara and javik and myself for banshees.


Only if you choose to play that way. No-Nova Vanguard is effective and much more fun to play, imho.


Personally i like using Nova and weapons. That's my ideal way to play. Mixing Nova spams and shotgun blasts B).

#21
KZ_Panda

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Try and have an answer for every enemy in the game.
I chose Reave as my bonus power, and I carry 1 SMG or AR, + a Shotgun and my approach to combat is as follows:
1.
Stay in cover and kill any unprotected (red bar only) enemies using Reave + Incendiary Ammo powered weapon fire. (Or spam biotic detonations if you have Liara with you)
2.
Remove highly damaging enemies (Ravager, Turret, Phantom) using detonations. Either set up with squad-mate then detonate with Reave, or detonate your own Reave with Charge if you can handle the risk. Finish off with Incendiary Ammo. This is the most difficult stage for me since I depend on my squad-mates quite a bit.
3.
After 1 and 2, Charge lightly shielded enemies (Marauders, Centurions, Nemesis, etc), remove their shields with a half nova, and kill with a Cryo Ammo Shotgun to the face. Since they are shielded, they will only be staggered by Charge and Nova instead of being sent flying, making the shotgun easier to hit, and you don't have to chase after their flying bodies to finish them off.
4.
Focus on the big enemies (Brute, Atlas Banshee). Nova+Shotgun takes down Shield and Barrier very quickly, save Charge for when your own barrier goes down, just gotta be careful to roll right after Charge to avoid Instant Kills.  A weapon with very high rate of fire is extremely good at taking down armor when used with Rank 6 Explosive Incendiary Ammo. 

Modifié par KZ_Panda, 02 avril 2012 - 08:16 .