Human Noble: Goody-two-shoes all the way. I don't remember any options in the starting dialogue to be a dick to your family and servants. In addition, the betrayal of your family by Howe sets you up in some ways to be the anti-Howe, to at least percieve yourself as everything he is not. A human noble would always choose Harrowmont over Behlen IMHO, as he would see too many paralells between the treachery against his own family and Behlen's. Howe's alliance with Loghain makes it highly unlikely a noble human would spare Loghain. I know for self-interested reasons a male might pick Anora, but nothing about your character suggests you're the kind of calculating social climber who would do that.
Mage: To my mind, mage RPing splits based upon your decision with Jowen. If you help Jowen, it shows you're "good," along with a naive fool to think you could break into the basement and kill a lot of things without anyone noticing. You become a cliched stupid good white knighter. Turning him in to the First Enchanter shows you're more concerned about your own position in the Circle than helping your best friend - ironically, this sets you up much better to be "evil." However, any mage which chooses this path will have a lot of resentment towards the Templars (as you're exlied on their request over the First Enchanter's wishes), so you have no reason to be resentful towards the Circle, and there's no way in hell you'd side with them over the Templars. On the other hand, you're set up quite well to become a blood mage with this build.
City Elf: I know a lot of people choose this as their "evil" PC, but honestly, I just don't see it, at least from my runthrough as a male (I know female plays differently, I'll try it soon). While you should have a lot of resentment towards humans, particularly humans in power, and choose the dickish responses, your whole introductory story as a male is about heroism - risking your life for your kith and kin. Of course, you could take the buyout Vaughn offers you (probably the most evil act in the game). I could see how the female plays differently, as you're just out for survival and retribution.
Dalish Elf: This sets you up to be a doll-eyed vulcan with no personality to speak of. I can't say enough bad things about it and the Dalish in general, who seem to have no personalities (besides Zathrian of course).
Noble Dwarf: The main themes of the origin are you were loved by the people, and you were betrayed by Behlen. You can be a total dick to commoners if you like, which helps in setting up a darker character, but the origin builds you up as a "hero." Regardless of how you play the character, you're the only origin with a really compelling reason to preserve the Anvil beyond getting some golem cannon fodder. You also ultimately want to pick Harrowmont, just to make sure your brother cannot ever profit off his betrayal.
Casteless Dwarf: I began this origin thinking I'd play it as an "evil" runthrough, but upon meeting my family, I found going that far didn't quite make sense. I actually agonized in conversation with the man I was sent to kill whether or not I would do it, although I finally reluctantly attacked him (mainly because my PC was worried about retribution if his boss ever found out he didn't do the deed). You're also the only character who's really moving on up in the world becoming a Grey Warden - besides your sister, you aren't really leaving anything behind of note, so you're probably the most stoked out of all the origins for your new position. When I get around to playing this PC through, I think I'll go the "practical" route. Willing to do good deeds - provided there's a monetary reward, and you don't get too put out by doing them. Also willing to do bad things, but not for the sake of being evil, just because they're the best of all possible choices. Clearly you choose Behlen in Orzammar. You probably turn down the Anvil though, as your realize your own folk will be the most likely to be made into golems.
There's a few game decisions I just have a hard time seeing anyone make. Persuading the werewolves to kill all the Dalish, for example, only makes sense if you metagame and know you'll get a werewolf army. Since the PC doesn't have a treaty from the werewolves, they have no way of knowing that, and no origin sets you up to hate the elves enough. Siding with the cultists also doesn't really make sense to me with any origin story unless you metagame because you want to unlock Reaver.
Anyway, thoughts?
Modifié par telephasic, 02 décembre 2009 - 05:20 .





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