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Why Bioware, why?


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#51
bussinrounds

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Volourn wrote...

BIo's newer games are much more true to rpgness and C&C than their older games. BG1? LMAO BG2? LMA MDK2? SS? OMG Dumbinmg down the role-playinmg aspects? Did anyone here actually play the BGs? L0L

p.s. As for Obsidfian,s ure they made the very good Fo;NV but they also made two of the worst games of all time. *puke* And, they spend their time along with their fanboys blaming every publisher for their downfall.

BIO> OBS

No contest.

DS3 and AP proves that Obsidian don't know how to make a real rpg. FO:NV musta been luck.

So rpgness = dumbed down gameplay and romancable aliens/elfs ?

Lets be real, Bio's strong suit was/is never real C&C.  At least the gameplay(combat) in Baldurs was somewhat tactical/challenging, which can't be said for anything they did since then. 

 As far as Obsidian goes,  ppl know what guys like MCA/Cain/Sawyer can do.  They played games by Black Isle/Trokia. Not to mention MotB and NV too.   We just want to see what they can do without the sh***y publishers inteference.

  It's too late Volly, even some of the drones are starting to come around finally.  

    Now stop playing DA2 & ME3 and make your damn pledge to Wasteland 2 already !   R00fles!

Modifié par bussinrounds, 02 avril 2012 - 04:54 .


#52
Chromie

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Volourn wrote...

BIo's newer games are much more true to rpgness and C&C than their older games. BG1? LMAO BG2? LMA MDK2? SS? OMG Dumbinmg down the role-playinmg aspects? Did anyone here actually play the BGs? L0L

p.s. As for Obsidfian,s ure they made the very good Fo;NV but they also made two of the worst games of all time. *puke* And, they spend their time along with their fanboys blaming every publisher for their downfall.

BIO> OBS

No contest.

DS3 and AP proves that Obsidian don't know how to make a real rpg. FO:NV musta been luck.


Alpha Protocol is a great game. I haven't played Dungeon Siege III but AP is awesome.

#53
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Don't whine.

#54
AlanC9

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bussinrounds wrote...
So rpgness = dumbed down gameplay and romancable aliens/elfs ?


Isn't this the place where you're supposed to tell us all what "rpgness" actually means?

Lets be real, Bio's strong suit was/is never real C&C.  At least the gameplay(combat) in Baldurs was somewhat tactical/challenging, which can't be said for anything they did since then.  


Where do the BG games get this rep for being challenging? Sure, BG1 is hard for the first couple levels because a bad die roll can kill you, but after that? DA:O's about the same difficulty, and ME2's harder than either. Not that any of these games are particularly challenging, mind.

As for "tactical" --- does "tactical" mean you have to remember a lot of different and somewhat idiosyncratic rules? I guess BG's got the edge in that, yep.

#55
Volourn

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"It's too late Volly, even some of the drones are starting to come around finally. "

I don't care what the so called 'drones' think. the drones are the punks who suckered BIO into believing the silly BG2 romances are the reason why that game was popular. They are the freaks who think KOTORO is better than ME despite being a dumbed down version of NWN. They're the tools who convinced BIo that S:RPG was a good idea. L0LZ

"Alpha Protocol is a great game"

AP is a horrible game. The best thing about it is that the graphics are 'okay'. the C&C is overrated, the story is stupid, the writing is dissapointing, the combat is pathetic, and the whole thing is a desperate attempt to cash in on ME and it fails in doing so. AP along witH DS3 are two of the worst games ever. Yet, the same company managed to pull off an almost top 10 game in FO:NV. My gah.

BG1 and to a lesser extent BG2 are simple games made in a simple time. BG2 is still greta but BG1 is a product of its time and simply doesn't hold up. BIO's newer games are so much deeper, complex, and sueprior. And, i die more playing them than i ever did in the BGs.

L0L BIo 'dumbing down' their games rpgness. HA. That's cute. But, hey no ending choice in BG1 and choice of be a god or not be a god in BG2 is so deep and so awesome comapred to the 'horrible' ME3 ending which while it has its illogicalness also gives the player some actual choice.

ME3 ending > BG1 or BG2 ending.

No contest.

Modifié par Volourn, 02 avril 2012 - 06:56 .


#56
Chromie

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Volourn wrote...

"It's too late Volly, even some of the drones are starting to come around finally. "
No contest.


/sigh

Everything you just said is wrong. Because your opinion differs from mine that is the only reason.

#57
Volourn

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"Everything you just said is wrong. Because your opinion differs from mine that is the only reason."

Sounds reasonable. :)

#58
AlanC9

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Volourn wrote...
L0L BIo 'dumbing down' their games rpgness. HA. That's cute. But, hey no ending choice in BG1 and chocie of be a good or not be a good in BG2 is so deep and so awesoem comapred to the 'horrible' ME3 ending which while it has its illogicalness also gives the player some actual choice.

ME3 ending > BG1 or BG2 ending.

No contest.


Hell, before ToB we didn't even get that much choice in BG2. Kill Foozle. Period.

Good to have you back, man.

#59
bussinrounds

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AlanC9 wrote...

bussinrounds wrote...
So rpgness = dumbed down gameplay and romancable aliens/elfs ?


Isn't this the place where you're supposed to tell us all what "rpgness" actually means?

Lets be real, Bio's strong suit was/is never real C&C.  At least the gameplay(combat) in Baldurs was somewhat tactical/challenging, which can't be said for anything they did since then.  


Where do the BG games get this rep for being challenging? Sure, BG1 is hard for the first couple levels because a bad die roll can kill you, but after that? DA:O's about the same difficulty, and ME2's harder than either. Not that any of these games are particularly challenging, mind.

As for "tactical" --- does "tactical" mean you have to remember a lot of different and somewhat idiosyncratic rules? I guess BG's got the edge in that, yep.

Your right, it's not really too challenging. But I did say SOMEWHAT. and I was comparing it to BIO's other games pretty much, not Pools of Darkness or anything.  ME2 is a friggin 3rd person cover shooter. Maybe challenging if you never play action games ever (not comparable anyway) 

 And please, DAO - simplified spell system (less spells/mana/cooldowns), AUTOMATIC RESURRECTIONS, weak ass beastiary (more darkspawn anyone ?),  fewer party members , dumb MMO aggro system, level scaling, only 3 classes/races, no party formations (why would you need one with only 4 characters anyway)

 The challenging part of DA is when it does incredibly stupid things, like lumping your party together whenever there's a cinematic leading into combat, or dropping you in the middle of a bunch of traps surrounded by enemies.

  To make the combats somewhat interesting, I had to handicapp myself... reload whe a party member 'goes down', not give my only mage any healing spells, not cast any storm spells indoors, not use the overpowered dlc items I got with the game, not take any specializations...

   Yea, DAO is like the kiddy version of BG.   But it's still good for a modern AAA RPG (which isn't saying much) because the competition is so awful.

 

Modifié par bussinrounds, 02 avril 2012 - 09:18 .


#60
Yrkoon

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bussinrounds wrote...

And please, DAO - simplified spell system (less spells/mana/cooldowns), AUTOMATIC RESURRECTIONS, weak ass beastiary (more darkspawn anyone ?),  fewer party members , dumb MMO aggro system, level scaling, only 3 classes/races, no party formations (why would you need one with only 4 characters anyway)

 

What you're describing here  (in fact, every single one of your examples),  are not instances of "dumbing down", they're examples  of the move towards  more  "action-y" gameplay.    (BG2 had AUTOMATIC RESSURECTIONS too.  It's call the rod of ressurection, available at a  magic shop near you) The two are not synonymous.    An example of dumbed down would be something like the removal of  Multiple endings. (because you don't have to think about how you want to 'solve" the story) or, gameplay-wise,  the removal of a combat stat system, or the move from Dice rolls determining   combat succes to, say,   the player's  button-pushing skills determining combat success

Personally, I thought  DA:O had a much steeper learning curve than  any of the BG games  (some of the  behind the scenes mathamatics to determine spell power or defense vs. Attack in DA:O was nigh impossible to figure out without extensive study of the system).  But  the fact that   BG1 & 2 were easier for me to master may have something to do with my previous knowledge of the D&D  ruleset.  But its hard to say.

And I most definitely wouldn't cite the two games' party systems for my  case if I were you, as that  argument goes  nowhere.  Some of my most memerable moments in  the BG games were  my solo runs, where I didn't   use a party at all.  I've yet to even attempt such a thing in DA:O, as I suspect I'd get my ass handed to me if I tried.

Modifié par Yrkoon, 02 avril 2012 - 10:26 .


#61
Seagloom

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Yrkoon wrote...

What you're describing here  (in fact, every single one of your examples),  are not instances of "dumbing down", they're examples  of the move towards  more  "action-y" gameplay.    (BG2 had AUTOMATIC RESSURECTIONS too.  It's call the rod of ressurection, available at a  magic shop near you)


Baldur's Gate 2 also permanently killed a party member if they sustained over -10 HP worth of damage from a killing blow. They blew up in a pleasant shower of gory giblets. Ressurrection did not cure that. Now, if one is the type of player that resets after every setback, that feature is no longer impactful. Doing so is an active choice to ease the difficulty, and not a proper measure of those games' challenge.

Yrkoon wrote...

The two are not synonymous.    An example of dumbed down would be something like the removal of  Multiple endings. (because you don't have to think about how you want to 'solve" the story) or, gameplay-wise,  the removal of a combat stat system, or the move from Dice rolls determining   combat succes to, say,   the player's  button-pushing skills determining combat success

Personally, I thought  DA:O had a much steeper learning curve than  any of the BG games  (some of the  behind the scenes mathamatics to determine spell power or defense vs. Attack in DA:O was nigh impossible to figure out without extensive study of the system).  But  the fact that   BG1 & 2 were easier for me to master may have something to do with my previous knowledge of the D&D  ruleset.  But its hard to say.


Total disagreement with the bolded part. Personally, I subscribe to the idea that freedom of choice does not necessarily equate control over destiny. An RPG with fewer final outcomes is not "dumbed down". It is merely another narrative approach; which under certain circumstances, can be just as valid.

"Dumbed down" to me is a loss of mechanical complexity with the intention of making a game more accessible to a wider variety of players. That is not necessarily a bad thing. Complexity for its own sake can be a serious detriment.

That said, I found DAO vastly easier than Baldur's Gate. As someone that had no prior experience with D&D beforehand, that manual may as well have been written in Mandarin Chinese. It took me over a year before I finished Baldur's Gate without cheating. It was an easy game once I did understand D&D rules, however.

DAO was exactly the opposite. Combat was based around standard MMO fare. The only mechanical challenge came from a lack of documentation on how certain abilities actually worked. That led to my making quite a few mediocre builds early on. During my first DAO game, which I played on hard mode off the bat, I got through every encounter doing nothing but having Alistair taunt and directing my Warden to heal as needed. Once I got Wynne my party was invincible. No one could smack down my warriors faster than I could heal them. I killed Flemeth and the high dragon on my first try. It was a joke.

Nowadays the game is a cakewalk on nightmare no matter what my party composition. In short, it is no harder than Baldur's Gate.

What differs about DAO and the Baldur's Gate games is their approach to challenge; and that is all. Baldur's Gate front loads all its difficulty on strategy and system mastery. Once one understand D&D's mechanics, the only trick is in learning from each defeat and preparing the party accordingly for next time. Every seemingly difficult combat is like a puzzle that needs solving. Once the mystery is gone, there is no challenge. Some people see it as harder because they equate challenge to death. It takes them more tries to solve the puzzle.

DAO's difficulty is all in the moment. As long as the player has a basic understanding of their party's capabilities and knows when to activate abilities, it is very easy. Unlike Baldur's Gate, it is possible to turn around a beatdown with prudent use of crowd control abilities and healing spam--whether through magic or poultices. Whereas in Baldur's Gate, a battle going south usually means a reload looming.

Yrkoon wrote...

I've yet to even attempt such a thing in DA:O, as I suspect I'd get my ass handed to me if I tried.


It is very doable as a mage or rogue. I have no idea about warriors based on personal experience. Party members for mages in particular may as well be glorified cheerleaders. They add to the experience, but ultimately have no impact on the outcome.

Let's face it folks: BioWare games are just not that difficult.

Modifié par Seagloom, 02 avril 2012 - 02:23 .


#62
Elhanan

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Why, oh why do people believe that their opinion is what holds the stars and moon in place, and defines what is seen in the eyes of others? A concerned fan....

Modifié par Elhanan, 02 avril 2012 - 11:24 .


#63
Seagloom

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Isn't that in itself an opinion that defines what is seen in the eyes of others? I get daily reminders of just how much some people *don't* agree with me. You know, on the off chance I ever had delusions of grandeur.

#64
Kaiser Arian XVII

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More action-y, automatic stuff, super cool button and thingies, less choices, more cinematic.

The course (curse) of turning RPG genre to Action-RPG in favor of Action part.

#65
bussinrounds

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"Dumbed down" to me is a loss of mechanical complexity with the intention of making a game more accessible to a wider variety of players."

This. Not about how many endings you got. LOL.

And dice rolls were dumbed down in DA. For instance, if I hit something with a cone of cold say, the damage # is always the same. There's no roll for damage. They don't even show you what your rolls were. No battle log, they keep it all hidden because it's probably so simplified there's nothing to show.

How much was the rod of ressurection ? They didn't hand it over to you when you walked in the shop, did they ?

And yes, you can solo it in DA. Although soloing it in a party based game is pretty dumb and kinda defeats the purpose, if you ask me.

#66
Yrkoon

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Seagloom wrote...

That said, I found DAO vastly easier than Baldur's Gate. As someone that had no prior experience with D&D beforehand, that manual may as well have been written in Mandarin Chinese. It took me over a year before I finished Baldur's Gate without cheating. It was an easy game once I did understand D&D rules, however.

DAO was exactly the opposite. Combat was based around standard MMO fare.

Then this is from  where our 'philosophical' differences  stem.

In 2009, MMOs were alien to me.  I had never played one.  So DA:O's system represented a learning curve that I had to overcome,   Probably in the same way that the BG series was one for you.

Modifié par Yrkoon, 02 avril 2012 - 03:17 .


#67
Yrkoon

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bussinrounds wrote...


And dice rolls were dumbed down in DA. For instance, if I hit something with a cone of cold say, the damage # is always the same. There's no roll for damage. 

Oh hey, when we lack a valid argument, lets start citing Known bugs as an example of "dumbing down"  lol.


bussinrounds wrote...


How much was the rod of ressurection ?

Free.    Since it was set loot in the sewers of the temple district.  And by  midway through Throne of Bhaal, your typical player will have about 5 of the damn things in his bag of holding  (ooh!    Did I  just bring up Bags of Holding?  Wanna discuss Dumbed down mechanics?    Yeah, How about a  limitless inventory system?  Derp)

Modifié par Yrkoon, 02 avril 2012 - 03:27 .


#68
bussinrounds

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Yrkoon wrote...

bussinrounds wrote...


And dice rolls were dumbed down in DA. For instance, if I hit something with a cone of cold say, the damage # is always the same. There's no roll for damage. 

Oh hey, when we lack a valid argument, lets start citing Known bugs as an example of "dumbing down"  lol.

  They were probably so concerned with the cinematics/romances they let that LITTLE ONE slip by.  PLUS, never bothering to fix it either.  It's only a major part of combat mechanics.  No big deal though. 

  I agree about the bag of holding being pretty dumb, but it's not like I ever had encumbrance problems in DAO.

Modifié par bussinrounds, 02 avril 2012 - 03:29 .


#69
Yrkoon

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bussinrounds wrote...

Yrkoon wrote...

bussinrounds wrote...


And dice rolls were dumbed down in DA. For instance, if I hit something with a cone of cold say, the damage # is always the same. There's no roll for damage. 

Oh hey, when we lack a valid argument, lets start citing Known bugs as an example of "dumbing down"  lol.

  They were probably so concerned with the cinematics/romances they let that LITTLE ONE slip by.  PLUS, never bothering to fix it either.  It's only a major part of combat mechanics.  No big deal though. 

It's a bug.    Period.  It has no relevance in this discussion.    But do you really want to go there?  Wanna see a  list of BG2's 300 UNFIXED combat mechanics-based bugs?

#70
bussinrounds

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Idk, I have a hard time believing that was a bug. Looks like simplification to me. I don't think damage rolls were ever implemented. If they did say it was a bug, it was prob a lie anyway.

LOL. Not showing feedback to avoid obvious simplification.

#71
AlanC9

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bussinrounds wrote...
Your right, it's not really too challenging. But I did say SOMEWHAT. and I was comparing it to BIO's other games pretty much, not Pools of Darkness or anything.  ME2 is a friggin 3rd person cover shooter. Maybe challenging if you never play action games ever (not comparable anyway)  


Still more challenging than BG2. A husk wave beats a lich any day.

 And please, DAO - simplified spell system (less spells/mana/cooldowns), AUTOMATIC RESURRECTIONS, weak ass beastiary (more darkspawn anyone ?),  fewer party members , dumb MMO aggro system, level scaling, only 3 classes/races, no party formations (why would you need one with only 4 characters anyway)


Well, technically the downed DA:O characters aren't dead, so it isn't resurrection (AD&D's system of no incapacitations, only death was a huge fail; the optional rules sometimes used in NWN mods are a bit better)  Anyway, what's challenging about not having automatic resurrections? Even if you've managed to get all your clerics downed, scrolls and rods are easily available in BG2. In BG1 you're faced with the anoyance of a long trudge to town, but that's annoying, not challenging.

MMO aggro makes DA:O more challenging than an IE game, not less. I actually have to worry about enemies targeting my damage dealers rather than just kiting the enemy with anything handy.

Though looking at your list, I'm not sure you're talking about challenge in the first place. You seem to be muddling that up with things you just liked better about the IE games.

#72
AlanC9

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bussinrounds wrote...

"Dumbed down" to me is a loss of mechanical complexity with the intention of making a game more accessible to a wider variety of players."


OK, that's workable. My problem with this is that mere "mechanical complexity" results in a game that's hard to learn, but easy to master. Not difficulty, but an illusion of difficulty.

Maybe that gives you the feeling you want from a game? Mastering all the clunky rules gives a sense of accomplishment?

#73
Blood-Lord Thanatos

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It was actually fairly easy for me to learn the mechanics in Icewind Dale 2 as well as BG 1-2. I had fun playing Dragon Age: Origins because of my previous experience in MMOs and PnP D&D 3.5 edition.

#74
bussinrounds

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Seeing your party members that have been slain, just 'stand up' after a battle is beyond retarded. I didn't even touch on the regenerating health aspect either. Derp.

MMO aggro is weak because you can just send your fighter in there first, start attacking, then everyone will go at him ignoring other party members. Brilliant. Send him in, force field him, win.

I see no one has gone near the monster variety, which is a BIG aspect. Especially for a damn fantasy game. How boring does it get fighting the same crap over and over again ??

#75
Volourn

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" Pools of Darkness or anything"

A game so easy a 10 eyar year old can beat it no questions asked. No real thinkking involved.


"Seeing your party members that have been slain, just 'stand up' after a battle is beyond retarded."

Ignorance. They dodn't die. they fall unconcious. HUGE difference. (i still prefer the old fahsion way though peroasnally). Still, DA series is a much deeper and more complex game combat and role-playing wise than the Bg series. No contest. Anyone who has played both should know this unless they are pretending silly things like the BG warrior or rogue is so awesomely deep.