Ryllen Laerth Kriel wrote...
Yrkoon wrote...
Blood-Lord Thanatos wrote...
Not to mention that Fighters and Warriors only get bonus feats as their class features.
And in the BG games they didn't even get more than one or two of those for each class.
What could be more SIMPLE and brainless than a Warrior in Baldur's Gate? You LITERALLY could do nothing in combat but a basic (auto) attack with your weapon. You didn't get Shield Bash, Assault, Overpower, Sunder Arms, Sunder Armor, whirlwind attack, whirlwind sweep, or any such fancy schmancy special moves.... you know... like you did in Dragon Age: Origins.
Well this is a comparisson of apples and oranges really since the BG titles were more party oriented, the control was up to the player over all their party members where in Dragon Age the emphasis is on the main character and not so much the entire party using strengths and weaknesses. There just isn't a comparisson with the strategies in combat situations between the two games.
Not sure what relevance the dynamics of the party systems between the two games has, in a dicussion about which game was "simpler". And I'm not sure there's any notable difference at all anyway. Both the BG series and Dragon Age Origins rewarded a balanced party. Both responded well to teamwork featuring the traditional roles of Warrior = Tank, Spellcaster = Nuker/healer, and Rogue = covert glass cannon type/Sniper/backstabber/trap-disarmer/lockpicker.
So the only thing we can contrast is the depth and complexity of the individual components. The BG series (specifically, BG2) definitely featured a more complex spell casting system. But that's all. The huge edge goes to DA:O for Warriors and Rogues
But if we must compare, being a warrior in Baldur's Gate was about the much wider variety of gear, items and potions you could use. It was also about Multiclassing or Dual classing, which drives me nuts with DA:O and DA 2, how limited and simplified the class system is. There are few things more dull under then sun than creating a DA character and watching it "develop." The specs and statistics are just horrible, it's as bad as playing Diablo.
No, you're not describing Complex vs. Dumbed down. You're just describing different approaches to customization. DA:O had specializations, instead of multiclassing. Your Warrior could become a warrior who's also a berserker, a Templar, a Reaver and a Champion. with whole skill trees for each. Your Rogue could become an Assassin, and a Bard, and a Ranger and a Duelist. Then Awakening added even more specializations to be had.
Same thing with items. Sure, BG has "more"... if your idea of more is 1 million sets of armor distinguishable only by how enchanted they were (leather armor +1, Studded leather armor +2, Full Plate +4 of fire resistance, etc.), while DA:O took a different route, opting to use different types of material to determine power and diversity (Iron, steel, dragonbone, red steel, Silverite, etc)
The BG series does boast a much wider range of weaponry, however, which is something I appreciate greatly, but it didn't do much with these differences. There were no abilities/skills exclusive to using a Halberd vs. Using a spear (for example). Or using a mace vs. using a longsword. So that raised the question: what was the point, beyond basic aesthetics?
Modifié par Yrkoon, 03 avril 2012 - 02:21 .