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Why Bioware, why?


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#126
Seagloom

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An ancillary character that gets a line or two does not it. A character that can tag along for the entire adventure does. It is not as if I'm asking for a story with serious pathos here either. Jan Jansen is serious twice, maybe three times in the entirety of Shadows of Amn and Throne of Bhaal combined. That was sufficient.

Minsc never gets past his one-note characterization--even when relating that Dynaheir was murdered early on, or confronting Irenicus later in the Abyss. I never got the feeling there was more to him than a meta intention to make players laugh. He does not feel real.

Modifié par Seagloom, 04 avril 2012 - 07:59 .


#127
HoonDing

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He gets kind of serious in ToB in his conversations with Sarevok and <charname>, though.

#128
Yrkoon

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He's a one trick pony. The BG games are long, and he's in both of them. There's only so much of the dumb Brute,  "go for the eyes, boo!" and "buttkicking for Goodness!" one can take until the funny becomes a childish annoyance.  That said, he always managed to bring out the best in Other characters.   But he, himself, was a virtual bore-snore after about 20 minutes in your party

As for Aribeth, an honest, comprehensive judgement of her character cannot be done soley on her Act 3 existance in HoTU.  She was a constant and pivital character in the NWN  OC,  and I judge her personality from that.

Modifié par Yrkoon, 05 avril 2012 - 12:44 .


#129
AlanC9

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Gatt9 wrote...

AlanC9 wrote...

Volourn wrote...
L0L BIo 'dumbing down' their games rpgness. HA. That's cute. But, hey no ending choice in BG1 and chocie of be a good or not be a good in BG2 is so deep and so awesoem comapred to the 'horrible' ME3 ending which while it has its illogicalness also gives the player some actual choice.

ME3 ending > BG1 or BG2 ending.

No contest.


Hell, before ToB we didn't even get that much choice in BG2. Kill Foozle. Period.

Good to have you back, man.


You mean kind of like today where a three game series is finished with "Pick a color"?

Are you guys even trying?  I mean seriously,  the arguements in this thread are so weak not even I will be bothered picking them apart.


Which arguments were you reading?

Nobody was saying that ME3 was a great ending, or had a lot of complexity. But its complexity and choice are exactly what Bio's always done, except ME3 has more choices than the classic Bio games did. I'd say "all Bio games" except that DA:O's arguably an exception.

Modifié par AlanC9, 05 avril 2012 - 05:13 .


#130
Kaiser Arian XVII

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Yrkoon wrote...

He's a one trick pony. The BG games are long, and he's in both of them. There's only so much of the dumb Brute,  "go for the eyes, boo!" and "buttkicking for Goodness!" one can take until the funny becomes a childish annoyance.  That said, he always managed to bring out the best in Other characters.   But he, himself, was a virtual bore-snore after about 20 minutes in your party

As for Aribeth, an honest, comprehensive judgement of her character cannot be done soley on her Act 3 existance in HoTU.  She was a constant and pivital character in the NWN  OC,  and I judge her personality from that.


Maybe you're right about Minsc. I've just played BG2 prelude 'in the prison'.

Aribeth is a key character of NWN campaign. Although I think her bad voice could affect your judgement somehow.

#131
Blastback

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AlanC9 wrote...

Gatt9 wrote...

AlanC9 wrote...

Volourn wrote...
L0L BIo 'dumbing down' their games rpgness. HA. That's cute. But, hey no ending choice in BG1 and chocie of be a good or not be a good in BG2 is so deep and so awesoem comapred to the 'horrible' ME3 ending which while it has its illogicalness also gives the player some actual choice.

ME3 ending > BG1 or BG2 ending.

No contest.


Hell, before ToB we didn't even get that much choice in BG2. Kill Foozle. Period.

Good to have you back, man.


You mean kind of like today where a three game series is finished with "Pick a color"?

Are you guys even trying?  I mean seriously,  the arguements in this thread are so weak not even I will be bothered picking them apart.


Which arguments were you reading?

Nobody was saying that ME3 was a great ending, or had a lot of complexity. But its complexity and choice are exactly what Bio's always done, except ME3 has more choices than the classic Bio games did. I'd say "all Bio games" except that DA:O's arguably an exception.

My biggest gripe is that the endings in the past were fun.  ME3's wasn't.

#132
blaidfiste

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Ask Bioware's co-founder 

#133
AlanC9

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Blastback wrote...

My biggest gripe is that the endings in the past were fun.  ME3's wasn't.


Sure. I'm not trying to say that the endings were fun.

#134
Il Divo

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AlanC9 wrote...

Blastback wrote...

My biggest gripe is that the endings in the past were fun.  ME3's wasn't.


Sure. I'm not trying to say that the endings were fun.


To an extent. Admittedly, ME3 wasn't the only Bioware game where the ending left me with a "meh" taste in my mouth. KotOR (especially light side) was a weak ending, as were ME1 and ME2.

I think what it comes down to is that the scale and ambition which went into the entire trilogy makes its lack of a compelling ending much worse than KotOR or Dragon Age. Compare it to Peter Jackson's ending for LotR. Sure, it was overly long, but I could sense how much he enjoyed directing the movies throughout the entire experience. I personally don't get that vibe from ME3's ending.

#135
Statulos

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Seagloom wrote...

An ancillary character that gets a line or two does not it. A character that can tag along for the entire adventure does. It is not as if I'm asking for a story with serious pathos here either. Jan Jansen is serious twice, maybe three times in the entirety of Shadows of Amn and Throne of Bhaal combined. That was sufficient.

Minsc never gets past his one-note characterization--even when relating that Dynaheir was murdered early on, or confronting Irenicus later in the Abyss. I never got the feeling there was more to him than a meta intention to make players laugh. He does not feel real.

But Evil fears him you know!!! And Boo, Evil does fear Boo more than Minsc!

Minsc could have drawn so much more from Rashemi culture to make him more real, I agree, but he is one of the most fun companions in a game ever.

Still, I´m partial to Viconia, so... :blush:

#136
Guest_simfamUP_*

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Skelter192 wrote...

Scorcher24 wrote...

greengoron89 wrote...

NWN2 was developed by Obsidian, not Bioware.

Maybe, but it was made in contract with Bioware.


Obsidian > Bioware


Sorry...

Chris Avellon > gaming industry.

:whistle:

#137
Guest_simfamUP_*

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Now to your question OP...

BioWare slipped with DA2, that was unforgivable.

TOR... I'm not sure, MMOs are not within my area of gaming knowladge though.

And ME3 is a sad case of that crappy ending and also the way BioWare have been handling it.

But to me, ME3 was a sign that BioWare still make great games. Slipping up the ending may ruin the franchise, but it doesn't mean that BioWare made a bad game all together.

As for CRPGs? They died with Black Isle. They had their glory... But remember, RPGs can be done in almost every format. There is not need for your D6 dice bollocks in order to roleplay. 'RPG elements' as people call it, are just tools for roleplaying, and to be honest... you don't need that many.

By just allowing you to have control of your character you are roleplaying. For pre-set characters it's a harder job, but I've always seen pre-set characters in RPGs as two sides of the same coin.

For example, Shepard: Renegade, and Paragon... or Paragade. Three sides of the same... err... three sides object? xD I don't know... but I hope you know where I'm getting at.

ME3 though failed quite badly at the roleplaying side of things, if it wasn't for that LITTLE control we had over him, the name RPG just shouldn't have been branded.

#138
Chromie

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simfamSP wrote...

Skelter192 wrote...

Scorcher24 wrote...

greengoron89 wrote...

NWN2 was developed by Obsidian, not Bioware.

Maybe, but it was made in contract with Bioware.


Obsidian > Bioware


Sorry...

Chris Avellon > gaming industry.

:whistle:


Sorry? Who wouldn't agree with that!


simfamSP wrote...
TOR... I'm not sure, MMOs are not within my area of gaming knowladge though.


Well I had a subscription and all I can say EAware chose to play it safe and not divert from the WoW model (Yes yes I know WoW copied from EQ which copied from others bs) and decided to throw in "voice acting and story". Just imagine all the bad writing from all previous Bioware games with WoW gameplay and that's what you have. When the story is over you don't have much to do really.

Modifié par Skelter192, 08 avril 2012 - 08:14 .


#139
Seagloom

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Statulos wrote...
But Evil fears him you know!!! And Boo, Evil does fear Boo more than Minsc!

Minsc could have drawn so much more from Rashemi culture to make him more real, I agree, but he is one of the most fun companions in a game ever.

Still, I´m partial to Viconia, so... :blush:


As someone that has played evil Charnames with Minsc in the party, I can attest to it not fearing him. Using him like a dupe on the other hand...

Seriously, he is one of the easiest characters to do evil stuff around. It is amazingly easy to fool him. Just keep that reputation up. >.<

I don't mind them overlooking the Utter East stuff. I loathe characters like Sten, Tali, Yoshimo, Zalbaar, ect. Basically anyone that comes from another culture and has most of their identity wrapped up in reconciling it with wherever the game is set. That gets so old.

I liked Viconia, though. Not as much as Jaheira, but she was alright.