thisGrotaiche wrote...
The new changes are great, thanks for your hard work !
ME3 MP class Builder
Débuté par
Narida L
, mars 30 2012 01:28
#276
Posté 20 juin 2012 - 04:56
#277
Posté 20 juin 2012 - 08:14
thank you very much for creating this, i love the new udpate. best regards,
x
x
#278
Posté 20 juin 2012 - 08:52
outstanding, the new changes .. WELL DONE !! im using that tool everyday !!
anyway ..
i noted that hunter mode doesnt affect shields on your builder ... its not really important .. but yeah
keep up the great work
anyway ..
i noted that hunter mode doesnt affect shields on your builder ... its not really important .. but yeah
keep up the great work
#279
Posté 21 juin 2012 - 12:12
This was always the best class builder, but you managed to make it better. Good job and thanks for all the updating.
#280
Posté 21 juin 2012 - 02:00
Great job. Very helpful.
I don't know if this has been mentioned, but the Turian Sentinel builder doesn't change cooldowns when AR wt reduction is selected and an AR is equipped (e.g. revenant). Cooldown value stays the same regardless of which racial 6 choice I make on it.
I don't know if this has been mentioned, but the Turian Sentinel builder doesn't change cooldowns when AR wt reduction is selected and an AR is equipped (e.g. revenant). Cooldown value stays the same regardless of which racial 6 choice I make on it.
#281
Posté 21 juin 2012 - 02:39
Trinidoc7 wrote...
Great job. Very helpful.
I don't know if this has been mentioned, but the Turian Sentinel builder doesn't change cooldowns when AR wt reduction is selected and an AR is equipped (e.g. revenant). Cooldown value stays the same regardless of which racial 6 choice I make on it.
Should work now. (Don't forget to clear your cache: CTRL+F5)
http://narida.pytalh...31BAAKAH9@0AA@@
#282
Posté 21 juin 2012 - 03:20
I drop into your class builder every day. It's great for tweaking builds and for getting quick info on powers. The change to pull-downs makes it even easier to use. Thanks!
++++++++++++++
FYI, Two things I noticed about Fortification
+ Base encumbrance penalty is not up to date with balance changes.
April 3, 2012 / Fortification Power / Base encumbrance penalty decreased from 60% to 50%
+Rank 5A Recharge Speed bonus to shield recharge does not register in same block as equivalent bonus from Fitness 5 or Stronghold package. In contrast, Blade Armor's bonus does register.
Example cut & paste:
Weight Cooldown Bonus: +185%
= 200% + 30% (base value)
-45% Hornet
Decrease shield recharge delay by 15%. Rage 5
Shield Regen: +10% Stronghold Package (5)
++++++++++++++
FYI, Two things I noticed about Fortification
+ Base encumbrance penalty is not up to date with balance changes.
April 3, 2012 / Fortification Power / Base encumbrance penalty decreased from 60% to 50%
+Rank 5A Recharge Speed bonus to shield recharge does not register in same block as equivalent bonus from Fitness 5 or Stronghold package. In contrast, Blade Armor's bonus does register.
Example cut & paste:
Weight Cooldown Bonus: +185%
= 200% + 30% (base value)
-45% Hornet
Decrease shield recharge delay by 15%. Rage 5
Shield Regen: +10% Stronghold Package (5)
#283
Posté 21 juin 2012 - 03:28
The new UI is definitely a great improvement!
#284
Posté 21 juin 2012 - 03:35
Thanks a lot for this amazing tool!
Was wondering what the odds where of eventually adding weapon mods to the mix.
Was wondering what the odds where of eventually adding weapon mods to the mix.
#285
Posté 21 juin 2012 - 03:36
Working great, really like the drop down lists. Thanks again for a great tool!
#286
Posté 22 juin 2012 - 01:49
I am sure this has been mentioned before, but if you could add the stats along with the weapon mods. That would be cool. I mean I know it isn't hard to do the math myself, but it would be cool to see that on there as well. I just found out about this today and it is really good. I am using it to create a tank of a Batarian Soldier for this coming weekend challenge. Thanks and keep up the good work.
#287
Posté 22 juin 2012 - 08:49
Added the balance changes and fixed fortification encumbrance penalty.
#288
Posté 22 juin 2012 - 09:24
Viper still have pre-buff weight?
#289
Posté 22 juin 2012 - 09:40
Nice!!
#290
Posté 23 juin 2012 - 03:43
loving the new gear/amp options, would love to see the weapon mods and ammo amps too
#291
Posté 23 juin 2012 - 04:12
On the right side the text starts to run into the "banner" at the bottom of the page with your info on it, when i have my tree filled out, its blocking some things making them hard to read
#292
Posté 23 juin 2012 - 04:25
Multicapacitor gear actually gives 5/7.5/10/12.5/15% bonus to shield recharge delay instead of 5/10/15/20/25% you listed.
From this - docs.google.com/spreadsheet/pub.
From this - docs.google.com/spreadsheet/pub.
#293
Posté 23 juin 2012 - 05:35
Fantastic job! Thanks so much for this!
#294
Posté 24 juin 2012 - 01:40
#295
Posté 24 juin 2012 - 01:38
First of all, I love this tool and thank you and everyone who contribuited for their hard work! I just have to report something:
http://narida.pytalh...lasses/#53LAROQ[9M9HE@@
Here is a hypothetical build for a Krogan Battlemaster Vangaurd I want to test out. The Rank 6 shotgun weight evolution doesn't seem to give the 30% reduction bonus. Tried it both in Firefox 13.0.1 and Chrome Version 19.0.1084.56 m, if that helps. Now I do have the Reegar Carbine in the builder, but it seems that all shotguns are affected.
I don't know how much a screenshot like this would help, but I got one anyway.
Thanks again and keep up the great work!
http://narida.pytalh...lasses/#53LAROQ[9M9HE@@
Here is a hypothetical build for a Krogan Battlemaster Vangaurd I want to test out. The Rank 6 shotgun weight evolution doesn't seem to give the 30% reduction bonus. Tried it both in Firefox 13.0.1 and Chrome Version 19.0.1084.56 m, if that helps. Now I do have the Reegar Carbine in the builder, but it seems that all shotguns are affected.
I don't know how much a screenshot like this would help, but I got one anyway.
Thanks again and keep up the great work!
Modifié par vokun_loki, 24 juin 2012 - 01:40 .
#296
Posté 24 juin 2012 - 08:26
some kind of bug atm, when you tick the powers there's no updated stats for example
#297
Posté 24 juin 2012 - 09:20
#298
Posté 25 juin 2012 - 12:03
For me weapon damage isn't coming up when I'm speccing a Salarian Infiltrator. Also if i refresh the page it looks like this 
changing classes doesn't help.

changing classes doesn't help.
#299
Posté 25 juin 2012 - 12:03
Same here. Been like that for me for most of the day. I thought the problem was on my end, so didn't want to post anything.lordshenlong wrote...
some kind of bug atm, when you tick the powers there's no updated stats for example
Seems like I have to select rank 6 weight cooldown in a character passive for all the stats to show. Anything else doesn't have effect, and if I deselect the rank 6 passive option everything remains the same.
Edit:
Strange, after following that link it works properly.Narida L wrote...
Its working for me... http://narida.pytalh...30KKAAA@0@0AA@@
More details pls?
Edit 2: Ah, no. It seems after messing around with some options it gets broken again. Have to select rank 6 weight reduction passive for any stat changes to be shown.
Modifié par Curunen, 25 juin 2012 - 12:07 .
#300
Posté 25 juin 2012 - 12:06





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