Excellent work, man. It's very handy
ME3 MP class Builder
Débuté par
Narida L
, mars 30 2012 01:28
#301
Posté 25 juin 2012 - 12:22
I ended up finding this through another thread with someone displaying a build... never knew who made it.
Excellent work, man. It's very handy
Excellent work, man. It's very handy
#302
Posté 25 juin 2012 - 05:40
Anyone else having trouble with the builder? It doesn't seem to update any stats when I change spec, doesn't update skill points or damages, the only thing that works is the colored boxes.
#303
Posté 25 juin 2012 - 05:51
Linither wrote...
Anyone else having trouble with the builder? It doesn't seem to update any stats when I change spec, doesn't update skill points or damages, the only thing that works is the colored boxes.
yea i'm having problems too, posted them here earlier.
#304
Posté 25 juin 2012 - 06:19
Sorry, that was an error on my end; it should work now.
#305
Posté 25 juin 2012 - 04:02
Just confirming - yeah it all seems to be working now. Thanks again, and for all the work put in to maintain it.
#306
Posté 25 juin 2012 - 05:51
Yay! It works now, I thought it was on my end cause I was having problems with flash on other sites and had to roll back my flash installation, glad its fixed, this thing is awesome btw!
#307
Posté 25 juin 2012 - 05:53
Linither wrote...
Yay! It works now, I thought it was on my end cause I was having problems with flash on other sites and had to roll back my flash installation, glad its fixed, this thing is awesome btw!
Sorry mate, but you didn't have to do that. It's not Flash.
#308
Posté 27 juin 2012 - 02:19
bump for an update for the latest amps and bump for weapon mods and ammo amps!
#309
Posté 27 juin 2012 - 02:20
^Agreed.
/zen
/zen
#310
Posté 29 juin 2012 - 09:20
Also Talon is not correct is shows at level 10 it does 117.1 base damage when is should be 702.6.
#311
Posté 29 juin 2012 - 09:50
Added the balance changes and fixed the talon.
As for the mods, if someone helps me fill out http://narida.pytalh...ses/dev/mods.js
I'll add them.
As for the mods, if someone helps me fill out http://narida.pytalh...ses/dev/mods.js
I'll add them.
#312
Posté 29 juin 2012 - 10:26
Tagging this to help me optimise my gear. Great application. Well done.
#313
Posté 29 juin 2012 - 01:17
Bloodlusts 60% recharge delay isn't working. I'll try and work on the weapon mod thing today for ya
#314
Posté 29 juin 2012 - 01:59
Here is the code I came up with. I sent you a link with the proper formatting Narida.
Anyone who has a better understanding than I care to look it over? Also I left out the Piercing Mod stuff because I'm not sure how that would be incorperated.
All Data came from the wikia.
var y = [
];
var mods = [
{'name': 'Assault Rifle', 'mods': [
{'name': 'Stability Damper', 'effects': {'type': 'Weapon Stability', 'y': [0.3, 0.4, 0.5, 0.6, 0.7]}},
{'name': 'Magazine Upgrade', 'effects': {'type': 'Magazine Upgrade', 'y': [0.4, 0.5, 0.6, 0.7, 0.8]}},
{'name': 'Piercing Mod', 'effects': {'type': 'Defense Ignore'}},
{'name': 'Extended Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Precision Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
]}
{'name': 'Heavy Pistol', 'mods': [
{'name': 'Melee Stunner', 'effects': {'type': 'Melee Damage', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Piercing Mod', 'effects': {'type': 'Defense Ignore'}},
{'name': 'Magazine Upgrade', 'effects': {'type': 'Magazine
Upgrade', 'y': [0.4, 0.5, 0.6, 0.7, 0.8]}},
{'name': 'High Caliber Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
]}
{'name': 'Shotgun', 'mods': [
{'name': 'Spare Thermal Clip', 'effects': {'type': 'Thermal Clip Capacity', 'y': [0.5, 0.6, 0.7, 0.8, 0.9]}},
{'name': 'Shredder Mod', 'effects': {'type': 'Defense Ignore'}},
{'name': 'Blade Attachment', 'effects': {'type': 'Melee Damage',
'y': [0.15, 0.175, 0.20, 0.225, 0.25]}},
{'name': 'High Caliber Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Smart Choke', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.3, 0.35, 0.4, 0.45, 0.50}},
]}
{'name': 'Sniper Rifle', 'mods': [
{'name': 'Spare Thermal Clip', 'effects': {'type': 'Thermal Clip Capacity', 'y': [0.5, 0.6, 0.7, 0.8, 0.9]}},
{'name': 'Extended Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Piercing Mod', 'effects': {'type': 'Defense Ignore'}},
{'name': 'Enhanced Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
]}
{'name': SMG'mods': [
{'name': 'Ultralight Materials', 'effects': {'type': 'Weapon Weight', 'y': [-0.5, -0.6, -0.7, -0.8, -0.9]}},
{'name': 'Magazine Upgrade', 'effects': {'type': 'Rounds per Magazine', 'y': [0.4, 0.5, 0.6, 0.7, 0.8]}},
{'name': 'High Caliber Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Heat Sink', 'effects': {'type': 'Heat Negate Chance', 'y': [0.25, 0.30, 0.35, 0.40, 0.45]}},
{'name': 'Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
]}
];
Anyone who has a better understanding than I care to look it over? Also I left out the Piercing Mod stuff because I'm not sure how that would be incorperated.
All Data came from the wikia.
var y = [
];
var mods = [
{'name': 'Assault Rifle', 'mods': [
{'name': 'Stability Damper', 'effects': {'type': 'Weapon Stability', 'y': [0.3, 0.4, 0.5, 0.6, 0.7]}},
{'name': 'Magazine Upgrade', 'effects': {'type': 'Magazine Upgrade', 'y': [0.4, 0.5, 0.6, 0.7, 0.8]}},
{'name': 'Piercing Mod', 'effects': {'type': 'Defense Ignore'}},
{'name': 'Extended Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Precision Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
]}
{'name': 'Heavy Pistol', 'mods': [
{'name': 'Melee Stunner', 'effects': {'type': 'Melee Damage', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Piercing Mod', 'effects': {'type': 'Defense Ignore'}},
{'name': 'Magazine Upgrade', 'effects': {'type': 'Magazine
Upgrade', 'y': [0.4, 0.5, 0.6, 0.7, 0.8]}},
{'name': 'High Caliber Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
]}
{'name': 'Shotgun', 'mods': [
{'name': 'Spare Thermal Clip', 'effects': {'type': 'Thermal Clip Capacity', 'y': [0.5, 0.6, 0.7, 0.8, 0.9]}},
{'name': 'Shredder Mod', 'effects': {'type': 'Defense Ignore'}},
{'name': 'Blade Attachment', 'effects': {'type': 'Melee Damage',
'y': [0.15, 0.175, 0.20, 0.225, 0.25]}},
{'name': 'High Caliber Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Smart Choke', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.3, 0.35, 0.4, 0.45, 0.50}},
]}
{'name': 'Sniper Rifle', 'mods': [
{'name': 'Spare Thermal Clip', 'effects': {'type': 'Thermal Clip Capacity', 'y': [0.5, 0.6, 0.7, 0.8, 0.9]}},
{'name': 'Extended Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Piercing Mod', 'effects': {'type': 'Defense Ignore'}},
{'name': 'Enhanced Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
]}
{'name': SMG'mods': [
{'name': 'Ultralight Materials', 'effects': {'type': 'Weapon Weight', 'y': [-0.5, -0.6, -0.7, -0.8, -0.9]}},
{'name': 'Magazine Upgrade', 'effects': {'type': 'Rounds per Magazine', 'y': [0.4, 0.5, 0.6, 0.7, 0.8]}},
{'name': 'High Caliber Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
{'name': 'Heat Sink', 'effects': {'type': 'Heat Negate Chance', 'y': [0.25, 0.30, 0.35, 0.40, 0.45]}},
{'name': 'Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
]}
];
Modifié par Odin 043, 29 juin 2012 - 02:14 .
#315
Posté 29 juin 2012 - 10:57
I'm liking the new changes, really appreciate the good work!
#316
Posté 01 juillet 2012 - 04:05
the wepon mods don't always seem to apply correctly, for example you finish your build and link it to someone, the weapon mods reset to level 1 stability mods. And i couldn't get the mod stats to apply to the harrier.
#317
Posté 11 juillet 2012 - 08:57
Damage Return looks off for blade armor compare to the recent change.
http://social.biowar...544143#13060176
http://social.biowar...544143#13060176
#318
Posté 11 juillet 2012 - 09:06
Not sure if it's been reported, but I seem to have issues where adding Piercing mods to weapons (at least, for Shotguns or Pistols) causes other changes to not update the page.
#319
Posté 12 juillet 2012 - 03:30
Yep, same here. Actually, I got this JavaScript error in Firebug :Thorn Harvestar wrote...
Not sure if it's been reported, but I seem to have issues where adding Piercing mods to weapons (at least, for Shotguns or Pistols) causes other changes to not update the page.
effect.y is undefinedchrome://firebug/content/blank.gifeffect.mult = effect.y[modLvl];
The line number is 427.
Also, is it possible for weapon mods to be saved in the URL just like other features ?
Anyway, thanks for the great job on this !
#320
Posté 13 juillet 2012 - 02:27
The shield values with the Shield Booster gear cannot be correct. It barely registers as additional shield values over the stronghold package (max 30% vs max 20%, respectively). Please verify you have the correct formula. Thanks!
#321
Posté 17 juillet 2012 - 09:27
needs earth dlc updating! ;D
#322
Posté 17 juillet 2012 - 11:53
Need any help with Earth DLC?
#323
Posté 18 juillet 2012 - 03:34
i myself only have 1 (the paladin) unlocked, and would love to see info on the new classes ( skills and evolution in detail
im a huge fan of your builder i use it every next day
thanks for your hard work !
im a huge fan of your builder i use it every next day
thanks for your hard work !
#324
Posté 18 juillet 2012 - 06:59
Can't wait to see the Earth DLC added! Keep up the great work!
#325
Posté 18 juillet 2012 - 09:17
Earth DLC is in (except gear and weapons, I'll add those later).
Huge thanks to Creakazoid who did all the work!
Huge thanks to Creakazoid who did all the work!





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