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ME3 MP class Builder


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887 réponses à ce sujet

#301
Variasaber

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I ended up finding this through another thread with someone displaying a build... never knew who made it.
Excellent work, man. It's very handy   ^_^

#302
Linither

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Anyone else having trouble with the builder? It doesn't seem to update any stats when I change spec, doesn't update skill points or damages, the only thing that works is the colored boxes.

#303
lordshenlong

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Linither wrote...

Anyone else having trouble with the builder? It doesn't seem to update any stats when I change spec, doesn't update skill points or damages, the only thing that works is the colored boxes.


yea i'm having problems too, posted them here earlier.

#304
Narida L

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Sorry, that was an error on my end; it should work now.

#305
Sailears

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Just confirming - yeah it all seems to be working now. Thanks again, and for all the work put in to maintain it. :)

#306
Linither

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Yay! It works now, I thought it was on my end cause I was having problems with flash on other sites and had to roll back my flash installation, glad its fixed, this thing is awesome btw!

#307
Creakazoid

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Linither wrote...

Yay! It works now, I thought it was on my end cause I was having problems with flash on other sites and had to roll back my flash installation, glad its fixed, this thing is awesome btw!


:blink:
Sorry mate, but you didn't have to do that. It's not Flash.

#308
lordshenlong

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bump for an update for the latest amps and bump for weapon mods and ammo amps!

#309
zerozen00

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^Agreed.

/zen

#310
Clarkkent434

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Also Talon is not correct is shows at level 10 it does 117.1 base damage when is should be 702.6.

#311
Narida L

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Added the balance changes and fixed the talon.
As for the mods, if someone helps me fill out http://narida.pytalh...ses/dev/mods.js
I'll add them.

#312
mcjihge2

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Tagging this to help me optimise my gear. Great application. Well done.

#313
Odin 043

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Bloodlusts 60% recharge delay isn't working. I'll try and work on the weapon mod thing today for ya

#314
Odin 043

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Here is the code I came up with. I sent you a link with the proper formatting Narida.

Anyone who has a better understanding than I care to look it over? Also I left out the Piercing Mod stuff because I'm not sure how that would be incorperated.

All Data came from the wikia.

var y = [
   
];
var mods = [
    {'name': 'Assault Rifle', 'mods': [
        {'name': 'Stability Damper', 'effects': {'type': 'Weapon Stability', 'y': [0.3, 0.4, 0.5, 0.6, 0.7]}},
        {'name': 'Magazine Upgrade', 'effects': {'type': 'Magazine Upgrade', 'y': [0.4, 0.5, 0.6, 0.7, 0.8]}},
        {'name': 'Piercing Mod', 'effects': {'type': 'Defense Ignore'}},                   
        {'name': 'Extended Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
        {'name': 'Precision Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
    ]}
    {'name': 'Heavy Pistol', 'mods': [
        {'name': 'Melee Stunner', 'effects': {'type': 'Melee Damage', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
        {'name': 'Piercing Mod', 'effects': {'type': 'Defense Ignore'}},
   
    {'name': 'Magazine Upgrade', 'effects': {'type': 'Magazine
Upgrade', 'y': [0.4, 0.5, 0.6, 0.7, 0.8]}},                   
        {'name': 'High Caliber Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
        {'name': 'Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
    ]}
    {'name': 'Shotgun', 'mods': [
        {'name': 'Spare Thermal Clip', 'effects': {'type': 'Thermal Clip Capacity', 'y': [0.5, 0.6, 0.7, 0.8, 0.9]}},
        {'name': 'Shredder Mod', 'effects': {'type': 'Defense Ignore'}},
   
    {'name': 'Blade Attachment', 'effects': {'type': 'Melee Damage',
'y': [0.15, 0.175, 0.20, 0.225, 0.25]}},                   
        {'name': 'High Caliber Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
        {'name': 'Smart Choke', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.3, 0.35, 0.4, 0.45, 0.50}},
    ]}
    {'name': 'Sniper Rifle', 'mods': [
        {'name': 'Spare Thermal Clip', 'effects': {'type': 'Thermal Clip Capacity', 'y': [0.5, 0.6, 0.7, 0.8, 0.9]}},
        {'name': 'Extended Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
        {'name': 'Piercing Mod', 'effects': {'type': 'Defense Ignore'}},                   
        {'name': 'Enhanced Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
    ]}
    {'name': SMG'mods': [
        {'name': 'Ultralight Materials', 'effects': {'type': 'Weapon Weight', 'y': [-0.5, -0.6, -0.7, -0.8, -0.9]}},
        {'name': 'Magazine Upgrade', 'effects': {'type': 'Rounds per Magazine', 'y': [0.4, 0.5, 0.6, 0.7, 0.8]}},
        {'name': 'High Caliber Barrel', 'effects': {'type': 'Damage Upgrade', 'y': [0.15, 0.175, 0.2, 0.225, 0.25]}},
        {'name': 'Heat Sink', 'effects': {'type': 'Heat Negate Chance', 'y': [0.25, 0.30, 0.35, 0.40, 0.45]}},
        {'name': 'Scope', 'effects': {'type': 'Accuracy Upgrade', 'y': [0.15, 0.20, 0.25, 0.30, 0.35}},
    ]}
];

Modifié par Odin 043, 29 juin 2012 - 02:14 .


#315
Sailears

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I'm liking the new changes, really appreciate the good work! :)

#316
lordshenlong

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the wepon mods don't always seem to apply correctly, for example you finish your build and link it to someone, the weapon mods reset to level 1 stability mods. And i couldn't get the mod stats to apply to the harrier.

#317
Clarkkent434

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Damage Return looks off for blade armor compare to the recent change.
http://social.biowar...544143#13060176

#318
Thorn Harvestar

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Not sure if it's been reported, but I seem to have issues where adding Piercing mods to weapons (at least, for Shotguns or Pistols) causes other changes to not update the page.

#319
Grotaiche

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Thorn Harvestar wrote...

Not sure if it's been reported, but I seem to have issues where adding Piercing mods to weapons (at least, for Shotguns or Pistols) causes other changes to not update the page.

Yep, same here. Actually, I got this JavaScript error in Firebug :

effect.y is undefinedchrome://firebug/content/blank.gifeffect.mult = effect.y[modLvl];
The line number is 427.

Also, is it possible for weapon mods to be saved in the URL just like other features ?

Anyway, thanks for the great job on this ! :)

#320
JonSarik

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The shield values with the Shield Booster gear cannot be correct. It barely registers as additional shield values over the stronghold package (max 30% vs max 20%, respectively). Please verify you have the correct formula. Thanks!

#321
lordshenlong

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needs earth dlc updating! ;D

#322
Creakazoid

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Need any help with Earth DLC? :D

#323
R-Oak

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i myself only have 1 (the paladin) unlocked, and would love to see info on the new classes ( skills and evolution in detail
im a huge fan of your builder i use it every next day
thanks for your hard work !

#324
buthane22

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Can't wait to see the Earth DLC added! Keep up the great work!

#325
Narida L

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Earth DLC is in (except gear and weapons, I'll add those later).
Huge thanks to Creakazoid who did all the work! :)