ME3 MP class Builder
#326
Posté 18 juillet 2012 - 09:18
#327
Posté 19 juillet 2012 - 03:36
Damage Return looks off for blade armor compare to the recent change.
http://social.biowar...544143#13060176
#328
Posté 19 juillet 2012 - 01:54
I'm unable to actually compare with ingame values at the moment, but I'm going to add things that don't seem correct, and I'll check them when I get home. These things that need to be clarified will be italicized
N7 Destroyer (Soldier)
- Fitness 5B doesn't add the shield recharge bonus.
- Devastator 6A is showing the change in shield values and is instead showing the buff description underneath the weapon
- Missle Launcher 5A, 6A, and 6B is going under the weapon slot rather than the power slot.
- Selecting the Missle Launcher and Devastator checkboxes does not show the change in shield.
- Multi-Frag Grenade 6A is going under weapon slot rather than power slot.
- T5-V Internal Systems 5 and 6 isn't updating correctly. A point in another power was required for me to get some parts to show up.
- Fitness isn't being added.
Modifié par Odin 043, 19 juillet 2012 - 02:31 .
#329
Posté 19 juillet 2012 - 02:54
#330
Posté 19 juillet 2012 - 03:49
Fix:
Shadow Strike isn't being effected by Sword upgrades when it should be.
Shadow Strike is being effected by Power upgrades when it's questionable whether it truly is or not (Tests seem to go in both directions from different people, BioWare quoted as saying it's a Power but benefits from Sword damage instead, ingame is specifies it's a Sword attack).
Is this a limitation in the design, or an oversight?
Modifié par Beatrix Tair, 19 juillet 2012 - 03:53 .
#331
Posté 19 juillet 2012 - 03:50
#332
Posté 19 juillet 2012 - 03:52
Zwapp wrote...
I think the Phase disruptor -25% barrier cost is multiplicative, not additive, resulting in a 37,5% cost instead of the expected 25%, needs confirmation though.
This is correct. I was disappointed.
Modifié par EvilDeity, 19 juillet 2012 - 03:52 .
#333
Posté 19 juillet 2012 - 05:00
#334
Posté 19 juillet 2012 - 05:10
#335
Posté 19 juillet 2012 - 05:24
For Fury, under Dark Channel, the "Recharge" button doesn't seem to change the Recharge value (mine stays at 2.whatever even when I click / unclick that talent).
Thanks for creating / updating, you rock
#336
Posté 19 juillet 2012 - 10:56
And now it's back!! Great work!
Recommendation (if it hasn't been said yet):
Weapon Mods - blank spot needed (for ppl like me who haven't released all of them)
Gear - same as weapon mods since some of us haven't received them yet
Weapon Stats - include ammo count & recoil (if you have that information)
Awesome job to all those involved!!
#337
Posté 20 juillet 2012 - 06:09
just looked again and its actually pretty messed up. as for other new dlc characters i dunno
Modifié par Howie225, 20 juillet 2012 - 06:11 .
#338
Posté 20 juillet 2012 - 06:16
The main one I'm looking at is the 500/500 Health/Shields, when it should be 500/1000.
#340
Posté 20 juillet 2012 - 02:25
#341
Posté 20 juillet 2012 - 06:13
#342
Posté 20 juillet 2012 - 06:51
Italian translation doesn't work!!!
RedJohn wrote...
Hey, great your tool, but I think you should fix the base shield of N7 Destroyer, it is 1000 instead of 500.
there are many errors on the new characters....i think he's still working on them
Modifié par TheInvoker, 20 juillet 2012 - 06:53 .
#343
Posté 21 juillet 2012 - 09:24
#344
Posté 22 juillet 2012 - 12:07
Hmm, I finally got round to fixing some bugs. On a not completely
unrelated note: Just Cause 2 is great fun :-D (steam summer sale ftw!)
Anyway, allow me to answer all the helpful feedback: ;-)
[quote]Clarkkent434 wrote...
Devastator health does not show up.
Damage Return looks off for blade armor compare to the recent change.
http://social.biowar...544143#13060176[/quote]
I'm not sure what you mean with the devastator health...
Melee damage return should be correct now.
[quote]Odin 043 wrote...
I've got some time so I'm going to go
through the new changes and bug test of sort. I'll be updating this post
throughout my work shift.
I'm unable to actually compare with
ingame values at the moment, but I'm going to add things that don't seem
correct, and I'll check them when I get home. These things that need to
be clarified will be italicized
N7 Destroyer (Soldier)
- Fitness 5B doesn't add the shield recharge bonus.
Fitness isn't being added.- Devastator 6A is showing the change in shield values and is instead showing the buff description underneath the weapon
- Missle Launcher 5A, 6A, and 6B is going under the weapon slot rather than the power slot.
- Selecting the Missle Launcher and Devastator checkboxes does not show the change in shield.
- Multi-Frag Grenade 6A is going under weapon slot rather than power slot.
- T5-V
Internal Systems 5 and 6 isn't updating correctly. A point in another
power was required for me to get some parts to show up.
Fixed all of those, thanks!
[quote]Zwapp wrote...
I think the Phase disruptor -25% barrier
cost is multiplicative, not additive, resulting in a 37,5% cost instead
of the expected 25%, needs confirmation though.[/quote]
Yeah, this is weird; the builder usually uses the additive formula
for attributes with '%' as unit..... anyway, I changed it to '% ' and
now it works xD
[quote]Beatrix Tair wrote...
Thanks for updating it to Earth!
Fix:
Shadow Strike isn't being effected by Sword upgrades when it should be.
Shadow
Strike is being effected by Power upgrades when it's questionable
whether it truly is or not (Tests seem to go in both directions from
different people, BioWare quoted as saying it's a Power but benefits
from Sword damage instead, ingame is specifies it's a Sword attack).
Is this a limitation in the design, or an oversight?[/quote]
The builder doesn't support this type of thing at the moment,
but it should be relatively easy to implement. It isn't in yet, in any
case. I'll see when I get to it.
[quote]EvilDeity wrote...
Shadow Strike benefits from melee/sword damage bonuses, not power damage.
[quote]Zwapp wrote...
I
think the Phase disruptor -25% barrier cost is multiplicative, not
additive, resulting in a 37,5% cost instead of the expected 25%, needs
confirmation though.[/quote]
This is correct. I was disappointed.
[/quote]
It's in ;-)
[quote]UnknownMercenary wrote...
It looks like the cooldowns on
Annihilation Field and Dark Channel are wrong. In-game, even with points
in the passive and 200% CDR I don't get <2 second cooldowns like the
class builder is saying.[/quote]
Yeah they were, thanks, I changed them from 6 to the correct value: 8.
[quote]Wentletrap wrote...
Not sure if this has been mentioned:
For
Fury, under Dark Channel, the "Recharge" button doesn't seem to change
the Recharge value (mine stays at 2.whatever even when I click / unclick
that talent).
Thanks for creating / updating, you rock
Yup, fixed, thanks.
[quote]Hanyouhoushi wrote...
Awesome! Saw this months ago and then lost track of it (forgot to bookmark it).
And now it's back!! Great work!
Recommendation (if it hasn't been said yet):
Weapon Mods - blank spot needed (for ppl like me who haven't released all of them) [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]
Gear - same as weapon mods since some of us haven't received them yet
Weapon Stats - include ammo count & recoil (if you have that information)
Awesome job to all those involved!!
[/quote]
Thanks^^.
As for the recommendations, I'll have to see about that.
[quote]Howie225 wrote...
just as a heads up the n7 destroyer
battlesuit tech tree is missing and for some reason there is two fitness
the internal system and regular fitness
just looked again and its actually pretty messed up. as for other new dlc characters i dunno
[/quote]
Should work now.
[quote]GFOX7 wrote...
I don't know if it's been mentioned and I
can understand since it only recently came out, but some of the
Destroyer's stats are wrong.
The main one I'm looking at is the 500/500 Health/Shields, when it should be 500/1000.[/quote]
Thanks, I fixed it, if you notice any more, let me know ;-)
[quote]Grotaiche wrote...
Backwards compatiblity seems broken for Phalanx (maybe all heavy guns, I don't know ?). But this link used to point to a build with the Phalanx gun, not Paladin. So now, the link must become this instead.[/quote]
Hmm, yeah, that due to a bit of a lack of foresight when implementing the weapons... I'll see if I can do something about it.
[quote]JackLazar wrote...
N7 Fury: Dark Channel Base Duration is 30s not 45s[/quote]
Fixed^^.
Modifié par Narida L, 22 juillet 2012 - 12:11 .
#345
Posté 22 juillet 2012 - 12:17
ThanksNarida L wrote...
Hmm, yeah, that due to a bit of a lack of foresight when implementing the weapons... I'll see if I can do something about it.
Thanks for the great job !
#346
Posté 22 juillet 2012 - 03:49
I did notice the following though:
N7 Shadow - Shadow Strike: Choosing rank 5 'Recharge' instead of 'Electric Damage' doesn't appear to be updating the recharge speed for this power.
#347
Posté 22 juillet 2012 - 07:10
Moirai wrote...
Wonderful utility. Many thanks for all your hard work on this!
I did notice the following though:
N7 Shadow - Shadow Strike: Choosing rank 5 'Recharge' instead of 'Electric Damage' doesn't appear to be updating the recharge speed for this power.
Fixed
#348
Posté 22 juillet 2012 - 09:03
#349
Posté 22 juillet 2012 - 09:18
Today it seems to be glitchy though. If you select a second weapon mod it seems to stop responding. Looking at the stats it's showing to Melee Stunner Vs even though I have changed one to another mod. Also, none of the other stats update once this happens. It works fine until you select the second mod however. I hope this makes sense....
#350
Posté 22 juillet 2012 - 09:23
Narida L wrote...
JackLazar wrote...
N7 Fury: Dark Channel Base Duration is 30s not 45s
Fixed^^.
Uhh nope. It still says 45s.





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