ME3 MP class Builder
#351
Posté 22 juillet 2012 - 10:00
#352
Posté 22 juillet 2012 - 10:38
This is info on the change was. http://social.biowar...544143#13060176
Modifié par Clarkkent434, 22 juillet 2012 - 10:39 .
#353
Posté 22 juillet 2012 - 11:28
Refresh your cache (Ctrl+F5 on most browsers) ; it says 30s for me.JackLazar wrote...
Uhh nope. It still says 45s.
Another problem : the Barrage Upgrade (rare gear from Earth DLC) seems to be missing from the gear list. Level 1 does +5% in ammo capacity and 10% recoil decrease. Then it's +2.5% for ammo capa and +5% for recoil decrease for each level (to end up at +15% capacity and +30% capacity on level 5).
#354
Posté 23 juillet 2012 - 03:16
example: when i select power 4a and then power 5b, then it will move power 4a to 4b.
btw, could you please give an option to select no weapon mods?
#355
Posté 23 juillet 2012 - 06:12
Grotaiche wrote...
Refresh your cache (Ctrl+F5 on most browsers) ; it says 30s for me.JackLazar wrote...
Uhh nope. It still says 45s.
Whoops. Thanks for the tip.
#356
Posté 23 juillet 2012 - 06:42
edit: Also awesome having that weapon and amp/gear select part!
Modifié par heshkelgaii, 23 juillet 2012 - 06:42 .
#357
Posté 23 juillet 2012 - 06:46
I'm going to try and do another bug list, hopefully I’ll have more time then i did last time, but first some quick suggestions/requests.
- Can a blank gear be added? Would help for determining baseline without worrying what is equipped.
- Can the weapons, weapon mods, armor mods, and gear be placed in alphabetical order (or would that screw up saves every time an update is pushed)?
- Could a short description be added for each, or at least the gear? Maybe something like [ Mental Focuser - Tech and Biotic Power Damage: +4/6/8/10/12% ] or maybe just [ Mental Focuser - Tech&Biotic Power Damage ].
- Could you add a spot for weapon ammo? It would be useful for saving builds for specific purposes
- Weapon Mods are not being saved.
- T5-V Internal Systems 4A says Sword Damage rather than Melee Damage
- Toggling between rank 6 T5-V Internal Systems, and removing all points, does not cause a Health/Shields update unless some points have also been placed in the first three trees. Having points only in T5-V Battlesuit does not cause an update when toggling T5-V Internal Systems
- The damage bonuses for Devastator Mode are being included in the weapon damage by default, without checking the check box
- Missile Launcher is not applying the shield penalty.
- Missile Launcher 6B description is being placed in the weapon cooldown box.
- Annihilation Field 5A, and part of 6B is going to the weapon cooldown bonus box
- Dark Channel 5A, and 6B is going to the weapon cooldown bonus box
- N7 Paladin/Fury 6A isn't removing from the weapon cooldown
- Checking Supply Pylon does not show an increase to shields
- Supply Pylon 5A, 5B, 6A added to cooldown box
- Homing Grenade 5B, 6A, 6B added to cooldown box
[list][*]Same health updating bug as the destroyer
[*]Snap Freeze 5B, 6A, 6B are going into the weapon cooldown bonus box
[*]N7 Paladin/Fury 6A isn't removing from the weapon cooldown[*]OmniShield needs incorperated
Modifié par Odin 043, 23 juillet 2012 - 09:23 .
#358
Posté 24 juillet 2012 - 01:03
[/list]The above is the same way all miscellaneous attributes appear. e.g. Movement Speed Bonus appears in the same area. This may be confusing but it's not a bug.Odin 043 wrote...
N7 DestroyerN7 Fury
- Missile Launcher 6B description is being placed in the weapon cooldown box.
N7 Demolisher Engineer
- Annihilation Field 5A, and part of 6B is going to the weapon cooldown bonus box
- Dark Channel 5A, and 6B is going to the weapon cooldown bonus box
N7 Paladin Engineer
- Supply Pylon 5A, 5B, 6A added to cooldown box
- Homing Grenade 5B, 6A, 6B added to cooldown box
- Snap Freeze 5B, 6A, 6B are going into the weapon cooldown bonus box
Modifié par thelawal, 24 juillet 2012 - 01:05 .
#359
Posté 24 juillet 2012 - 01:55
thelawal wrote...
[/list]The above is the same way all miscellaneous attributes appear. e.g. Movement Speed Bonus appears in the same area. This may be confusing but it's not a bug.Odin 043 wrote...
N7 DestroyerN7 Fury
- Missile Launcher 6B description is being placed in the weapon cooldown box.
N7 Demolisher Engineer
- Annihilation Field 5A, and part of 6B is going to the weapon cooldown bonus box
- Dark Channel 5A, and 6B is going to the weapon cooldown bonus box
N7 Paladin Engineer
- Supply Pylon 5A, 5B, 6A added to cooldown box
- Homing Grenade 5B, 6A, 6B added to cooldown box
- Snap Freeze 5B, 6A, 6B are going into the weapon cooldown bonus box
I compared similiar buffs with existing ones to see if they were displayed in similiar fashion before listing them, for example the movement speed one, I compared with Geth's Hunter Mode speed boost before adding it as a bug for Annihilation Field
#360
Posté 24 juillet 2012 - 11:43
N7 Shadow
- Electric Slash 5A, Shadow Strike 5A, 6B attribute text doesn't appear in the right place.
- Melee Damage bonuses are not being applied to Shadow Strike
- Power Damage Bonuses are being applied to Shadow Strike
Modifié par thelawal, 24 juillet 2012 - 12:54 .
#361
Posté 25 juillet 2012 - 02:13
Changed the weapon/mod select, might change the selects for mods/gear, would have the advantage that it would be possible to add a description.
If you prefer the old one, just use the mobile version, it still has the drop down lists.
#362
Posté 25 juillet 2012 - 02:21
#363
Posté 25 juillet 2012 - 02:27
The Barrage Upgrade seems to be missing from the list of Gear.
#364
Posté 25 juillet 2012 - 03:11
Also, mods selected for the secondary weapon apply themselves to the primary instead.
Modifié par Elotana, 25 juillet 2012 - 03:18 .
#365
Posté 25 juillet 2012 - 03:23
#366
Posté 25 juillet 2012 - 04:24
Modifié par UnknownMercenary, 25 juillet 2012 - 04:30 .
#367
Posté 25 juillet 2012 - 05:55
It is working for me so it might just be you.buthane22 wrote...
I don't know if it's just me, but I can't choose any of the 6th option for powers for the 6 new classes. It just won't click..
@Narida L
Bugs that I have found:
- 'Cranial Trauma System' mod for Heavy Pistols seems to be applying its bonus to melee.
- 'Cranial Trauma System' mod for Heavy Pistol has incorrect values. They should be: 20% level 1, 25% level 2, 30% level 3, 35% level 4, 40% level 5.
- 'Ultralight Pistol Materials' appears to be applying the correct values of SMG Ultralight Materials instead of Pistol Ultralight Materials. Values should be: 30% level 1, 35% level 2, 40% level 3, 45% level 4, 50% level 5.
- 'Juggernaunt Shield' at level 4 gives a shield increase of 17.5% when it should be 17%.
- 'SMG Ultralight Materials' is giving incorrect values. Values should be: 50% level 1, 60% level 2, 70% level 3, 80% level 4, 90% level 5. Instead it is giving the values of 42.5% level 1, 51% level 2, 59.5% level 3, 68% level 4, 76.5% level 5.
Modifié par THEEAV3NG3R, 25 juillet 2012 - 06:27 .
#368
Posté 25 juillet 2012 - 06:43
THEEAV3NG3R wrote...
It is working for me so it might just be you.buthane22 wrote...
I don't know if it's just me, but I can't choose any of the 6th option for powers for the 6 new classes. It just won't click..
@Narida L
Bugs that I have found:
- 'Cranial Trauma System' mod for Heavy Pistols seems to be applying its bonus to melee.
- 'Cranial Trauma System' mod for Heavy Pistol has incorrect values. They should be: 20% level 1, 25% level 2, 30% level 3, 35% level 4, 40% level 5.
- 'Ultralight Pistol Materials' appears to be applying the correct values of SMG Ultralight Materials instead of Pistol Ultralight Materials. Values should be: 30% level 1, 35% level 2, 40% level 3, 45% level 4, 50% level 5.
- 'Juggernaunt Shield' at level 4 gives a shield increase of 17.5% when it should be 17%.
- 'SMG Ultralight Materials' is giving incorrect values. Values should be: 50% level 1, 60% level 2, 70% level 3, 80% level 4, 90% level 5. Instead it is giving the values of 42.5% level 1, 51% level 2, 59.5% level 3, 68% level 4, 76.5% level 5.
I fixed it, that's why it was working again :-P
I fixed the bugs except for the Juggenaut Shield where I need all the values, and the SMG ULM, they are correct, just the value shown is relative to the weight of the weapon, otherwise you'd have negative weights for the SMGs!
EDIT: fixed juggernaut shield.
Modifié par Narida L, 25 juillet 2012 - 06:45 .
#369
Posté 25 juillet 2012 - 06:50
Ok, that makes sense.Narida L wrote...
I fixed the bugs except for the Juggenaut Shield where I need all the values, and the SMG ULM, they are correct, just the value shown is relative to the weight of the weapon, otherwise you'd have negative weights for the SMGs!
Btw, thanks for creating and maintaining this. It is extremely useful.
#370
Posté 25 juillet 2012 - 07:24
But nice revamp of the weapon's choice
#371
Posté 26 juillet 2012 - 08:22
#372
Posté 26 juillet 2012 - 12:27
- N7 shadow Infiltrator's passive ability "N7 Shadow" at level 4B "Damage & Capacity" set "+20% N7 Shadow 6" for "Weight Cooldown Bonus" twice and don't set at level 6A:
+10% N7 Shadow 1
-25% Phanlanx
+20% N7 Shadow 6
-90% Mattock
+20% N7 Shadow 6
- "shredder" & "priece" mods for
assault rifles(i was wrong), pistols and shotguns stop changes for any abilities. - "High-Velocity Barrel" for SMG don't have any effect.
Modifié par BelovSL, 26 juillet 2012 - 01:37 .
#373
Posté 26 juillet 2012 - 02:30
Vorcha Flamer
-Increase base range from 5 meters to 10 meters
Modifié par TheInvoker, 26 juillet 2012 - 02:36 .
#374
Posté 26 juillet 2012 - 02:39
- N7 shadow Infiltrator's "Sword Mastery" level 1 pop-up descripton have string "undefined: +NaN%"
Modifié par BelovSL, 26 juillet 2012 - 02:51 .
#375
Posté 26 juillet 2012 - 02:42





Retour en haut




