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ME3 MP class Builder


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#351
misterRog3rs

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isnt shadow strike affected by melee damage boosters as well as power boosters? great builder though, love it.

#352
Clarkkent434

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 Batarian solider and sentinel blade armor base melee damage return increased from 75% to 100%.  It show 75% on the class builder.

This is info on the change was. http://social.biowar...544143#13060176

Modifié par Clarkkent434, 22 juillet 2012 - 10:39 .


#353
Grotaiche

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JackLazar wrote...
Uhh nope. It still says 45s. :)

Refresh your cache (Ctrl+F5 on most browsers) ; it says 30s for me.


Another problem : the Barrage Upgrade (rare gear from Earth DLC) seems to be missing from the gear list. Level 1 does +5% in ammo capacity and 10% recoil decrease. Then it's +2.5% for ammo capa and +5% for recoil decrease for each level (to end up at +15% capacity and +30% capacity on level 5).

#354
bendermac

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there is a bug on the mobile-phone website.

example: when i select power 4a and then power 5b, then it will move power 4a to 4b.

btw, could you please give an option to select no weapon mods?

#355
JackLazar

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Grotaiche wrote...

JackLazar wrote...
Uhh nope. It still says 45s. :)

Refresh your cache (Ctrl+F5 on most browsers) ; it says 30s for me.


Whoops. Thanks for the tip.

#356
heshkelgaii

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Hey bro been back to playing a bit. Thanks for already having all the new classes and whatnot! Danke!

edit: Also awesome having that weapon and amp/gear select part!

Modifié par heshkelgaii, 23 juillet 2012 - 06:42 .


#357
Odin 043

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Thanks for the update!

I'm going to try and do another bug list, hopefully I’ll have more time then i did last time, but first some quick suggestions/requests.
  • Can a blank gear be added? Would help for determining baseline without worrying what is equipped.
  • Can the weapons, weapon mods, armor mods, and gear be placed in alphabetical order (or would that screw up saves every time an update is pushed)?
  • Could a short description be added for each, or at least the gear? Maybe something like [ Mental Focuser - Tech and Biotic Power Damage: +4/6/8/10/12% ] or maybe just [ Mental Focuser - Tech&Biotic Power Damage ].
  • Could you add a spot for weapon ammo? It would be useful for saving builds for specific purposes
Thanks for taking these into consideration. Now onto the bugs.
  • Weapon Mods are not being saved.
N7 Destroyer
  • T5-V Internal Systems 4A says Sword Damage rather than Melee Damage
  • Toggling between rank 6 T5-V Internal Systems, and removing all points, does not cause a Health/Shields update unless some points have also been placed in the first three trees. Having points only in T5-V Battlesuit does not cause an update when toggling T5-V Internal Systems
  • The damage bonuses for Devastator Mode are being included in the weapon damage by default, without checking the check box
  • Missile Launcher is not applying the shield penalty.
  • Missile Launcher 6B description is being placed in the weapon cooldown box.
N7 Fury
  • Annihilation Field 5A, and part of 6B is going to the weapon cooldown bonus box
  • Dark Channel 5A, and 6B is going to the weapon cooldown bonus box
  • N7 Paladin/Fury 6A isn't removing from the weapon cooldown
N7 Demolisher Engineer
  • Checking Supply Pylon does not show an increase to shields
  • Supply Pylon 5A, 5B, 6A added to cooldown box
  • Homing Grenade 5B, 6A, 6B added to cooldown box
N7 Paladin Engineer
[list][*]Same health updating bug as the destroyer
[*]Snap Freeze 5B, 6A, 6B are going into the weapon cooldown bonus box
[*]N7 Paladin/Fury 6A isn't removing from the weapon cooldown[*]OmniShield needs incorperated

Modifié par Odin 043, 23 juillet 2012 - 09:23 .


#358
thelawal

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Odin 043 wrote...


N7 Destroyer

  • Missile Launcher 6B description is being placed in the weapon cooldown box.
N7 Fury
  • Annihilation Field 5A, and part of 6B is going to the weapon cooldown bonus box
  • Dark Channel 5A, and 6B is going to the weapon cooldown bonus box
N7 Demolisher Engineer
  • Supply Pylon 5A, 5B, 6A added to cooldown box
  • Homing Grenade 5B, 6A, 6B added to cooldown box
N7 Paladin Engineer
  • Snap Freeze 5B, 6A, 6B are going into the weapon cooldown bonus box

[/list]The above is the same way all miscellaneous attributes appear. e.g. Movement Speed Bonus appears in the same area. This may be confusing but it's not a bug.

Modifié par thelawal, 24 juillet 2012 - 01:05 .


#359
Odin 043

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thelawal wrote...

Odin 043 wrote...


N7 Destroyer

  • Missile Launcher 6B description is being placed in the weapon cooldown box.
N7 Fury
  • Annihilation Field 5A, and part of 6B is going to the weapon cooldown bonus box
  • Dark Channel 5A, and 6B is going to the weapon cooldown bonus box
N7 Demolisher Engineer
  • Supply Pylon 5A, 5B, 6A added to cooldown box
  • Homing Grenade 5B, 6A, 6B added to cooldown box
N7 Paladin Engineer
  • Snap Freeze 5B, 6A, 6B are going into the weapon cooldown bonus box

[/list]The above is the same way all miscellaneous attributes appear. e.g. Movement Speed Bonus appears in the same area. This may be confusing but it's not a bug.


I compared similiar buffs with existing ones to see if they were displayed in similiar fashion before listing them, for example the movement speed one, I compared with Geth's Hunter Mode speed boost before adding it as a bug for Annihilation Field

#360
thelawal

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Since it's being fixed now, I was wrong. So I would like to add that
N7 Shadow
  • Electric Slash 5A, Shadow Strike 5A, 6B attribute text doesn't appear in the right place.
  • Melee Damage bonuses are not being applied to Shadow Strike
  • Power Damage Bonuses are being applied to Shadow Strike

Modifié par thelawal, 24 juillet 2012 - 12:54 .


#361
Narida L

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Fixed a lot of bugs, too lazy too list them all, let me know if something is still broken.

Changed the weapon/mod select, might change the selects for mods/gear, would have the advantage that it would be possible to add a description.

If you prefer the old one, just use the mobile version, it still has the drop down lists.

#362
UKStory135

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I caught a searchnu/406 add-on from your site. I got a pop-up that told me I had to install a certain add-on to access the site. It was an iLivid browser redirect add on. I still like and use your site, I just wanted to bring that up and tell people to be careful about where they click.

#363
Wadmaasi

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First: This tool is excellent, thanks for continuing to update it.

The Barrage Upgrade seems to be missing from the list of Gear.

#364
Elotana

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Bug: weapon mods won't show up for secondary weapons if they're not on the primary weapon. For instance, if you pick a sniper rifle as your primary and a shotgun as your secondary, you can't pick the blade attachment.

Also, mods selected for the secondary weapon apply themselves to the primary instead.

Modifié par Elotana, 25 juillet 2012 - 03:18 .


#365
buthane22

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I don't know if it's just me, but I can't choose any of the 6th option for powers for the 6 new classes. It just won't click..

#366
UnknownMercenary

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It doesn't appear to work anymore on Firefox, so I tried it out on Internet Explorer and it works fine. The new pop-up windows are really nice. There still seems to be a bug with equipping the AP mod on weapons where it causes damage stats to not get updated. Pistol ULM appears to be applying the same values as SMG ULM but it's only supposed to max out at -50% weight.

Modifié par UnknownMercenary, 25 juillet 2012 - 04:30 .


#367
THEEAV3NG3R

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buthane22 wrote...
I don't know if it's just me, but I can't choose any of the 6th option for powers for the 6 new classes. It just won't click..

It is working for me so it might just be you.

@Narida L
Bugs that I have found:
 - 'Cranial Trauma System' mod for Heavy Pistols seems to be applying its bonus to melee.
 - 'Cranial Trauma System' mod for Heavy Pistol has incorrect values. They should be: 20% level 1, 25% level 2, 30% level 3, 35% level 4, 40% level 5.
 - 'Ultralight Pistol Materials' appears to be applying the correct values of SMG Ultralight Materials instead of Pistol Ultralight Materials. Values should be: 30% level 1, 35% level 2, 40% level 3, 45% level 4, 50% level 5.
 - 'Juggernaunt Shield' at level 4 gives a shield increase of 17.5% when it should be 17%.
 - 'SMG Ultralight Materials' is giving incorrect values. Values should be: 50% level 1, 60% level 2, 70% level 3, 80% level 4, 90% level 5. Instead it is giving the values of 42.5% level 1, 51% level 2, 59.5% level 3, 68% level 4, 76.5% level 5.

Modifié par THEEAV3NG3R, 25 juillet 2012 - 06:27 .


#368
Narida L

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THEEAV3NG3R wrote...

buthane22 wrote...
I don't know if it's just me, but I can't choose any of the 6th option for powers for the 6 new classes. It just won't click..

It is working for me so it might just be you.

@Narida L
Bugs that I have found:
 - 'Cranial Trauma System' mod for Heavy Pistols seems to be applying its bonus to melee.
 - 'Cranial Trauma System' mod for Heavy Pistol has incorrect values. They should be: 20% level 1, 25% level 2, 30% level 3, 35% level 4, 40% level 5.
 - 'Ultralight Pistol Materials' appears to be applying the correct values of SMG Ultralight Materials instead of Pistol Ultralight Materials. Values should be: 30% level 1, 35% level 2, 40% level 3, 45% level 4, 50% level 5.
 - 'Juggernaunt Shield' at level 4 gives a shield increase of 17.5% when it should be 17%.
 - 'SMG Ultralight Materials' is giving incorrect values. Values should be: 50% level 1, 60% level 2, 70% level 3, 80% level 4, 90% level 5. Instead it is giving the values of 42.5% level 1, 51% level 2, 59.5% level 3, 68% level 4, 76.5% level 5.


I fixed it, that's why it was working again :-P

I fixed the bugs except for the Juggenaut Shield where I need all the values, and the SMG ULM, they are correct, just the value shown is relative to the weight of the weapon, otherwise you'd have negative weights for the SMGs!

EDIT: fixed juggernaut shield.

Modifié par Narida L, 25 juillet 2012 - 06:45 .


#369
THEEAV3NG3R

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Narida L wrote...
I fixed the bugs except for the Juggenaut Shield where I need all the values, and the SMG ULM, they are correct, just the value shown is relative to the weight of the weapon, otherwise you'd have negative weights for the SMGs!

Ok, that makes sense.
Btw, thanks for creating and maintaining this. It is extremely useful.

#370
Grotaiche

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Also, still the issue of "scripts stop working when you select Heavy Pistol's Piercing Mod".
But nice revamp of the weapon's choice :)

#371
Clarkkent434

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 N7 Paladin has 750 base shield not 500.
http://masseffect.wi...aladin_Sentinel

#372
BelovSL

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I have found some bugs:
  • N7 shadow Infiltrator's passive ability "N7 Shadow" at level 4B "Damage & Capacity" set "+20% N7 Shadow 6" for "Weight Cooldown Bonus" twice and don't set at level 6A:
Weight Cooldown Bonus: +165%= 200% + 30% (base value)
+10% N7 Shadow 1
-25% Phanlanx
+20% N7 Shadow 6
-90% Mattock
+20% N7 Shadow 6

  • "shredder" & "priece" mods for assault rifles (i was wrong), pistols and shotguns stop changes for any abilities.
  • "High-Velocity Barrel" for SMG don't have any effect.

Modifié par BelovSL, 26 juillet 2012 - 01:37 .


#373
TheInvoker

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i can't choose weapons!

Vorcha Flamer
-Increase base range from 5 meters to 10 meters

Modifié par TheInvoker, 26 juillet 2012 - 02:36 .


#374
BelovSL

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Another:
  • N7 shadow Infiltrator's "Sword Mastery" level 1 pop-up descripton have string "undefined: +NaN%"

Modifié par BelovSL, 26 juillet 2012 - 02:51 .


#375
o0WicKeT0o

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I was just using the mobile version and the guns weren't affecting my cooldown % at all. And the Weapon mods were all wrong. It had like Smg mods for shotguns and such. I picked Claymore and Black Widow lvl I with no weight reduction training and still had 200% down. Wouldn't that be sweet lol.