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ME3 MP class Builder


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#376
BelovSL

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Another:
  • N7 shadow Infiltrator's "Electric Slash" level 5A effect must be "Increase force and damage of tech detonations by 100%" not "Increase force and damage of biotic detonations by 100%".
  • "Sword Mastery" 5B don't apply "Movement Speed Bonus".

Modifié par BelovSL, 26 juillet 2012 - 05:16 .


#377
JB27

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How do I save my changes, so after I level up, I can come back to this?

#378
Odin 043

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JB27 wrote...

How do I save my changes, so after I level up, I can come back to this?


The URL changes are your doing the spec, so you should just be able to hit your bookmark button and it will save.

#379
ctr2yellowbird

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First off, good work! It's nice to see how far this tool has come, and the continued support has been great!

As I was checking the numbers on a new class, I noticed that weapon melee attachments need some refinement:
  • Melee attachment is applied to melee damage automatically in this tool. What if the player carried two weapons, one without a melee attachment, and they wanted to see their melee damage with both weapons?
  • If I choose both a pistol and a shotgun with melee attachments, both melee multipliers are added into the total's calculation. Surely that's not how the game works.
  • Melee weapon attachment damage bonuses should be multiplicative and not additive. The tool shows an additive increase.
Speaking of which, I recommend double checking some calculations used in the tool against this thread, where I found out that melee attachments give multiplicative bonuses, and I would recommend starting with the multiplicative bonuses.

Keep up the good work!

#380
DnVill

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Great tool btw.

Any news on when the level 4 modules will be added?

#381
Odin 043

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Hunter Mode is giving 7.500000000000001% damage increase to proxy mine. Talk about precise ^_^

#382
THEEAV3NG3R

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DnVill wrote...
Any news on when the level 4 modules will be added?

According to Tangster, there are no values for the level 4 items in the game files, so no one know's the actual values.

Edit: Link to Tangster's post.

Modifié par THEEAV3NG3R, 01 août 2012 - 03:00 .


#383
Morning Elf

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I love this tool. Thanks for the quick updates.

One thing: I noticed a typo in the Inferno Grenades description. It says "Cluster-bomo" instead of "Cluster-bomb".

#384
Grotaiche

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Don't know if this has been reported yet but Ultralight Materials mods from SMG and heavy pistols don't add up. Only the one that was selected last is applied (e.g. if you select SMG ULM V on your first weapon and then Pistol ULM I on your second, only the Pistol ULM I will be applied).

#385
Narida L

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Fixed the cluster-bomo and added the balance changes, the rest requires code changes and will have to wait^^.

#386
Chobbly

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Just had a quick look at this. Very impressive, nice job !

#387
THEEAV3NG3R

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@Narida L
I see that you have given the Particle Rifle 'wi' and 'wx' values of 10. I take it that you do not no the values.

I belive that the values should be:
"wi": 2.00
"wx":1.40

#388
Grotaiche

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Small typo I have seen since I've been using the tool : Phalanx, not Phanlanx ;)

#389
gilgamesh v9

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Are the weapon damage bonuses from Alliance training not supposed to add towards the weapon damage output?

#390
Hyperionyht

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None of the passive weapon damage bonuses are working for me. They were before the pop-up changes, though. I'm running Firefox.

#391
ctr2yellowbird

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Since I've been playing the N7 Shadow, I noticed something off in this tool:
  • Shadow Strike's damage is only being effected by Melee/Sword Attack bonuses when it should also be effected by power bonuses (e.g., the N7 Shadwo skill tree). Even Shadow Strike's damage total displayed in-game supports this, and IIRC a BioWare employee hyped this up before the Earth DLC was released.


#392
Grotaiche

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Looks like the Weapon Damage evolution of all passive trees (e.g. Newtorked AI, Asari Justicar, Krogan Berserker, etc...) is not applied to the actual weapon damage. I have seen it working for the Asari though, so I suppose it's a regression introduced by some other feature.

EDIT : also, other abilities granting damage boost like Geth Hunter mode are not applied either. Only mods, consumables and gears seem to apply.

Modifié par Grotaiche, 06 août 2012 - 08:36 .


#393
gilgamesh v9

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yeah i mention the passive stuff just cuz i use the builder to run damage calcs to see stuff like "hey, do i need an extended barrel to one shot cannibals?" stuff like that, and i noticed the damage came up short

#394
THEEAV3NG3R

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@Narida L
Bugs.
 - I can confirm that the weapon damage passives from all classes and weapon bonus' from abilities are not applying damage bonus' to weapon damage total.
 - Rank 1 of 'Sword Mastery' on the N7 Shadow provides a Movement Speed Bonus of "+NaN%".
 - A 'Movement Speed Bonus' effect is being added to all abilities in the First Power area after selecting the 'Annihilation Field' ability on N7 Fury. (See fix below)
 - A 'Shield Penalty' effect is being added to all abilities in the Second Power area after selecting the 'Missile Launcher' ability on N7 Destroyer.


Bugs that I have fixed for you:
---'values.js'---
 - Annihilation Field - Removed line '1242', {"name":"Movement Speed Bonus","unit":"%","base": 0.0}
 -- Changed line '1247', from {"name":"Movement Speed","effects":[{"type":"Power+","attribute":"Movement Speed Bonus","mult": 0.2} to {"name":"Movement Speed","effects":[{"type":"Power*","attribute":"Movement Speed Bonus",'unit':'%','base': 0.2}
 -- Added comment on line ' 1247', // 'Special','details':'Increase movement speed by 20%.'

Errors that I have fixed for you:
---'values.js'---
 - Bloodlust - Incorrect 'Movement Speed Bonus' base value. Changed value from 5.0 to 0.05
 - Hunter Mode - No 'Recharge Speed' shown. Added 'Recharge Speed' and added base value of 3
 - Snap Freeze - Incorrect 'Movement Speed Penalty' base value. Changed value from 15 to -0.15
                            - Incorrect 'Duration and Slow' value. Changed 'Movement Speed Penalty' value from 0.2 to -0.2
--- 'weapons.js'---
 - Incorrect Indra 'wx' value. Changed value from 1.00 to 0.70

Modifié par THEEAV3NG3R, 11 août 2012 - 09:35 .


#395
Gust4v

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Another bug:
The backfire damage from sabotage is not receiving the bonuses from the power damage passives, armor modules and gear.

Awesome tool, btw. Very useful.

#396
Empi3_ALK

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Geth Engineer http://narida.pytalh...4^5BA@@N4K2T3X4
Network AI 4 & 6: Weapon Damage are not being applied.
edit. nvm, didn't read the post above. awesome tool btw.

Modifié par Empi3_ALK, 07 août 2012 - 01:19 .


#397
Mozts

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Its seems to me that Rank 6 Shotgun weight from Krogan Battlemaster passive is not working properly. (Chrome user)

Modifié par Mozts, 09 août 2012 - 01:24 .


#398
Lone Wolf Z 013

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I don't think the rank 4 "weight capacity" is working. When I equip both the Vindicator and the Phalanx, it should be at 165% (with rank 4 evo), not 145%. This was on a N7 Paladin build, just in case.

#399
Grotaiche

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Yeah, looks like the weight capacity doesn't work on many things : rank 6 of the Justicar tree, Assault Rifles, doesn't reduce the weight for any AR (e.g. Harrier, Falcon, etc...).

However, the missing Weapon damage bonuses from passive tree abilities seem to work again. Unannounced fix maybe ? Anyway, good surprise and thanks :)

#400
Narida L

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THEEAV3NG3R wrote...

@Narida L
Bugs.
 - I can confirm that the weapon damage passives from all classes and weapon bonus' from abilities are not applying damage bonus' to weapon damage total.
 - Rank 1 of 'Sword Mastery' on the N7 Shadow provides a Movement Speed Bonus of "+NaN%".
 - A 'Movement Speed Bonus' effect is being added to all abilities in the First Power area after selecting the 'Annihilation Field' ability on N7 Fury. (See fix below)
 - A 'Shield Penalty' effect is being added to all abilities in the Second Power area after selecting the 'Missile Launcher' ability on N7 Destroyer.


Bugs that I have fixed for you:
---'values.js'---
 - Annihilation Field - Removed line '1242', {"name":"Movement Speed Bonus","unit":"%","base": 0.0}
 -- Changed line '1247', from {"name":"Movement Speed","effects":[{"type":"Power+","attribute":"Movement Speed Bonus","mult": 0.2} to {"name":"Movement Speed","effects":[{"type":"Power*","attribute":"Movement Speed Bonus",'unit':'%','base': 0.2}
 -- Added comment on line ' 1247', // 'Special','details':'Increase movement speed by 20%.'

Errors that I have fixed for you:
---'values.js'---
 - Bloodlust - Incorrect 'Movement Speed Bonus' base value. Changed value from 5.0 to 0.05
 - Hunter Mode - No 'Recharge Speed' shown. Added 'Recharge Speed' and added base value of 3
 - Snap Freeze - Incorrect 'Movement Speed Penalty' base value. Changed value from 15 to -0.15
                            - Incorrect 'Duration and Slow' value. Changed 'Movement Speed Penalty' value from 0.2 to -0.2
--- 'weapons.js'---
 - Incorrect Indra 'wx' value. Changed value from 1.00 to 0.70

You can download the updated 'values.js' file here.
You can download the updated 'weapons.js' file here.



Thanks for the bug reports!
Theres no need to edit the file yourself though because it's faster for me to just incorporate the changes and I don't overwrite changes I may have made.

The weapon weight/damage bonus should hopefully work now....

Added the balance changes^^