ME3 MP class Builder
Débuté par
Narida L
, mars 30 2012 01:28
#401
Posté 09 août 2012 - 02:53
THANK YOU!!!
#402
Posté 09 août 2012 - 03:10
Weight issues work fine for me, thanks again Narida
#403
Posté 09 août 2012 - 05:37
Thanks. The weight is fixed but I think the in-game one is bugged If yours is accurate.
#404
Posté 10 août 2012 - 04:13
Quick note:Piranha damage is displaying the balance changes, but only one pellet ATM.
#405
Posté 10 août 2012 - 04:53
I love you.
#406
Posté 11 août 2012 - 01:38
Is anyone else having issues with the weapon Mods? Over the past few days, sometimes it works, other times it doesn't. I'm not sure if something is breaking them, or if they're disabled due to changes in code.
#407
Posté 11 août 2012 - 08:06
Couple bugs I noticed on the N7 Slayer Vanguard.
N7 Slayer tree, Damage & Capacity talent: The class builder considers it as -20% to all weapons. It should only give +20 to weight capacity, instead of removing 20% from all weapons.
Example, with N7 Slayer 4 and Disciple X with Acolyte X: Weight Cooldown Bonus: +200%
= 200% + 30% (base value)
-50% Disciple
-20% Acolyte
+10% N7 Slayer 1
+20% N7 Slayer 4
+20% N7 Slayer 4
Should be Weight Cooldown Bonus: +190%
= 200% + 30% (base value)
-50% Disciple
-20% Acolyte
+10% N7 Slayer 1
+20% N7 Slayer 4
Also, Biotic Slash 5 (Recharge Speed) is for some reason considered +Movement Speed 40%, not +Recharge Speed 40%.
These are both errors in tooltips and actual effect.
N7 Slayer tree, Damage & Capacity talent: The class builder considers it as -20% to all weapons. It should only give +20 to weight capacity, instead of removing 20% from all weapons.
Example, with N7 Slayer 4 and Disciple X with Acolyte X: Weight Cooldown Bonus: +200%
= 200% + 30% (base value)
-50% Disciple
-20% Acolyte
+10% N7 Slayer 1
+20% N7 Slayer 4
+20% N7 Slayer 4
Should be Weight Cooldown Bonus: +190%
= 200% + 30% (base value)
-50% Disciple
-20% Acolyte
+10% N7 Slayer 1
+20% N7 Slayer 4
Also, Biotic Slash 5 (Recharge Speed) is for some reason considered +Movement Speed 40%, not +Recharge Speed 40%.
These are both errors in tooltips and actual effect.
#408
Posté 12 août 2012 - 11:40
latest update on the class builder misses out the ammo bonuse option
also the mobile version is still bugged... selecting a different power tree, say 4a and then 5b will not work.
also the mobile version is still bugged... selecting a different power tree, say 4a and then 5b will not work.
#409
Posté 14 août 2012 - 04:10
Love this site. Really enjoy being able to see the various loadouts before I commit to them.
Couple things I've noticed:
-The weapon mods for both weapons are stacking. I think we need a means to indicate that a weapon is active/drawn; Similar to Tech Armor and other powers. Perhaps a toggle?
-Please alphabetize the Gear dropdown. Seems to be arranged by when they rolled out the DLC.
Random suggestions:
-Change the color of power/stat evolution selections once you've used all the points. Or perhaps noticeably color the text displaying the points you have left?
-Keep up the awesome work.
Thanks for you time and effort!
Couple things I've noticed:
-The weapon mods for both weapons are stacking. I think we need a means to indicate that a weapon is active/drawn; Similar to Tech Armor and other powers. Perhaps a toggle?
-Please alphabetize the Gear dropdown. Seems to be arranged by when they rolled out the DLC.
Random suggestions:
-Change the color of power/stat evolution selections once you've used all the points. Or perhaps noticeably color the text displaying the points you have left?
-Keep up the awesome work.
Thanks for you time and effort!
#410
Posté 17 août 2012 - 05:46
Very nice, have you considered a subtler color scheme? Other than the bugs above, I can't think of any.
#411
Posté 17 août 2012 - 05:55
this is so helpful
#412
Posté 20 août 2012 - 07:34
Enjoy the site, one feature request or maybe someone can just help me, but it doesn't really print well for me. The highlights don't stay in the boxes. Would be neat to have a print option that would summarize the selected choices in a more basic text format.
#413
Posté 23 août 2012 - 05:42
Narida, first of all thank you very much for creating your class builder. I am using it quite often and consider it extremely helpful.
There is one thing though I would like to know:
As you are probably aware of, some of the evolution ranks are bugged.
For example the Asari Justicar 4th tree (again called Asari Justicar) has on Rank 5a the option called Power Damage. It is supposed to increase the Power Damage of at least the Reave power. But when you choose that option, the Reave power does NOT show more damage in the Game.
The same applies to the N7 Destroyer. It is even a little more obvious here, because when you select at Rank 4 of the "T5-V Battlesuit" tree "Damage & Capacity" the values for the Missile Launcher and the Multi-Frag Grenades do change. But again at Rank 5 choosing "Power Damage" does NOT change any of the damage values for Missile Launcher and the Multi-Frag Grenades.
Many people also claim that the Krogan Vanguard Rage Damage Reduction and Melee Bonuses are not applied correctly in the Game. My personal experience seems to confirm that.
Nonetheless in your class Builder you apply the correct math without any further hint that choosing this evolution does not really make a difference and thus would be wasted distribution points.
I think making the players aware that this choice in theory might be a great option but in reality is just a waste of points might make more people aware of the bugs and thus help them avoid wasting their potential.
In my random lobbies I still see people using Ultra Light Materials (ULM) on their SMGs. Apparently without knowing that it only works if it is the Geth SMG or if they combine it with a Heavy Pistol that is also equipped with ULMs. Bioware's latest Patch 1.03 fixed the display values, but unfortunately not the In-Game values, which made things worse IMHO, because now they have less of a chance detecting the bug by themselves by paying attention to the unchanged cooldown.
So you might help them become aware of the flaws, if you would put some kind of warning in your class builder.
Just a thought... again thank you for your work and your fast incorporation of the latest DLC values.
There is one thing though I would like to know:
As you are probably aware of, some of the evolution ranks are bugged.
For example the Asari Justicar 4th tree (again called Asari Justicar) has on Rank 5a the option called Power Damage. It is supposed to increase the Power Damage of at least the Reave power. But when you choose that option, the Reave power does NOT show more damage in the Game.
The same applies to the N7 Destroyer. It is even a little more obvious here, because when you select at Rank 4 of the "T5-V Battlesuit" tree "Damage & Capacity" the values for the Missile Launcher and the Multi-Frag Grenades do change. But again at Rank 5 choosing "Power Damage" does NOT change any of the damage values for Missile Launcher and the Multi-Frag Grenades.
Many people also claim that the Krogan Vanguard Rage Damage Reduction and Melee Bonuses are not applied correctly in the Game. My personal experience seems to confirm that.
Nonetheless in your class Builder you apply the correct math without any further hint that choosing this evolution does not really make a difference and thus would be wasted distribution points.
I think making the players aware that this choice in theory might be a great option but in reality is just a waste of points might make more people aware of the bugs and thus help them avoid wasting their potential.
In my random lobbies I still see people using Ultra Light Materials (ULM) on their SMGs. Apparently without knowing that it only works if it is the Geth SMG or if they combine it with a Heavy Pistol that is also equipped with ULMs. Bioware's latest Patch 1.03 fixed the display values, but unfortunately not the In-Game values, which made things worse IMHO, because now they have less of a chance detecting the bug by themselves by paying attention to the unchanged cooldown.
So you might help them become aware of the flaws, if you would put some kind of warning in your class builder.
Just a thought... again thank you for your work and your fast incorporation of the latest DLC values.
#414
Posté 24 août 2012 - 05:49
kroguard barrier still states 60% slowdown in your builder, is 50% now
#415
Posté 25 août 2012 - 06:02
Thanks for the great tool.
Not sure if it's been stated before, but I believe the Falcon's damage range is off. Your tool lists it as 325.7 - 407.1, but the Multiplayer Balance Changes list it as only 279.2 - 349.0
Thanks for such a great tool!
Not sure if it's been stated before, but I believe the Falcon's damage range is off. Your tool lists it as 325.7 - 407.1, but the Multiplayer Balance Changes list it as only 279.2 - 349.0
Thanks for such a great tool!
#416
Posté 28 août 2012 - 02:43
Awesome class build tool! Bumping so those who don't know about it can, well, know about it. Good job!
#417
Posté 28 août 2012 - 03:06
Not sure if this has been said or not, but the supply pylon ammo and nade drop frequencies should be using the same calculation at the recharge speed.
I noticed this after taking both resupply frequencies in game and it made the drop frequency 14.28 seconds for nades. You're calculation has it at 12.
In conclusion the supply pylon drop frequencies should be calculated using
Base / (1 + supply pylon 3 + supply pylon 4a)
I noticed this after taking both resupply frequencies in game and it made the drop frequency 14.28 seconds for nades. You're calculation has it at 12.
In conclusion the supply pylon drop frequencies should be calculated using
Base / (1 + supply pylon 3 + supply pylon 4a)
#418
Posté 28 août 2012 - 11:32
Once again, thanks for the tool.
I noticed an issue regarding cloaks evolution 6 sniper damage bonus. First is that there appears to be a type where it still says 40% even though it's 25%. But in addition, I'm fairly sure the 25% bonus is multiplicative to the final bonus and base weapon damage.
This is on the right side of the screen where bonuses are aggregated and calculated:
Example One:
Widow X
Damage: 2221.79
= 1083.8 (base value)
+80% (867.04) Tactical Cloak: Damage Bonus
+40% (270.95) Tactical Cloak
Example Two:
Widow X
Damage: 2519.84
= 1083.8 (base value)
+5% (54.19) Alliance Training 1
+5% (54.19) Alliance Training 3
+7.5% (81.29) Alliance Training 4
+10% (108.38) Alliance Training 6
+80% (867.04) Tactical Cloak: Damage Bonus
+40% (270.95) Tactical Cloak
I noticed an issue regarding cloaks evolution 6 sniper damage bonus. First is that there appears to be a type where it still says 40% even though it's 25%. But in addition, I'm fairly sure the 25% bonus is multiplicative to the final bonus and base weapon damage.
This is on the right side of the screen where bonuses are aggregated and calculated:
Example One:
Widow X
Damage: 2221.79
= 1083.8 (base value)
+80% (867.04) Tactical Cloak: Damage Bonus
+40% (270.95) Tactical Cloak
Example Two:
Widow X
Damage: 2519.84
= 1083.8 (base value)
+5% (54.19) Alliance Training 1
+5% (54.19) Alliance Training 3
+7.5% (81.29) Alliance Training 4
+10% (108.38) Alliance Training 6
+80% (867.04) Tactical Cloak: Damage Bonus
+40% (270.95) Tactical Cloak
#419
Posté 05 septembre 2012 - 05:24
Some errors with weight modifiers:
- N7 Paladin and Fury: Passive 4 is applying a weight reduction for each weapon instead of once.
- Quarian Male Infiltrator and Engineer: Passive 6 is applying a weight reduction of 30% for each weapon instead of 20%.
#420
Posté 11 septembre 2012 - 05:45
Another weight glitch re: weapons
the builder allows certain light weapons eg. M-3 Predator to effectively reach negative weight (either with things like phoenix adept 6a, drelldept etc., OR throught the addition of Ultralight materials on anything taking the -20% to all weapons)
However the game itself does not do this it seems see:
http://social.biowar...1760/1#14064457
for the thread discussing it
(Tool is still awesome though
)
the builder allows certain light weapons eg. M-3 Predator to effectively reach negative weight (either with things like phoenix adept 6a, drelldept etc., OR throught the addition of Ultralight materials on anything taking the -20% to all weapons)
However the game itself does not do this it seems see:
http://social.biowar...1760/1#14064457
for the thread discussing it
(Tool is still awesome though
#421
Posté 11 septembre 2012 - 08:12
Added the balance changes...
Anyone know the pellet count for the piranha shotgun?
Anyone know the pellet count for the piranha shotgun?
#422
Posté 11 septembre 2012 - 09:08
Narida L wrote...
Added the balance changes...
Anyone know the pellet count for the piranha shotgun?
8 pellets. The damage you have shown for the Piranha on the class builder is the amount that each pellet does.
Modifié par Enhanced, 11 septembre 2012 - 09:12 .
#423
Posté 11 septembre 2012 - 09:21
Ooh! While this is bumped, noticed this the other day - the N7 Demolisher's base shields are out. I think the builder's got them at 500, whereas they're 600 in-game. Sorry if you've already corrected this, just thought I'd mention as I'm here!
Cracking tool - absolutely loving it!
Cracking tool - absolutely loving it!
Modifié par Constant Motion, 11 septembre 2012 - 09:22 .
#424
Posté 13 septembre 2012 - 01:54
Narida, any thoughts on my suggestion about making the users of your great tool aware of the bugs in the game like the Asari Justicar Evolution tree not working correctly on Rank 5 or the ULMs not working on SMGs (unless you apply a Heavy Pistol with an ULM as well) etc...
#425
Posté 20 septembre 2012 - 05:22
This kicks a**. Thanks!
One thing I noticed - You still have Geth Infiltrator Hunter Mode 5 as 20% increase to Power damage. Should be 15% to either choice.
One thing I noticed - You still have Geth Infiltrator Hunter Mode 5 as 20% increase to Power damage. Should be 15% to either choice.
Modifié par Lady Galaga, 20 septembre 2012 - 05:23 .





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