ME3 MP class Builder
#426
Posté 20 septembre 2012 - 07:30
#427
Posté 20 septembre 2012 - 07:33
Narida L wrote...
Fixed it, also added yesterday's balance changes.
Well done!
Thanks for the cool tool
#428
Guest_MastahDisastah_*
Posté 20 septembre 2012 - 08:02
Guest_MastahDisastah_*
I hope you don't mind if I point out some wrong values though, I hope this helps you to fix them when you have time to do so.
1) N7 Destroyer Missile Launcher refire time is incorrect, your formula apparently calculates the refire time by subtracting the total %, but the correct formula will be dividing the base time for 1+the % of increased refire. The game does so. In fact a -45% refire time when the base refire is 4s will result in 2,76 seconds (as displayed in game), not 2,2 (4*0,55), because 4/1.45 (rank2+rank5) = 2.7586
2) The vorcha lv1 passive weight capacity is displayed as 20%, while is only 10%.
3) N7 Demolisher Supply Pylon's drop frequency time reduction should follow the N7 Destroyer formula, as does in game.
4) Krogan Battlemaster's Barrier base cooldown penalty is still at 0.6, while is only 0.5 now after the past buff.
5) N7 Paladin light melee has been tested by vironblood and peddroelmz and the correct value is 800 damage, not sure about the heavy melee.
6) Geth Hunter Mode's power bonus value is still incorrect, it is listed 20% bonus damage while it is only 15%.
7) Geth Turret's Flamethrower damage output should be adjusted to match ingame displayed value (this has to be tested though).
This is what I recall for the moment, I hope I helped you, bye and thanks again for your awesome job.
Modifié par MastahDisastah, 20 septembre 2012 - 08:07 .
#429
Posté 20 septembre 2012 - 08:45
#430
Posté 20 septembre 2012 - 08:58
By the way, I dont have the link handy but some guys here found out just recently the melee mods from weapons aren't additive - They are *1.25 of all the melee values. See if you could make the change as well. Thanks.
Modifié par himegoto, 20 septembre 2012 - 09:02 .
#431
Posté 20 septembre 2012 - 09:13
#432
Posté 20 septembre 2012 - 09:22
Also, I saw the rank 6 sniper damage bonus for tactical cloak was additive. I think the rank 6 bonus is multiplicative?
Modifié par MikeSlackenerny, 20 septembre 2012 - 09:32 .
#433
Posté 20 septembre 2012 - 09:38
Narida L wrote...
Thanks, I fixed all of those^^.
According to your excellent webpage the Paladin II inflicts higher damage than a Carnifex X with High Caliber Barrel V. I have tested that yesterday on my PS3 in the weapon select screen and it disagrees. The Paladin II has the slightly lower damage output.
#434
Posté 20 septembre 2012 - 09:56
The damage for the paladin reflects the last balance update and the carnifex's value is from this spreadsheet:
https://docs.google....TUhkcFR2ZWc5bWc
#435
Posté 20 septembre 2012 - 10:19
MastahDisastah wrote...
5) N7 Paladin light melee has been tested by vironblood and peddroelmz and the correct value is 800 damage, not sure about the heavy melee.
..
You are not up to date on this ... Testing with breakpoints reveals paladin shield bash applies its damage in 2 hits ... (the shield bash beeing the heavy melee) ... Base damage for each of those 2 hits is 400.... For more details re-read vironblood's updated OP ...
#436
Guest_MastahDisastah_*
Posté 20 septembre 2012 - 10:56
Guest_MastahDisastah_*
Aww sorry for spreading uncorrect informations then, I'll check right away.peddroelmz wrote...
MastahDisastah wrote...
5) N7 Paladin light melee has been tested by vironblood and peddroelmz and the correct value is 800 damage, not sure about the heavy melee.
..
You are not up to date on this ... Testing with breakpoints reveals paladin shield bash applies its damage in 2 hits ... (the shield bash beeing the heavy melee) ... Base damage for each of those 2 hits is 400.... For more details re-read vironblood's updated OP ...
EDIT: checked, okay so flame shield for everyone since the cryo evolution is bugged...
good...
So the damage 150/400 is correct, because of the hidden modifiers and double applications (still I think that reporting 150/800 will be better for an overall view).
Modifié par MastahDisastah, 20 septembre 2012 - 11:07 .
#437
Guest_MastahDisastah_*
Posté 20 septembre 2012 - 11:11
Guest_MastahDisastah_*
Narida L wrote...
Thanks, I fixed all of those^^.
Thank you, really, your calculator has been extremely usefull.
#438
Posté 24 septembre 2012 - 08:01
Is it a test or something ?
(or maybe a leak of a DLC to come ? ... dun dun dunnnnnnnnnn)
#439
Posté 24 septembre 2012 - 04:39
#440
Posté 27 septembre 2012 - 09:41
#441
Posté 27 septembre 2012 - 11:08
#442
Posté 27 septembre 2012 - 11:27
The Krauser wrote...
OP, I wanted to say congrats for all your hard work on that site. I actually go out of my way now to test new setups and everything to see how they look numbers wise before actually going to do it in-game. Keep up the good work man.
Yes, its the best tool around, and I had no idea that it was a BSN regular person that did it. Very talented person doing great work:wizard:
It really helps when talking builds on this forum, and I'm thankful you are still interested enough to keep it up-to-date.
#443
Posté 27 septembre 2012 - 11:08
#444
Posté 27 septembre 2012 - 11:16
#445
Posté 30 septembre 2012 - 06:55
#446
Posté 30 septembre 2012 - 07:08
Strength Enhancer is only 10/20/30%, not the 25/50/100% that near everyone believed before.
Headshot VI is only 15/25/35% damage increase, not the 25/50/100% that near everyone believed before. Check pedroemlz's compendium of glitches for more detailed info and tests.
#447
Posté 01 octobre 2012 - 05:00
I have a couple of bugs to report tho. Equiping a shock trooper upgrade is being taken into account for Heavy Pistol Damage, and it is not adding total grenade count to the Demolisher at least, which reminds me that grenade count on each grenade power should sum each other (so without gear you can have a max of 8).
Here is my build for reference:
http://narida.pytalh...es/#25DOGPRT3L2[EIRL4O4@0@0
#448
Posté 04 octobre 2012 - 08:39
other than that, impressive job on the planner, loving the "new" (haven´t been there for a while) class select menu and the massively enhanced weapon, gear etc. menu
Modifié par Pandorrax, 04 octobre 2012 - 08:41 .
#449
Posté 07 octobre 2012 - 03:04
#450
Posté 08 octobre 2012 - 07:46
The current formula being used is this:
Sniper Base Damage * (TC Rank 6 + TC General bonuses + Passive bonuses + Gears and equipment...)
I believe the correct formula is:
Sniper Base Damage * (TC Rank 6) * (TC General bonuses + Passive bonuses + Gears and equipment...)
The distinction also applies to Blade Attachment for Shotgun, Melee stunner for Pistols, Incinerate Rank 6 Armor damage, Geth Weapon damage bonus from Geth's Passives.
Modifié par Mozts, 08 octobre 2012 - 07:47 .





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