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ME3 MP class Builder


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#451
stone6040

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Thanks for the great tool, much appreciated.  I've sent the link to others and they've found it similarly beneficial.

I found minor quirks in the Geth Engineer build: an error message appeared in the melee damage when the Hunter Mode is checked. Also, I'm not sure that this is appropriate but it would seem to me that the shields should also be reduced by 50% when Hunter Mode is checked, per the power.

Again, thanks.

Modifié par stone6040, 08 octobre 2012 - 03:43 .


#452
Narida L

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Grotaiche wrote...

I've checked on the last 4 pages but... in the Armor Module box, what is the Power Stabilizer ? It does not exist in the game (at least I don't recall it and neither does my manifest) and seems to increase the powers' duration.
Is it a test or something ? :)


(or maybe a leak of a DLC to come ? ... dun dun dunnnnnnnnnn)


Ah yes, "Power Stabilizers" ...
lol, no idea how that got in there. gone now.

Licent wrote...

I love your calculator, one of my pinned tabs on my browser. i noticed N7 demolisher rank 5 passive power dmg is 15 on the calc and 20% in game

Are you sure? It's correct as far as I can see.

alevice wrote...

Incredible tool! Excellent work!


I have a couple of bugs to report tho. Equiping a shock trooper upgrade is being taken into account for Heavy Pistol Damage, and it is not adding total grenade count to the Demolisher at least, which reminds me that grenade count on each grenade power should sum each other (so without gear you can have a max of 8).

Here is my build for reference:
http://narida.pytalh...es/#25DOGPRT3L2[EIRL4O4@0@0

Fixed it. I put the grenade capacity as a global value as it isn't really tied to a specific power.

Mozts wrote...

Little heads up, Tactical Cloak Rank 6 Sniper Riffle damage is little different than the other bonuses: http://social.biowar...3470/4#12693451

The current formula being used is this:

Sniper Base Damage *  (TC Rank 6 + TC General bonuses + Passive bonuses + Gears and equipment...)

I believe the correct formula is:

Sniper Base Damage * (TC Rank 6) * (TC General bonuses + Passive bonuses + Gears and equipment...)

The distinction also applies to Blade Attachment for Shotgun, Melee stunner for Pistols, Incinerate Rank 6 Armor damage, Geth Weapon damage bonus from Geth's Passives.

Tac Cloak was actually already being calculated correctly, I have an exception hardcoded for that (bad practice, I know :P), it was being displayed wrong.

Multiplicative formulas would require some more code, I might do that later. Also I'm not sure how to display it well.

RoZh2400 wrote...

Just a small thing. Shotgun melee bayonet/knife/blade thing is multiplicative, not additive.
Strength Enhancer is only 10/20/30%, not the 25/50/100% that near everyone believed before.
Headshot VI is only 15/25/35% damage increase, not the 25/50/100% that near everyone believed before. Check pedroemlz's compendium of glitches for more detailed info and tests.

Do you have a link? Google isn't being very helpful.


Also, balance updates and I added the Particle Rifle and the Argus. Does anyone have stats for the Raider?

#453
ryoldschool

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@Nardia = your tool is very useful and I know its a pain to have to update it with each new DLC, but outside of the forum its my most used website, lol. They should give you a maxed out manifest as a thank you from Bioware.....

#454
Zero132132

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Battlefield 3 soldier is incorrectly listed as having more capacity than a human soldier. Just letting you know. Thanks for the hard work. Without your site, I'd have to type out every decision rather than saying 'this build' and linking, and I'd probably get confused about what others were recommending.

#455
Merkit91

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Narida L wrote...

RoZh2400 wrote...

Just a small thing. Shotgun melee bayonet/knife/blade thing is multiplicative, not additive.
Strength Enhancer is only 10/20/30%, not the 25/50/100% that near everyone believed before.
Headshot VI is only 15/25/35% damage increase, not the 25/50/100% that near everyone believed before. Check pedroemlz's compendium of glitches for more detailed info and tests.


Do you have a link? Google isn't being very helpful.


Also, balance updates and I added the Particle Rifle and the Argus. Does anyone have stats for the Raider?


Link for peddroelmz's thread. Check the "Consumables Tested" in the first post for Strength Enhancer and Headshot VI stats (there's also link for level IV ammo stats).
Link for spreadsheet with Raider's stats.


Also, what's the issue with Hunter Mode power rank 3 in your tool? 7.500000000000001% bonus to melee damage? :blink:

#456
Mozts

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Zero132132 wrote...

Battlefield 3 soldier is incorrectly listed as having more capacity than a human soldier. Just letting you know. Thanks for the hard work. Without your site, I'd have to type out every decision rather than saying 'this build' and linking, and I'd probably get confused about what others were recommending.


Acctually, BF3 does have more capacity than regular Human Soldier. 15% more to be precise.

Scratch that. Can't find a source. Where did I saw that again?

Modifié par Mozts, 08 octobre 2012 - 05:26 .


#457
Zero132132

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Mozts wrote...

Zero132132 wrote...

Battlefield 3 soldier is incorrectly listed as having more capacity than a human soldier. Just letting you know. Thanks for the hard work. Without your site, I'd have to type out every decision rather than saying 'this build' and linking, and I'd probably get confused about what others were recommending.


Acctually, BF3 does have more capacity than regular Human Soldier. 15% more to be precise.

Nope. Tested in game. Equipped with a Claymore X, they have the exact same cooldown bonus, and the exact same cooldown time for adrenaline rush.

#458
Valmar

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ryoldschool wrote...

@Nardia = your tool is very useful and I know its a pain to have to update it with each new DLC, but outside of the forum its my most used website, lol. They should give you a maxed out manifest as a thank you from Bioware.....


My thoughts exactly. I appreciate the hard work, Nardia. I always check your class Builder whenever I'm starting a new build, promoting or just want to examine the damage of whatever level weapon I have unlocked. It's immenseley useful.

#459
Mozts

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Zero132132 wrote...

Mozts wrote...

Zero132132 wrote...

Battlefield 3 soldier is incorrectly listed as having more capacity than a human soldier. Just letting you know. Thanks for the hard work. Without your site, I'd have to type out every decision rather than saying 'this build' and linking, and I'd probably get confused about what others were recommending.


Acctually, BF3 does have more capacity than regular Human Soldier. 15% more to be precise.

Nope. Tested in game. Equipped with a Claymore X, they have the exact same cooldown bonus, and the exact same cooldown time for adrenaline rush.


You're absolutely right. They increased HS capacity back in Appril. I missed that.:pinched:

Modifié par Mozts, 08 octobre 2012 - 05:29 .


#460
najzere

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Melee mod attachments aren't showing as affecting Shadow Strike, is that correct? Strength Enhancer weapon amp and Hydraulic Joints gear both give boosts to SS on the builder and melee attachments show up on the light/heavy melee. Just wondering if I should keep equipping melee mods if SS is the only melee attack I use?

#461
rmccowen

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najzere wrote...

Melee mod attachments aren't showing as affecting Shadow Strike, is that correct? Strength Enhancer weapon amp and Hydraulic Joints gear both give boosts to SS on the builder and melee attachments show up on the light/heavy melee. Just wondering if I should keep equipping melee mods if SS is the only melee attack I use?

Melee mods do affect Shadow Strike, according to peddroelmz--and it's a 25% multiplier, not a typical additive bonus.

As noted above, it seems to be an issue the OP is working through. :wizard:

#462
najzere

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Okay cool, thanks for the response. And thank you, Narida, for the awesome tool and all the updates!

#463
THEEAV3NG3R

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Narida L wrote...
Does anyone have stats for the Raider?

I believe that the weight stats for the Raider are:
2.00 at level 1 and 1.40 at level 10.
Not sure about the damage stats.

Modifié par THEEAV3NG3R, 08 octobre 2012 - 10:51 .


#464
Grotaiche

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Narida L wrote...
Also, balance updates and I added the Particle Rifle and the Argus. Does anyone have stats for the Raider?

Thanks a lot ! However, Singularity hasn't been updated (see the patch notes).

#465
Sir_Alan_

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I've been using your class builder a fair bit over the last couple weeks and so i thought it about time that i pop over here and say thanks :)

It's soo useful having everything laid out in an easy to view format, much better than having to sit at the console trying to remember what points i put where :P

Can't wait for the new classes to be added, keep up the good work mate!

#466
Narida L

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Grotaiche wrote...

Narida L wrote...
Also, balance updates and I added the Particle Rifle and the Argus. Does anyone have stats for the Raider?

Thanks a lot ! However, Singularity hasn't been updated (see the patch notes).

Thanks, I hadn't seen the patch note. For some reason they contradict the ingame values. xD

Sir_Alan_ wrote...

I've been using your class builder a fair bit over the last couple weeks and so i thought it about time that i pop over here and say thanks :)

It's soo useful having everything laid out in an easy to view format, much better than having to sit at the console trying to remember what points i put where :P

Can't wait for the new classes to be added, keep up the good work mate!


I added the Turian Havoc Soldier as I just unlocked him.
http://narida.pytalh...0@0@E@@@0@0@0@0

If anyone has the stats for the new weapons, post them and I'll add them.

#467
Ryan_H

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Appreciate the quick DLC update!!!

The Volus Engineer Cool Down is incorrect and its not correctly counting points allotted.

EDIT: According to in game screen the following build should have a 185% CD not 200%
http://narida.pytalh...9@0@A@@@0@0@0@0

UPDATE: Just checked Volus Engineer and its now completely broken.  There are now two passive trees.  One is titled, Volus Training, and the other, Alliance Training.  The first evolution in the Volus Training evolution is called, 'Drell Assassin' and refers to the Drell Passive tree.

Modifié par Ryan_H, 10 octobre 2012 - 07:29 .


#468
THEEAV3NG3R

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@Narida L
List of bugs and errors that I have found.
1. The weapon selection popup states that the following weapons have a 'Mag' size of 0:
 - N7 Typhoon
 - Particle Rifle
 - Acolyte
 - N7 Piranha

2. The following skills are not displaying text in description and values:
 - Biotic Orbs (Volus Adept)
 - Shield Boost (Volus Adept)

3. Errors with the Volus Engineer skills:
 - 3rd skill tree appears as 'VolusPassive'
 - 4th skill tree appears to be using the 4th skill tree from the previous class that was selected
 - 5th skill tree also appears to be using 5th skill tree from the previous class that was selected

4. Error with the Volus Adept skills:
- 5th skill tree seems to be having the same problem as stated above for the 'Volus Engineer' 5th skill tree, using the 5th skill tree from the previous class that was selected

5. The following kits have incorrect health values:
 - Volus Adept Health: 500, should be 150
 - Volus Engineer Health: 500, should be 150

Modifié par THEEAV3NG3R, 10 octobre 2012 - 01:05 .


#469
Grotaiche

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Thanks a bunch Narida !

#470
AnDyzZzoRe

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Hi Narida, just wanted to say that I've been using your calculator since it came out and I love it.

I noticed just now for the Turian Ghost Infiltrator, the Tactical Cloak level 6 evolution is still Sniper rifle damage when it should be assault rifle damage.

Cheers!

#471
Narida L

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Thanks to Vlandis, I added the Volus characters.

#472
Adragalus

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Hey, quick question: wasn't the Geth Trooper from Retaliation listed as having 1000/1000 health and shields, and not 750/250 as it appears in Narida's builder?

Does someone have a screenshot from before they removed the other classes? Squishy Geth makes me sad.

#473
Narida L

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Sorry, the geth trooper, along with the other chars which are not available yet are just placeholders in my builder at the moment, they're not correct.

EDIT: I removed them for the moment to prevent any confusion.

Modifié par Narida L, 11 octobre 2012 - 09:22 .


#474
THEEAV3NG3R

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@Narida L
First, thanks for adding the new characters.

Second, there are a few errors that I have spotted.
 - Volus Adept's health is 500 when it should be 150
 - Mental Focuser Gear currently has incorrect values; the correct values are: 4%, 6%, 8%, 10%, 12%

Modifié par THEEAV3NG3R, 11 octobre 2012 - 09:30 .


#475
AWanger

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Ive used the builder a lot, it's great but today it doesnt seem to be working. Server down?