Grotaiche wrote...
I've checked on the last 4 pages but... in the Armor Module box, what is the Power Stabilizer ? It does not exist in the game (at least I don't recall it and neither does my manifest) and seems to increase the powers' duration.
Is it a test or something ? 
(or maybe a leak of a DLC to come ? ... dun dun dunnnnnnnnnn)
Ah yes, "Power Stabilizers" ...
lol, no idea how that got in there. gone now.
Licent wrote...
I love your calculator, one of my pinned tabs on my browser. i noticed N7 demolisher rank 5 passive power dmg is 15 on the calc and 20% in game
Are you sure? It's correct as far as I can see.
alevice wrote...
Incredible tool! Excellent work!
I have a couple of bugs to report tho. Equiping a shock trooper upgrade is being taken into account for Heavy Pistol Damage, and it is not adding total grenade count to the Demolisher at least, which reminds me that grenade count on each grenade power should sum each other (so without gear you can have a max of 8).
Here is my build for reference:
http://narida.pytalh...es/#25DOGPRT3L2[EIRL4O4@0@0
Fixed it. I put the grenade capacity as a global value as it isn't really tied to a specific power.
Mozts wrote...
Little heads up, Tactical Cloak Rank 6 Sniper Riffle damage is little different than the other bonuses: http://social.biowar...3470/4#12693451
The current formula being used is this:
Sniper Base Damage * (TC Rank 6 + TC General bonuses + Passive bonuses + Gears and equipment...)
I believe the correct formula is:
Sniper Base Damage * (TC Rank 6) * (TC General bonuses + Passive bonuses + Gears and equipment...)
The distinction also applies to Blade Attachment for Shotgun, Melee stunner for Pistols, Incinerate Rank 6 Armor damage, Geth Weapon damage bonus from Geth's Passives.
Tac Cloak was actually already being calculated correctly, I have an exception hardcoded for that (bad practice, I know

), it was being displayed wrong.
Multiplicative formulas would require some more code, I might do that later. Also I'm not sure how to display it well.
RoZh2400 wrote...
Just a small thing. Shotgun melee bayonet/knife/blade thing is multiplicative, not additive.
Strength Enhancer is only 10/20/30%, not the 25/50/100% that near everyone believed before.
Headshot VI is only 15/25/35% damage increase, not the 25/50/100% that near everyone believed before. Check pedroemlz's compendium of glitches for more detailed info and tests.
Do you have a link? Google isn't being very helpful.
Also, balance updates and I added the Particle Rifle and the Argus. Does anyone have stats for the Raider?