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ME3 MP class Builder


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887 réponses à ce sujet

#476
Narida L

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AWanger wrote...

Ive used the builder a lot, it's great but today it doesnt seem to be working. Server down?


It's working here, I'm not sure what to tell you...

#477
SOMETHING_FOR_NOTHING

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Hey Nice addition with the Retal DLC

i noticed something,


Sniper Rifle High Velocity barrel is missing the Damage Increase from wep mod

#478
AWanger

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Hm just retried and it's fine. Nvm then. Oh and awesome job with this!

#479
Pandorrax

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some bug report:
- on char selection menu N7 Fury got her melee / heavy melee values probably switched
- new weapon upgrades increase weight of the weapon (and cooldowns), but some of them also provide better damage (for example shotgun omni blade provides 50% damage boost instead of the 25% from normal blade)

also afaik Shadows´ Shadow Strike is affected by power enhancing gear and consumables, but I guess it´s more bug than a feature?

Modifié par Pandorrax, 15 octobre 2012 - 08:53 .


#480
Shampoohorn

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FYI, weapon melee mods are a multiplicative bonus, not additive as you've made them in your awesome tool. In other words they're just like headshot bonuses or the TC/sniper evolution.

here's the link to peddroelmz's number proof.

Modifié par Shampoohorn, 15 octobre 2012 - 04:55 .


#481
Odin 043

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Did anything change with your site in the last few weeks that would prevent me from loading it up at work? I'm able to see all the drop down boxes, and gray text boxes, but nothing is in either.

I do have Websense.

Neither Firefox or IE loads it up. I'm not sure if its not working due to Websense, or outdated plugins etc.

#482
Grotaiche

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The builder is up from here.

However, here's a bug I've noticed on the Turian Ghost Infiltrator : in the Stim Pack tree, Evo 6 "Weapon Damage" is not shown in the power description (i.e. the Damage Bonus part is not updated with the +10% value). Not a big deal though.
Also, the "Turian Veteran" tree is actually named "Arbiger Legion" but the abilities are correct. Again, no big deal.

Thanks for the great job anyway :)

#483
Grotaiche

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Also, I'm not sure about the base value of the Turian Ghost's cooldown bonus. I think it's 30%, not 50%. Will check tonight (unless anyone can confirm this right now) !

#484
Narida L

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Uploaded balance changes.

Odin 043 wrote...

Did anything change with your site in the last few weeks that would prevent me from loading it up at work? I'm able to see all the drop down boxes, and gray text boxes, but nothing is in either.

I do have Websense.

Neither Firefox or IE loads it up. I'm not sure if its not working due to Websense, or outdated plugins etc.


Sorry, I got nothing... the fact that the boxes and lists are empty points to scripts not being executed properly, as they are filled at runtime. As no one else is reporting a problem, I'm guessing it's something on your end.

#485
Yajuu Omoi

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There IS one issue, but it's a small one.
The new mods aren't adding weight to the weapons or changing the cooldown numbers. Just FYI.
They also aren't changing the damage values. (Sniper/Shotgun HVB adds damage and weight)

Modifié par Yajuu Omoi, 17 octobre 2012 - 12:49 .


#486
HungoverUnicorn

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 Good job friend! Have a cookie :D

#487
Grotaiche

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Grotaiche wrote...

Also, I'm not sure about the base value of the Turian Ghost's cooldown bonus. I think it's 30%, not 50%. Will check tonight (unless anyone can confirm this right now) !

OK so it looks like it's 35%. My Hurricane VI build gives 183% in-game so I think it means 35% is the base value for the TGI. Again, additional feedback is welcomed !

#488
LC-Manalishi

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Narida L wrote...

Uploaded balance changes.

Odin 043 wrote...

Did anything change with your site in the last few weeks that would prevent me from loading it up at work? I'm able to see all the drop down boxes, and gray text boxes, but nothing is in either.

I do have Websense.

Neither Firefox or IE loads it up. I'm not sure if its not working due to Websense, or outdated plugins etc.


Sorry, I got nothing... the fact that the boxes and lists are empty points to scripts not being executed properly, as they are filled at runtime. As no one else is reporting a problem, I'm guessing it's something on your end.

I'm having the same problem. On two different machines that used to load the builder perfectly, using IE9.

#489
Odin 043

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LC-Manalishi wrote...
I'm having the same problem. On two different machines that used to load the builder perfectly, using IE9.


Are you behind a work filter as well? For me, I'm behind a work filter, and due to that, its difficult to upgrade plugins, so I'm not sure which angle to attempt to fix it.

#490
Narida L

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Odin 043 wrote...

LC-Manalishi wrote...
I'm having the same problem. On two different machines that used to load the builder perfectly, using IE9.


Are you behind a work filter as well? For me, I'm behind a work filter, and due to that, its difficult to upgrade plugins, so I'm not sure which angle to attempt to fix it.


Are you still having problems? I changed something which might have been a problem.


In any case, melee weapon mods, geth weapon damage bonus and the tactical cloak evolution 6b (now including the TGI tac cloak) are now being calculated multiplicatively. It's a bit of a hack, with the values in brackets not making much sense for attributes with multiplicative formulas, but the end result should be correct.
This leads to GI with javelin, tac cloak and hunter mode doing over 6000 dmg per shot:
http://narida.pytalh...9@0OEO@Q4@0@0@0

#491
Sailears

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I would like to ask if it is possible for you to do something about some weapon selections (like the wraith) including a "[" in the url, which breaks things if you try to link a build here.

I've only had this problem when selecting the wraith, but there may be others with [ or ].

#492
synapsefire

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LC-Manalishi wrote...

Narida L wrote...

Uploaded balance changes.

Odin 043 wrote...

Did anything change with your site in the last few weeks that would prevent me from loading it up at work? I'm able to see all the drop down boxes, and gray text boxes, but nothing is in either.

I do have Websense.

Neither Firefox or IE loads it up. I'm not sure if its not working due to Websense, or outdated plugins etc.


Sorry, I got nothing... the fact that the boxes and lists are empty points to scripts not being executed properly, as they are filled at runtime. As no one else is reporting a problem, I'm guessing it's something on your end.

I'm having the same problem. On two different machines that used to load the builder perfectly, using IE9.

People have had this problem forever. I'm using Safari on Mac and the tool does not render properly.

#493
Narida L

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Curunen wrote...

I would like to ask if it is possible for you to do something about some weapon selections (like the wraith) including a "[" in the url, which breaks things if you try to link a build here.

I've only had this problem when selecting the wraith, but there may be others with [ or ].


Try now.

#494
Narida L

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synapsefire wrote...

LC-Manalishi wrote...

Narida L wrote...

Uploaded balance changes.

Odin 043 wrote...

Did
anything change with your site in the last few weeks that would prevent
me from loading it up at work? I'm able to see all the drop down boxes,
and gray text boxes, but nothing is in either.

I do have Websense.

Neither Firefox or IE loads it up. I'm not sure if its not working due to Websense, or outdated plugins etc.


Sorry,
I got nothing... the fact that the boxes and lists are empty points to
scripts not being executed properly, as they are filled at runtime. As
no one else is reporting a problem, I'm guessing it's something on your
end.

I'm having the same problem. On two different machines that used to load the builder perfectly, using IE9.

People have had this problem forever. I'm using Safari on Mac and the tool does not render properly.


I'll look into it...

Modifié par Narida L, 17 octobre 2012 - 01:16 .


#495
Narida L

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I downloaded and installed Safari for Windows... I'm afraid I couldn't reproduce any rendering errors.

Sometimes the hash get corrupted which leads to the page not loading properly. In this case try accessing the site without a hash: http://narida.pytalh...om/me3/classes/

Modifié par Narida L, 17 octobre 2012 - 01:26 .


#496
Grotaiche

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Thanks for the fixes !
However, now the Weight Cooldown Bonus section is not displayed below the gun but below the Grenade Capacity section (which is below the Melee section). Is it normal ?
Also, the Grenade Capacity section appears on all classes, even those which do not have any Grenade power. This is not new and appeared like 1-2 weeks ago maybe.
Finally, the Turian Ghost's bug reported above is still there : "in the Stim Pack tree, Evo 6 "Weapon Damage" is not shown in the power description (i.e. the Damage Bonus part is not updated with the +10% value).".

Thanks anyway :)

#497
Narida L

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Grotaiche wrote...

Thanks for the fixes !
However, now the Weight Cooldown Bonus section is not displayed below the gun but below the Grenade Capacity section (which is below the Melee section). Is it normal ?
Also, the Grenade Capacity section appears on all classes, even those which do not have any Grenade power. This is not new and appeared like 1-2 weeks ago maybe.
Finally, the Turian Ghost's bug reported above is still there : "in the Stim Pack tree, Evo 6 "Weapon Damage" is not shown in the power description (i.e. the Damage Bonus part is not updated with the +10% value).".

Thanks anyway :)


Yeah I changed that.

I know, I guess I could hide it for classes it doesn't aplly to, but it's not really a problem.

As for the Stim Pack, the Weapon Damage Bonus should now be shown as a separate attribute, which is correct as the other damage bonus applies to everything while this one only applies to weapons.

#498
synapsefire

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Narida L wrote...

I downloaded and installed Safari for Windows... I'm afraid I couldn't reproduce any rendering errors.

Sometimes the hash get corrupted which leads to the page not loading properly. In this case try accessing the site without a hash: http://narida.pytalh...om/me3/classes/

Yes, that's what I've been doing, took me a while to figure that one out.

I've tried accessing the site from build links now that normally would result in grey boxes and I can't reproduce the error either. Whatever you did with the update today it seems to have fixed it or at least minimized the errors.

Anyway, thanks for a great tool and continued support. 

#499
Sailears

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Narida L wrote...

Curunen wrote...

I would like to ask if it is possible for you to do something about some weapon selections (like the wraith) including a "[" in the url, which breaks things if you try to link a build here.

I've only had this problem when selecting the wraith, but there may be others with [ or ].


Try now.

Ah sorry, doesn't seem to be working. Here's an example - wraith X comes up as ]9.

http://narida.pytalh...9@0@A@@@0@0@0@0

#500
Grotaiche

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Narida L wrote...

As for the Stim Pack, the Weapon Damage Bonus should now be shown as a separate attribute, which is correct as the other damage bonus applies to everything while this one only applies to weapons.

Ah yes, nice catch, didn't notice that. Thanks a bunch for the great work, really appreciated :)