ME3 MP class Builder
#501
Posté 17 octobre 2012 - 01:41
#502
Posté 17 octobre 2012 - 01:43
I just wanted to thank you!!!
Great job, very handy!!!
1 thing I noticed, the turian ghost on the fitness tree, if you take full fitness, the health and shield is showing too much. It should be 825 on health 1237 shields (close to that, I can't remember the exact amounts), not 950 and 1425. It looks like the 1st & 2nd tree are combined. If you take the evolution to 4 you should have 700 health and 1050 shields, you are getting that at the 2nd evolution on your tree which should not be.
I am not being nitpicky, I figured you would want to correct your masterpiece. I absolutlely love it!!!
Thank you very much again!!!!!!
Modifié par unclemonster, 17 octobre 2012 - 02:12 .
#503
Posté 17 octobre 2012 - 02:19
for example since the melee, cooldown, grenade colunm seem to end up rather tall
another example
http://narida.pytalh...9@0@A@@@0@0@0@0
#504
Posté 17 octobre 2012 - 03:36
Narida L wrote...
I downloaded and installed Safari for Windows... I'm afraid I couldn't reproduce any rendering errors.
Sometimes the hash get corrupted which leads to the page not loading properly. In this case try accessing the site without a hash: http://narida.pytalh...om/me3/classes/
Tried that, no luck. When you say hash, is that cookies? I wiped the internet history, still the same. Anything you'd like me to check on my end?
#505
Posté 18 octobre 2012 - 05:35
First, thanks for your continued support of this class builder, it has been (and still is) greatly appreciated.
Secondly, some errors and what-not to report.
- AT-12 Raider Shotgun is listed under 'Assault Rifles', instead of 'Shotguns'
Weapon Mods:
- Assault Rifle High-Velocity Barrel does not add a weight penalty when equiped
- Pistol Heavy Barrel mods is missing
- Shotgun High-Velocity Barrel does not add a weight penalty when equiped
- Sniper Rifle High-Velocity Barrel does not add a weight penalty when equiped
Some changes to the Krogan Adept.
- Health is listed as 750; should be 1000
- The health passive tree should be 'Rage'. The Krogan Adept has the same Rage as the Krogan Battlemaster.
- Weapon passive should be 'Krogan Berserker'.
Here are the stats:
1.
- Weapon Damage Bonus 2.5%
- Power Damage Bonus 2.5%
- Weight Capacity Bonus 20
2.
- Power Damage + Force Bonus 5%
3.
- Weapon Damage Bonus 5%
4a.
- Weapon Damage Bonus 7.50%
4b.
- Power Damage Bonus 5%
- Weight Capacity Bonus 30
5a.
- Power Damage + Force Bonus 15%
5b.
- Headshot Damage 20%
6a.
- Reduce Shotgun Weight 30%
6b.
- Weapon Damage Bonus 10%
Modifié par THEEAV3NG3R, 18 octobre 2012 - 05:52 .
#506
Posté 18 octobre 2012 - 10:12
THEEAV3NG3R wrote...
@Narida L
First, thanks for your continued support of this class builder, it has been (and still is) greatly appreciated.
Secondly, some errors and what-not to report.
- AT-12 Raider Shotgun is listed under 'Assault Rifles', instead of 'Shotguns'
Weapon Mods:
- Assault Rifle High-Velocity Barrel does not add a weight penalty when equiped
- Pistol Heavy Barrel mods is missing
- Shotgun High-Velocity Barrel does not add a weight penalty when equiped
- Sniper Rifle High-Velocity Barrel does not add a weight penalty when equiped
Some changes to the Krogan Adept.
- Health is listed as 750; should be 1000
- The health passive tree should be 'Rage'. The Krogan Adept has the same Rage as the Krogan Battlemaster.
- Weapon passive should be 'Krogan Berserker'.
Here are the stats:
1.
- Weapon Damage Bonus 2.5%
- Power Damage Bonus 2.5%
- Weight Capacity Bonus 20
2.
- Power Damage + Force Bonus 5%
3.
- Weapon Damage Bonus 5%
4a.
- Weapon Damage Bonus 7.50%
4b.
- Power Damage Bonus 5%
- Weight Capacity Bonus 30
5a.
- Power Damage + Force Bonus 15%
5b.
- Headshot Damage 20%
6a.
- Reduce Shotgun Weight 30%
6b.
- Weapon Damage Bonus 10%
Thanks, but I think you're mistaken concerning the high-velocity barrels. According to the wiki http://masseffect.wi...Velocity_Barrel they don't add weight.
#507
Posté 18 octobre 2012 - 10:13
http://social.biowar...321/20#14543803synapsefire wrote...
Btw: does your tool properly distinguish between damage bonuses that are multiplicative vs. bonuses that are additive?
#508
Posté 19 octobre 2012 - 12:07
I've noticed that the Health & Shields % increases from fitness for the Turian Ghost (in game) are slightly out in the builder.
#509
Posté 19 octobre 2012 - 09:58
The SMG one doesn't but the other (new) ones do, according to the forums (not tested myself).Narida L wrote...
Thanks, but I think you're mistaken concerning the high-velocity barrels. According to the wiki http://masseffect.wi...Velocity_Barrel they don't add weight.
#510
Posté 19 octobre 2012 - 01:08
#511
Posté 19 octobre 2012 - 02:55
Thanks! I noticed you've added the two Stimpack bonuses as additive. Do we have confirmation that that is the case? Not judging your effort, I just want to know for sure if theyre actually not multiplicative.Narida L wrote...
http://social.biowar...321/20#14543803synapsefire wrote...
Btw: does your tool properly distinguish between damage bonuses that are multiplicative vs. bonuses that are additive?
#512
Posté 19 octobre 2012 - 03:49
I asked around about this and it seems the bonuses are indeed additive.synapsefire wrote...
Thanks! I noticed you've added the two Stimpack bonuses as additive. Do we have confirmation that that is the case? Not judging your effort, I just want to know for sure if theyre actually not multiplicative.Narida L wrote...
http://social.biowar...321/20#14543803synapsefire wrote...
Btw: does your tool properly distinguish between damage bonuses that are multiplicative vs. bonuses that are additive?
#513
Posté 19 octobre 2012 - 03:56
#514
Posté 20 octobre 2012 - 02:32
Narida L wrote...
Thanks, but I think you're mistaken concerning the high-velocity barrels. According to the wiki http://masseffect.wi...Velocity_Barrel they don't add weight.
Grotaiche is correct, the SMG High-Velocity Barrel does not add weight but the High-Velocity Barrel mods for Assault Rifles, Sniper Rifles and Shotguns does.Grotaiche wrote...
The SMG one doesn't but the other (new) ones do, according to the forums (not tested myself).
Below is picture evidence from in-game (Click images to enlarge):
Assault Rifle

Sniper Rifle

Shotgun
Modifié par THEEAV3NG3R, 20 octobre 2012 - 02:40 .
#515
Posté 20 octobre 2012 - 07:54
#516
Posté 20 octobre 2012 - 08:21
Another thing I have just spotted is that the Assault Rifle High-Velocity Barrel is giving a damage bonus, when in-game it does not.Narida L wrote...
Thanks for the info and screenshots, I fixed it.
But thanks again for supporting this class builder.
Modifié par THEEAV3NG3R, 20 octobre 2012 - 08:21 .
#517
Posté 21 octobre 2012 - 08:54
Graal Spike X
Damage: 1881
= 1320 (base value)
+7.5% (99) Armiger Legion 1
+5% (66) Armiger Legion 3
+7.5% (99) Armiger Legion 4
+10% (132) Armiger Legion 6
+12.5% (165) Stimulant Pack: Damage Bonus
+40% (528) Melee Synergy
Melee/Heavy Melee: 472.5/1594.6875
200/675 (base value)
+25% (50/168.75) Fitness (B/T) 1
+20% (40/135) Fitness (B/T) 3
+12.5% (25/84.38) Stimulant Pack: Damage Bonus
+25% Stimulant Pack: Survival
+40% Havoc Strike: Melee Damage
#518
Posté 21 octobre 2012 - 09:08
Great tool! Thanks so much for putting this together!
#519
Posté 21 octobre 2012 - 06:36
Thanks for the wonderful tool.
On the Volus Engineer there seem to be missing bonuses for Shield Boost. With Volus Training 5 (Damage & Capacity, Shield Boost) and Shield Boost 6 (Impact Radius, Recharge Speed, Protection) your tool shows Shield Boost giving 520/130. The game shows it giving 960/210. This leads me to beleive that Shield Boost gets the Power Damage Bonus from Volus Training and your tools is also not including the Volus Training 5 bonus.
I don't know if the Engineering Kit would add to this, don't have a way to test it myself.
Modifié par Blood_kite, 21 octobre 2012 - 06:38 .
#520
Posté 22 octobre 2012 - 11:59
nice work and thanks a lot for that nice tool.
#521
Posté 22 octobre 2012 - 05:41
Blood_kite wrote...
@Narida L
Thanks for the wonderful tool.
On the Volus Engineer there seem to be missing bonuses for Shield Boost. With Volus Training 5 (Damage & Capacity, Shield Boost) and Shield Boost 6 (Impact Radius, Recharge Speed, Protection) your tool shows Shield Boost giving 520/130. The game shows it giving 960/210. This leads me to beleive that Shield Boost gets the Power Damage Bonus from Volus Training and your tools is also not including the Volus Training 5 bonus.
I don't know if the Engineering Kit would add to this, don't have a way to test it myself.
Hmm, even with the volus training shield boost it doesn't get anywhere near 960... and the power damage bonus affecting it doesn't really make much sense... I haven't unlocked it myself so I can check :/
Fixed everything else though.
#522
Posté 22 octobre 2012 - 06:41
#523
Posté 22 octobre 2012 - 08:47
#524
Posté 22 octobre 2012 - 08:53
Adragalus wrote...
I don't know if this is just me (can't think of how it would be) but the builder refuses to load, and it just tells me it can't find narida.pytallhost.com.
There's only one L in the address... just click on the link in my signature. vvvv
#525
Posté 22 octobre 2012 - 08:54





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