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ME3 MP class Builder


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#576
Narida L

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sandboxgod wrote...

 What is the ETA for the Geth Trooper? [smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]



Δt < 0


HafniumMR wrote...

Amazing stuff Narida. :)
The demolisher isn't working at all for me, how is it for everyone else?


Loks like I broke that when I added the damage modifiers, fixed it.


Also, I added the damage modifiers for weapons.

#577
8 Bears

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Hey do you plan to add Power Amp Mod IV or Cyconlic Mod IV?

Once again great tool by the way, thank you :)

#578
Shampoohorn

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Narida L wrote...

sandboxgod wrote...
 What is the ETA for the Geth Trooper? [smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

Δt < 0


You rock!

Base shields should be 1000 for the trooper, btw. 

Modifié par Shampoohorn, 09 novembre 2012 - 06:25 .


#579
sandboxgod

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Awesome!!!! Thank you very much Narida!

#580
Lime The Dragon

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How is this not stickied yet?

#581
Narida L

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8 Bears wrote...

Hey do you plan to add Power Amp Mod IV or Cyconlic Mod IV?

Once again great tool by the way, thank you :)


Hmm, I already had those, but due to a bug it wasn't showing up. Works now.

#582
BridgeBurner

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Narida L wrote...

8 Bears wrote...

Hey do you plan to add Power Amp Mod IV or Cyconlic Mod IV?

Once again great tool by the way, thank you :)


Hmm, I already had those, but due to a bug it wasn't showing up. Works now.


Thanks for that, great work. :happy:

#583
FlashAK

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Narida L wrote...

8 Bears wrote...

Hey do you plan to add Power Amp Mod IV or Cyconlic Mod IV?

Once again great tool by the way, thank you :)


Hmm, I already had those, but due to a bug it wasn't showing up. Works now.


Hey Narida,

The armor and shield evolutions on rank 6 of flamer are undefined for the Geth Trooper.

Also, the addition of the level IV armor modules broke the rest of the list (at least for me). I think it has something to do with the order. And there are only level IV mods for Power Amps and Cyclonic mods, the rest only go up to level III.

P.S. I love this tool. Thanks so much for creating it and updating it regularly.

#584
Narida L

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Try it now.

#585
sobit

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yo nice work, but the resistance damage modifiers are all black for me. firefox 16 ubuntu 11.04. any idea?

and i just wondered, are you a guy or a girl?

#586
FlashAK

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Narida L wrote...

Try it now.


Everything is in working order as far as I can see. Thanks, and great work!

#587
Topographer

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If I haven't said it before, I'll say it now. Thank you for this awesome tool, Narida. My friends and I use it all the time.

#588
Narida L

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sobit wrote...

yo nice work, but the resistance damage modifiers are all black for me. firefox 16 ubuntu 11.04. any idea?

and i just wondered, are you a guy or a girl?



The stylesheet with the colors probably hasn't loaded, have you cleared your cache? Ctrl+F5 on the page.

Guy.

#589
sobit

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works, thanks.

#590
Mozts

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Small detail, non-Krogan Biotic Charge base force was buffed from 600N to 650N.

Biotic Charge Power (all kits excluding the Krogan)
- Base force increased from 600 to 650

Modifié par Mozts, 10 novembre 2012 - 05:23 .


#591
Sailears

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I love the new updates, thanks for continuing to work on this. :)

#592
THEEAV3NG3R

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@Narida L
Some errors that I have found.

Gear -
Assault Loadout - Values should be: 0.02, 0.04, 0.06, 0.07, 0.08.
Cyclonic Modulator - Level 4 bonus is 1.5 base shields, not 1.3 which is the value you have.
The following items have level 4 options when in-game they only go up to level 3:
 - Adrenaline Module
 - Power Efficiency Module
 - Shield Power Cells
 - Stabilization Module

Ability Multipliers -
Overload should have a 3 multiplier vs. barriers.
Tech Armor should have a 1.5 multiplier vs. shields, and a 1 multiplier vs barriers, whereas you have a 1 multiplier vs shields and a 1.5 vs barriers.

#593
KyreneZA

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Did the last update (Last Update: 12th November 2012 13:30) break everything? Nothing updates, no "points left" displayed, etc...

Modifié par Kyrene, 12 novembre 2012 - 12:33 .


#594
ds108j

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I think he's now working on updating some things, like french translations.

#595
Boog_89

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Kyrene wrote...

Did the last update (Last Update: 12th November 2012 13:30) break everything? Nothing updates, no "points left" displayed, etc...


It seems so :crying:
I feel lost without my builder.

#596
Mixon

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Op, respect.

#597
Narida L

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Sorry, forgot a file when I published the last changes, works again now.

#598
Shampoohorn

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Mozts wrote...

Small detail, non-Krogan Biotic Charge base force was buffed from 600N to 650N.

Biotic Charge Power (all kits excluding the Krogan)
- Base force increased from 600 to 650


Yeah, I just notice this too.

#599
Narida L

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Shampoohorn wrote...

Mozts wrote...

Small detail, non-Krogan Biotic Charge base force was buffed from 600N to 650N.

Biotic Charge Power (all kits excluding the Krogan)
- Base force increased from 600 to 650


Yeah, I just notice this too.


Fixed.

#600
Shampoohorn

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U R the best.

edit:  This link has all the melee modifiers to health/armor/protections in case you want to incorporate it into your tool.  :innocent:

Modifié par Shampoohorn, 16 novembre 2012 - 01:40 .