ME3 MP class Builder
#601
Posté 16 novembre 2012 - 07:50
Say for example on Biotic Charge.
What does the Black/Blue/Magenta/Orange numbers mean?
#602
Posté 16 novembre 2012 - 09:55
Narida L wrote...
8 Bears wrote...
Hey do you plan to add Power Amp Mod IV or Cyconlic Mod IV?
Once again great tool by the way, thank you
Hmm, I already had those, but due to a bug it wasn't showing up. Works now.
The class builder put Cyclonic IV at 130% shields when it should be 150% shields.
Btw thanks for the class builder. I found it very useful.
#603
Posté 16 novembre 2012 - 03:02
* Responder Loadout lvl 5 says "NaN% " in description and in shield regen value. It should be 10% (values are : 3% - 5% - 7% - 8.5% - 10%)
* Assault Loadout's values are 2% - 8%, not 20% - 80% (too bad
Black = damage done to healthJ4mes wrote...
http://narida.pytalh...ell/PKLID//////
Say for example on Biotic Charge.
What does the Black/Blue/Magenta/Orange numbers mean?
Blue = dmg done to shields
Magenta = dmg done to Barriers
Orange = dmg done to Armor.
Just like in game
#604
Posté 16 novembre 2012 - 09:54
Grotaiche wrote...
Narida : looks like there are issues with the new Rebellion gear :
* Responder Loadout lvl 5 says "NaN% " in description and in shield regen value. It should be 10% (values are : 3% - 5% - 7% - 8.5% - 10%)
* Assault Loadout's values are 2% - 8%, not 20% - 80% (too bad)
Black = damage done to healthJ4mes wrote...
http://narida.pytalh...ell/PKLID//////
Say for example on Biotic Charge.
What does the Black/Blue/Magenta/Orange numbers mean?
Blue = dmg done to shields
Magenta = dmg done to Barriers
Orange = dmg done to Armor.
Just like in game
Okay that makes more sense than Bronze/Silver/Gold/Platnium damage.
LOL.
#605
Posté 18 novembre 2012 - 04:48
#606
Posté 18 novembre 2012 - 04:53
Virtokaii wrote...
The Widow doesn't get the geth weapon damage bonus. Is that an oversight or is it accurate?
It's accurate. If it doesn't have 'Geth' in the name, no damage bonus for the weapon.
Edit: I know, I know the Javelin doesn't have Geth in the name. It gets it because in the description it says its a geth sniper. The current Widow doesn't get the bonus because it is actually a redesign of the original Widow due to the orginal Widow having so much recoil it would break anyone other than a geth's arm with it.
Modifié par M.T.Headed, 18 novembre 2012 - 04:57 .
#607
Posté 18 novembre 2012 - 04:59
Modifié par M.T.Headed, 18 novembre 2012 - 05:00 .
#608
Posté 18 novembre 2012 - 05:01
M.T.Headed wrote...
Narida, are you waiting for the Submission Net fix on the Vorcha Engineer before putting it on the builder?
Submission net fix?
#609
Posté 18 novembre 2012 - 05:07
Narida L wrote...
M.T.Headed wrote...
Narida, are you waiting for the Submission Net fix on the Vorcha Engineer before putting it on the builder?
Submission net fix?
The Vorcha currently uses the pre-buff version of SubNet
#610
Guest_MastahDisastah_*
Posté 18 novembre 2012 - 05:35
Guest_MastahDisastah_*
If you're intrested I have some values that needs to be adjusted to list.
1) Volus starting encumbrance is 15% not 30%.
2) Volus heavy melee has a base damage of 150
3) Volus shield boost shield restoration value of rank 6 is not accounted. (+50%)
4) Volus shield boost shield restoration value doesn't count power damage/shield boost option of racial passive while in game does.
5) Volus biotic orb basic recharge speed is 10% per orb.
6) Krogan Shaman melee values are 300/700 like other krogans (supposedly)
7) Smash has a 1,5x multiplier against all protections according to Eric Fagnan
8) Batarian Brawler starting encumbrance is 30% like the soldier
9) Collector SMG weight is 0.85-0.45, I have it at level X and I can confirm, even if Cyonan values are different.
10) Overload is missing its hidden 3x multiplier against barriers.
Hope this helps!
Modifié par MastahDisastah, 18 novembre 2012 - 05:40 .
#611
Posté 18 novembre 2012 - 06:15
MastahDisastah wrote...
Hi!
If you're intrested I have some values that needs to be adjusted to list.
1) Volus starting encumbrance is 15% not 30%.
2) Volus heavy melee has a base damage of 150
3) Volus shield boost shield restoration value of rank 6 is not accounted. (+50%)
4) Volus shield boost shield restoration value doesn't count power damage/shield boost option of racial passive while in game does.
5) Volus biotic orb basic recharge speed is 10% per orb.
6) Krogan Shaman melee values are 300/700 like other krogans (supposedly)
7) Smash has a 1,5x multiplier against all protections according to Eric Fagnan
8) Batarian Brawler starting encumbrance is 30% like the soldier
9) Collector SMG weight is 0.85-0.45, I have it at level X and I can confirm, even if Cyonan values are different.
10) Overload is missing its hidden 3x multiplier against barriers.
Hope this helps!
Thanks, fixed those, except for the shield boost... that's abit trickier...
As for the submission net... is that a bug or is it supposed to be that way?
Vorcha Hunter is now available, I missed the update, that's all.
#612
Posté 18 novembre 2012 - 06:18
#613
Guest_MastahDisastah_*
Posté 18 novembre 2012 - 10:15
Guest_MastahDisastah_*
Narida L wrote...
Thanks, fixed those, except for the shield boost... that's abit trickier...
As for the submission net... is that a bug or is it supposed to be that way?
Vorcha Hunter is now available, I missed the update, that's all.
Glad to be of help
I found another thing though: Cryo blast base cooldown is 5 seconds and not 6 since the balance change of september 11th
Thanks very much as usual, your build creator is really a huge thing!
Thanks again!
#614
Posté 18 novembre 2012 - 10:21
#615
Posté 19 novembre 2012 - 11:39
xHNS wrote...
Can you please add the effects of Ammo, it's been missing for too long
Ammo mods all have these weird effects (armor debuff etc...) which don't really change any of the existing values... hmhm I'll see if I can add them...
#616
Posté 19 novembre 2012 - 10:49
Second, I've been experimenting with the N7 Destroyers Hawk Missile Launcher recently and noticed that your builder does not reflect the shield penalty when I check the box to indicate that the Missile Launcher is active. Here is the build I am working with: http://narida.pytalh...ShieldBooster5/
You can see whether you check the box for the missiles or leave it unchecked the shield value remains 2350. Hope this helps, and thanks again!
PS. Sorry, if this has been brought to your attention before... I only read the OP and the final page and a half.
#617
Posté 20 novembre 2012 - 09:45
#618
Posté 21 novembre 2012 - 05:27
Grotaiche wrote...
Narida : you might want to mix the Turian Ghost and Havoc's stim packs with the "Grenade Capacity" stat since that's what happens in game. That way, both Pack Capacity evolutions in the Stim Pack tree will be applied to the Grenade Capacity stat and reflect the actual maximum number of stim packs.
Good call. It's in.
#619
Posté 21 novembre 2012 - 05:41
#620
Posté 21 novembre 2012 - 05:43
The problem is I'm not sure if it's multiplicative or additive... also the -40% on evolution 1a "Shield Penalty", I'm not sure if that reduces it to -10% or -30% lol.ArcSec wrote...
First off, thank you so much for publishing your class builder! It is really helpful!
Second, I've been experimenting with the N7 Destroyers Hawk Missile Launcher recently and noticed that your builder does not reflect the shield penalty when I check the box to indicate that the Missile Launcher is active. Here is the build I am working with: http://narida.pytalh...ShieldBooster5/
You can see whether you check the box for the missiles or leave it unchecked the shield value remains 2350. Hope this helps, and thanks again!
PS. Sorry, if this has been brought to your attention before... I only read the OP and the final page and a half.
I changed it anyway, but if anyone knows, let me know.
#621
Posté 22 novembre 2012 - 06:26
http://social.biowar.../index/14223521
And for the paladin:
http://social.biowar.../index/13925822
#622
Posté 22 novembre 2012 - 09:23
I am fairly certain that it is additive, and so correct as you have it.Narida L wrote...
The problem is I'm not sure if it's multiplicative or additive... also the -40% on evolution 1a "Shield Penalty", I'm not sure if that reduces it to -10% or -30% lol.
I changed it anyway, but if anyone knows, let me know.
#623
Posté 27 novembre 2012 - 09:36
It would be helpful to have this explanation listed somewhere on the class builder page itself as a cutline.Grotaiche wrote...
Narida : looks like there are issues with the new Rebellion gear :
* Responder Loadout lvl 5 says "NaN% " in description and in shield regen value. It should be 10% (values are : 3% - 5% - 7% - 8.5% - 10%)
* Assault Loadout's values are 2% - 8%, not 20% - 80% (too bad)
Black = damage done to healthJ4mes wrote...
http://narida.pytalh...ell/PKLID//////
Say for example on Biotic Charge.
What does the Black/Blue/Magenta/Orange numbers mean?
Blue = dmg done to shields
Magenta = dmg done to Barriers
Orange = dmg done to Armor.
Just like in game
I was puzzling over the meaning for some time and my best guest was that the values might display different in-game modes, like the last value applies to the Martial Artist +75% bonus or the +30% Rank 6 Fitness Power Synergy bonus.
Now that I know better, it seems quite obvious, but believe me, it isn't. And googling didn't help either, I had to go through this thread to get the answer. <_<
Anyhow, thanks again for your very helpful tool!
#624
Posté 27 novembre 2012 - 08:29
#625
Posté 27 novembre 2012 - 08:33
Narida L wrote...
Added some tooltips
narida.pytalhost.com/me3/classes/#Sentinel/NPaladin/BAAAA//////
Once again, Narida... thanks for all your work!





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