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#601
J4mes

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http://narida.pytalh...ell/PKLID//////

Say for example on Biotic Charge.

What does the Black/Blue/Magenta/Orange numbers mean?

#602
Koenig888

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Narida L wrote...

8 Bears wrote...

Hey do you plan to add Power Amp Mod IV or Cyconlic Mod IV?

Once again great tool by the way, thank you :)


Hmm, I already had those, but due to a bug it wasn't showing up. Works now.


The class builder put Cyclonic IV at 130% shields when it should be 150% shields.  

Btw thanks for the class builder. I found it very useful. 

#603
Grotaiche

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Narida : looks like there are issues with the new Rebellion gear :
* Responder Loadout lvl 5 says "NaN% " in description and in shield regen value. It should be 10% (values are : 3% - 5% - 7% - 8.5% - 10%)
* Assault Loadout's values are 2% - 8%, not 20% - 80% (too bad :unsure:)

J4mes wrote...

http://narida.pytalh...ell/PKLID//////

Say for example on Biotic Charge.

What does the Black/Blue/Magenta/Orange numbers mean?

Black = damage done to health
Blue = dmg done to shields
Magenta = dmg done to Barriers
Orange = dmg done to Armor.
Just like in game ;)

#604
J4mes

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Grotaiche wrote...

Narida : looks like there are issues with the new Rebellion gear :
* Responder Loadout lvl 5 says "NaN% " in description and in shield regen value. It should be 10% (values are : 3% - 5% - 7% - 8.5% - 10%)
* Assault Loadout's values are 2% - 8%, not 20% - 80% (too bad :unsure:)

J4mes wrote...

http://narida.pytalh...ell/PKLID//////

Say for example on Biotic Charge.

What does the Black/Blue/Magenta/Orange numbers mean?

Black = damage done to health
Blue = dmg done to shields
Magenta = dmg done to Barriers
Orange = dmg done to Armor.
Just like in game ;)


Okay that makes more sense than Bronze/Silver/Gold/Platnium damage.

LOL.

#605
Virtokaii

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The Widow doesn't get the geth weapon damage bonus. Is that an oversight or is it accurate?

#606
M.T.Headed

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Virtokaii wrote...

The Widow doesn't get the geth weapon damage bonus. Is that an oversight or is it accurate?


It's accurate. If it doesn't have 'Geth' in the name, no damage bonus for the weapon.

Edit: I know, I know the Javelin doesn't have Geth in the name. It gets it because in the description it says its a geth sniper. The current Widow doesn't get the bonus because it is actually a redesign of the original Widow due to the orginal Widow having so much recoil it would break anyone other than a geth's arm with it.

Modifié par M.T.Headed, 18 novembre 2012 - 04:57 .


#607
M.T.Headed

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Narida, are you waiting for the Submission Net fix on the Vorcha Engineer before putting it on the builder?

Modifié par M.T.Headed, 18 novembre 2012 - 05:00 .


#608
Narida L

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M.T.Headed wrote...

Narida, are you waiting for the Submission Net fix on the Vorcha Engineer before putting it on the builder?


Submission net fix?

#609
Jay Leon Hart

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Narida L wrote...

M.T.Headed wrote...

Narida, are you waiting for the Submission Net fix on the Vorcha Engineer before putting it on the builder?


Submission net fix?


The Vorcha currently uses the pre-buff version of SubNet

#610
Guest_MastahDisastah_*

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Hi!
If you're intrested I have some values that needs to be adjusted to list.

1) Volus starting encumbrance is 15% not 30%.
2) Volus heavy melee has a base damage of 150
3) Volus shield boost shield restoration value of rank 6 is not accounted. (+50%)
4) Volus shield boost shield restoration value doesn't count power damage/shield boost option of racial passive while in game does.
5) Volus biotic orb basic recharge speed is 10% per orb.
6) Krogan Shaman melee values are 300/700 like other krogans (supposedly)
7) Smash has a 1,5x multiplier against all protections according to Eric Fagnan
8) Batarian Brawler starting encumbrance is 30% like the soldier
9) Collector SMG weight is 0.85-0.45, I have it at level X and I can confirm, even if Cyonan values are different.
10) Overload is missing its hidden 3x multiplier against barriers.

Hope this helps!

Modifié par MastahDisastah, 18 novembre 2012 - 05:40 .


#611
Narida L

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MastahDisastah wrote...

Hi!
If you're intrested I have some values that needs to be adjusted to list.

1) Volus starting encumbrance is 15% not 30%.
2) Volus heavy melee has a base damage of 150
3) Volus shield boost shield restoration value of rank 6 is not accounted. (+50%)
4) Volus shield boost shield restoration value doesn't count power damage/shield boost option of racial passive while in game does.
5) Volus biotic orb basic recharge speed is 10% per orb.
6) Krogan Shaman melee values are 300/700 like other krogans (supposedly)
7) Smash has a 1,5x multiplier against all protections according to Eric Fagnan
8) Batarian Brawler starting encumbrance is 30% like the soldier
9) Collector SMG weight is 0.85-0.45, I have it at level X and I can confirm, even if Cyonan values are different.
10) Overload is missing its hidden 3x multiplier against barriers.

Hope this helps!


Thanks, fixed those, except for the shield boost... that's abit trickier...

As for the submission net... is that a bug or is it supposed to be that way?
Vorcha Hunter is now available, I missed the update, that's all.

#612
M.T.Headed

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The Vorcha Hunter Submission Net is a bug, the devs said they would deal with it in a future balance change.

#613
Guest_MastahDisastah_*

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Narida L wrote...

Thanks, fixed those, except for the shield boost... that's abit trickier...

As for the submission net... is that a bug or is it supposed to be that way?
Vorcha Hunter is now available, I missed the update, that's all.


Glad to be of help :)

I found another thing though: Cryo blast base cooldown is 5 seconds and not 6 since the balance change of september 11th

Thanks very much as usual, your build creator is really a huge thing!
Thanks again!

#614
xHNS

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Can you please add the effects of Ammo, it's been missing for too long

#615
Narida L

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xHNS wrote...

Can you please add the effects of Ammo, it's been missing for too long


Ammo mods all have these weird effects (armor debuff etc...) which don't really change any of the existing values... hmhm I'll see if I can add them...

#616
ArcSec

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First off, thank you so much for publishing your class builder! It is really helpful!

Second, I've been experimenting with the N7 Destroyers Hawk Missile Launcher recently and noticed that your builder does not reflect the shield penalty when I check the box to indicate that the Missile Launcher is active. Here is the build I am working with: http://narida.pytalh...ShieldBooster5/

You can see whether you check the box for the missiles or leave it unchecked the shield value remains 2350. Hope this helps, and thanks again!

PS. Sorry, if this has been brought to your attention before... I only read the OP and the final page and a half.

#617
Grotaiche

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Narida : you might want to mix the Turian Ghost and Havoc's stim packs with the "Grenade Capacity" stat since that's what happens in game. That way, both Pack Capacity evolutions in the Stim Pack tree will be applied to the Grenade Capacity stat and reflect the actual maximum number of stim packs.

#618
Narida L

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Grotaiche wrote...

Narida : you might want to mix the Turian Ghost and Havoc's stim packs with the "Grenade Capacity" stat since that's what happens in game. That way, both Pack Capacity evolutions in the Stim Pack tree will be applied to the Grenade Capacity stat and reflect the actual maximum number of stim packs.


Good call. It's in.

#619
Kazztore

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So yeah, just saw this thread. I've been using that builder for a while, but didn't know this thread was here. I just wanted to say thanks Narida. It's awesome and so are you.

#620
Narida L

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ArcSec wrote...

First off, thank you so much for publishing your class builder! It is really helpful!

Second, I've been experimenting with the N7 Destroyers Hawk Missile Launcher recently and noticed that your builder does not reflect the shield penalty when I check the box to indicate that the Missile Launcher is active. Here is the build I am working with: http://narida.pytalh...ShieldBooster5/

You can see whether you check the box for the missiles or leave it unchecked the shield value remains 2350. Hope this helps, and thanks again!

PS. Sorry, if this has been brought to your attention before... I only read the OP and the final page and a half.

The problem is I'm not sure if it's multiplicative or additive... also the -40% on evolution 1a "Shield Penalty", I'm not sure if that reduces it to -10% or -30% lol.
I changed it anyway, but if anyone knows, let me know.

#621
Tybo

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One thing that would be cool is if you added the melee protection modifiers to this, like you did for the powers. Here's a list:
http://social.biowar.../index/14223521

And for the paladin:
http://social.biowar.../index/13925822

#622
THEEAV3NG3R

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Narida L wrote...
The problem is I'm not sure if it's multiplicative or additive... also the -40% on evolution 1a "Shield Penalty", I'm not sure if that reduces it to -10% or -30% lol.
I changed it anyway, but if anyone knows, let me know.

I am fairly certain that it is additive, and so correct as you have it.

#623
Tronar

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Grotaiche wrote...

Narida : looks like there are issues with the new Rebellion gear :
* Responder Loadout lvl 5 says "NaN% " in description and in shield regen value. It should be 10% (values are : 3% - 5% - 7% - 8.5% - 10%)
* Assault Loadout's values are 2% - 8%, not 20% - 80% (too bad :unsure:)

J4mes wrote...

http://narida.pytalh...ell/PKLID//////

Say for example on Biotic Charge.

What does the Black/Blue/Magenta/Orange numbers mean?

Black = damage done to health
Blue = dmg done to shields
Magenta = dmg done to Barriers
Orange = dmg done to Armor.
Just like in game ;)

It would be helpful to have this explanation listed somewhere on the class builder page itself as a cutline.

I was puzzling over the meaning for some time and my best guest was that the values might display different in-game modes, like the last value applies to the Martial Artist +75% bonus or the +30% Rank 6 Fitness Power Synergy bonus. :whistle:

Now that I know better, it seems quite obvious, but believe me, it isn't. And googling didn't help either, I had to go through this thread to get the answer. <_<

Anyhow, thanks again for your very helpful tool!

#624
Narida L

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Added some tooltips

narida.pytalhost.com/me3/classes/#Sentinel/NPaladin/BAAAA//////

#625
regack

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Narida L wrote...

Added some tooltips

narida.pytalhost.com/me3/classes/#Sentinel/NPaladin/BAAAA//////



Once again, Narida... thanks for all your work!