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#651
Wingheaven7

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N7 fury melee damage says base regular attack is 800, with heavy melee being 350...

Is that right?

Also volus base melee is also 800, but I'm sure cloak does no damage, is that like a duration rating or something?

#652
THEEAV3NG3R

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Wingheaven7 wrote...
N7 fury melee damage says base regular attack is 800, with heavy melee being 350...
Is that right?

I some digging and this thread (2/3 down OP) suggests that the N7 Fury's melee damage is 350/350 {Light Melee/Heavy Melee}

Wingheaven7 wrote...
Also volus base melee is also 800, but I'm sure cloak does no damage, is that like a duration rating or something?

I think that Narida just gave the Volus light melee a random value. If he were to set the value to 0, I think that this would break his code by creating errors. (Although I could be completely wrong, don't know very much about JavaScript)

#653
Narida L

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Changed N7 Fury light melee to 350, changed volus light melee to 0.

#654
himegoto

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Narida, any way you can add in the melee damage multipliers done in this thread?
http://social.biowar...ndex/14223521/1

Thanks.

#655
Shampoohorn

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Nice addition of the Shield Recharge Delay numbers. Thanks!

#656
Narida L

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New character and balance changes are in.

#657
Narida L

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himegoto wrote...

Narida, any way you can add in the melee damage multipliers done in this thread?
http://social.biowar...ndex/14223521/1

Thanks.


I added it. You can also see all the melee modifiers in the kit selection table.

#658
Wingheaven7

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Someone give Narida an award. Pure appreciation from this guy right here!

#659
tfoltz

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The Quarian Marksman's base shields is 500, not 600.

#660
himegoto

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Narida L wrote...

himegoto wrote...

Narida, any way you can add in the melee damage multipliers done in this thread?
http://social.biowar...ndex/14223521/1

Thanks.


I added it. You can also see all the melee modifiers in the kit selection table.

Cheers :)

tfoltz wrote...

The Quarian Marksman's base shields is 500, not 600.

I say leave it. Bioware should probably upgrade it next week :x

#661
Vanguard Charge

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The mods should sticky this thread.

#662
doozerdude

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Vanguard Charge wrote...

The mods should sticky this thread.



#663
Shampoohorn

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Bioware can't change his base shield values in the weekly balance changes, so 500 is here to stay for a while. The devs have indicated that they'll adjust the rest of his fitness tree to compensate: the is something they can do via the weekly Fagnans.

Also, in the tool I noticed that the human soldier's AR melee boost is not linked to is melee damage numbers. I tried with and with the check box.

#664
Corvus Black

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i dont know if its mentioned before, but biotic slash of n7 slayer vanguard is kind of bugged. rank 5 recharge speed bonus isn't calculated when selected and tooltip shows it as movement speed bonus.

#665
Narida L

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Fixed AR melee boost, Quarian Marksman shields, n7 slayer biotic slash.

#666
THEEAV3NG3R

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Reave does not apply its evo 5 (Barrier/Armour Damage) bonus'. This happens for both the Drell and Asari Justicar.

#667
TheKilghardWolf

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This is the best thing I have ever seen! Thank you soooooooo much for this

#668
Narida L

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THEEAV3NG3R wrote...

Reave does not apply its evo 5 (Barrier/Armour Damage) bonus'. This happens for both the Drell and Asari Justicar.

Thanks, fixed it. Also fixed a similar bug for the N7 Destroyer Missile Launcher.

TheKilghardWolf wrote...

This is the best thing I have ever seen! Thank you soooooooo much for this

You're welcome!

#669
THEEAV3NG3R

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Narida L wrote...
Thanks, fixed it. Also fixed a similar bug for the N7 Destroyer Missile Launcher.

Thanks.
Also just noticed, Sentry Turret evo 4 needs to apply its bonus to armour as well.

N7 Shadow evo 5 (Shield/Barrier Damage) and evo 6 (Armour Damage) from the "Sword Mastery" tree do not apply their melee bonus' to Shield/Barriers and Armour.

Modifié par THEEAV3NG3R, 08 décembre 2012 - 07:14 .


#670
X-Frame

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Hey Narida,

When speccing the Vorcha's, it seems that Bloodlust isn't applying to powers. It doesn't apply the 60% power slowdown. Also, is there any way to show the increases in melee damage or power damage with each stack?

#671
Retief1

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First, thanks for the class builder -- its very useful.

Also, Asari Huntress tactical cloak doesn't give a damage bonus to weapons.

Listed in bug list at http://social.biowar...855086#13855086

#672
THEEAV3NG3R

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Retief1 wrote...
First, thanks for the class builder -- its very useful.

Also, Asari Huntress tactical cloak doesn't give a damage bonus to weapons.

Listed in bug list at http://social.biowar...855086#13855086

Her Tactial Cloak is meant to give a weapon damage bonus, but is currently bugged. This is confirmed by Eric Fagnan.

#673
Corvus Black

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volus adept, engineer and sentinel's volus training rank 5 shield boost evolution doesn't apply to shield boost power.

also n7 paladin's shield mastery 2nd and 5th (shield health) bonuses doesn't apply to base omni shield health

Modifié par Corvus Black, 11 décembre 2012 - 09:13 .


#674
THEEAV3NG3R

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@Narida L
I thought to make it easier for you, that I would collect all of the reported bugs/errors since the last update and put them into one post. I will cross out things that have been fixed/corrected.

classes/Powers
 - Sentry Turret evo 4 does not apply its armour damage bonus
 - N7 Shadow "Sword Mastery" tree evo's 5 and 6 are not applying their melee damage bonus' to shield/barriers and armour respectively
 - Asari Justicar melee modifiers should be 1/1.5/1.5/1.5 not 1/1/1/0.75
 - Geth Trooper melee modifiers should be 1/1.5/1.5/1.5 not 1/1/1/0.75
 - Asari Valkyrie melee modifiers should be 1/1.5/1.5/1.5 not 1/1/1/0.75
 - Asari Huntress melee modifiers should be 1/1.5/1.5/1.5 not 1/1/1/0.75

Corvus Black wrote...
volus adept, engineer and sentinel's volus training rank 5 shield boost evolution doesn't apply to shield boost power.

also n7 paladin's shield mastery 2nd and 5th (shield health) bonuses doesn't apply to base omni shield health

X-Frame wrote...
Hey Narida,

When speccing the Vorcha's, it seems that Bloodlust isn't applying to powers. It doesn't apply the 60% power slowdown.

X-Frame wrote...
- The melee damage increase from the weapon mods do not apply to Shadow Strike.

 - Shadow Strike's damage modifiers are effected by 'Sword Mastery' evo's 5 (Shields/Barriers) and 6 (Armour)
 - Asari Huntress' Tactial Cloak evo 6 is giving a 100% power bonus instead of 40%

BjornDaDwarf wrote...
Narida, noticed a small error last night. The Drell melee is low. You've got it at the old values of 150/500, but they were buffed early on to 225/600 (balance changes link).

Armour Modules
 - Adrenaline Module does not have a level IV option in-game
 - Power Efficiency Module does not have a level IV option in-game
 - Shield Power Cells do not have a level IV option in-game
 - Stabilisation Module does not have a level IV option in-game

Modifié par THEEAV3NG3R, 13 décembre 2012 - 09:31 .


#675
X-Frame

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Nice job THEAV3NG3R, but how come you left out part of my post with having each stack's melee or power damage bonuses shown too? Is that impossible to do?