ME3 MP class Builder
#651
Posté 03 décembre 2012 - 05:50
Is that right?
Also volus base melee is also 800, but I'm sure cloak does no damage, is that like a duration rating or something?
#652
Posté 03 décembre 2012 - 07:10
I some digging and this thread (2/3 down OP) suggests that the N7 Fury's melee damage is 350/350 {Light Melee/Heavy Melee}Wingheaven7 wrote...
N7 fury melee damage says base regular attack is 800, with heavy melee being 350...
Is that right?
I think that Narida just gave the Volus light melee a random value. If he were to set the value to 0, I think that this would break his code by creating errors. (Although I could be completely wrong, don't know very much about JavaScript)Wingheaven7 wrote...
Also volus base melee is also 800, but I'm sure cloak does no damage, is that like a duration rating or something?
#653
Posté 03 décembre 2012 - 08:37
#654
Posté 04 décembre 2012 - 06:10
http://social.biowar...ndex/14223521/1
Thanks.
#655
Posté 04 décembre 2012 - 10:16
#656
Posté 05 décembre 2012 - 05:33
#657
Posté 05 décembre 2012 - 06:00
himegoto wrote...
Narida, any way you can add in the melee damage multipliers done in this thread?
http://social.biowar...ndex/14223521/1
Thanks.
I added it. You can also see all the melee modifiers in the kit selection table.
#658
Posté 05 décembre 2012 - 06:04
#659
Posté 05 décembre 2012 - 06:12
#660
Posté 06 décembre 2012 - 04:51
CheersNarida L wrote...
himegoto wrote...
Narida, any way you can add in the melee damage multipliers done in this thread?
http://social.biowar...ndex/14223521/1
Thanks.
I added it. You can also see all the melee modifiers in the kit selection table.
I say leave it. Bioware should probably upgrade it next week :xtfoltz wrote...
The Quarian Marksman's base shields is 500, not 600.
#661
Posté 06 décembre 2012 - 05:00
#662
Posté 06 décembre 2012 - 05:02
Vanguard Charge wrote...
The mods should sticky this thread.
#663
Posté 06 décembre 2012 - 05:22
Also, in the tool I noticed that the human soldier's AR melee boost is not linked to is melee damage numbers. I tried with and with the check box.
#664
Posté 06 décembre 2012 - 11:58
#665
Posté 06 décembre 2012 - 12:40
#666
Posté 07 décembre 2012 - 06:04
#667
Posté 07 décembre 2012 - 07:48
#668
Posté 07 décembre 2012 - 10:15
Thanks, fixed it. Also fixed a similar bug for the N7 Destroyer Missile Launcher.THEEAV3NG3R wrote...
Reave does not apply its evo 5 (Barrier/Armour Damage) bonus'. This happens for both the Drell and Asari Justicar.
You're welcome!TheKilghardWolf wrote...
This is the best thing I have ever seen! Thank you soooooooo much for this
#669
Posté 07 décembre 2012 - 10:28
Thanks.Narida L wrote...
Thanks, fixed it. Also fixed a similar bug for the N7 Destroyer Missile Launcher.
Also just noticed, Sentry Turret evo 4 needs to apply its bonus to armour as well.
N7 Shadow evo 5 (Shield/Barrier Damage) and evo 6 (Armour Damage) from the "Sword Mastery" tree do not apply their melee bonus' to Shield/Barriers and Armour.
Modifié par THEEAV3NG3R, 08 décembre 2012 - 07:14 .
#670
Posté 08 décembre 2012 - 03:01
When speccing the Vorcha's, it seems that Bloodlust isn't applying to powers. It doesn't apply the 60% power slowdown. Also, is there any way to show the increases in melee damage or power damage with each stack?
#671
Posté 09 décembre 2012 - 08:54
Also, Asari Huntress tactical cloak doesn't give a damage bonus to weapons.
Listed in bug list at http://social.biowar...855086#13855086
#672
Posté 10 décembre 2012 - 07:27
Her Tactial Cloak is meant to give a weapon damage bonus, but is currently bugged. This is confirmed by Eric Fagnan.Retief1 wrote...
First, thanks for the class builder -- its very useful.
Also, Asari Huntress tactical cloak doesn't give a damage bonus to weapons.
Listed in bug list at http://social.biowar...855086#13855086
#673
Posté 11 décembre 2012 - 09:00
also n7 paladin's shield mastery 2nd and 5th (shield health) bonuses doesn't apply to base omni shield health
Modifié par Corvus Black, 11 décembre 2012 - 09:13 .
#674
Posté 11 décembre 2012 - 01:15
I thought to make it easier for you, that I would collect all of the reported bugs/errors since the last update and put them into one post. I will cross out things that have been fixed/corrected.
classes/Powers
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- N7 Shadow "Sword Mastery" tree evo's 5 and 6 are not applying their melee damage bonus' to shield/barriers and armour respectively
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-
-
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Corvus Black wrote...
volus adept, engineer and sentinel's volus training rank 5 shield boost evolution doesn't apply to shield boost power.
also n7 paladin's shield mastery 2nd and 5th (shield health) bonuses doesn't apply to base omni shield health
X-Frame wrote...
Hey Narida,When speccing the Vorcha's, it seems that Bloodlust isn't applying to powers. It doesn't apply the 60% power slowdown.
- Shadow Strike's damage modifiers are effected by 'Sword Mastery' evo's 5 (Shields/Barriers) and 6 (Armour)X-Frame wrote...
- The melee damage increase from the weapon mods do not apply to Shadow Strike.
-
Armour ModulesBjornDaDwarf wrote...
Narida, noticed a small error last night. The Drell melee is low. You've got it at the old values of 150/500, but they were buffed early on to 225/600 (balance changes link).
- Adrenaline Module does not have a level IV option in-game
- Power Efficiency Module does not have a level IV option in-game
- Shield Power Cells do not have a level IV option in-game
- Stabilisation Module does not have a level IV option in-game
Modifié par THEEAV3NG3R, 13 décembre 2012 - 09:31 .
#675
Posté 11 décembre 2012 - 11:44





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