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ME3 MP class Builder


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#676
THEEAV3NG3R

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X-Frame wrote...
Nice job THEAV3NG3R, but how come you left out part of my post with having each stack's melee or power damage bonuses shown too? Is that impossible to do?

The above post that I created is only aimed at highlighting the bugs and errors that require fixing.

My interpretation of your post, was that you wanted melee/power bonus damage [from Bloodlust] to be dependent on the number of stacks of Bloodlust you have.
In other words, a variable which adds a varying value depending on some form of user input, which would be a new feature.

If I have interpreted your post incorrectly, please correct me.

Modifié par THEEAV3NG3R, 12 décembre 2012 - 12:20 .


#677
Shampoohorn

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Protection modifiers apply to Heavy Melee only. Light melee is 1x regardless of h/s/b/a.

http://social.biowar...3521/1#14223521

#678
X-Frame

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:blink:

THEEAV3NG3R wrote...

X-Frame wrote...
Nice job THEAV3NG3R, but how come you left out part of my post with having each stack's melee or power damage bonuses shown too? Is that impossible to do?

The above post that I created is only aimed at highlighting the bugs and errors that require fixing.

My interpretation of your post, was that you wanted melee/power bonus damage [from Bloodlust] to be dependent on the number of stacks of Bloodlust you have.
In other words, a variable which adds a varying value depending on some form of user input, which would be a new feature.

If I have interpreted your post incorrectly, please correct me.


You're right! This would be a new feature and not a bug, my mistake. Though I am not sure if extra user input is needed. A formula should be able to automatically produce results for additional 5%, 10%, and 15% increases, unless I am missing something.

I found another bug:

- The melee damage increase from the weapon mods do not apply to Shadow Strike.

Modifié par X-Frame, 12 décembre 2012 - 02:46 .


#679
THEEAV3NG3R

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X-Frame wrote...
You're right! This would be a new feature and not a bug, my mistake. Though I am not sure if extra user input is needed. A formula should be able to automatically produce results for additional 5%, 10%, and 15% increases, unless I am missing something.

By 'User Input' I mean objects such as tick boxes, buttons ect. that require interaction from the user in order to change something, in this case bonus'.

X-Frame wrote...
- The melee damage increase from the weapon mods do not apply to Shadow Strike.

Good find, will add to my bug post on the previous page.

This also reminds me that evo's 5 and 6 from 'Sword Mastery' on the N7 Shadow effect Shadow Strike's modifiers. (About 2/3 the way down the notes for patch 4)

Patch Notes...
 - N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage


Modifié par THEEAV3NG3R, 12 décembre 2012 - 12:40 .


#680
Narida L

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I added Tuesday's balance changes.
@THEEAV3NG3R
Thank you, the thing is though, most of those things are non-trivial to fix. The melee modifiers aren't a problem though, I'll add them later.

I'll copy your list into the OP to show that I am aware of these issues; again: later.

#681
THEEAV3NG3R

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Narida L wrote...
I added Tuesday's balance changes.
@THEEAV3NG3R
Thank you, the thing is though, most of those things are non-trivial to fix. The melee modifiers aren't a problem though, I'll add them later.

I'll copy your list into the OP to show that I am aware of these issues; again: later.

I understand, just wanted to bring these things to your attention.

And thanks for the update.

Also just noticed that the Asari Huntress' Tactial Cloak evo 6 is giving a 100% power bonus instead of 40%.

Modifié par THEEAV3NG3R, 13 décembre 2012 - 12:18 .


#682
Narida L

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THEEAV3NG3R wrote...

Narida L wrote...
I added Tuesday's balance changes.
@THEEAV3NG3R
Thank you, the thing is though, most of those things are non-trivial to fix. The melee modifiers aren't a problem though, I'll add them later.

I'll copy your list into the OP to show that I am aware of these issues; again: later.

I understand, just wanted to bring these things to your attention.

And thanks for the update.

Also just noticed that the Asari Huntress' Tactial Cloak evo 6 is giving a 100% power bonus instead of 40%.


Yeah that wasn't the only problem lol. Try it now.

#683
THEEAV3NG3R

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Narida L wrote...

THEEAV3NG3R wrote...

Narida L wrote...
I added Tuesday's balance changes.
@THEEAV3NG3R
Thank you, the thing is though, most of those things are non-trivial to fix. The melee modifiers aren't a problem though, I'll add them later.

I'll copy your list into the OP to show that I am aware of these issues; again: later.

I understand, just wanted to bring these things to your attention.

And thanks for the update.

Also just noticed that the Asari Huntress' Tactial Cloak evo 6 is giving a 100% power bonus instead of 40%.

Yeah that wasn't the only problem lol. Try it now.

Thanks, that fixed it.

#684
Grotaiche

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Hey Narida, looks like the melee modifiers are off for certain classes.

EDIT : actual info (from peddroelmz) :
Heavy melee modifiers for Phoenix/ Asari/ Human Adept/ N7 Destroyer/ N7 Demolisher/ Geth :
150% vs armour
150% vs shields
150% vs barriers

They're currently set to 100% vs health/shields/barriers and 75% vs armour.

Modifié par Grotaiche, 13 décembre 2012 - 02:53 .


#685
BjornDaDwarf

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Narida, noticed a small error last night.  The Drell melee is low.  You've got it at the old values of 150/500, but they were buffed early on to 225/600 (balance changes link).  Unless I've missed somewhere that the balance changes are wrong. 

Particularly with the Drell Infil coming, I'm sure someone will want to make a melee build with him.  I actually noticed because I was making a melee Drellguard which was...fun, and even harder to keep alive than the regular Drellguard. 

#686
Narida L

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Shampoohorn wrote...


Protection modifiers apply to Heavy Melee only. Light melee is 1x regardless of h/s/b/a.

http://social.biowar...3521/1#14223521

Fixed that.


Melee modifiers should now be correct too.

Bloodlust -60% Power Recharge Speed is now applied.
Showing the different stacks is difficult, but I could output the values for 3 stacks. Maybe that would be better?

 I also updated the original post with avenger's bug list.

EDIT: Also fixed Drell melee.

Modifié par Narida L, 13 décembre 2012 - 07:43 .


#687
THEEAV3NG3R

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Narida L wrote...
Bloodlust -60% Power Recharge Speed is now applied.
Showing the different stacks is difficult, but I could output the values for 3 stacks. Maybe that would be better?

It appears that Bloodlust is still not applying the recharge penalty.
Silly me, I forgot to refresh my browser cache.

Modifié par THEEAV3NG3R, 13 décembre 2012 - 09:28 .


#688
Shampoohorn

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Tyhw has discovered that sabotage does 2x not 1.5x damage to shields as listed in the dev post.

Here's a link to Tyhw's post in peddroelmz's thread:
http://social.biowar...086/16#15257607

Modifié par Shampoohorn, 14 décembre 2012 - 08:50 .


#689
Narida L

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THEEAV3NG3R wrote...

Narida L wrote...
Bloodlust -60% Power Recharge Speed is now applied.
Showing the different stacks is difficult, but I could output the values for 3 stacks. Maybe that would be better?

It appears that Bloodlust is still not applying the recharge penalty.
Silly me, I forgot to refresh my browser cache.

No, you were right , I just changed it 1 min after you posted. :-D

Shampoohorn wrote...


Tyhw has discovered that sabotage does 2x not 1.5x damage to shields as listed in the dev post.

Here's a link to Tyhw's post in peddroelmz's thread:
http://social.biowar...086/16#15257607

Changed it.

#690
Amusingthree93

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Your class builder tool is pretty neat. Thanks for the good work.

Also is there any chance you could add ammo powers please?

#691
ROBOTICSUPERMAN

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http://narida.pytalh...ngineeringKit5/

armour piercing mod says defence ignored 0% - 0% is this correct?

#692
Shampoohorn

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tyhw wrote...

Shampoohorn wrote...

++++++++++++

Also, I'm 99% sure* that Sabotages tech vulnerability evolution applies immediately to it's own casting, therefor granting a 1.5x damage boost to backfire without the necessity of casting it a second time. Because of that, you might consider applying that multiplicative bonus to Sabotages damage numbers.

*I'll try to track down the proof.


It definitely does. 

35141ms | cannibal damage: 720.000000 (Sabotage)

This was an uncloaked sabotage from a QFI with backfire specced sabotage and no points in passive.  From a test on multiple tech bursts with overload.


Bumping this post for the OP's eyes. Sabotage TV boosts its own damage. In addition, TV boosts the QFI's and TSE's melee by 50% multiplicative. QFI confirmation is in my Sig thread. TSE is confirmed in a different thread made by tyhw. I don't know if anyone's confirmed the QMS sabotage/melee combination.

#693
Narida L

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ROBOTICSUPERMAN wrote...

http://narida.pytalh...ngineeringKit5/

armour piercing mod says defence ignored 0% - 0% is this correct?

No, it doesn't get applied to anything so I didn't bother. Added the correct (I hope) values now.

#694
X-Frame

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Narida L wrote...
Melee modifiers should now be correct too.

Bloodlust -60% Power Recharge Speed is now applied.
Showing the different stacks is difficult, but I could output the values for 3 stacks. Maybe that would be better?

 I also updated the original post with avenger's bug list.

EDIT: Also fixed Drell melee.


I think just outputting the values as 3 stacks would be all you would need. Is that easy to do? Can it be done for health regen too as well as with melee and power damage?

#695
Heggy

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Thank you good sir for this fantastic little too. My only suggestion would be to add an effective hit points stat, for use with damage reduction powers. It would be somewhat important in some builds where people may choose very few points in fitness but several in fortification and tech armour.
You could probably display in cover/out of cover also.

Thanks again!

#696
huntrrz

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This is AMAZING! And, uh, I might have missed it but is there some way to retain/remember the settings? I tried printing the page but my browser did not preserve the shadings on the selections.

#697
Narida L

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huntrrz wrote...

This is AMAZING! And, uh, I might have missed it but is there some way to retain/remember the settings? I tried printing the page but my browser did not preserve the shadings on the selections.


The link changes depending on what you have chosen. Save it somewhere or just bookmark the page.

#698
huntrrz

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Narida L wrote...

The link changes depending on what you have chosen. Save it somewhere or just bookmark the page.

Ah!  OUTSTANDING!  I had tried saving and printing the page, but not saving the URL.  Thanks!

#699
Julian Skies

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Greetings!
I come bearing sad news, of a problem within your tool.
The Saboteur has the standard Turian Fitness in your tool, whereas what it actually has is the same fitness as the other Armiger Turians, which has reduced health and shield bonuses.

#700
Corvus Black

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n7 destroyer's last fitness skill is not applied to the character