ME3 MP class Builder
#51
Posté 05 avril 2012 - 02:00
#52
Posté 05 avril 2012 - 02:09
Using the builder I made this shiny charachter (lol)
http://narida.pytalh...lasses/#01MMAPR
Modifié par GGW KillerTiger, 05 avril 2012 - 02:10 .
#53
Posté 06 avril 2012 - 12:22
LAMBENT GEAR79 wrote...
what does it say when you select the weapon you are using? Maybe it is just my screen, but the text for that overlaps with text describing my powers and i can't read it...
You mean to the right of the weapon selection? It just shows the weight of the weapon. As I said it's still very cluttered, I'll fix it at some point.
Anyway, I'm off on vacation so there won't be any updates for a week ;-)
#54
Posté 11 avril 2012 - 12:45
just 2 things:
1. could you add BF3 soldier (and ofc. the new DLC chars) as well, pretty please?
2. on turian soldier, on the right side, Marksman is named as Adrenaline Rush (but the stats are ok)
#55
Posté 11 avril 2012 - 08:58
#56
Posté 12 avril 2012 - 12:09
Hopefully it could be updated with the new characters later.
#57
Posté 12 avril 2012 - 02:29
#58
Posté 12 avril 2012 - 06:15
#59
Posté 13 avril 2012 - 06:20
I thought that the BF3 soldier was just a reskin of the human soldier, but it seems I was wrong; I can definitely add that. The Marksman bug should be fixed in the next version.
@Snoteye
Thanks, this is great. If you want, I can clear you up on the format.
@Crimzoneyed
Hopefully I'll have the new characters in tommorow.
#60
Posté 13 avril 2012 - 07:16
I know some skills don't have their bonuses applied correctly because of this. In addition, I completely neglected to check health/shield numbers for new races, several descriptions are missing or not properly formatted, and Advanced Hardware (?) seems to have a conflict if you put ranks in all skills that I was too exhausted to bother examining. I didn't find any breaking syntax errors on my local copy, though.
#61
Posté 14 avril 2012 - 01:35
Most importantly, I added Snoteye's updated values.js, which means the DLC characters should be available. I think there are still some errors, I'll check later.
Also changed the weapon selection and the selected weapon is now saved in the hash.
Also included the April 10th balance change.
#62
Posté 14 avril 2012 - 01:41
#63
Posté 14 avril 2012 - 01:46
#64
Posté 14 avril 2012 - 01:51
@neurovore, I'll look into it.
#65
Posté 14 avril 2012 - 01:53
EDIT: i hate to be a Pain in the arse but it looks like your numbers for the Krogan Battlemaster are off, It says they start at 500/500 Hp/Barrier (when they actually start at 1000/1000), it also says they have the Same charge as the other Vanguards, which they dont, theirs starts off with higher base damage and Force and their level 5 evolution is Melee Synergy(Boost Melee by 25% for 4 seconds after charge)/Weapon Synergy
EDIT 2: Also, BF3 Soldier and Batarian Sentinel have their shield values wrong.
and both Geth have their Health and Shield values wrong (Should be 250 HP/750 Shield)
Modifié par Tazarkultazarkul, 14 avril 2012 - 02:12 .
#66
Posté 14 avril 2012 - 02:06
#67
Posté 14 avril 2012 - 02:11
#68
Posté 14 avril 2012 - 02:58
Maybe someone could post them here?
#69
Posté 14 avril 2012 - 03:11
Krogan Battlemaster Biotic Charge
Base Damage: 400
Base Force: 750
Rank 5 Evolution:
Weapon Synergy: Increase weapon damage by 15% for 3 seconds after a successful Biotic Charge
OR
Melee Synergy: Increase melee damage by 25% for 4 seconds after a successful Biotic Charge
Otherwise it seems to be identical to the basic Biotic Charge.
Modifié par Thycetis, 14 avril 2012 - 03:14 .
#70
Posté 14 avril 2012 - 03:11
[Edit]
And I see there's something causing Biotic Sphere top ranks 4 and 5 to blend together.
Modifié par Snoteye, 14 avril 2012 - 03:22 .
#71
Posté 14 avril 2012 - 11:23
I added standard melee, cleaned up the design as promised, fixed rounding errors and some other minor stuff.
I got the melee values from the coalesced.bin, unfortunately it doesn't seem to include the new DLC chars. I don't suppose someone knows where to get them from?
@Snoteye
Yeah, the rank names are too long so the box gets wider. Might fix it some other time.
#72
Posté 15 avril 2012 - 01:47
Sent you a friend request so I can talk you through the unpack/just send it your way, since I'm sure BioWare doesn't like people talking about potentially tweaking the multiplayer player, and I don't particularly want to encourage it, either.
Edit: While I'm here, besides the number discrepencies, should point out that Asari Justicar gets a different power evolution path for her Justicar Training; she gets a synergy on Assault Rifles rather than pistols.
Modifié par SeijiTataki, 15 avril 2012 - 01:49 .
#73
Posté 15 avril 2012 - 01:59
#74
Posté 15 avril 2012 - 02:09
You've done the community proud
#75
Posté 15 avril 2012 - 02:31





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