ME3 MP class Builder
#726
Posté 31 janvier 2013 - 03:52
#727
Posté 02 février 2013 - 12:09
#728
Posté 02 février 2013 - 06:01
#729
Posté 06 février 2013 - 07:13
#730
Posté 08 février 2013 - 11:29
Congratulations Narida!
#731
Posté 09 février 2013 - 01:51
FateNeverEnds wrote...
Although I use it a lot, I never saw this thread before or knew who created the builder, so I just want to say, thank you. It seems like a lot of hard work was put into this and turned out into something really cool and helpful.
Congratulations Narida!
Same here, I caught this thread right now.
Way to go Narida!
#732
Posté 09 février 2013 - 05:14
#733
Posté 14 février 2013 - 10:47
Modifié par lightswitch, 14 février 2013 - 10:49 .
#734
Posté 26 février 2013 - 11:36
#735
Posté 26 février 2013 - 11:44
I use it extensively for my builds and guides.
#736
Posté 26 février 2013 - 12:24
himegoto wrote...
^hopefully soon. now that the dlc is out.
I use it extensively for my builds and guides.
It's out? I'm not seeing anything on Origin...
#737
Posté 26 février 2013 - 12:31
#738
Posté 26 février 2013 - 12:35
#739
Posté 26 février 2013 - 12:36
Narida L wrote...
himegoto wrote...
^hopefully soon. now that the dlc is out.
I use it extensively for my builds and guides.
It's out? I'm not seeing anything on Origin...
Only on eksbawks. A prox. 4 hours and 30 mins left for PC.
#740
Posté 26 février 2013 - 12:43
#741
Posté 26 février 2013 - 07:20
#742
Posté 26 février 2013 - 09:17
I didn't go through all 30 pages of posts so please forgive me if someone already asked...but what about ammo boost powers, or did I miss that on the page?
Like if you use AP ammo, what weapon final damage, etc?
Warp ammo, final weap damage?
#743
Posté 26 février 2013 - 10:43
#744
Posté 27 février 2013 - 12:52
Modifié par DirewolfX, 27 février 2013 - 12:53 .
#745
Posté 27 février 2013 - 01:10
You can work out how much damage a weapon will do with a certain ammo power by using some 'manual' calculations until/if such feature is added.t1n0 wrote...
Hands down the best tool for classes. You sir, are a gentleman and a scholar.
I didn't go through all 30 pages of posts so please forgive me if someone already asked...but what about ammo boost powers, or did I miss that on the page?
Like if you use AP ammo, what weapon final damage, etc?
Warp ammo, final weap damage?
Formula:
[Total Damage] = (([Base Weapon Damage] * [Ammo Bonus]) * [Ammo Defence Multiplier]) + [Base Weapon Damage] * (1 + ([Sum of Damage Bonus']))
Example:
Alliance Training (Human Adept):
- Rank 1 = +5% Weapon Damage
- Rank 3 = +5% Weapon Damage
Carnifex X Base Damage = 345.1
Warp III Ammo = 35% Extra Damage (2x vs Barriers, 1x vs Health/Armour)
512.47 = ((345.1 * 0.35) * 1) + 345.1 * (1 + (0.05 + 0.05)) Damage Vs. Health and Armour
645.34 = ((345.1 * 0.35) * 2) + 345.1 * (1 + (0.05 + 0.05)) Damage Vs. Barriers
List of Ammo Damage bonus' and Defence Multiplier:
Format: Damage Bonus (Defence Multiplier)
Armour Piercing Ammo: I = 10% Damage, II = 20%, III = 30%, IV = 50% (1x Vs. Health/Armour)
Cryo Ammo: None...
Disruptor Ammo: I = 5% Damage, II = 10%, III = 15%, IV = 25% (1x Vs. Health, 4x Vs. Shields/Barriers)
Incendiary Ammo*: I = 10% Damage, II = 20%, III = 30%, IV = 50% (1x Vs. Health/Armour)
Warp Ammo**: I = 15% Damage (25% Bonus), II = 25% (50%), III = 35% (75%), IV = 60% (100%) (1x Vs. Health/Armour, 2x Vs. Barriers)
Phasic Ammo: I = 5% Damage, II = 10%, III = 15% (1x Vs. Health, 10x Vs. Shields/Barriers)
Drill Ammo: I = 10% Damage, II = 20%, III = 30% (1x Vs. Health/Armour)
Explosive Ammo***: I = 10% Damage, II = 20%, III = 30% (1x Vs. Health/Shields/Barriers/Armour)
*Damage is applied over 3 seconds as DOT (Damage Over Time)
**If used Vs. target which is primed for a Biotic Explosion, Warp ammo will do extra bonus damage
***Explosive damage is capped, Level 1 cap is 50 damage, Level 2 cap is 150 and Level 3 cap is 250
Modifié par THEEAV3NG3R, 27 février 2013 - 01:11 .
#746
Posté 27 février 2013 - 01:15
#747
Posté 27 février 2013 - 11:27
Not comprehensive but at least a start.
Gear:
Batarian Gauntlet - Set the Base Heavy Melee Damadge of every Kit to 600/650/700/750/800
Geth Scanner - Highlight enemy activity nearby with geth scanner technology. Range: 10m/12.5m/15m/17.5m/20m
Geth Juggernaut Soldier
Shield: 2000 / Health: 1000
Geth Turret - like the Engineer
Rank 1:
Hex Shield
Recharge Speed: 8 sec
Shield Strength: 2000
Duration: 18 sec
Rank 2:
Recharge Speed
Increase recharge speed by 25%.
Recharge Speed: 6.40 sec
Shield Strength: 2000
Duration: 18 sec
Rank 3:
Shield Strength
Increase shield strength by 20%.
Recharge Speed: 6.40 sec
Shield Strength: 2400
Duration: 18 sec
Rank 4:
Pulse
Upon spawning, an electric pulse is emitted that does 400 damage in a 3 meter radius.
Shield Strength
Increase shield strength by 30%.
Recharge Speed: 6.40 sec
Shield Strength: 3000
Duration: 18 sec
Rank 5:
Shock
Enemies passing through the shield are electrified, taking 500 damage over 5 seconds. This effect
can be detonated.
Duration
Increase duration by 100%.
Recharge Speed: 6.40 sec
Shield Strength: 2400 (Pulse), 3000 (Shield Strength)
Duration: 36 sec
Rank 6:
Damage Synergy
When active, generate additional energy for all your systems to increase damage by 10%.
Large Shield
Spawn a wider shield and increase shield strength by 40%.
Recharge Speed: 6.40 sec
Shield Strength: 3200 (Pulse), 3800 (Shield Strength)
Duration: 18 sec (Shock), 36 sec (Duration)
Rank 1:
Siege Pulse
Generate 3 electric charges that are stored in your platform's batteries. Use the power again to
consume a charge to launch a long-range pulse that blasts a massive area. Each shot has a chance
of incapacitating unarmored enemies.
Highly effective against armor, shields and barriers.
Recharge Speed: 24 sec
Damage: 600
Radius: 1.50 m
Knockdown Chance: 35%
Number of Charges: 3
Rank 2:
Recharge Speed
Increase recharge speed by 25%.
Recharge Speed: 19.20 sec
Damage: 600
Radius: 1.50 m
Knockdown Chance: 35%
Number of Charges: 3
Rank 3:
Damage
Increase damage by 20%.
Recharge Speed: 19.20 sec
Damage: 720
Radius: 1.50 m
Knockdown Chance: 35%
Number of Charges: 3
Rank 4:
Damage
Increase damage by 30%.
Recharge Speed: 19.20 sec
Damage: 900
Radius: 1.50 m
Knockdown Chance: 35%
Number of Charges: 3
Radius
Increase impact radius by 60%.
Recharge Speed: 19.20 sec
Damage: 720
Radius: 2.40 m
Knockdown Chance: 35%
Number of Charges: 3
Rank 5:
Damage Protection
Each stored charge on your platform reduces all damage taken by 10%.
Recharge Speed
Increase recharge speed by 40%.
Recharge Speed: 14.55 sec
Damage: 900 (Damage), 720 (Radius)
Radius: 1.50 m (Damage), 2.40 m (Radius)
Knockdown Chance: 35%
Number of Charges: 3
Rank 6:
Number of Shots
Increase the number of shots fired by 1, and increase the chance of knocking down enemies by 15%.
Recharge Speed: 14.55 sec (Recharge Speed), 19.20 sec (Damage Protection)
Damage: 900 (Damage), 720 (Radius)
Radius: 1.50 m (Damage), 2.40 m (Radius)
Knockdown Chance: 50%
Number of Charges: 4
Resistance Damage
Increase damage done to armor, shields and barriers by 60%.
Modifié par Rancherion, 27 février 2013 - 01:38 .
#748
Posté 27 février 2013 - 11:49
Barrier: 750 / Health: 750
Poison Strike
Rank 1:
Slash through an enemy line while encased in this biotic barrier causing instant biotic damage and
applying a poison effect that does damage over time to every hit enemy.
Invulnerable while this power is in effect.
Recharge Speed: 3.64 seconds
Range: 12m
Biotic Damage: 500
Poison Damage Per Second: 60
Poison Duration: 5 seconds
Rank 2:
Recharge Speed
Increase recharge speed by 25%.
Recharge Speed: 3.27 seconds
Rank 3: Damage
Increase damage by 20%.
Biotic Damage: 600
Poison Damage Per Second: 72
Rank 4:
Damage
Increase damage by 30%.
Biotic Damage: 750
Poison Damage Per Second: 90
Range
Increase range by 40%.
Range: 16.8m
Rank 5:
Poison Duration
Increase poison duration by 60%.
Poison Duration: 8 seconds
Recharge Speed
Increase recharge speed by 35%.
Recharge Speed: 2.86 seconds
Rank 6:
Poison Strength
Increase poison damage by 50%.
Paralyze up to 2 unshielded enemies for 4 seconds.
Poison Damage Per Second: 120 (Damage), 102 (Range)
Double Dash
Reduce dash range by 40%, but only every other dash triggers a cooldown.
Nightshade Blades
Rank 1:
Launch a short-range volley of venom tipped blades to paralyze non-shielded targets. These blades
cause instant damage and poison the target, causing damage over time.
Blade damage is most effective at close range. A limited number of these blades can be carried.
Blade Damage: 1200
Poison Damage Per Second: 50
Poison Duration: 8 seconds
Paralysis Duration: 5 seconds
Range: 15m
Rank 2:
Capacity
Increase blade carrying capacity by 1. = Grenades
Rank 3:
Damage
Increase damage by 20%.
Blade Damage: 1440
Poison Damage Per Second: 60
Rank 4:
Damage
Increase damage by 30%.
Blade Damage: 1800
Poison Damage Per Second: 75
Capacity
Increase blade carrying capacity by 1.
Rank 5:
Range
Increase range by 50%.
Range: 22.5m
Poison Duration
Boost the concentration of neurotoxins to increase the paralyze duration by 40% and poison
duration by 40%.
Poison Duration: 11.2 seconds
Paralysis Duration: 7 seconds
Rank 6:
Enhanced Blades
Boost the concentration of venom in the blades to increase direct damage by 40% and poison damage
by 60%.
Blade Damage: 2280 (Damage), 1920 (Capacity)
Poison Damage Per Second: 90 (Damage), 60 (Capacity)
Exploding Blades
Blades explode after 3 seconds, doing 400 poisonous area damage.
Biotic Focus
Rank 1:
Focus your biotic energy and atavistic muscle structure to decrease damage taken and to increase
melee damage and movement speed for a short time.
Recharge Speed: 4.55 seconds
Duration: 12 seconds
Damage Taken: -15%
Melee Damage Bonus: 15%
Movement Speed Bonus: 10%
Rank 2:
Recharge Speed
Increase recharge speed by 25%.
Recharge Speed: 4.08 seconds
Rank 3:
Duration
Increase power duration by 30%.
Duration: 15.6 seconds
Rank 4:
Damage Taken
Decrease damage taken by 10%.
Damage Taken: -25%
Movement Speed Bonus
Increase movement speed by 7.50%.
Movement Speed Bonus: 17.5%
Rank 5:
Duration
Increase duration by 40%.
Duration: 20.4 seconds
Melee Damage Bonus
Increase melee damage by 30%.
Melee Damage Bonus: 45%
Rank 6:
Biotic Shield
Activate to regenerate barriers by 40% and to gain an invulnerability effect for 0.50 seconds.
Heightened Focus
Enter a heightened biotic state to reduce damage taken by 15% and to increase movement speed by
7.50% and melee damage by 20%.
Damage Taken: -40% (Damage Taken), -25% (Movement Speed Bonus)
Melee Damage Bonus: 65% (Melee Damage Bonus), 35% (Duration)
Movement Speed Bonus: 25% (Movement Speed Bonus), 17.5% (Damage Taken)
Venom Gauntlets
Rank 1:
Boost health, shields, melee damage, and durability.
30% of melee damage is applied as poison damage over 5 seconds.
Health & Shield Bonus: 25%
Melee Damage Bonus: 15%
Rank 2:
Durability
Increase health and shield bonuses by 15%.
Health & Shield Bonus: 40%
Rank 3: Melee Damage
Increase melee damage bonus by 20%.
Melee Damage Bonus: 35%
Rank 4:
Melee Damage
Increase melee damage bonus by 20%.
Melee Damage Bonus: 55%
Durability
Increase health and shield bonuses by 20%.
Health & Shield Bonus: 60%
Rank 5:
Martial Artist
Increase melee damage bonus by 75% for 30 seconds after an enemy is killed by a heavy melee.
Shield Recharge
Decrease shield-recharge delay by 15%.
Rank 6:
Melee Synergy
Increase melee damage bonus by 30%.
Increase weapon damage bonus by 25% for 20 seconds after an enemy is killed by heavy melee.
Melee Damage Bonus: 85%
Fitness Expert
Increase health and shield bonuses by 30%.
Health & Shield Bonus: 90%
#749
Posté 27 février 2013 - 01:30
Cabal and Warlord are in, Juggernaut class skill isn't on the wiki yet so that's still missing.
#750
Posté 27 février 2013 - 01:40
Got all classes but the Infiltrator





Retour en haut




