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#751
Julian Skies

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Let me fill in for Rancherion.

Geth Juggernaut:

Geth Juggernaut - class Passive
Rank 1:
Weapon Damage Bonus +5%
Weapon Stability Bonus +25%
Spare Ammo Bonus +10%
Weight Capacity Bonus +20

Rank 2:
Weapon Damage Bonus +5%

Rank 3:
Weapon Stability +5%
Spare Ammo Bonus +5%

Rank 4A Weapon Damage:
Weapon Damage Bonus +7.5%

Rank 4B Damage & Capacity:
Power Damage and Force bonuses +10%
Weight Capacity Bonus +20

Rank 5A Power Damage:
Power Damage and Force bonuses +15%

Rank 5B Stability and Ammo:
Weapon Stability Bonus +15%
Spare Ammo Bonus +15%

Rank 6A Weapon Weight:
Decrease all weapon Weight 20

Rank 6B Weapon Damage:
Weapon Damage Bonus +10%
Geth Weapon Damage Bonus +5%

Hardened Platform - class Fitness (Note: Shield bonuses also apply to Hex Shield, heavy melee drains shields from anything)
Rank 1:
Health & Shield Bonus +20%
Melee Damage Bonus +15%
Heavy Melee Shield Restore 500

Rank 2:
Health and Shield Bonus +15%
Heavy Melee Shield Restore +15%

Rank 3:
Melee Damage Bonus +20%

Rank 4A Melee Damage:
Melee Damage +30%

Rank 4B Durability:
Health and Shield Bonus +20%
Heavy Melee Shield Restore +20%

Rank 5A Shield Boost:
Increase Movement Speed after heavy melee kill +15%

Rank 5B Shield Recharge:
Decrease shield-recharge delay by 15%

Rank 6A Squad Command:
Melee Damage +30%
Allies within 4m deal +10% damage (does not affect self)

Rank 6B Power Transfer:
Health and Shield Bonus +75%
Heavy Melee Shield Restore +50%
All Damage Done -15% (yes, negative)

#752
GoWest89

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quick heads up regarding AIU on the builder, instead of the repair matrix ability the alliance training passives are currently in place

#753
Grotaiche

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Narida L wrote...

OK, thanks, Direwold and Rancherion.

Cabal and Warlord are in, Juggernaut class skill isn't on the wiki yet so that's still missing.

For the Cabal, the Power Amplifier Modules and any gear that buff powers damage do not seem to affect Poison Strike and Nightshade Blades ; I think it's a bug, can anyone confirm ?

#754
Xyrm

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Grotaiche wrote...

Narida L wrote...

OK, thanks, Direwold and Rancherion.

Cabal and Warlord are in, Juggernaut class skill isn't on the wiki yet so that's still missing.

For the Cabal, the Power Amplifier Modules and any gear that buff powers damage do not seem to affect Poison Strike and Nightshade Blades ; I think it's a bug, can anyone confirm ?


How are you seeing them?  When I go to the builder link I can't see any of the new classes in the drop down.

#755
Grotaiche

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Xyrm wrote...

How are you seeing them?  When I go to the builder link I can't see any of the new classes in the drop down.

Refresh your browser's cache (e.g. Ctrl+F5 on Firefox).

#756
sandboxgod

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You guys are fast. Nice

#757
Vrin

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EDIbot has Sniper Rifle damage listed under 6b evolution. Should be Shotgun damage.

#758
Vrin

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BTW - awesome job on the class builder. I use it all the time. Really, really useful tool!

#759
Rancherion

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Some Skill Names are my own translation - sorry my game isn´t english

Collector Adept
Health 500 / Barrier 750


Dark Sphere

Rank1
Detonation Cooldown 14s
Detonation Dmg 1100
Radius 5m
Damage over Time 275
DoT Duration 5s

Rank2
Cooldown +15%

Rank3
Detonation Dmg +20%
Damage over Time +15%

Rank4A: Damage
Detonation Dmg +30%
Damage over Time +20%

Rank4B:Detonation Radius
Radius +40%

Rank5A: Damage over Time
Damage over Time +40%
DoT Duration +40%

Rank5B: Recharge Speed
Cooldown +35%

Rank6A: Dark Matter
Detonation Dmg +100%
Radius -50%

Rank6B: Unstable Dark Sphere
Radius +40%
Damage over Time +40%
DoT Duration +40%


Seeker Swarm (Almost like Biotic Orbs)
Rank1
Swarms 3
Cooldown 14s
Damage 165
Movement Speed Penalty -10%
Speed Reduction Duration 4s

Rank2
Cooldown -15%

Rank3
Damage +20%

Rank4A: Recharge Speed
Cooldown -25%

Rank4B: Slow
Movement Speed Penalty +10%
Speed Reduction Duration +40%

Rank 5A: Damage Reduction
Reduces Dmg by 10% per Swarm

Rank5B: Damage
Damage +40%

Rank 5A: Swarm Count
Swarms +1

Rank 5B: Damage and Slow
Damage +50%
Movement Speed Penalty +15%
Speed Reduction Duration +20%


Dark Channel - Seems Standard


Old Warrior (Fittnes)
New Mode "Ascension" similar to Rage but aktivated instead of a heavy Melee
Duratoion 30s

Rank1
Health + Shield +15%
Melee Dmg +15
Ascension Dmg Bonus +10%
Ascension Cooldown Bonus +5%
Ascension Dmg Recieved +20% (you are more vulnerable)

Rank2
Health + Shield +10%

Rank3
Health + Shield +10%
Melee Dmg +20%

Rank4A: Ascension Damage Bonus
Ascension Dmg Bonus +5%

Rank4B: Durability
Health + Shield +10%

Rank5A: Ascension Cooldown Bonus
Ascension Cooldown Bonus +10%

Rank5B: Shield Recharge
Shield Recharge Delay -15%

Rank6A: Ascension Mastery
Ascension Dmg Bonus +10%
Ascension Cooldown Bonus +10%
Ascension Dmg Recieved +20% (you are more vulnerable)

Rank6B: Fitness Expert
Health + Shield +25%



Old Vengeance
Rank1
Weapon Dmg Bonus +2,5%
Collector/Prothean Weapon Bonus +5%
Power Bonus +10%
Weight Capacity 10

Rank2
Weapon Dmg Bonus +2,5%

Rank3
Power Bonus 10%

Rank4A
Weapon Dmg Bonus +7,5%

Rank4B
Power Bonus +10%
Weight Capacity +20

Rank5A
Power Bonus +15%

Rank5B
Headshot Dmg +20%

Rank6A
Power Bonus +20%

Rank6B
Weapon Dmg Bonus +10%
Collector/Prothean Weapon Bonus +5%

Modifié par Rancherion, 27 février 2013 - 05:28 .


#760
nicethugbert

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Thanks for this great tool, Narida(that BW should have made). But, sadly, I have to point out that there seems to be some errors with the recent content. Please investigate.

#761
THEEAV3NG3R

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These are the stats for the weapons - 
Blood Pack Punisher [SMG]:
Weight I - 0.85
Weight X - 0.45
Damage I - 38.20
Damage X - 47.75
Mag Size - 40
Modifiers: 1.0x Vs. Shields /// 1.0x Vs. Barriers /// 1.0x Vs. Armour
M-11 Suppressor [Pistol]:
Weight I - 1.20
Weight X - 0.70
Damage I - 125.70
Damage X - 157.10
Mag Size - 6
Modifiers: 1.0x Vs. Shields /// 1.0x Vs. Barriers /// 1.0x Vs. Armour
Executioner [Pistol]:
Weight I - 1.20
Weight X - 0.70
Damage I - 784.90
Damage X - 981.10
Mag Size - 1
Modifiers: 1.0x Vs. Shields /// 1.0x Vs. Barriers /// 1.0x Vs. Armour
Adas Anti-Synthetic Rifle [Assault Rifle]:
Weight I - 2.00
Weight X - 1.40
Damage I - 129.50
Damage X - 161.90
Mag Size - 24
Modifiers: 2.0x Vs. Shields /// 2.0x Vs. Barriers /// 1.0x Vs. Armour
Lancer [Assault Rifle]:
Weight I - 1.30
Weight X - 0.80
Damage I - 67.90
Damage X - 84.80
Mag Size - 38(I) - 57(X)
Modifiers: 1.0x Vs. Shields /// 1.0x Vs. Barriers /// 1.0x Vs. Armour
Geth Spitfire [Assault Rifle]:
Weight I - 3.00
Weight X - 2.50
Damage I - 53.80
Damage X - 67.30
Mag Size - 220
Modifiers: 1.75x Vs. Shields /// 1.75x Vs. Barriers /// 1.0x Vs. Armour
Venom [Shotgun]:
Weight I - 2.00
Weight X - 1.40
Damage I - 630.70
Damage X - 795.00
Mag Size - 4
Modifiers: 1.0x Vs. Shields /// 1.0x Vs. Barriers /// 1.0x Vs. Armour

Stats for the Gear - 
Batarian Gaunlet:
"Batarian gauntlet that turns your heavy melee into a slow, heavy-hitting attack". - Replaces heavy melee [base] value.
I - 600 Damage
II - 650 Damage
III - 700 Damage
IV - 750 Damage
V - 800 Damage
Geth Scanner:
"Highlight enemy activity nearby with geth scanner technology. Scan range is [depend's on level] meters. This does not stack with other target-scanning effects".
I - 10 Meters
II - 12.5 Meters
III - 15 Meters
IV - 17.5 Meters
V - 20 Meters

Stats for Attachments - 
Ultra-Light Materials [Sniper Rifle]: - Reduces weapon weight.
I - 8%
II - 10%
III - 12%
IV - 14%
V - 15%
Ultra-Light Materials [Assault Rifle]: - Reduces weapon weight.
I - 8%
II - 10%
III - 12%
IV - 14%
V - 15%
Power Magnifier [SMG]: - Increases Tech/Biotic power damage.
I - 10%
II - 15%
III - 20%
IV - 25%
V - 30%
Power Magnifier [Pistol]: - Increases Tech/Biotic power damage.
I - 10%
II - 15%
III - 20%
IV - 25%
V - 30%
Ultra-Light Materials [Shotgun]: - Reduces weapon weight.
I - 8%
II - 10%
III - 12%
IV - 14%
V - 15%

Thanks to Jarno Mikkola for Ultra-Light Material IV values.

Modifié par THEEAV3NG3R, 27 février 2013 - 08:03 .


#762
Rancherion

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Review:
Juggernaut Siege Pulse 5A Damage Protection Grants Dmg Protection not additional dmg

#763
Matthias King

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The Krogan Warlord's base health and shield stats aren't right. Currently it shows them as 500/500.  Also I don't think the Geth Juggernaut's health and shields are right either.

Modifié par Matthias King, 27 février 2013 - 06:14 .


#764
THEEAV3NG3R

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Talon Mercenary [Engineer]
[Base] Health: 500 /// [Base] Shields: 500
[Base] Light Melee: [Unknown] /// [Base] Heavy Melee: [Unknown] /// Melee Modifiers: [Unknown]

Cain Trip Mine:
Rank 1 -
Title: "Cain Trip Mine"
Description: "Attach C4 proximity explosive to any surface that arms after 1.50 seconds. Decimate the defences of enemies that trip the sensor. Only 3 mines can be armed at a time.
Highly effective versus armour, shields and barriers.
Consumes a grenade."
[Base] Damage: 1200
[Base] Radius: 5m
[Base] Grenade Capacity: 1
[Base] Modifiers: 1.5x Vs. Shields /// 1.5x Vs. Barriers /// 1.5x Vs. Armour
Rank 2 - 
Title: "Grenade Capacity"
Desc: "Increase grenade capacity by 1"
Grenade Capacity +1
Rank 3 -
Title: "Damage"
Desc: "Increase damage by 20%"
Damage +20%
Evo 1 - 
Title: "Damage"
Desc: "Increase damage by 30%"
Damage +30%
Evo 2 - 
Title: "Radius"
Desc: "Increase explosion radius by 30%"
Radius +30%
Evo 3 -
Title: "Armour Damage"
Desc: "Increase damage done to armour by 50%"
Armour Damage +50%
Evo 4 - 
Title: "Grenade Capacity"
Desc: "Increase grenade capacity by 2"
Grenade Capacity +2
Evo 5 - 
Title: "Damage"
Desc: "Increase damage by 50%"
Damage +50%
Evo 6 - 
Title: "Radius"
Desc: "Increase explosion radius by 50%"
Radius +50%

Notes:
 - Benefits from 'Grenade' gear
 - Cain Trip Mine is a 'Tech' Power

Concussive Arrows:
Rank 1 -
Title: "Concussive Arrows"
Desc: "Load 3 concussive charges into your omni-bow to increase impact force, to knock down unarmoured enemies, and to increase the number of arrows fired simultaneously. When you run out of concussive charges, you will fire normal arrows again.
Highly effective against barriers.
Consumes a grenade."
[Base] Bonus Grenade Capacity: 1
[Base] Damage: 25
[Base] Force: 450N
[Base] Arrows per Shot: 4
[Base] Modifiers: 1.0x Vs. Shields /// 1.5x Vs. Barriers /// 1.0x Vs. Armour
Rank 2 -
Title: "Grenade Capacity"
Desc: "Increase grenade capacity by 1"
Grenade Capacity +1
Rank 3 -
Title: "Damage & Force"
Desc: "Increase force and damage by 20%"
Force +20%
Damage +20%
Evo 1 -
Title: "Damage & Force"
Desc: "Increase damage and force by 30%"
Force +30%
Damage +30%
Evo 2 -
Title: "Grenade Capacity"
Desc: "Increase grenade capacity by 1"
Grenade Capacity +1
Evo 3 - 
Title: "Shock"
Desc: "Add an electrical effect to do an additional 100% damage over 5 seconds while briefly stunning the targets. This effect can be detonated."
Evo 4 - 
Title: "Chill"
Desc: "Add a chill effect to each arrow that slows enemy movement by 10% and increases all damage done to it by 5%. This effect lasts for 8 seconds and can stack 3 times."
Evo 5 -
Title: "Arrow Count"
Desc: "Increase the number of arrows released per shot by 1"
Arrows per Shot +1
Evo 6 -
Title: "Grenade Capacity"
Desc: "Increase grenade capacity by 2"
Grenade Capacity +2

Notes:
 - Benefits from 'Grenade' gear
 - Concussive Arrow is a 'Combat' Power

Armour-Piercing Arrows:
Rank 1 -
Title: "Armour-Piercing Arrows"
Desc: "Load 2 armour-piercing charges into your omni-bow to increase damage and the number of arrows frired simultaneously. When you run out of these armour=piercing charges, you will fire normal arrows again.
Highly effective against armour.
Consumes a grenade."
[Base] Bonus Greande Capacity: 1
[Base] Damage: 100
[Base] Arrows per Shot: 4
[Base] Modifiers: 1.0x Vs. Shields /// 1.0x Vs. Barriers /// 1.5x Vs. Armour
Rank 2 - 
Title: "Grenade Capacity"
Desc: "Increase grenade capacity by 1"
Grenade Capacity +1
Rank 3 -
Title: "Damage"
Desc: "Increase damage by 20%"
Damage +20%
Evo 1 -
Title: "Damage"
Desc: "Increase damage by 30%"
Damage +30%
Evo 2 -
Title: "Grenade Capacity"
Desc: "Increase grenade capacity by 1"
Grenade Capacity +1
Evo 3 -
Title: "Shred"
Desc: "Shreds targets, doing an additional 50% damage over 5 seconds"
Evo 4 -
Title: "Armour Damage"
Desc: "Increase damage done to armour by 35% to weaken the target's armour resistance to weapons by 50% for 8 seconds"
Armour Damage +35%
Evo 5 -
Title: "Arrow Count"
Desc: "Increase the number of arrows released per shot by 1"
Arrows per Shot +1
Evo 6 - 
Title: "Grenade Capacity"
Desc: "Increase grenade capacity by 2"
Grenade Capacity +2

Notes:
 - Benefits from 'Grenade' gear
 - Armour-Piercing Arrow is a 'Combat' Power

Elite Mercenary [Damage Passive]:
Rank 1 -
Title: "Elite Mercenary"
Desc: "Years of experience working for hire have honed your combat abilities.
Increase power and weapon damage. Your battery pack also slowly regenerates a charge that can be consumed to lay Cain Trip Mines or to equip Concussive or Armour=Piercing Arrows."
Weapon Damage Bonus +5%
Power Damage Bonus +5%
Charge Regeneration Speed: [Based on calculation; is affect by power recharge; base value unknown]
Rank 2 -
Title: "Power Damage"
Desc: "Increase power damage and force bonuses by 5%"
Power Damage Bonus +5%
[Abilities] Force Bonus +5%
Rank 3 -
Title: "Weapon Damage"
Desc: "Increase weapon damage by 5%"
Weapon Damage Bonus +5%
Evo 1 -
Title: "Weapon Damage"
Desc: "Increase weapon damage bonus by 5%"
Weapon Damage Bonus +5%
Evo 2 -
Title: "Power Damage"
Desc: "Increase power damage and force bonueses by 12.50%"
Power Damage Bonus +12.50%
[Abilities] Force +12.50%
Evo 3 - 
Title: "Power Damage"
Desc: "Increase power damage and force bonueses by 15%"
Power Damage Bonus +15%
[Abilities] Force +15%
Evo 4 - 
Title: "Headshots:
Desc: "Increase headshot damage bonus by 20%"
Evo 5 -
Title: "Charge Generation"
Desc: "Increase the rate that charges are regenerated by 50%"
Charge Regeneration +50%
Evo 6 -
Title: "Weapon Damage"
Desc: "Increase weapon damage bonus by 10%"
Weapon Damage Bonus +10%

Omni-Bow Mastery [Health Passive]:
Rank 1 -
Title: "Omni-Bow Mastery"
Desc: "Boost health, shields and omni-bow damage. Your omni-bow attacks are considered melee attacks and receive bonuses from melee upgrades. Concussive and Armour-Piercing arrows are consudered power attacks and recieve bonuses from power upgrades. While active, Concussive and Armour-Piercing arrow damage supplements the base omni-bow damage."
Health & Shields Bonus +15%
Omni-Bow Damage Bonus +10%
Rank 2 - 
Title: "Durability"
Desc: "Increase health and shield bonuses by 10%"
Health & Shield Bonus +10%
Rank 3 -
Title: "Omni-Bow Damage"
Desc: "Increase omni-bow damage by 20%"
Omni-Bow Damage Bonus +20%
Evo 1 -
Title: "Omni-Bow Damage"
Desc: "Increase omni-bow damage by 30%"
Omni-Bow Damage Bonus +30%
Evo 2 -
Title: "Durability"
Desc: "Increase health and shield bonuses by 15%"
Health & Shield Bonus +15%
Evo 3 -
Title: "Killing Spree"
Desc: "Increase omni-bow damage by 50% for 8 seconds after an enemy is killed by your omni-bow."
Omni-Bow Damage Bonus +50%
Evo 4 -
Title: "Shield Recharge"
Desc: "Decrease shield recharge delay by 15%"
Shield Recharge Delay -15%
Evo 5 -
Title: "Omni-Bow Damage"
Desc: "Increase omni-bow damage by 40%"
Omni-Bow Damage Bonus +40%
Evo 6 -
Title: "Fitness Expert"
Desc: "Increase health and shield bonuses by 25%"
Health & Shield Bonus +25%

Modifié par THEEAV3NG3R, 27 février 2013 - 07:41 .


#765
Jarno Mikkola

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THEEAV3NG3R wrote...
Ultra-Light Materials [Sniper Rifle]: - Reduces weapon weight.
I - 8%
II - 10%
III - 12%
IV - [Unknown]
V - 15%
Ultra-Light Materials [Assault Rifle]: - Reduces weapon weight.
IV - [Unknown]
Ultra-Light Materials [Shotgun]: - Reduces weapon weight.
IV - [Unknown]

I had those at a time and the game stat says it to be to all:
IV - 14%

... so.

#766
Xyrm

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Anyone have the melee damage values for the new classes (especially the cabal and warlord)?

#767
THEEAV3NG3R

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Jarno Mikkola wrote...

THEEAV3NG3R wrote...
[...]

I had those at a time and the game stat says it to be to all:
IV - 14%

... so.

Ok, thanks. Will update.

Modifié par THEEAV3NG3R, 27 février 2013 - 07:44 .


#768
Grunt_Platform

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Might want to touch on whether or not the Armor Damage evolution actually improves damage for the turret's flamethrower, since that could be important for juggernaut builds.

Last I heard it only effects the main gun (IE: not shock, missile or flamethrower), but the geth turret might work differently than the sentry turret.

And in case I forgot to say months back, thank you for the tool! I use it all the time when planning my builds. Can't wait to apply it to the new kits.

Modifié par EvanKester, 27 février 2013 - 08:46 .


#769
THEEAV3NG3R

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Additional Notes:

Biotic Hammer:
[Base] Modifiers: 1.0x Vs. Shields /// 1.5x Vs. Barriers /// 1.5 Vs. Armour

Electrical Hammer:
[Base] Modifiers: 3.0x Vs. Shields /// 3.0x Vs. Barriers /// 1.0x Vs. Armour

Hex Shield [Damage]
[Base] Modifiers: 1.5x Vs. Shields /// 1.5x Vs. Barriers /// 1.0x Vs. Armour

Siege Pulse:
[Base] Modifiers: 1.35x Vs. Shields /// 1.35x Vs. Barriers /// 1.35x Vs. Armour

Modifié par THEEAV3NG3R, 27 février 2013 - 07:59 .


#770
Jarno Mikkola

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Ouh, and the current Geth Juggernaut Weight capacity shows this:

Weight Cooldown Bonus: +110%
= 200% + 30% (base value)
-70% Raptor (Raptor X to be exact)
-50% High-Velocity Barrel V

While the in game data shows =
Weight Cooldown Bonus: +155%
Meaning that the "+ 30% (base value)" should be "+ 75% (base value)"...

And you are more than welcome, I use the site way too much to not contribute. :D

#771
JacobLover

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This is so wonderful! I just wanted to stop in and say Thank You!!

#772
sudocloud

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yeah thanks guys for your input, i use the narida website a lot. I enjoy finding optimum builds by manipulating skill point allocations and changing weapon load outs, so the website is very helpful.

#773
ManRightChea

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Love this tool, and very appreciative to those behind it.

#774
hell wolf 95

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 well what you could do with the ammo bonus is just have a seprate area (website) for it and have it where you select a weapon then ammo bonus then you get the stats then the person looking at the stats can just add the one from that with the build calculater and done.

#775
Narida L

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Juggernaut should now be more or less complete.
I'll see when I get around to the rest.