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ME3 MP class Builder


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#776
Relough

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Narida L wrote...

Juggernaut should now be more or less complete.
I'll see when I get around to the rest.


Are you sure?  When I select it from the drop down menu it shows the Krogan Soldier, not the Geth Juggernaut.  Also, the Talon Mercenary Engineer seems to be broken.  When you select it the heading changes, but none of the powers do, instead showing whatever character you viewed last.  Other than that, great job!

#777
THEEAV3NG3R

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Relough wrote...

Narida L wrote...
Juggernaut should now be more or less complete.
I'll see when I get around to the rest.

Are you sure?  When I select it from the drop down menu it shows the Krogan Soldier, not the Geth Juggernaut.  Also, the Talon Mercenary Engineer seems to be broken.  When you select it the heading changes, but none of the powers do, instead showing whatever character you viewed last.  Other than that, great job!

Try refreshing your cache, Crtl + F5

#778
Psylis

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Stasis needs the base cool down changed to 10 seconds on the AA and AJ.

Modifié par Psylis, 28 février 2013 - 12:00 .


#779
Relough

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THEEAV3NG3R wrote...

Relough wrote...

Narida L wrote...
Juggernaut should now be more or less complete.
I'll see when I get around to the rest.

Are you sure?  When I select it from the drop down menu it shows the Krogan Soldier, not the Geth Juggernaut.  Also, the Talon Mercenary Engineer seems to be broken.  When you select it the heading changes, but none of the powers do, instead showing whatever character you viewed last.  Other than that, great job!

Try refreshing your cache, Crtl + F5


I did that, still no change.

EDIT: restarted chrome and now it works.

Modifié par Relough, 28 février 2013 - 12:28 .


#780
Matthias King

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That webpage is incredibly handy, thanks for all your hard work.

If I can make a suggestion for the formatting, on powers and weapons that have different values for health, shields, barriers, and armor, it might be cool to change the health stat from black to red to match the other colors corresponding to their colors in-game.

Just a suggestion.

#781
Locutus_of_BORG

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Just a heads up, the AIU's lvl6 TC lists sniper damage instead of shotgun

Also, the Juggernaut's lvl5 Siege Pulse shows a damage bonus instead of a DR bonus.

Modifié par Locutus_of_BORG, 28 février 2013 - 05:52 .


#782
V_Davion

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Awakened Collector Adept has 2 fitness rows and Talon mercenary is blank :)

Modifié par V_Davion, 28 février 2013 - 08:39 .


#783
TheFell

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Just wanted to thank you for the work you put into this; it's immensly helpful to the entire BSN, I'd wager - I love it, use it all the time.
And you updating it for Reckoning is awesome. :)

Big thanks :)

#784
Agent_mi6

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Alliance Inf unit specs are messed up.

#785
Crimson Vanguard

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I don't see any reckoning kits how to view them?

#786
Grotaiche

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Agent_mi6 wrote...

Alliance Inf unit specs are messed up.

Indeed, the 2 passive trees are either blank or "remembered" from the last viewed class.

Crimson Vanguard wrote...

I don't see any reckoning kits how to view them?

Ctrl+F5 to refresh your browser's cache.

#787
THEEAV3NG3R

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V_Davion wrote...
Awakened Collector Adept has 2 fitness rows and Talon mercenary is blank :)

Grotaiche wrote...

Agent_mi6 wrote...
Alliance Inf unit specs are messed up.

Indeed, the 2 passive trees are either blank or "remembered" from the last viewed class.

He has not finished filling in all of the details for the new kits yet, so the [incompleted] new kits only have blank place-holders or place-holder values [which may(not) be correct].

Modifié par THEEAV3NG3R, 28 février 2013 - 02:47 .


#788
cassani-7

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The KroLord has only 500 base Shields

#789
Locutus_of_BORG

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Crimson Vanguard wrote...

I don't see any reckoning kits how to view them?

You need to refresh cache:  ctrl + F5

He's not done all the changes yet though, so the new class entries aren't accurate right now.

#790
Shampoohorn

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Locutus_of_BORG wrote...

Crimson Vanguard wrote...

I don't see any reckoning kits how to view them?

You need to refresh cache:  ctrl + F5

He's not done all the changes yet though, so the new class entries aren't accurate right now.



Exactly.  We must all chill until Narida graciously completes the updates to his excellent tool.

#791
Grotaiche

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I think the base value for the Cabal's health is 500, not 750.

#792
solidprice

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cant wait for the class builder to be updated! thanks Narida!
would love it if you could add the Batarian Gauntlet gear

#793
Wadmaasi

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 First: This tool has been one of the best parts of the ME3 MP experience.  Thanks for it!

Bug: Shotgun Omni-Blade doesn't seem to be applying to Shadow Strike: narida.pytalhost.com/me3/classes/#Infiltrator/NShadow/MAKPL/Wraith10BG5BH5//StrengthEnhancer3/PowerAmplifierModule4/JuggernautShield5/

The pistol Melee Stunner does properly apply to SS.

Modifié par Wadmaasi, 01 mars 2013 - 07:02 .


#794
Narida L

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Hmm, all new kits should be in... Also added new mods and gear but most don't work correctly yet. Neither does the Omni-Bow Damage Bonus.

Prothean/Collector Weapon Damage Bonus does though.
['Collector AR', 'Collector SMG', 'Collector SR']
Did I miss any "ancient" weapons?

#795
peddroelm

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Narida L wrote...

Hmm, all new kits should be in... Also added new mods and gear but most don't work correctly yet. Neither does the Omni-Bow Damage Bonus.

Prothean/Collector Weapon Damage Bonus does though.
['Collector AR', 'Collector SMG', 'Collector SR']
Did I miss any "ancient" weapons?


ppr

#796
Matthias King

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I think the Collector's base health is 500. His shields appear to be correct though.

#797
bluebeam

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Thanks for the class builder, it's very useful.

I have one question about the Cabal's melee damage: does it include the DOT from poison damage? The values listed don't match what I'm seeing in game.

EDIT: I think her base heavy melee damage is 700 (including poison damage)

Modifié par bluebeam, 02 mars 2013 - 12:44 .


#798
Narida L

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Anyone have base melee/shields for AIU? Also missing base encumbrance for most of the classes...

EDIT: I meant base health/shields, melee would also be cool though.

Modifié par Narida L, 02 mars 2013 - 03:19 .


#799
bluebeam

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AIU
base health/shields 500/750
melee/heavy melee 400/750

#800
Matthias King

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Pistol Power Magnifier:
lvl1 - 10%
lvl2 - 15%
lvl3 - 20%
lvl4 - 25%
lvl5 - 30%

SMG Power Magnifier:
lvl1 - 10%
lvl2 - 15%
lvl3 - 20%
lvl4 - 25%
lvl5 - 30%

Modifié par Matthias King, 02 mars 2013 - 05:33 .