Aller au contenu

Photo

ME3 MP class Builder


  • Veuillez vous connecter pour répondre
887 réponses à ce sujet

#801
THEEAV3NG3R

THEEAV3NG3R
  • Members
  • 460 messages
Awakened Collector:
[Base] Light Melee - 450 [1.0x Vs. Health, 1.5x Vs. Shields, 1.5x Vs. Barriers, 1.5x Vs. Armour]
[Base] Heavy Melee - 300 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Encumberance - 0.3

Geth Juggernaunt:
[Base] Light Melee - 250 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Heavy Melee - 60 [1.0x Vs. Health, 2.0x Vs. Shields, 2.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Encumberance - 0.75

Alliance Infiltration Unit:
[Base] Encumberance - 0.3

Turian Cabal:
[Base] Encumberance - 0.3

Krogan Warlord:
[Base] Light Melee - 360 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Heavy Melee - 675 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 0.75x Vs. Armour]
[Base] Encumberance - 0.4

Talon Mercenary:
[Base] Light/Heavy - 100
[Base] Encumberance - 0.3
Note: Light and heavy melee work in the same way; the only difference is in-game accuracy; Formula explained here

Modifié par THEEAV3NG3R, 02 mars 2013 - 06:54 .


#802
Narida L

Narida L
  • Members
  • 212 messages

Matthias King wrote...

Pistol Power Magnifier:
lvl1 - 10%
lvl2 - 15%
lvl3 - 20%
lvl4 - 25%
lvl5 - 30%

SMG Power Magnifier:
lvl1 - 10%
lvl2 - 15%
lvl3 - 20%
lvl4 - 25%
lvl5 - 30%


It's in.

#803
X-Frame

X-Frame
  • Members
  • 818 messages
Awakened Collector:

- The Ascension Stance Rank 5A & 6A don't seem to be applying any of the bonuses.

Rank 5A:
+10% Recharge Speed

Rank 6A:
+10% Damage
+10% Recharge Speed
+20% Damage Penalty

- Dark Sphere description is missing: "Launch a slow-moving sphere of dark energy to cause damage over time to any target it passes over. The sphere can be detonated at any time to cause massive damage. This power only has a cooldown when detonated."

- Change the wording under "Dark Sphere", it is not Damage Per Second but Damage Over Time, a very big difference.

- The power recharge speeds seem to be off. If I replicate my build on the class Builder it says I would have a 4.44 second recharge for Dark Sphere & Swarms, but in-game I have a 7.62 second recharge speed for those powers. (Dark Channel is correct though).


Thanks again!!

Modifié par X-Frame, 02 mars 2013 - 09:53 .


#804
MIA115

MIA115
  • Members
  • 1 148 messages
Just a heads up, the Omnibow Mastery tree on the Talon Mercenary Engineer isn't adding any damage to the melee.

#805
Narida L

Narida L
  • Members
  • 212 messages

MIA115 wrote...

Just a heads up, the Omnibow Mastery tree on the Talon Mercenary Engineer isn't adding any damage to the melee.


I'm kinda confused as to the mechanics... Omni Bow Damage Bonus now acts like Melee Damage Bonus.
It says "While active, Concussive and Armor-Piercing arrow damage supplements the base omni-bow damage."
So does that mean that base AP Arrows Dmg is actually (675 + 100)? And do AP Arrow Damage Bonuses apply only to the 100 or to the whole 775?

#806
DeathsEmbrace_BYDI

DeathsEmbrace_BYDI
  • Members
  • 13 messages

Narida L wrote...

MIA115 wrote...

Just a heads up, the Omnibow Mastery tree on the Talon Mercenary Engineer isn't adding any damage to the melee.


I'm kinda confused as to the mechanics... Omni Bow Damage Bonus now acts like Melee Damage Bonus.
It says "While active, Concussive and Armor-Piercing arrow damage supplements the base omni-bow damage."
So does that mean that base AP Arrows Dmg is actually (675 + 100)? And do AP Arrow Damage Bonuses apply only to the 100 or to the whole 775?



After reading the sticky'd Eric post on the talon, the concussive and ap arrows are a power additive ontop of the regular melee damage (for hvy and light melee).  The same is also true of the Krgoan warlord and his hammer. Link to post - social.bioware.com/forum/1/topic/343/index/16075348

#807
RaXelliX

RaXelliX
  • Members
  • 332 messages
Might be mentioned already but: TC evo 6 is shotgun damage on AIU not sniper damage: narida.pytalhost.com/me3/classes/#Infiltrator/AllianceInfiltrationUnit/PNANR/NPiranha10AO5AP5//ShotgunRailAmp3/CyclonicModulator4/ShockTrooperUpgrade5/

Modifié par RaXelliX, 03 mars 2013 - 01:15 .


#808
animedreamer

animedreamer
  • Members
  • 3 056 messages
 Are the new kits going to be worked on the site alot of that stuff is inconsistant.

#809
animedreamer

animedreamer
  • Members
  • 3 056 messages

Narida L wrote...

MIA115 wrote...

Just a heads up, the Omnibow Mastery tree on the Talon Mercenary Engineer isn't adding any damage to the melee.


I'm kinda confused as to the mechanics... Omni Bow Damage Bonus now acts like Melee Damage Bonus.
It says "While active, Concussive and Armor-Piercing arrow damage supplements the base omni-bow damage."
So does that mean that base AP Arrows Dmg is actually (675 + 100)? And do AP Arrow Damage Bonuses apply only to the 100 or to the whole 775?


you can't have both powers activated at the same time its one or the other, if one is on and you activate the other then you replace the equiped arrows.

#810
animedreamer

animedreamer
  • Members
  • 3 056 messages

Narida L wrote...

Matthias King wrote...

Pistol Power Magnifier:
lvl1 - 10%
lvl2 - 15%
lvl3 - 20%
lvl4 - 25%
lvl5 - 30%

SMG Power Magnifier:
lvl1 - 10%
lvl2 - 15%
lvl3 - 20%
lvl4 - 25%
lvl5 - 30%


It's in.


im not seeing it..

#811
Narida L

Narida L
  • Members
  • 212 messages

animedreamer wrote...

Narida L wrote...

Matthias King wrote...

Pistol Power Magnifier:
lvl1 - 10%
lvl2 - 15%
lvl3 - 20%
lvl4 - 25%
lvl5 - 30%

SMG Power Magnifier:
lvl1 - 10%
lvl2 - 15%
lvl3 - 20%
lvl4 - 25%
lvl5 - 30%


It's in.


im not seeing it..


narida.pytalhost.com/me3/classes/#Infiltrator/NShadow/BDAAA/Executioner8BP5AA1/////

Clear your cache if you're not seeing it.

#812
Giolon

Giolon
  • Members
  • 35 messages
Here is some corrected info for the Krogan Warlord:
Biotic Hammer:
Rank 1:
Recharge Speed: 6
Damage Bonus: 750
Force Bonus: 500N
Number of Charges: 1

Rank 2 (Recharge Speed): Increase recharge speed by 25%.
Rank 3 (Damage & Force): Increase Force and Damage by 20%.
Rank 4A (Damage & Force): Increase Damage by 30%, Increase Force by 40%.
Rank 4B (Recharge Speed): Increase Recharge Speed by 35%.
Rank 5A (Biotic Combos):  Increase damage and force of biotic detonations by 50%.
Rank 5B (Armor Damage): Increase damage done to armor by 50%.
Rank 6A (Power Hammer): Increase the force of impacts by 100% Impact passes through armor shields, or barriers to knock down humanoid targets.
Rank 6B (Number of Charges): Increase the number of charges generated by Biotic Hammer by 1.

Electrical Hammer:
Rank 1:
Recharge Speed: 6
Damage Bonus: 250
Impact Radius: 4m
Number of Charges: 2

Rank 2 (Recharge Speed): Increase recharge speed by 25%.
Rank 3 (Radius): Increase damage radius by 20%.
Rank 4A (Shields & Barrier): Increase damage done to shields/barrier by 75%.
Rank 4B (Radius): Increase impact radius by 40%.
Rank 5A (Fire Damage): Add a fire effect to impacted targets to do 200 damage over 5 seconds.
Rank 5B (Chill): Add a chill effect to impacted targets that decreases movement speed by 30% and increases all damage by 20%. This effect lasts 5 seconds.
Rank 6A (Radius & Combo): Increase impact radius by 30%. Increase the damage of tech combo detonations by 65%.
Rank 6B (Number of Charges): Increase the number of charges generated by Electric Hammer by 2.

Modifié par Giolon, 03 mars 2013 - 11:34 .


#813
corlist

corlist
  • Members
  • 581 messages

THEEAV3NG3R wrote...

<cut some stats>

Alliance Infiltration Unit:
[Base] Encumberance - 0.3

Krogan Warlord:
[Base] Light Melee - 360 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Heavy Melee - 675 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 0.75x Vs. Armour]
[Base] Encumberance - 0.4

Note that the warlord has 3 (4 with enchant) attacks which may be considered as heavy melees.
Last light melee combo hit - 720 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 0.75x Vs. Armour]
Last light melee combo hit (enchanted) - 720 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]
Sprint melee (backhand) - 675 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 0.75x Vs. Armour]
Standing heavy melee (hammer) - 675 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]

For the AIU:
[Base] Light Melee - 400 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Heavy Melee - 750 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 0.75x Vs. Armour]

Giolon wrote...

Here is some corrected info for the Krogan Warlord:
Biotic Hammer:
Rank 1: 
Recharge Speed: 6 (This includes 200% weight, base CD is 18s)
Damage Bonus: 750
Force Bonus: 500N
Number of Charges: 1

<cut level stats>
Rank 5B (Armor Damage): Increase damage done to armor by 50%. 
(Listed in-game as 50% bonus but actually gives 75%)
<cut level stats>

Electrical Hammer:
Rank 1:
Recharge Speed: 6 (This includes 200% weight, base CD is 18s)
Damage Bonus: 250
Impact Radius: 4m
Number of Charges: 2

<cut level stats>

Also worth nothing is that geth juggernauts siege pulse rank 6B/ evo 6 (+60% to shields/armour/barriers) is an additive bonus. This is in constrast to all other evos that provides bonus damage to defences. The power stats for reckoning characters are updated (I updated them) and can be seen in the ME wiki. The admins reverted them without even checking, go figure. Instead, I will help to spot errors after the tool has been updated.

Modifié par corlist, 04 mars 2013 - 06:30 .


#814
Stinja

Stinja
  • Members
  • 1 943 messages
Are the Volus melee stats wrong?

Adept = 0/150
Eng = 0/150
Mec = 0/350
Protector = 800/350

Also when i apply the Batarian Gauntlet, these base and melee values do not appear to update properly.

#815
animedreamer

animedreamer
  • Members
  • 3 056 messages
 what's suppose to happen when i add the batarian gauntlet on your site? I assume replace the heavy melee of the selected kit, but it's not working for me.

#816
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages
errata brevia:

Collector Adept Cooldowns for Dark Sphere and Seeker Swarm are 24 seconds base, not 14 as listed in the tool.  No link for you, but this is easy to confirm in game.

All Armigers do 600 heavy melee damage, not 675 as currently listed.  Here's a link to a post I previously mentioned this in -- which includes a link to peddro's memory test proof.

Cabal Fitness (Venom Gauntlets) Rank 6a:  The tool does not include or add the 30% melee damage boost listed in game.

Modifié par Shampoohorn, 04 mars 2013 - 08:58 .


#817
Giolon

Giolon
  • Members
  • 35 messages
Thanks for correcting those points Corlist.

#818
sudocloud

sudocloud
  • Members
  • 52 messages
hey, certain things need to be changed like krogan hammer moves are not properly done

http://masseffect.wi...i/Biotic_Hammer
http://masseffect.wi...ectrical_Hammer

and edi infiltrator needs sniper damage changed to shotgun
Shotgun Damage
Shotguns fired during cloak do 25% more damage.
plus repair matrix
http://masseffect.wi...i/Repair_Matrix

#819
ichyscrachy

ichyscrachy
  • Members
  • 172 messages
Is the juggs hex shield missing stwonph gained from hardened platform or is my desktop (with cleared cache) living up to its name (POS)?
Sorry if this was mentioned, I did check.

#820
BjornDaDwarf

BjornDaDwarf
  • Members
  • 3 729 messages

corlist wrote...

Also worth nothing is that geth juggernauts siege pulse rank 6B/ evo 6 (+60% to shields/armour/barriers) is an additive bonus. This is in constrast to all other evos that provides bonus damage to defences. The power stats for reckoning characters are updated (I updated them) and can be seen in the ME wiki. The admins reverted them without even checking, go figure. Instead, I will help to spot errors after the tool has been updated.


Well that's annoying, and kind of messed up on the devs part, since there is a completely reasonable expectation for that evolution to be multiplicative (since ever prior one has been).

Narida, hadn't seen this mentioned yet, Siege Pulse does have a base bonus of 35 percent to shields/barriers/armor innately.  It's listed in Eric's official innate modifiers list.

Thanks again for the work on keeping this updated!

#821
Narida L

Narida L
  • Members
  • 212 messages
Ok, fixed a lot of bugs, and the Batarian Gauntlet should now work correctly.
Let me know if I have missed something.

#822
Reizo Ryuu

Reizo Ryuu
  • Members
  • 896 messages

Narida L wrote...

Ok, fixed a lot of bugs, and the Batarian Gauntlet should now work correctly.
Let me know if I have missed something.


Doesn't the batarian gauntlet function exactly the same as the batarian heavy melee? If so the values for armour damage are wrong.

#823
Ravenguild

Ravenguild
  • Members
  • 193 messages
Are the krogan warlord hammer powers correct right now because I think right now it says tactical cloak evos and what not and doesn't have the correct added damage.

#824
Reizo Ryuu

Reizo Ryuu
  • Members
  • 896 messages

Ravenguild wrote...

Are the krogan warlord hammer powers correct right now because I think right now it says tactical cloak evos and what not and doesn't have the correct added damage.


Should work fine; clear your cache.

#825
BAMF_HUFF

BAMF_HUFF
  • Members
  • 13 messages
Tech Armor explosion damage for the Krogan Warlord is listed as 5010/5010/7515/5010 when I have Tech Armor and Biotic Hammer both ticked. That can't be right...can it? http://narida.pytalh...ord/RNEEP//////