[Base] Light Melee - 450 [1.0x Vs. Health, 1.5x Vs. Shields, 1.5x Vs. Barriers, 1.5x Vs. Armour]
[Base] Heavy Melee - 300 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Encumberance - 0.3
Geth Juggernaunt:
[Base] Light Melee - 250 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Heavy Melee - 60 [1.0x Vs. Health, 2.0x Vs. Shields, 2.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Encumberance - 0.75
Alliance Infiltration Unit:
[Base] Encumberance - 0.3
Turian Cabal:
[Base] Encumberance - 0.3
Krogan Warlord:
[Base] Light Melee - 360 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 1.0x Vs. Armour]
[Base] Heavy Melee - 675 [1.0x Vs. Health, 1.0x Vs. Shields, 1.0x Vs. Barriers, 0.75x Vs. Armour]
[Base] Encumberance - 0.4
Talon Mercenary:
[Base] Light/Heavy - 100
[Base] Encumberance - 0.3
Note: Light and heavy melee work in the same way; the only difference is in-game accuracy; Formula explained here
Modifié par THEEAV3NG3R, 02 mars 2013 - 06:54 .





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