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#826
PelloJiranha

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BAMF_HUFF wrote...

Tech Armor explosion damage for the Krogan Warlord is listed as 5010/5010/7515/5010 when I have Tech Armor and Biotic Hammer both ticked. That can't be right...can it? http://narida.pytalh...ord/RNEEP//////


Just came here to mention this myself actually. The problem seems to be that Biotic Hammer, when the box is checked, is adding its damage (1125 in this example) to Tech Armor in the form of +1125% damage. Electric Hammer similarly adds its damage as a percent bonus to Tech Armor. I also noticed that checking the Warlord Rage box isn't adding a melee damage bonus.

#827
Grotaiche

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According to peddroelmz in this thread, the Turian Cabal's heavy melee base damage is 750, not 1000.

Modifié par Grotaiche, 08 mars 2013 - 10:00 .


#828
Grotaiche

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Also, when checked, Biotic Focus does not seem to apply Melee Damage bonus (if any). This looks like a regression, as it used to work previously.

#829
Lathlaer

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I don't know if it has been brought up but Geth Juggernaut's bonus to geth weapon isn't 10%. As far as I know there is only 5% bonus (6b).

#830
TheInvoker

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Cabal
Biotic Focus (checked) doesn't apply melee damage

#831
ParanoidDrone

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AIU's Repair Matrix has a bugged damage reduction value. It starts at -0.15, then adds 0.2 for both durability evolutions, for a net -0.11.

#832
ManRightChea

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The Krogan Warlord has 1250 base health and shields, 1250/1250. As it is now, it says he has 1000/1250 on the builder.

#833
ToLazy4Name

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ManRightChea wrote...

The Krogan Warlord has 1250 base health and shields, 1250/1250. As it is now, it says he has 1000/1250 on the builder.


No, he has 1k base Health, and 1250 base Shields. 

#834
TheInvoker

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Talon
Armor-Piercing Arrows lvl 5b does not add bonus damage vs armor

#835
BAMF_HUFF

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Alliance Infiltration Unit
Tactical cloak (checked) doesn't apply melee damage boost.

Modifié par BAMF_HUFF, 10 mars 2013 - 12:53 .


#836
Narida L

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Melee Damage Bonuses from activated abilities should now be applied again.

#837
DynamikDarryl

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I apologize if this has already been addressed but if not, I have a question about the AIU.
Under TC - 4B, when I apply this, it doesn't update shotgun damage to reflect the 40% additional damage. It does, however, apply this to melee and power damage.

#838
Vlandis

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Hey Narida, I'm currently trying to update Creakazoid Manifest Detailer since it hasn't been updated since October(for my own personal use mind you, until I get permission from him). And I've ran into a bit of a problem with how he links to your character builder when clicking on a character portrait. He uses the old hash tag code for it.

example
http://narida.pytalh...10BAAAA@0@0AA@@ (Hash tag bieng #11 and linking to Krogan soldier, where as if it was #12 it would be the turian soldier and so on). My problem is with the soldier class....there is 11 of them so using #10 as the human that means that #19 is the quarian marksmen. Unfortunately I can't for the life of me figure out what the hash for the Juggernaut would be.

I've tried #110, 111, even 1A and got nothing....

Any guidance you could give would be awesome, and if nothing could be done, I suppose I could just leave it broke, though I would like it complete for if I ever do get permission to release it publicly. Either PM me or respond here.

*Edit*

Ok...So since I can't find a character stat spreadsheet and only the weapon one I've been using you builder for the melee damage and hp and stuff(I can't get on the game currently. And HOLY CHEESEBALLS the Volus Vanguard has 800 damage for his normal melee??? I'm guessing this is an error, but it's been awhile since he's been out so I'm not so sure. Also is his encumberance really only 15%

Modifié par Vlandis, 11 mars 2013 - 02:06 .


#839
Narida L

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Vlandis wrote...

Hey Narida, I'm currently trying to update Creakazoid Manifest Detailer since it hasn't been updated since October(for my own personal use mind you, until I get permission from him). And I've ran into a bit of a problem with how he links to your character builder when clicking on a character portrait. He uses the old hash tag code for it.

example
http://narida.pytalh...10BAAAA@0@0AA@@ (Hash tag bieng #11 and linking to Krogan soldier, where as if it was #12 it would be the turian soldier and so on). My problem is with the soldier class....there is 11 of them so using #10 as the human that means that #19 is the quarian marksmen. Unfortunately I can't for the life of me figure out what the hash for the Juggernaut would be.

I've tried #110, 111, even 1A and got nothing....

Any guidance you could give would be awesome, and if nothing could be done, I suppose I could just leave it broke, though I would like it complete for if I ever do get permission to release it publicly. Either PM me or respond here.

*Edit*

Ok...So since I can't find a character stat spreadsheet and only the weapon one I've been using you builder for the melee damage and hp and stuff(I can't get on the game currently. And HOLY CHEESEBALLS the Volus Vanguard has 800 damage for his normal melee??? I'm guessing this is an error, but it's been awhile since he's been out so I'm not so sure. Also is his encumberance really only 15%


Is there something preventing you from using the new style links?
Geth Juggernaut would be: http://narida.pytalh...aut/BAAAA//////

Otherwise, #1%3A should be the Geth Juggernaut.

Pretty sure encumbrance is correct, melee dunno, I don't really play the game anymore. Someone probably already posted something about that in this thread, so you're welcome look for it.

#840
animedreamer

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 http://narida.pytalh...gernautShield4/

if the reegar damdage there correct when biotic hammer is activative? 13557.5/27115/27115/6778.75

#841
Vlandis

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Narida L wrote...
Is there something preventing you from using the new style links?
Geth Juggernaut would be: http://narida.pytalh...aut/BAAAA//////

Otherwise, #1%3A should be the Geth Juggernaut.

Pretty sure encumbrance is correct, melee dunno, I don't really play the game anymore. Someone probably already posted something about that in this thread, so you're welcome look for it.


Just how his orijinal code is set up. He pharse' through for a hashcode in the data cache, and I didn't really want to rework his code....but now that i think about it, I probably could have just used "Soldier/GethJuggernaut" as the hascode because I don't think the varible is defined as an int or anything specific

Thanks for the link anyway

#842
THEEAV3NG3R

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Some Errors/Bugs:
Characters:
[Adept] Awakened Collector - 
 - Melee modifier vs. Armour should be 1.5
[Engineer[ Turian Saboteur -
 - Base heavy melee value should be 600
[Sentinel] Volus Mercenary -
 - Base heavy melee value should be 150
[Vanguard] Volus Protector - 
 - Base light melee value should be 0
 - Base heavy melee value should be 150
[Vanguard] Cabal -
 - Base light melee value should be 250
 - Melee modifier vs. Armour should be 1.0

Powers:
Tactical Cloak (AIU) - Does not apply 'Shotgun Damage' evo6 when check box is checked [Multiplicative Bonus]
Biotic Hammer - Is applying 'Damage' as a 'Damage Bonus' to other Powers, Weapons and Melee
Electrical Hammer - Same as Biotic Hammer

Modifié par THEEAV3NG3R, 11 mars 2013 - 09:51 .


#843
Narida L

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THEEAV3NG3R wrote...

Some Errors/Bugs:
Characters:
[Adept] Awakened Collector - 
 - Melee modifier vs. Armour should be 1.5
[Engineer[ Turian Saboteur -
 - Base heavy melee value should be 600
[Sentinel] Volus Mercenary -
 - Base heavy melee value should be 150
[Vanguard] Volus Protector - 
 - Base light melee value should be 0
 - Base heavy melee value should be 150
[Vanguard] Cabal -
 - Base light melee value should be 250
 - Melee modifier vs. Armour should be 1.0

Powers:
Tactical Cloak (AIU) - Does not apply 'Shotgun Damage' evo6 when check box is checked [Multiplicative Bonus]
Biotic Hammer - Is applying 'Damage' as a 'Damage Bonus' to other Powers, Weapons and Melee
Electrical Hammer - Same as Biotic Hammer


Ok, fixed the melee dmg etc, but the shotgun damage should already be being applied:
narida.pytalhost.com/me3/classes/#Infiltrator/AllianceInfiltrationUnit/RAAAA/Eviscerator7AA1AA1/////

Try clearing your cache.

EDIT: also added balance changes.

Modifié par Narida L, 12 mars 2013 - 06:44 .


#844
TheInvoker

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Many changes from balance.....

#845
TheInvoker

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i saw you changed Elite Mercenary aand AP arrows but you forgot to change the melee bonus from Omni-Bow Mastery

Modifié par TheInvoker, 12 mars 2013 - 09:29 .


#846
Shampoohorn

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Error:
Cabal - Poison Strike: Power Damage boosts are not being applied to Biotic Damage component of the power. The do apply to Poison Damage.

#847
elconejito75

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Looks like there are still some errors with the KroLord? I did clear my cache and reload the page.

-Electric Hammer reports radius as between 480-760m (depending on which evolutions you take). I suspect it's just a decimal error (ie should be 4.8m-7.6m)
-EH rank 4 doesn't change any values if you switch between the 2 different options
-Rank 4 and 5 in the passives do not add any bonus to EH or BH

Are these values right? I suspect not, but......... if it's right, WOW.
-Electric Hammer bonus is applied as percent. ie EH lists damage bonus as 250, it's applied as 250% of base on top of the melee. which means his Heavy Melee w/EH works out to 3500+ without any consumables, rage, or TA.
-Biotic Hammer bonus is applied as percent. ie BH lists damage bonus as 1125, it's applied as 1125% of base on top of the melee. which means his Heavy Melee w/BH works out to 9400+ without any consumables, rage, or TA.

#848
Sir_Alan_

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elconejito75 wrote...

Are these values right? I suspect not, but......... if it's right, WOW.
-Electric Hammer bonus is applied as percent. ie EH lists damage bonus as 250, it's applied as 250% of base on top of the melee. which means his Heavy Melee w/EH works out to 3500+ without any consumables, rage, or TA.
-Biotic Hammer bonus is applied as percent. ie BH lists damage bonus as 1125, it's applied as 1125% of base on top of the melee. which means his Heavy Melee w/BH works out to 9400+ without any consumables, rage, or TA.


How on earth are you getting these numbers? :blink:

I think there's an extra zero at the end of those numbers mate :lol:

250 EH and 940 BH are closer to my figures...

#849
Durandalfr

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Narida, there is a problem with the power multiplier with the krogan battle master with the biotic hammer power, when actived, it amplifies the melee damages by 750% on your calculator

Modifié par Durandalfr, 13 mars 2013 - 07:05 .


#850
elconejito75

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Sir_Alan_ wrote...

elconejito75 wrote...

Are these values right? I suspect not, but......... if it's right, WOW.
-Electric Hammer bonus is applied as percent. ie EH lists damage bonus as 250, it's applied as 250% of base on top of the melee. which means his Heavy Melee w/EH works out to 3500+ without any consumables, rage, or TA.
-Biotic Hammer bonus is applied as percent. ie BH lists damage bonus as 1125, it's applied as 1125% of base on top of the melee. which means his Heavy Melee w/BH works out to 9400+ without any consumables, rage, or TA.


How on earth are you getting these numbers? :blink:

I think there's an extra zero at the end of those numbers mate :lol:

250 EH and 940 BH are closer to my figures...

Which numbers? the EH 250 & BH 1125? Those are the numbers listed for each power respectively as "Damage Bonus". If you mean the 3500+ or 9400+ that is the Melee damage listed when you tick the EH or BH box respectively. If it strikes you as very high, it strikes me too. So I think there is something wrong there, maybe a decimal point or something.

As reference, here is the link to the build. I'm using Firefox 19 (latest version) and I've also tried it on Chrome.
Here is a screenshot, you can see in the Melee section the damage is insanely high.

Image IPB

EDIT: Fixed pic.

Modifié par elconejito75, 14 mars 2013 - 12:06 .