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ME3 MP class Builder


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#876
Shampoohorn

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@Agent004: There are links to enemy health spreadsheets in the faq stickied at the top of the forum page.

Narida hasn't updated much since the last DLC. It's unlikely that he'll be doing anything else to the tool, but It's close enough to perfect, imo.

Modifié par Shampoohorn, 24 avril 2013 - 04:25 .


#877
the slynx

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Thanking Narida for making this has been on my to-do list for weeks. I guess it might be too late now, but: Thanks. It's been a big help.

#878
blaze55555

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THEEAV3NG3R wrote...

blaze55555 wrote...
And at the same time, could you fix that first issue where a few consumables inaccurately claim that there's a rank IV version. Just do it all at once if you can/would, please?

Its not as easy as just removing the incorrect IV consumable items from the drop down lists, as the core coding has to be modified as well. Just removing them from the list would cause their values to be applied to the next items within the list.

3. I tried doing research but it seems Peddroelmz doesn't have a thread link with an answer, but I'm afraid your Asari Huntress cloak R6 bonus may apply incorrectly; the weapon variants of other Infiltrators apply the R6 bonus as a global modifier making it an evolution to be reckoned with, however, though you have it done correctly for them, you have it as a generic additive bonus for the Asari Huntress. At first I assumed this was incorrect because it's contradictory to other cloaks, however after finding no research to support either way, I don't know if your version is correct or not; I'll do a search after this.

Evo 6b, 'Power Damage' from the Huntess' cloak is an additive bonus, see this test by Corlist.
Note: This test was performed before the buff to the Huntress' cloak damage bonus'. Balance Change.
The "0.8" is the first two "+40%" cloak bonus' [added together], and the "0.25" is the bonus from Evo 6b, power damage.

5. Tactical Cloak seems to apply it's 40/80% damage bonus twice to shadow strike, once as a power and once as a melee damage bonus. I think so, at least. Here's a link on the subject; essentially the bonus to damage from it gets applied twice, so it's double the additive damage bonus. I dunno if you can account for that easily.(http://social.biowar...855086#13863413)

I believe you have misunderstood. What Predo means, is that the power damage bonus part of Tactial Cloak [+40/80%] is applied to Shadow Strike, as well as the melee damage bonus part of Tactial Cloak [Evo 5b [+50%], if chosen]. The class builder is applying these damage bonus' correctly.

9. Your reegar stats are off; the gun shoots 8 projectiles (like a standard shotgun), hitscan (like a standard weapon) per shot, and fires at a RoF of 1000 or 1100 (that's in shots per minute); with a clip of 22, and a damage per projectile of... 44.0 to 66.0? I'm 99.999% certain the base damage per projectile stat at X is 66.0, but I'm unsure of the stat at I; you can find the legit stat in Cyonan's weapon stats sheet.
http://social.biowar...ndex/13255314/1

The damage stats for the Reegar Carbine do seem to be off. Here is a link to some test [Lv X].

Some questions:
1. For Geth weapon damage bonuses and the Awakened collector Prothean/Collector weapon damage bonuses, you have it set to be a global multiplier that multiplies against all other bonuses; I was wondering your source on this? I imagine, as it's unconvetional and not the default ways bonuses are applied, that you must have had a source which informed you that that's how the bonuses are applied. I'd love to read it.

Yes, Geth characters and the Awakened Collector gain multiplicative damage bonus' to their respective race weaponry.
Here is a test by Predo on the Reckoning characters, Collector at top.


Thank you for that response, it answered a lot of questions I had; thanks for the links in response showing me the tests I could not find for the Awakened Collector/Geth weapon damage multiplicative bonus info and the Asari Huntress TC R6 evo's additive nature info. I am really sad that the asari cloak R6 is only 40% and the power doesn't even acknowledge it in a way that anyone who knows about other cloaks would know that it isn't the same.

As for Shadow Strike: Read carefully in the link I posted; It's a glitch, but a glitch that is never going away, and here's what he says:

peddroelmz wrote...
-BUG - shadow strike gets  damage bonuses from power damage passives & consumables
-BUG Shadow strike gets the damage bonus from tactical cloak twice (once as a melee attack once as a "power").. Most -probably caused by the "is melee and is also power" BUG .. Will get fix eventually - don't get used to it ...

and

peddroelmz wrote...
----------------------------------
SS TC on // Melee Add-on on

Measured 
5400 - 3562.5 = 1837.5
Calculated
600 * (1 + 0.35 + 0.2 + 0.1 + 0.4) * 1.25 = 1537.5 NOT OK
600 * (1 + 0.35 + 0.2 + 0.1 + 0.4 + 0.4) * 1.25 = 1837.5 OK 
BUG Shadow strike gets the damage bonus from tactical cloak twice (once as a melee attack once as a "power").. Most probably caused by the "is melee and is also power" BUG .. Will get fix eventually - don't get used to it ...

============================================

Notice his first attempt to calculate the damage comes up short and is missing 0.4 or 40% damage? That's b/c TC applied it's 40% base damage bonus twice; once b/c it's inaccurately registering as a power and is getting power damage bonuses, and once b/c it's a melee skill and is getting the damage bonus because TC damage bonus increases melee damage, which it is supposed to do. That's peddro's theory, at least.

And as for the Reegar, read the post very carefully; DPS and sustained DPS are plagued by odd mechanics, but if you manage to only fire a single shot, which you can do, Peddro successfully did for testing purposes, you can get 1 shot off, and if you're lucky, see the damage from all 8 projectiles hit. It reliably so is supposed to have a base damage per projectile of 66 @ X and shoot 8 per shot, at a RoF of 1000, but thanks to some issues he can't discern, there's buggy effects going on; possibly the RoF > 800 glitch is part of it. Lag may be another thing. PLUS, it has wonky accuracy. He even points out in some of his multiple posts on attempted reegar testing that you can fire on a target as big as an Atlas, point blank, and still manage to miss shots for some ridiculous reason. Damage per second and sustained dps are practically impossible to estimate, and you're unlikely to ever attain max DPS, however, damage per shot IS a pinnable, accurate stat. It, like every other shotgun (other than the Talon, Graal and Crusader) is the base damage per projectile * projectiles per shot, which in this case is 66 * 8 = 528 at X; at I it's w/e the base damage per projectile at I is, * 8. This is how the damage stat is calculated for every other shotgun. Every gun's damage stat is how much max, base damage can you do with a single pull of the trigger/shot. Claymore has a damage per projectile of a little over 200 and shoots 8, which is how the sheet concludes a Damage stat of 1648 at X (48/8 = how much more damage over 200 the Claymore does per projectile at X). Even the Piranha follows this rule, and it's a full-auto Shotgun like the Reegar, granted, it has a slower RoF making the reegar appear leagues more unique, but all guns should be consistent, and as far as I know, only gun that isn't is the Reegar.

That being said, if he could put in a RoF stat column on the weapon-select sheet, and a firing mode hidden mechanic (could include it visibly on the builder or even on the weapon selection dialog box), and then under all of the math for guns' damage per shot calculations, multiply damage per shot by RoF stats to show potential DPS's you can do, it'd be sick. Unnecessary, but sick. Real-application-DPS stats as supplied including ALL damage calculation.

P.S. if you're a she, I'm sorry; Narida to me is somewhat ambiguous as it sounds (the way I might say it if I were talking aloud) like something which could be a legitimate name, a name which I would be leaning towards assuming belonged to a female, but there's really no way to know either way on the internet; even if you say one way or another, you could be lying, it is extremely common for people to lie about gender *shrug* this is off topic...

Modifié par blaze55555, 25 avril 2013 - 12:07 .


#879
Soapy Shogun

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Noticed something when messing around with the krogan warlord sentinel build. When the biotic or electric hammer are activated, their damage bonus is being applied as a percentage instead of a set amount. And for some reason it is also being applied to weapon damage. Can someone confirm that this is happening, and is it possible to update this. Not that it's not hard for recalculate the damage by hand, but at first glance someone could think they can one hit a banshee on plat.

But other than that small complaint, fantastic tool. Will definitely be using this in the future

#880
SeasonedTurtle

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FYI: Either you or Cyonan has a typo in the Katana base damage value: 348.8 vs 384.8

#881
blaze55555

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Cyonan has the right stat. More than 99.999% chance that cyonan has the right stat; his is a half-automated sheet of data numbers based off of stats in the game files or as announced/confirmed by the developers themselves. Max damage per shot isn't a number he puts in himself, it's the exact damage stat in the files copied in then a formula calculates the max damage per shot based on the gun by multiplying any charge multipliers the gun may have by the number of projectiles and then by the base damage stat.

#882
SeasonedTurtle

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Found another bug, not that it'll ever be fixed. :(

Multiple base weapon damage multipliers are calculated incorrectly.

Ex: Geth Infiltrator + Javelin X (Extended Barrel V) with TC and Networked AI (all damage evos)

Using:
Multipliers: 0.1 Geth Weapon Bonus, 0.25 TC 6B Sniper Damage
Weapon Damage: 3516.7 = 1545.8 * (1 + 0.025 + 0.025 + 0.075 + 0.1 + 0.25 + 0.8)

Result:
3516.7 + (3516.7 * 0.25) = 4395.875
4395.875 + (4395.875 * 0.1) = 4835.4625

Expected Result:
3516.7 + (3516.7 * (0.25 + 0.1)) = 3516.7 * (1 + 0.25 + 0.1) = 4747.545

Modifié par SeasonedTurtle, 16 mai 2013 - 12:25 .


#883
hell wolf 95

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 with the krogan warlord it is saying that biotic hammer affects my guns so when i have it active it its says my piranha does 7817.94 damage but it doesnt (wished it did that actually). i know this isnt an actual thing in game but it would be good if you could fix that.

#884
hell wolf 95

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Soapy Shogun wrote...

Noticed something when messing around with the krogan warlord sentinel build. When the biotic or electric hammer are activated, their damage bonus is being applied as a percentage instead of a set amount. And for some reason it is also being applied to weapon damage. Can someone confirm that this is happening, and is it possible to update this. Not that it's not hard for recalculate the damage by hand, but at first glance someone could think they can one hit a banshee on plat.

But other than that small complaint, fantastic tool. Will definitely be using this in the future


wish it did i would use geth spitfire or a powerful gun with good ammo cap or cerberus harrier.

#885
hell wolf 95

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hell wolf 95 wrote...

Soapy Shogun wrote...

Noticed something when messing around with the krogan warlord sentinel build. When the biotic or electric hammer are activated, their damage bonus is being applied as a percentage instead of a set amount. And for some reason it is also being applied to weapon damage. Can someone confirm that this is happening, and is it possible to update this. Not that it's not hard for recalculate the damage by hand, but at first glance someone could think they can one hit a banshee on plat.

But other than that small complaint, fantastic tool. Will definitely be using this in the future


wish it did i would use geth spitfire or a powerful gun with good ammo cap or cerberus harrier.



you could use just the begining pistol and own every thing

#886
hell wolf 95

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which i dont think the damage calculation is off seeing how i can use the light melee three times and a prime on bronze is dead (prime on bronze has 7500 armor and 5250 shields) so you do the math ur doin well over 10000 damage with biotic hammer.

#887
TheInvoker

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Soapy Shogun wrote...

Noticed something when messing around with the krogan warlord sentinel build. When the biotic or electric hammer are activated, their damage bonus is being applied as a percentage instead of a set amount. And for some reason it is also being applied to weapon damage. Can someone confirm that this is happening, and is it possible to update this. Not that it's not hard for recalculate the damage by hand, but at first glance someone could think they can one hit a banshee on plat.

But other than that small complaint, fantastic tool. Will definitely be using this in the future


Yes this is bad.....not fixed
Maybe Narida stopped updating this tool....
I haven't played for 3 months so i don't know if he's still working on it.

Bad news is that also the other builder is bugged on the Krogan Warlord

Modifié par TheInvoker, 30 juillet 2013 - 10:10 .


#888
BorisXp

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thankx for this dude, it's very useful for me