Update...
Added the DLC weapons.
Added weapon damages: damage according to selected weapon and level and weapon damage bonus is now displayed.
Changed the look a bit.
New skills should now all work correctly.
Fixed some minor glitches.
For the record, I'm at:
253 lines of HTML/CSS/PHP
580 lines of javascript code
and 970 lines of skill values
I should probably do some refactoring xD
ME3 MP class Builder
Débuté par
Narida L
, mars 30 2012 01:28
#76
Posté 15 avril 2012 - 07:27
#77
Posté 15 avril 2012 - 07:59
Props to you man this is great
#78
Posté 15 avril 2012 - 08:01
Narida if you need any more help just send me a msg and I'll see if I can do some more copy/paste. Also thanks to everybody else who put in work on it it's awesome.
Modifié par heshkelgaii, 15 avril 2012 - 08:04 .
#79
Posté 15 avril 2012 - 08:05
Very nice, thank you for doing this and posting it!
#80
Posté 15 avril 2012 - 08:07
This is brilliant! Thank you so much!
#81
Posté 15 avril 2012 - 08:11
Cool, thanks for sharing!
#82
Posté 15 avril 2012 - 08:18
You are a GOD!
#83
Posté 15 avril 2012 - 08:28
What amazes me is that BioWare didn't include something like this in the actual game. There's more information here.
#84
Posté 15 avril 2012 - 08:37
I'm not sure if there's a bug but on Networked AI for the Geth Infiltrator on level 6 when you select the Sniper & Assault Rifle weight reduction it doesn't add anything to the Weight Cooldown bonus column.
I'm not sure if you have enough text room to put sniper & assault rifles in that box either but you may want to make a note in the weight cooldown column that it applies to those rifles.
thanks for making this Narida.
I'm not sure if you have enough text room to put sniper & assault rifles in that box either but you may want to make a note in the weight cooldown column that it applies to those rifles.
thanks for making this Narida.
#85
Posté 15 avril 2012 - 09:57
@WWNSX
Yeah, it was incomplete. You were right, it didn't fit; I shortened it down to 'ARs & SRs'.
Keep it mind that it will only appear in the weight cooldown column if you select an appropriate weapon.
Yeah, it was incomplete. You were right, it didn't fit; I shortened it down to 'ARs & SRs'.
Keep it mind that it will only appear in the weight cooldown column if you select an appropriate weapon.
#86
Posté 15 avril 2012 - 10:17
Do you have any info on whether or not the Krogan Battlemasters Biotic Charge can actually hit multiple targets without the Rank 4 Evo? i'm sure i've seen it impact 2 people at once but i'm not sure if the normal Charge can do this too >.<
Edit: Battlemasters Base Cooldown on Charge is 4.67s
Edit: Battlemasters Base Cooldown on Charge is 4.67s
Modifié par Tazarkultazarkul, 15 avril 2012 - 10:26 .
#87
Posté 15 avril 2012 - 10:41
Yeah the base value was wrong, the correct one is 14 seconds. You need to take the weapon cooldown bonus into account.
#88
Posté 17 avril 2012 - 12:17
The Asari Justicar Adept's 'training' skill is wrong; they get a synergy off of Assault Rifles, not Pistols, for their level 6 evolve.
#89
Posté 17 avril 2012 - 10:44
Fixed it^^.
#90
Posté 18 avril 2012 - 07:38
Level 1 of Asari Justicar gives me +5% weapon damage +15% power duration
Level 2 of Asari Justicar gives me +5% weapon damage
Level 3 of Asari Justicar gives me +20& power duration and not +10% power damage
Level 4b of Asari Justicar gives me +25% power duration and not +30% power damage
check in game.
Base damage of reave is 100
i also noticed something wrong in the game but right in your tool.....biotic sphere duration is 48 (on bots) and +30% should be 62.4s as your tool says,but in game i get 57s
Level 2 of Asari Justicar gives me +5% weapon damage
Level 3 of Asari Justicar gives me +20& power duration and not +10% power damage
Level 4b of Asari Justicar gives me +25% power duration and not +30% power damage
check in game.
Base damage of reave is 100
i also noticed something wrong in the game but right in your tool.....biotic sphere duration is 48 (on bots) and +30% should be 62.4s as your tool says,but in game i get 57s
Modifié par TheInvoker, 18 avril 2012 - 07:49 .
#91
Posté 18 avril 2012 - 07:45
I can't believe bioware hasn't done this.great job!
#92
Posté 18 avril 2012 - 08:16
Yeah, AA and AJA skills are both called Asari Justicar but they're not the same :-/ Same thing for reave.
Anyway, fixed it^^.
Anyway, fixed it^^.
#93
Posté 19 avril 2012 - 07:12
thanks...i'll check if i find something else
#94
Posté 19 avril 2012 - 07:20
#95
Posté 19 avril 2012 - 07:29
fixed^^.
#96
Posté 19 avril 2012 - 07:56
check here for the updates
social.bioware.com/forum/1/topic/343/index/9544143#11488308
i am sure you haven't updated at least tha last post (submission net and weapons damages)
social.bioware.com/forum/1/topic/343/index/9544143#11488308
i am sure you haven't updated at least tha last post (submission net and weapons damages)
Modifié par TheInvoker, 19 avril 2012 - 07:57 .
#97
Posté 19 avril 2012 - 07:57
double
Modifié par TheInvoker, 19 avril 2012 - 08:00 .
#98
Posté 19 avril 2012 - 10:00
is it possible to add options like....
-if blade armor is active
-if krogan is in rage
-after killing an enemy with heavy melee
-if blade armor is active
-if krogan is in rage
-after killing an enemy with heavy melee
#99
Posté 19 avril 2012 - 01:08
It would be possible but it's kinda more work than I'm willing to put in at the moment^^.
#100
Posté 19 avril 2012 - 02:05
Not that this is an offer to do it but would you be willing to use a public repository? It might cut down on maintenance. It also might not.





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