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ME3 MP class Builder


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887 réponses à ce sujet

#126
ismadiis

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Thanks a lot, this is a really great tool to experiment with builds before using points.

#127
Enhanced

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Thanks for this MP class builder. It's great.

Modifié par Enhanced, 24 avril 2012 - 04:24 .


#128
Narida L

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I updated it with the March 24 balance changes.

#129
Seneva

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You can select every talent in the class and go into a negative value
http://narida.pytalh...es/#01LQKOAN1@0
Used Stasis, Warp, Throw and Asari Adept and can still add all Fitness talents on get -21 talent points.

#130
SeijiTataki

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I would argue that this isn't a problem, as you should know that you can't go into a negative number of skill points. Certainly a quality-of-life change, but I wouldn't consider it really application breaking, though.

#131
TheArcher1980

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First, a really nice tool.
But i would really like to see the damage modifiers from active skills in the calculation for weapons. Like Tactical Cloak and Hunter Mode for Infiltrators.
And for the Geth classes, the damage bonus for Geth weapons is not calculated.

Modifié par TheArcher1980, 30 avril 2012 - 10:59 .


#132
Narida L

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Ok, added an option to display active modifiers from abilites, just check the box to the right of the ability name.

This includes modifiers from Tactical Cloak, Hunter Mode, Barrier, Nova, Tech Armor, Blade Armor, Rage, Fortification and probably some others I forgot.

I also added yesterday's balance changes.

Modifié par Narida L, 03 mai 2012 - 10:19 .


#133
Narida L

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@Seneva
Negative points are by design...

#134
gynoid

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This is such a great tool and is really helping me decide on my preferred builds. Thank you so much for making it! :D

#135
Prawny

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Nice job. I'm currently working on an Android app which will feature a similar tool :D

#136
aVieve

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very useful, thanks


balance change from April 24, 2012:
- Proximity Mine should has base impact radius increased from 2 meters to 3 meters.

#137
zgarbe

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Most excellent, thank you for doing this.


X-Frame wrote...

What amazes me is that BioWare didn't include something like this in the actual game. There's more information here.


Consolitis.

#138
macroberts

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This needs to be stickied for awesomeness. Many thanks to the creator of this most marvellous tool. =)

#139
mra4nii

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Thanks for great tool.
Do you update it with changes made by BioWare in game balance?

#140
buthane22

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The new check-boxes are really a great addition! Good job!

Do you plan on putting the headshot damage stat next to the weapon? It would be nice :)

Anyhow, you do an amazing job, thanks!

#141
Achertontus

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wow, very nice, just now discovered this thread, keep bumping peeps!

(should be stickied imo)

#142
Chaoswind

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thanks :)

EDIT:

lol wrong thread, still nice builder, now I can look for numbers instead of going blind by how a class feels :)

Modifié par Chaoswind, 04 mai 2012 - 01:17 .


#143
Vakarian14

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Hey Nadia, I've been using your site for quite a while - which I absolutely love btw.

I do have a suggestion though. Could you add the bonuses from Hunter Mode/Barrier/Fortification to the actual calculations - and have this feature turned off an on? It would be mega useful in deciding what will work for certain builds.

#144
tabaac

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a bit crude but does the job just fine =)
thank you

#145
Aerius

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bump, btw.

#146
Ciam

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Great job, ty =)

#147
nicethugbert

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NEAT!

Why can't BW do something like this? Why does't the game come with such a simple and useful tool from the start? This happens with every game.

#148
ArmeniusLOD

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Great tool. It's nice seeing how every power affects damage and recharge. One thing I noticed is that it doesn't take into account the evolution 5 Power Damage bonus from Tech Armor with the checkbox enabled, that increases power damage and force by 20% while active.

Here's my Turian Sentinel build for example. Check Tech Armor and you can see that it only applies the recharge speed penalty even though I have Power Damage selected in the Tech Armor tree. The Infiltrator class builder appropriately applies Tactical Cloak bonuses when it is checked.

#149
Narida L

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I fixed it.

#150
FortunePaw

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Another suggestion. Is it possible to move the weapon weight, damage and stuff to the bottom of the weapon dropdown menu? Cuz of right now, it overlaps with other power's description and is p hard to read. I will try get an ss up as im on my redditpad right now.