------------------------------------------------------------------------------------------------------------------------------------------------------
Skill Builds of a Turian Nice guy :
1) 6/6/6/4/4:
1) Tech Armor with Protection, Power and Protection.
2) Warp with Explosion, Damage Exposition and Armor Debuff.
3) Overload with AoE, Neural Shock and Shield Damage.
4) Turian Veteran* with Power&Weight.
5) Fitness with Health&Shield.
This build makes the Turian Sentinel a resilient "jack of all trade" with decent AoE, crowd control and damage output that excels at stripping shields. It is fairly capable on its own but shine the most when coordinated with an ally to detonate biotics/Tech combos.
------------------------------------------------------------------------------------------------------------------------------------------------------
2) 3/6/6/6/5:
1) Tech Armor.
2) Warp with Explosion, Damage Exposition and Armor Debuff.
3) Overload with AoE, Neural Shock and Shield Damage.
4) Turian Veteran* with Weapon Damage/Stability, Headshot Damage, Weapon Damage/Stability.
5) Fitness with Health/Shield.
Weapon-centric build.
------------------------------------------------------------------------------------------------------------------------------------------------------
3) 6/6/0/6/6:
1) Tech Armor with Protection, Power and Protection.
2) Warp with Explosion, Damage Exposition and Armor Debuff.
3) No Overload.
4) Turian Veteran* with Weapon Damage/Stability, Headshot Damage, Weapon Damage/Stability.
5) Fitness with Health/Shield, Shield Recovery and Health/Shield.
Weapon-centric optimized for the use of an Acolyte sidearm, ideal for soloing/Platinum.
Weapon(s):
You can use pretty much what you want as long as you keep your weight bonus decent.
Here are my favourite combinations:
Mattock/Harrier/Lancer/Hurricane/CSMG + Acolyte: Use the Acolyte to get ride of Shields/Barriers/Crowd Control asap before using Warp and swapping to your AR/SMG.
Falcon/Scorpion/Adas + CSMG/Hurricane: A selfless crowdcontrol setup, excels at destroying spawns, swap to your SMG against bosses.
Equip ARs with Extended Barrel & Piercing Mod, the Acolyte with Ultra-Light Material & Extended Barrel. For the Hurricane I suggest the Heatsink & Piercing Mod and for the CSMG the mandatory Extended Mag & Piercing Mod.
Equipment:
Weapon Rail
Incendiary Ammo to combo with Warp.
_ Survivability: Cyclonic and Stronghold Pack.
_ Offense/Mobility: Adrenaline and Weapon Rail.
_ Balance: Adrenaline and Stronghold Pack.
Role and Skill uses:
Jack of all trade, master of none. The Turian Sentinel with this build can do it all: CC, initiate, kill specific targets at long and close range. He has one glaring weakness however: He lacks mobility and cannot dodge, to busy listening to the complaint of blue ladies or keeping an eye on Quarian "assets".
Tech Armor:
A great tanking ability: 35-50% Damage reduction, 30% Power Increase and a nice “get out of jail” explosion against Hunters/Pyros/OHOK grabs are very valuable on higher difficulties. But what about the horrible weight debuff ?
It doesn’t matter.
You will get a cooldown increase of less than half a second as long as you keep your weight bonus above 160%.
Warp:
Anti-Armor DoT, it is very useful against bosses because of their reliance on Armor, a Turian Sentinel with an automatic weapon can inflict serious damages to them with this debuff.
But the most interesting use of Warp is that of a fuse for your teammates to detonate their Biotic Explosions and Tech Combos.
TS Warp > Adept or Vanguard uses Biotic = Explosion.
-or-
TS Warp > Engineer uses Tech ability = Tech Combo.
And vice versa.
It also possesses a remarkable synergy with Incendiary Ammunition.
Overload:
Amongst the most reliable abilities of the game. It can hit multiple enemies, destroy their shield/barrier and stun them in the process, it's effective against both living and synthetic targets given the right perks.
Chain/Neural Shock/Shield Damage is the most polyvalent build.
Chain/Cooldown/Chain provides more crowd control.
Which targets should a TS prioritize ?
Shielded/Barrier using enemies, specially bosses.
Overload to strip them, then spam Warp to keep the debuff up and help your team to trigger detonations, you can either add your own weapon damage output on top of it or take out lesser enemies meanwhile.
How can my TS teammate help me when things get rough ?
Stop wasting your cooldowns to trigger combos and explosions, just have the Turian Sentinel Warp/Overload it for you. He is such a nice guy.
How can I help my Turian Sentinel teammate ?
Just admit he is the nicest guy around and accept to dat-*cough* well, yeah that’s it !
When should I play my TS ?
When your team is combo/glass canon heavy:
Trivia:
1) Tech Armor 35-50% damage reduction is good, but doesn’t make you invulnerable : don’t overdo it.
2) Aiming tricks to ignore guardian's shield/cover:
3) About combos: http://social.biowar...3/index/9629730
4) True Turian Nice Guys use Cryo Ammo when a (female) Quarian Engineer is around, and keep their Warp for blue ladies.
5) Drells are jerks, stealing your spotlight =(.
6) Quarian Engineer's guide: http://social.biowar.../index/10618184
7) Geth Engineer Build : http://social.biowar.../index/11263677
8) Batarian Soldier Build : http://social.biowar.../index/11764894
9) Thanks to the people who participated in the TA's debate and allowed me to improve this guide.
10) Informations about enemies and weapons stats (old thread): http://social.biowar.../index/10712294
11) Informations about Consumables: https://docs.google....X2c&output=html
12) Informations about Enemy Spawns: https://docs.google....QlE&output=html
This guide was brough to you by Mass Effect 2's Turian Nice Guy, The Fleet and Flotilla fanclub and GeistHeller.
Shameless self-promotion:
I'm looking for people able to handle themselves on gold, for both farming and testing. GeistHeller on Origin, PC, available everyday from 19pm onward, CET+1.
Feedback on this guide is welcome, remember that unconstructive comments are not helping anyone.
Modifié par Geist.H, 29 mars 2013 - 05:38 .





Retour en haut




