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[Guide] The Turian Sentinel, a pretty cool guy.


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#351
Geist.H

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Because more damage is always better than more unnecessary (well if it's unneeded for the particular player, or the player is not using Cyclonics on their Gold/Plat runs) defense.


That is exactly why I like a tankier build, it allows me to be fine with just a stronghold package and keep my precious CMs for squishier classes. I do agree that maxing the passive is better if you intend to play for speed.

It's a pretty flexible kit, there's a lot of different ways to build it, I don't think it's possible to say there is one or two best builds. I'm running a 5/5/6/6/4 passives for weapon damage right now, and I like it quite a bit. I might be better off with a 5/6/6/6/3...but Pierce seems skippable to me. You can make up for the lack of armor weaking with ammo and mods, and the extra damage isn't very important.

I might even be better off with a 6/5/6/6/3. The truth is the difference in game between these various builds is not usually immediately obvious in game.


True, but Pierce benefits for teammates, stack with other debuffs etc... Anyway, I will add a 3/6/6/6/5 part.

I have been to busy unlocking and learning about all the new classes/weapons/gimmicks that came out those two last months to be able to update those guides for now.

#352
Flambrose

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I can see Pierce being skippable if you're using a Saber or other high damage per shot weapon, but on a rapid-firing weapon affected by DR, I'd keep Pierce. The damage isn't insignificant either.. Warp will do almost 1k damage to armor after expose debuff. It'll add up at least. I use CSMG, so I re-apply warp often to let my CSMG recover ammo between casts.

He's definitely flexible, but I would always max out the passive for pure weapon damage.

#353
Geist.H

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If you play with SMGs, which you should have pointed out earlier, then the passive totally makes sense.

It is much less useful when you are playing for crowd control and burst with a Falcon or with a high-powered gun that shreds everything anyway like the Harrier, Saber or a Paladin.

Since I got my own CSMG at rank X, I thought about expanding most guides with a SMG centric build because this weapon ammo regeneration is just perfect for casters, but once again, I just came back :P.

Modifié par Geist.H, 14 février 2013 - 07:45 .


#354
HolyAvenger

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Well don't bump guides that are out of date then.

#355
Geist.H

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On the contrary, it allows for people like you to show up and say "hey, this is no longer true" or "this works better" now, which makes updating faster and cuts testing time quite a bit.

#356
Flambrose

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Well, the passives still help the Harrier, Saber, etc. Pretty much anything that isn't the Falcon will benefit from them. As for Harrier, I'd say the CSMG does its job better all around on the tsent.

#357
lightswitch

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Flambrose wrote...

I can see Pierce being skippable if you're using a Saber or other high damage per shot weapon, but on a rapid-firing weapon affected by DR, I'd keep Pierce. The damage isn't insignificant either.. Warp will do almost 1k damage to armor after expose debuff. It'll add up at least. I use CSMG, so I re-apply warp often to let my CSMG recover ammo between casts.

He's definitely flexible, but I would always max out the passive for pure weapon damage.


I do use a Saber on him, which is part of my reasoning on skipping pierce, but also people get through just fine all the time without anyone on the team having warp. Most good players already have a plan for dealing with armor anyways.

Also, I have a friend who uses a 6/6/6/5/3 build with passives for power damage, chain in evo 4 of Overload, and shield damage in evo 6. He loves it because he can strip the shields off a phantom with one cast, and still has one chain hit.

It really is one of those rare kits where you can spec it almost any way possible and you'll still end up with something good.

#358
Geist.H

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Also, I have a friend who uses a 6/6/6/5/3 build with passives for power damage, chain in evo 4 of Overload, and shield damage in evo 6. He loves it because he can strip the shields off a phantom with one cast, and still has one chain hit.


That is also what I love to do with my Tsent. Instant-strip shield is just very satisfying.

As for Harrier, I'd say the CSMG does its job better all around on the tsent.


It is the feeling I get too.

#359
Geist.H

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Updated at last, also added a Platinum/Soloing build.

#360
cronshaw

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This is 12 months old
but I don't care because it is about Turian Sentinels

#361
Geist.H

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This is 12 months old
but I don't care because it is about Turian Sentinels.


While the thread is 12 months old, the content has been updated after each Expansion Pack.

#362
Ledgend1221

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Tech armour?

#363
cgtrfghj7

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Ledgend1221 wrote...

Tech armour?


Armor: U.S.A.
Armour: Rest of the English speaking world

Modifié par cgtrfghj7, 25 mars 2013 - 12:13 .


#364
Geist.H

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The worst part is that I'm not even american, it's just how Tech Armor/Armour is spelt in my game.

#365
Ledgend1221

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cgtrfghj7 wrote...

Ledgend1221 wrote...

Tech armour?


Armor: U.S.A.
Armour: Rest of the English speaking world

I was making fun of the Tech armour turian in citadel.

#366
N7NJA982

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Geist, add the Tech Armor Turian build!

#367
Geist.H

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Geist, add the Tech Armor Turian build!


Well I tend to avoid "gimmick" builds in my guides since they are aimed at everyone, new/undergeared people included but here it is:

Tech Armor with Detonation/Power/Protection.
No Warp.
Overload with AoE/Neural Shock/AoE.
Passive with Power/Power/Reduced Weight.
Full defensive fitness.

Grab a Power Amplifier, Omni-Capacitor, Disruptor Ammo.

Prime target with your weapon, overload, move in and unleash Tech Armor then you alternate between Overload and Tech Armor to trigger a Tech Burst with each TA burst.

If you are manly enough, try to kill everything only with Tech Armor, especially with a team with nothing but Sentinels using this build.

TECH ARMOR ALL THE THINGS !

Modifié par Geist.H, 25 mars 2013 - 01:00 .


#368
Pyroninja42

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cgtrfghj7 wrote...

Ledgend1221 wrote...

Tech armour?


Armor: U.S.A.
Armour: Rest of the English speaking world

USA is best part of English speaking world!
What's ironic is that "Armur" would better represent how we pronounce it :wizard:

#369
Flambrose

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Tech armor doesn't actually detonate anything, sadly.

#370
Geist.H

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Tech armor doesn't actually detonate anything, sadly.


Then I guess it's just chain overload triggering "delayed" Bursts, hard to tell when you are in the middle of things. Thank you for the correction.

#371
Tallgeese_VII

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3/5/6/6/6 my favorite build with Hurricane / Incendiary ammo.
He deals most damage by shooting and taking.. these two should never be given up or be gimped by wrong build.
Tech armor gives extra defense, but power damage boost / power charge reduction is all useless. He simply does not need them as his main tool of damage is gun and he needs more time to shoot which means his power cool down penalty even works on his favor.

Chain overload is a must for crowd control and multiple fire explosion, warp will help melt all boss armored units.

One of my all time favorite character, but passive/fitness should always get full evolution treatment.

#372
Geist.H

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Neural Shock & Shield Damage are much more interesting in my opinion than the third chain because they allow you to instantly strip the shield/barrier of any humanoid enemy, even Phantoms, on any difficulty, with a single cast. Bosses will only take 3-4 Overloads. That is unless you are playing with the Acolyte as side-arm. A two-target chain is more than enough for crowd control.

While I agree with your reasoning concerning Tech Armor, my guides are thought up to be helpful for the broadest audience possible, which requires some concessions to be made concerning min-maxing: The extra protection is very useful when you are out, or do not have a Cyclonic Modulator, not everyone possesses the best weapons at X, or can always slot Incendiary Ammo to combo with Warp.

If one has everything, then one can alter said builds on his own accord, it's a given. Those builds are only guidelines to succeed with the class.

Modifié par Geist.H, 25 mars 2013 - 01:26 .


#373
Tallgeese_VII

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I agree that third chainload is very optional choice. But at least one chain !!

#374
cronshaw

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Geist.H wrote...

This is 12 months old
but I don't care because it is about Turian Sentinels.


While the thread is 12 months old, the content has been updated after each Expansion Pack.


Just a joke
Though The Turian Sentinel is my favorite kit