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[Guide] The Turian Sentinel, a pretty cool guy.


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#176
RamsenC

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J717 wrote...

RamsenC wrote...

The downside to the 3/5/6/6/6 build is giving up rank 6 biotic explosions for more tanky. Something you should not need when using the Falcon and Overload.


This is not at all a problem if there are other correctly-specced Biotics on your team.


Ha, awful reasoning, but ok. YOU should be the correctly specced biotic. 

#177
Lord Exar

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I'm sure this has been discussed before, but I didn't see it in my quick scan of the thread. What is the preferred assault rifle for the TS? I've been using the Phaeston, but recently tried the Vindicator. I'm torn between the two, but I'm sure others prefer the Mattock. Have we come to a general consensus on which?

#178
We Tigers

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King Lemming wrote...

Just going to put my 2 cents in here, I'm running a 3/6/6/5/6 and it's working pretty well. I roll with a Vindicator though, and if I'm in deep cover, I leave the TA off for more spam when able.

My overload is +100% specced for Rank 6, I tend to find it more useful to strip shields quickly, especially on hunters, pyros, and phantoms. With low CD, I can just swap my targeting around a bit and hit different mobs while the first pair is still stunned. It's not too much of a stretch to lock down 4 at a time.

The 6th rank in Warp does some *serious* armor weakening if you don't have another biotic, and it gives you something to throw at the big bads if the small ones are all dead.

The armor weakening from Pierce is kind of hmmm for me generally, but the TS is one class where it does make sense since you're likely to be carrying an AR.  Then again, depending on the weapon you use, it might be nearly mandatory on Gold.  Because of the way armor weakening works (affecting the flat DR that armor gets, which I believe is 15 points on Bronze, 30 on silver, and 50 on gold), Pierce is a pretty low-return investment if

1) you don't play on Gold, or
2) you use a high-damage single-shot weapon, since its benefits scale for both difficulty and rapid-fire.

That said, on gold, it can be a huge bonus.  I believe base warp does 25% armor weakening, with Pierce making it 50% (someone correct me if I'm off there).  The Phaeston, Avenger, Vindicator, and Revenant thus see damage increases from around 100%-400% depending on which you use, since so many of them will otherwise be down to just 5 points per shot with the 50-point DR.    An Avenger X goes from doing 5 per shot to 23 per shot; a basic Revenant goes from 8 damage to 33.  I wouldn't recommend spending 6 points if you use something like the Falcon, where you only really see a roughly 10% total damage increase (base damage 279 - 50 armor = 229, vs. base damage 279 - 25 armor = 254), but it works extremely nicely with the full autos.

One question, though--does the Pierce effect dissipate if your warp gets detonated?  Takes a little of the luster off if so, given that it probably makes more sense to encourage teammates to throw, reave, or charge your warps for max damage.

Modifié par We Tigers, 03 avril 2012 - 12:19 .


#179
Eriseley

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Aight, at -150% from weapons, TA is definitely being applied to bring this to -230% as opposed to -80% applied to a 20 second Warp cooldown.

Also messed with the AR weight reduction, but noticed somebody covered these skills already in another post.

http://social.biowar...index/9464426/1

Just a flat 30% bonus, moves you from +100% to +130% or from -100% to -70% regardless of actual rifle weight. Adheres to the +200% cap.

#180
Kaladryn

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Having a lot of fun with the falcon farming geth on white. Disruptor ammo and overload cause constant tech explosions, cryo ammo is a lot of also.

I really think Warp is overrated, especially if you are just fighting geth...

#181
Geist.H

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6/0/6/6/6 is pretty viable against Geth.


I wouldn't run it against Reapers because they rely on armor for every single key unit (Banshee, Brutes, Ravagers.).

I "feel" like Warp debuff is gone once you detonate it when playing, but it's definitely worth a confirmation.

Modifié par Geist.H, 03 avril 2012 - 11:59 .


#182
kyles3

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Lord Exar wrote...

I'm sure this has been discussed before, but I didn't see it in my quick scan of the thread. What is the preferred assault rifle for the TS? I've been using the Phaeston, but recently tried the Vindicator. I'm torn between the two, but I'm sure others prefer the Mattock. Have we come to a general consensus on which?


I don't have the finger stamina to use the Mattock on a soldier and it's too heavy to use with any other caster-type, so for me it's perfect on my TS. I get slightly better cooldowns with a Phalanx, but the difference is negligible.

#183
Geist.H

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I don't have the finger stamina to use the Mattock on a soldier and it's too heavy to use with any other caster-type, so for me it's perfect on my TS. I get slightly better cooldowns with a Phalanx, but the difference is negligible.


Falcon is your finger's friend.

#184
AshirahTSparkle

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Would it be viable to make a 6/6/6/6/0?? I tried the tech armour build from this guide and I used the Mattock IX, cooldown time did not have much difference. But I would really like to have warp at 6 for piece and overload at 6 for chain overload..

Would sacrificing 3 points in fitness be worth it??

#185
kyles3

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Geist.H wrote...

I don't have the finger stamina to use the Mattock on a soldier and it's too heavy to use with any other caster-type, so for me it's perfect on my TS. I get slightly better cooldowns with a Phalanx, but the difference is negligible.


Falcon is your finger's friend.


If only I could unlock one. Go away, Geth Pulse Rifle upgrades. Do not want. <_<

Modifié par kyles3, 03 avril 2012 - 01:09 .


#186
RuffScruffGamer

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Maybe for the pistol - remove the scope and put the armor piercing mod?

#187
obie191970

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I got my TS up to 19 last night and am going with a 6/6/5/6/3 build. I'm surprised that I'm finding that I like the TA a lot more than I thought I would. Prior to this thread, I had always treated it as a throw-away and saved all my respec cards for my Sentinels. I don't think I've ever played so many matches in a row without dying and the small increase in CD wasn't even noticeable.

Nice job OP, now if someone can convince that grenades are worth it.....

#188
twister87

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I must say, I have found a great love of playing this nice guy now. He may not always be top of the class but he is fun and indeed nice. Overload chaining is hilarious. And using the Vindicator has renewed my faith in assault rifles. Nice job, OP.

#189
Nissun

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I'm trying the first build, but I think I'm going to have some trouble playing with just 3 points in fitness. I feel so vulnerable out of cover...

I think I'll try the uber tanky build next. Or use a reset card and try nothing on the tech armor. I'm starting to appreciate it a little bit, but I'm still not sold on it.

It didn't save me from a hunter and a pyro. It staggers them, but damn, the turian can't get out of there fast enough to survive! If only they could roll...

#190
PsyrenY

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AshirahTSparkle wrote...

Would it be viable to make a 6/6/6/6/0?? I tried the tech armour build from this guide and I used the Mattock IX, cooldown time did not have much difference. But I would really like to have warp at 6 for piece and overload at 6 for chain overload..

Would sacrificing 3 points in fitness be worth it??


I do fine with this build on Silver, but haven't tried it on Gold. My philosophy though is that if a caster is getting shot at or meleed he's probably dead anyway, no matter what kind of Fitness or TA he's packing.

#191
Markovan

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I ended up promoting and re-leveling my TS with a 6/6/6/5/3 build (formerly 6/0/6/6/6) and am flat out loving it.

I don't notice a huge difference in squishiness without the last 3 ranks of Fitness, but then i do tend to play my guy as more of a support gunner/caster than a front line tank.

With a Vindy X or Mattock X I don't need Rank 6 of the passive skill - I can still hit 185% recharge and my abilities are spammable as needed.

Hopefully I'll keep improving at combos with the right squad mates, rather than just spamming overload to stun-lock the enemy.

Great utility class that can complement biotics or techs and can dish out above-average dps on top of it.

#192
Geist.H

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hehehe, glad to see people changing their minds.

Nice job OP, now if someone can convince that grenades are worth it.....


I'm currently investigating Touhourian's (Turian Soldier.) and Cerberus Mook (Human Soldier.) viability on silver/gold D:, for now I can already tell you that anything soldiers do, someone can do better, but the current state of the game is pretty much Adepts and Salarians >>> All anyway.

Modifié par Geist.H, 03 avril 2012 - 04:06 .


#193
obie191970

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Geist.H wrote...

hehehe, glad to see people changing their minds.

Nice job OP, now if someone can convince that grenades are worth it.....


I'm currently investigating Touhourian's (Turian Soldier.) and Cerberus Mook (Human Soldier.) viability on silver/gold D:, for now I can already tell you that anything soldiers do, someone can do better, but the current state of the game is pretty much Adepts and Salarians >>> All anyway.


I was referring more to Lift, Sticky and Cluster.  I'm at about N7 300 and I've yet to put a point into a Soldier build.  Waste of time and boring IMHO.

#194
Dashmundo

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Markovan wrote...

I ended up promoting and re-leveling my TS with a 6/6/6/5/3 build (formerly 6/0/6/6/6) and am flat out loving it.

I don't notice a huge difference in squishiness without the last 3 ranks of Fitness, but then i do tend to play my guy as more of a support gunner/caster than a front line tank.

With a Vindy X or Mattock X I don't need Rank 6 of the passive skill - I can still hit 185% recharge and my abilities are spammable as needed.

Hopefully I'll keep improving at combos with the right squad mates, rather than just spamming overload to stun-lock the enemy.

Great utility class that can complement biotics or techs and can dish out above-average dps on top of it.


Definitely going to try this (or the 3-6-6-5-6 build) as soon as my Mattock XIII gets up to X. Currently rocking a 6-5-6-6-3, and really miss the sheer devastating power of warp level 6 on Gold.

The Turian Sentinel is easily my favorite class. Just make sure you know your maps well enough to rarely be out of cover. The only frustration I have is when a couple of Pyros sneak up me and I can't backward-roll. Really REALLY want to backward roll in those situations.

#195
Mazandus

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Awesome guide

#196
obie191970

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They just made the TA a little sweeter -

Tech Armor Power
- Base cooldown decreased from 8 to 6 seconds
- Base encumbrance penalty decreased from 80% to 60%
- Base detonation force increased from 750 to 1000

#197
Agenda42

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Here are some numbers I put together for survivability based on level of tech armor and fitness, assuming you spec:
Tech Armor = Durability / Power Damage / Recharge
Fitness = Durability / Recharge / Durability

Tech Armor / Fitness = Normalized durability
0 / 0 = 1.0
6 / 0 = 1.3
0 / 6 = 1.65
6 / 3 = 1.78
6 / 4 = 2.0
3 / 6 = 2.2
6 / 6 = 2.35

Looking at this, I feel like the 0/6/6/6/6 TS is still pretty appealing, even after the tech armor buff. 

The 6/4 spec here might also be a sweet spot, being twice as durable as a stock Turian.  The 6/6/6/4/4 spec that feels most natural with it does give up the +15% power damage from Turian Veteran, which results in the tech armor +20% power damage feeling not so great.

#198
Geist.H

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3/5/6/6/6 is the best I find now, just swap 3/6/5/6/6 against reapers. Less cooldown from TA = I can use Power Amplifier III... Oh dear !

#199
RamsenC

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Warp > Overload tech bursts are now something to consider.

#200
We Tigers

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RamsenC wrote...

Warp > Overload tech bursts are now something to consider.

I wondered why I was getting so many tech burst kills today.  I figured it was just that I'd rarely used warp on geth, but there you go.  I can vouch from two matches today that the overload/warp combo is really, really nice when it hits.

I'm also curious to see how that force boost for tech armor works.  If that's enough to stagger enemies now, we could have a huge benefit.  Either way, the buffs to TA itself are very nice, and make just about any combo now viable on the Turian.  I think 3/5/6/6/6 or 3/6/6/6/5 are still my favorites, but I may go for a 6/something build on my next promotion just to try out all the new buffs.

Modifié par We Tigers, 03 avril 2012 - 10:44 .