King Lemming wrote...
Just going to put my 2 cents in here, I'm running a 3/6/6/5/6 and it's working pretty well. I roll with a Vindicator though, and if I'm in deep cover, I leave the TA off for more spam when able.
My overload is +100% specced for Rank 6, I tend to find it more useful to strip shields quickly, especially on hunters, pyros, and phantoms. With low CD, I can just swap my targeting around a bit and hit different mobs while the first pair is still stunned. It's not too much of a stretch to lock down 4 at a time.
The 6th rank in Warp does some *serious* armor weakening if you don't have another biotic, and it gives you something to throw at the big bads if the small ones are all dead.
The armor weakening from Pierce is kind of hmmm for me generally, but the TS is one class where it does make sense since you're likely to be carrying an AR. Then again, depending on the weapon you use, it might be nearly mandatory on Gold. Because of the way armor weakening works (affecting the flat DR that armor gets, which I believe is 15 points on Bronze, 30 on silver, and 50 on gold), Pierce is a pretty low-return investment if
1) you don't play on Gold, or
2) you use a high-damage single-shot weapon, since its benefits scale for both difficulty and rapid-fire.
That said, on gold, it can be a huge bonus. I believe base warp does 25% armor weakening, with Pierce making it 50% (someone correct me if I'm off there). The Phaeston, Avenger, Vindicator, and Revenant thus see damage increases from around 100%-400% depending on which you use, since so many of them will otherwise be down to just 5 points per shot with the 50-point DR. An Avenger X goes from doing 5 per shot to 23 per shot; a basic Revenant goes from 8 damage to 33. I wouldn't recommend spending 6 points if you use something like the Falcon, where you only really see a roughly 10% total damage increase (base damage 279 - 50 armor = 229, vs. base damage 279 - 25 armor = 254), but it works extremely nicely with the full autos.
One question, though--does the Pierce effect dissipate if your warp gets detonated? Takes a little of the luster off if so, given that it probably makes more sense to encourage teammates to throw, reave, or charge your warps for max damage.
Modifié par We Tigers, 03 avril 2012 - 12:19 .