neverwinterconnections.com is moving
#26
Posté 30 avril 2012 - 08:37
#27
Posté 30 avril 2012 - 11:21
Regards to you and your family (hugs to the lil one!)
Be well. Game on!
GM_ODA
http://playnwn.com
#28
Posté 30 avril 2012 - 11:38
#29
Posté 01 mai 2012 - 11:22
Vanya Mia wrote...
Thanks for the update! ... If I might make a suggestion then frequent updates, if it's at all possible, would help to keep people watching and waiting in anticipation of the result. Particularly if these could be made on the NWC site itself? That way returning players who might not check these forums could see the progress.
Many thanks VM - we've been very busy and I neglected to post over on that other forum - error corrected.
Be well. Game on!
GM_ODA
http://playnwn.com
#30
Posté 03 mai 2012 - 04:07
ehye_khandee wrote...
Thank you for that friend URK!!! *points to preceeding message* Any chance you'd help us beta test this thing? You were very active on nwc and know the place well, that would be very helpful to us (some few regulars who could help us find what we missed in the chaos of the conversion.
Regards to you and your family (hugs to the lil one!)
Be well. Game on!
GM_ODA
http://playnwn.com
I only wish I could, but since my son was born my time just isn't my own. I really don't have time to do much more than keep the NWC news archives up to date. A duty, btw, that I'd like to continue on the new site. At least it keeps me connected to the community I love so much. But it's going to be a little while before I'll be able to start building and running games again.
#31
Posté 03 mai 2012 - 01:08
So that everyone knows, we plan on asking all the people who were working with neverwinterconnections.com to return to the site and their usual activities when we re-open (soon). Our first priority has been to get a handle on the code, the data and the path to restoring it to public access. When that is done we will contact all the niced folks who helped out over there before and ask that they return. We will do whatever we can to help ensure that all functionality to the nwc site is restored and that includes bringing the community back as much as we are able.
In short, we much appreciate your efforts with the news system there, and look forward to your return once we restore the systems. MANY THANKS AGAIN!
Be well. Game on!
GM_ODA
#32
Posté 10 mai 2012 - 10:35
send me a PM on this forum please to volunteer as a BETA TESTER.
#33
Posté 15 mai 2012 - 08:45
How about it? Any artists willing to lend a hand?
MESSAGE me if you are - your talents are needed and much appreciated here.
#34
Posté 16 mai 2012 - 12:16
#35
Posté 19 mai 2012 - 12:04
If you are a veteran user of the old neverwinterconnections.com and are willing to help us test the pages and report any found bugs to us - WE NEED YOUR HELP NOW.
To help us test neverwinterconnections.com, please send me a PRIVATE MESSAGE and I will respond with the data you need to login as a tester. Note, if you contact me to receive such access you indicate your agreement to keep the login data for test users PRIVATE.
Thanks in advance. I look forward to hearing from you good beta testers ASAP.
#36
Posté 03 juin 2012 - 07:01
#37
Posté 03 juin 2012 - 10:58
FP!
#38
Posté 04 juin 2012 - 12:30
Fester Pot wrote...
After 16 days, you still need beta testers? It's been two weeks! Chop-chop, before folks even forget Neverwinterconnections.com even existed. Test it yourself if you have to.
FP!
Never who?
#39
Posté 04 juin 2012 - 12:55
#40
Posté 04 juin 2012 - 05:24
Fester Pot wrote...
After 16 days, you still need beta testers? It's been two weeks! Chop-chop, before folks even forget Neverwinterconnections.com even existed. Test it yourself if you have to.
FP!
THANKS FOR THAT.
Just a fyi - 'test it yourself' is utterly not-helpful to a team of two who have scratch coded a secure site. Myself alone, I've reviewed and edited more than three megabytes of code (no WYSIWYG here, we read and write the code ourselves). While we ARE testing it, since I became disabled and retired from professional coding, I am no longer able to maintain the battery of computers of various types, OSes and browsers that I once did. It is essential that a web site get tested on a wide range of systems and browsers - hence we ask the community to step up and help us ensure the code is properly displayed.
Like many things, when you are the author, you can miss details, reading 'what you meant' rather than what you intended. This is another good reason to have a number of proofreaders, helps catch what spellcheckers miss.
ANYONE INTERESTED IN HELPING, we are in the final stages of pre-release testing and can use your help.
#41
Posté 12 juin 2012 - 05:12
#42
Posté 12 juin 2012 - 10:23
QlippothVI wrote...
Oy, just heard about this. I'll take a looksee tomorrow, though I am not very familiar with the site. What browsers? Chrome, Firefox (latest) and IE 8 and 9? I have some browser compatibility testing experience. I still have the VMs set up, too
MANY thanks QlippothVI!!! We would much appreciate your kind assistance in this testing. I have sent you a pm with some essential details. THANKS IN ADVANCE!!!
Be well. Game on!
GM_ODA
#43
Posté 27 octobre 2012 - 01:29
#44
Posté 27 octobre 2012 - 05:22
They've posted in the nwn2 forums.Vanya Mia wrote...
I haven't seen any movement on the site for some time. Is this still being worked on?
social.bioware.com/forum/1/topic/172/index/12655490#14232374
#45
Posté 27 octobre 2012 - 06:00
#46
Posté 28 octobre 2012 - 05:40
done and we are returning to work on the project. Summer's heat, and the
lack of reliable electricity for such computing essentials as 'air
conditioning' on the isle of Cyprus necessitated the break from coding
(Erins system was overheating quite regularly and threatening to damage
the hardware). In spite of the heat, some progress was made in
organizing materials from the old site and planning out the steps yet to
come in more detail.
Our plans had included a new system for creating new member accounts - for this we need some artwork. If you are a NWN fan and have some art talent, please send me a PM to volunteer to
provide a few images for our new system (the sort of system that
prevents bots from invading a forum). We require ORIGINAL work, with
specific content from an artist (actually several artists would be best
as we need a few differing images to make this work).
PHASE TWO
of the neverwinterconnections.com site is underway and we look forward
to getting back to work on our favorite NWN fan site. We hope to hear
from you soon too! Feel free to give input and if you are up for testing
out work as we roll it out, ask about our bug report forum.
Thanks to all for the kind assistance.
Be well. Game on!
GM_ODA
http://playnwn.com
#47
Posté 06 décembre 2012 - 03:46
Be well. Game on.
GM_ODA
#48
Posté 29 décembre 2012 - 08:16
Soon to debut a gamespy replacement.
Be well. Game on.
GM_ODA
#49
Posté 29 décembre 2012 - 09:34
The infrastructure takes care of pinging servers periodically to obtain current game statistics, as well as only reporting data for servers that are currently online (and detecting online/offline status in a timely fashion).
In addition, the infrastructure is setup to allow servers to self-register themselves by redirecting nwmaster.bioware.com communication to a master server listener.
Modifié par SkywingvL, 29 décembre 2012 - 09:35 .
#50
Posté 02 janvier 2013 - 10:04
Thank you but no thanks. I DO NOT RECOMMEND ANYONE CHANGE THE EXE FILES TO GET FUNCTIONALITY.
As for neverwinterconnections.com we write our own code. We do not use SOAP in the neverwinterconnections.com web site. We don't even run windows. Neverwinterconnections.com is not a server and does not run nwn software at all. Needless to say, we also don't use nwnx in any form.
Your post has ABSOLUTELY NOTHING TO DO WITH NEVERWINTERCONNECTION.COM nor this thread. While your offer would have been welcomed had it come by private channels, what you are doing here is derailing the thread. PLEASE REMOVE YOUR OFF TOPIC MATERIAL as I do not want to be thought to be endorsing your methods (altering the nwn exe files) - which I do not endorse at all.
WARNING TO EVERYONE BENT ON CHANGING THE EXES - unless I miss my estimate here, YOU WILL END UP FRAGMENTING THE COMMUNITY BY SENDING PART OF THE DATA ONE PLACE AND PART OF IT TO ANOTHER. THIS HELPS HOW?
Be well. Game on.
GM_ODA




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