WARNING...not sure if being trolled or not -.-
#76
Posté 30 mars 2012 - 04:31
#77
Posté 30 mars 2012 - 04:32
#78
Posté 30 mars 2012 - 04:33
ahandsomeshark wrote...
it's a good thing you can't take your gun out during dialogue parts anymore cause if I could I'd be shooting that kid next time I saw him.
Haha, someone posted this earlier:
#79
Posté 30 mars 2012 - 04:34
GBGriffin wrote...
Corrik Ronis wrote...
The people running away from the Reapers are 8-bit sprites, the guns on the airship are just scaled barrels of the Eviscerator, the Presidium commons can glitch and show the battle damage before the Cerberous attack, and Shepard has trouble keeping his eyes in place.
Art assets are just not a good indicator for things such as this.
Just one other little design thing I noticed: When I save Kelly Chambers, after talking with her, she actually references the Cerberus coup...before it happens.
I'm sure that was just Shepard's subconscious warning him/her about the possibility of a coup, though.
Joker walks without a limp in one scene in Purgatory. He also cracks his knuckles. Shepard's mind probably forgot to render Joker with his Vrolik's syndrome because s/he was busy being indoctrinated.
#80
Posté 30 mars 2012 - 04:35
evisneffo wrote...
Joker walks without a limp in one scene in Purgatory. He also cracks his knuckles. Shepard's mind probably forgot to render Joker with his Vrolik's syndrome because s/he was busy being indoctrinated.
Makes sense; therefore, true.
#81
Posté 30 mars 2012 - 04:41
Chaoswind wrote...
would explain why my Shep is forced to care about some brat....
Also if you rush you will see the brat just appears outside the door before entering the apartment, game design? maybe
This. It still seems very odd to me.
I never noticed this. Not even during my multiple Demo playthroughs. Neither did any of my friends, even on attempts at subsiquent playthroughs. It had to be pointed out. The player's attention is immediately directed towards the Husks by Anderson just before the kid starts running. You almost have to be actively looking for him to even notice him slip through the locked door. This would seem to be a waste of programming effort. Seeing the kid run through the lock door does nothing but make you question how he even survived. The idea that the kid was just surviving by crawling through the ducts makes much more sense than seeing him standing on the ledge watching the Reaper-murder-show before running off through a locked door.
You don't have to rush to see him, though. Just pay attention to the balcony instead of the enemies. He takes his sweet time. It is worth noting that he does not just appear out of nowhere. He is clearly on the edge of the balcony watching the Reaper during the entire section before he decides to jog into the building.
Speculation. hurray...
The Brain Shock warning sticker did catch my eye, though. If nothing else, it is a hilarious way to warn people away from electrified air vents. Though, who the @%&$ electrifies air vents?! Is that normal for building construction? Is there some possibility of exposed wiring coming in contact with the metal vents at some point? Not being sarcastic. Honestly asking here.
#82
Posté 30 mars 2012 - 05:59
#83
Posté 30 mars 2012 - 06:05
Doppelgaenger wrote...
AgentWhite1416 wrote...
Picture is racist against Asians.
This is a rather ridiculous statement. This is a popculture reference where the poster equates his line of thought with Jackie Chans probable line of thought, ergo he RELATES/emphazises positively. How could that be racist???
Lol, what the fudge? I was refering to the picture, and I was joking.
#84
Posté 30 mars 2012 - 06:07
#85
Posté 30 mars 2012 - 06:08
Both engineers and graphic designers turn a bit into sadists in the future.twystedspyder wrote...
The Brain Shock warning sticker did catch my eye, though. If nothing else, it is a hilarious way to warn people away from electrified air vents. Though, who the @%&$ electrifies air vents?! Is that normal for building construction? Is there some possibility of exposed wiring coming in contact with the metal vents at some point? Not being sarcastic. Honestly asking here.
Though, as a graphic design student I can say I honestly have no idea what that sign is trying to convey other than, well, danger ahead.
Modifié par AlexiusDAlex, 30 mars 2012 - 06:26 .
#86
Posté 30 mars 2012 - 06:09
webrakefornobody wrote...
the sign is on a panel, imho it is just as (if not more) likely, that it refers to something behind that panel, like an electrical motor that opens the vent's gate (if i remember correctly they do slide up automatically throughout the series?).
Ok? But the sign isn't actually on a panel... It looks like a sticker on a completely smooth wall next to an air duct.
I'm not saying this is intentionally an easter egg or an IT hint. It is just really out of place, and curiously so.
There is no panel, though. At least non in 1080p.
#87
Posté 30 mars 2012 - 06:11
tobito113 wrote...
Holy crap look at the DANGER sign
Now that you mention this...the stripes in the background are red. Red! Clearly a hint that destroy is the only right choice in the end.
#88
Posté 30 mars 2012 - 06:11
#89
Posté 30 mars 2012 - 06:12
twystedspyder wrote...
Chaoswind wrote...
would explain why my Shep is forced to care about some brat....
Also if you rush you will see the brat just appears outside the door before entering the apartment, game design? maybe
This. It still seems very odd to me.
I never noticed this. Not even during my multiple Demo playthroughs. Neither did any of my friends, even on attempts at subsiquent playthroughs. It had to be pointed out. The player's attention is immediately directed towards the Husks by Anderson just before the kid starts running. You almost have to be actively looking for him to even notice him slip through the locked door. This would seem to be a waste of programming effort. Seeing the kid run through the lock door does nothing but make you question how he even survived. The idea that the kid was just surviving by crawling through the ducts makes much more sense than seeing him standing on the ledge watching the Reaper-murder-show before running off through a locked door.
You don't have to rush to see him, though. Just pay attention to the balcony instead of the enemies. He takes his sweet time. It is worth noting that he does not just appear out of nowhere. He is clearly on the edge of the balcony watching the Reaper during the entire section before he decides to jog into the building.
Speculation. hurray...
I noticed this as well... Found it very very odd.
And the sticker? Come on, here in Germany a warning of electricity looks very different. Why choose this "head" with a very derpy expression and then a "lightning" directly into his brain?
Btw that's what an electricity warning looks like here, don't know about Canada/ America:
#90
Posté 30 mars 2012 - 06:14
count_4 wrote...
tobito113 wrote...
Holy crap look at the DANGER sign
Now that you mention this...the stripes in the background are red. Red! Clearly a hint that destroy is the only right choice in the end.
Hmmm. Interesting.
#91
Posté 30 mars 2012 - 06:14
#92
Posté 30 mars 2012 - 06:14
#93
Posté 30 mars 2012 - 06:16
#94
Posté 30 mars 2012 - 06:18
About the lightning and head thing: http://www.flickr.co...fnnan/81218925/weltraumhamster89 wrote...
And the sticker? Come on, here in Germany a warning of electricity looks very different. Why choose this "head" with a very derpy expression and then a "lightning" directly into his brain?
Just sayin...
#95
Posté 30 mars 2012 - 06:23
count_4 wrote...
About the lightning and head thing: http://www.flickr.co...fnnan/81218925/weltraumhamster89 wrote...
And the sticker? Come on, here in Germany a warning of electricity looks very different. Why choose this "head" with a very derpy expression and then a "lightning" directly into his brain?
Just sayin...
heh nice find. Even if there wouldnt be any kind of these signs in real life, it's only the artists trying to be original.
#96
Posté 30 mars 2012 - 06:23
count_4 wrote...
About the lightning and head thing: http://www.flickr.co...fnnan/81218925/weltraumhamster89 wrote...
And the sticker? Come on, here in Germany a warning of electricity looks very different. Why choose this "head" with a very derpy expression and then a "lightning" directly into his brain?
Just sayin...
Sure thing - but that face and the lightning goes INSIDE the head
Well of course it's all speculation, but I haven't seen it before and it's a nice find.
Whatever it means.
Also, the "danger" sign and your dreams warning you from the child.. Well I don't know..
Maybe indoc was planned once and they set up a few hints in game just to finally dismiss indoc shortly before the end because they had no more time?
#97
Posté 30 mars 2012 - 06:27
#98
Posté 30 mars 2012 - 06:39
GBGriffin wrote...
ahandsomeshark wrote...
it's a good thing you can't take your gun out during dialogue parts anymore cause if I could I'd be shooting that kid next time I saw him.
Haha, someone posted this earlier:
One of the few times I'd find the renegade option absolutely irresistible.
#99
Posté 30 mars 2012 - 06:40
Siggs84 wrote...
So... Shepard's subconscious is warning him of indoctrination by putting very small warning signs of electrocution hazards in his mind? Man, Shepard needs to fire his subconscious
Well if it was indoc the signs would rather be for US I guess. You know, they would be real in the game ("danger" on the shuttle is just warning you to stay away from the heat that comes out of the drive cores-things) but they place the kid in front of it so that we as players get a strange feeling of being warned...
Oh I still wish indoc was true.
#100
Posté 30 mars 2012 - 06:42





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