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#151
AtlasMickey

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Get your tin foil hats.

#152
Aesieru

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DreamTension wrote...

Scorpii wrote...

thegame30 wrote...

%20http://img855.imageshack.us/img855/5474/masseffect3201203301450.jpg%20%20http://img855.imageshack.us/img855/5474/masseffect3201203301450.jpg%20


So this Alliance soldier helped that grown up guy to get on the ship but didn't help the kid? Wow, that's why he deserved to die. 
Image IPB


Yeah..it's almost like nobody else could see him.  Weird


Just an FYI but soldiers usually help the closest people, and while children are there, it's not like the child wasn't extremely close already and able to get on. Also, the guy didn't pound for the door to close UNTIL the child got in.

#153
Ultra Prism

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starkid is evil thats it

#154
DarkSpiral

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In the Final Hours app, Kneighly (did I spell that right?) mentioned that an indoctrination ending scene was scrapped in late development. These COULD all be leftovers from that ending.

#155
Asharad Hett

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AtlasMickey wrote...

Get your tin foil hats.


I'll wear one, if it protects me from the ending.

#156
Fl1xx

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GBGriffin wrote...

I always assumed that was an illustration of the effect the kid's voice would have on my brain.

People are dyyyying!

*cringe*

#157
Aesieru

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DarkSpiral wrote...

In the Final Hours app, Kneighly (did I spell that right?) mentioned that an indoctrination ending scene was scrapped in late development. These COULD all be leftovers from that ending.


Nope, you didn't spell it.

#158
rex285

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Aesieru wrote...

DreamTension wrote...

Scorpii wrote...

thegame30 wrote...

%20http://img855.imageshack.us/img855/5474/masseffect3201203301450.jpg%20%20http://img855.imageshack.us/img855/5474/masseffect3201203301450.jpg%20


So this Alliance soldier helped that grown up guy to get on the ship but didn't help the kid? Wow, that's why he deserved to die. 
Image IPB


Yeah..it's almost like nobody else could see him.  Weird


Just an FYI but soldiers usually help the closest people, and while children are there, it's not like the child wasn't extremely close already and able to get on. Also, the guy didn't pound for the door to close UNTIL the child got in.


If you rewatch that scene, there is a good 3 seconds of the soldiers inside not doing much after they pull the adult in and the kid starts struggling to get in. He literally is clinging to the side trying to pull himself up while the soldiers inside watch.

#159
Litefire

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Reth Shepherd wrote...

Aesieru wrote...

Capeo wrote...

The entirety of the interior of the Normandy has electrical warning signs all over it. Apparently the Normandy is indoctrinated too.


It has live Geth, an unshackled AI, and every alien species has visited it other than a few...

If it ISN'T indoctrinated I'd be amazed.


Vega: "Does anyone else hear that humming? Is that just me?" :devil:  (If we get an ending DLC, the very first place I'm re-searching is the Life Support room. Seriously, it has no purpose ingame and every other unused room is blocked off.)


It's because that room is for people who had mass effect 2, it was thanes room.  The tea cup on the table is thanes tea cup, and the chairs are set up still from the last converstion with Thane pre suicide mission. 

#160
joe1852

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INDOCTRINATION!!!!!..............am i late?

#161
Reth Shepherd

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Litefire wrote...

Reth Shepherd wrote...

Aesieru wrote...

Capeo wrote...

The entirety of the interior of the Normandy has electrical warning signs all over it. Apparently the Normandy is indoctrinated too.


It has live Geth, an unshackled AI, and every alien species has visited it other than a few...

If it ISN'T indoctrinated I'd be amazed.

Vega: "Does anyone else hear that humming? Is that just me?" :devil:  (If we get an ending DLC, the very first place I'm re-searching is the Life Support room. Seriously, it has no purpose ingame and every other unused room is blocked off.)


It's because that room is for people who had mass effect 2, it was thanes room.  The tea cup on the table is thanes tea cup, and the chairs are set up still from the last converstion with Thane pre suicide mission. 


Jacob's room got scrapped altogether. Grunt's room is blocked off unless you buy the Ashes DLC. Zaeed's room is only open until you tell Chobot  to get off your ship, then it gets locked. Mordin's room is now a walkway/conference room. Kasumi's room (if I'm remember the correct one) doesn't have anyone living in it, but is often frequented by squadmates chilling between missions. Every single room but one has someone in it at SOME point. Life Support is the only exception. Empty. Unused. Something is off.

Modifié par Reth Shepherd, 30 mars 2012 - 09:57 .


#162
FemmeShep

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The kid isn't real!

#163
Reptilian Rob

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Trolled.

#164
txmn1016

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dfstone wrote...

There's a lot of forshadowing going on in this game. Like at the end, the entrance to the beam on earth looks suspiciously like the beam when you are talking to ghost kid.


Totally.  This game was packed to the brim with foreshadowing.  Especially 'Shepard is going to die' foreshadowing. Gave me a bad feeling throughout the whole game. 

#165
Aesieru

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Reth Shepherd wrote...

Litefire wrote...

Reth Shepherd wrote...

Aesieru wrote...

Capeo wrote...

The entirety of the interior of the Normandy has electrical warning signs all over it. Apparently the Normandy is indoctrinated too.


It has live Geth, an unshackled AI, and every alien species has visited it other than a few...

If it ISN'T indoctrinated I'd be amazed.

Vega: "Does anyone else hear that humming? Is that just me?" :devil:  (If we get an ending DLC, the very first place I'm re-searching is the Life Support room. Seriously, it has no purpose ingame and every other unused room is blocked off.)


It's because that room is for people who had mass effect 2, it was thanes room.  The tea cup on the table is thanes tea cup, and the chairs are set up still from the last converstion with Thane pre suicide mission. 


Jacob's room got scrapped altogether. Grunt's room is blocked off unless you buy the Ashes DLC. Zaeed's room is only open until you tell Chobot  to get off your ship, then it gets locked. Mordin's room is now a walkway/conference room. Kasumi's room (if I'm remember the correct one) doesn't have anyone living in it, but is often frequented by squadmates chilling between missions. Every single room but one has someone in it at SOME point. Life Support is the only exception. Empty. Unused. Something is off.


It's slightly more arid in the life support room and it's also not typically a place people hang out in.

#166
HairyMadDog1010

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DarkSpiral wrote...

In the Final Hours app, Kneighly (did I spell that right?) mentioned that an indoctrination ending scene was scrapped in late development. These COULD all be leftovers from that ending.


It was scraped because they could noy make the gameplay work. They verry well could be useing same idea, just adapted.

#167
Cant Planet

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A lot of folks here seem to be thinking that placing a prominent "Warning: you might get zapped by a dangerous bolt of red energy" sign in the shot right beside the controversial character who re-appears later after you get zapped by a dangerous bolt of red energy is too subtle to be significant or intentional.

They must be right, since I'm certain nobody at Bioware has ever, for example, watched a Kubrick film.

Modifié par Cant Planet, 30 mars 2012 - 10:15 .


#168
Guest_BringBackNihlus_*

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txmn1016 wrote...

dfstone wrote...

There's a lot of forshadowing going on in this game. Like at the end, the entrance to the beam on earth looks suspiciously like the beam when you are talking to ghost kid.


Totally.  This game was packed to the brim with foreshadowing.  Especially 'Shepard is going to die' foreshadowing. Gave me a bad feeling throughout the whole game. 


I felt the same way. Seeing so much death and despair throughout the game made me pretty much resign myself to the fact that it was likely I was going to die. I was dreading everything during the ending, and just thinking to myself "God, I hope get out of this alive."

Of course, I thought my death was actually going to mean something, and that I wouldn't commit genocide on a level that the Reapers could only dream of.

#169
twystedspyder

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Fl1xx wrote...

GBGriffin wrote...

I always assumed that was an illustration of the effect the kid's voice would have on my brain.

People are dyyyying!

*cringe*


Ha!  Yeah, that actually fits.

#170
ardias89

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Holy crap....

#171
weltraumhamster89

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BringBackNihlus wrote...

Totally.  This game was packed to the brim with foreshadowing.  Especially 'Shepard is going to die' foreshadowing. Gave me a bad feeling throughout the whole game. 


I felt the same way. Seeing so much death and despair throughout the game made me pretty much resign myself to the fact that it was likely I was going to die. I was dreading everything during the ending, and just thinking to myself "God, I hope get out of this alive."

Of course, I thought my death was actually going to mean something, and that I wouldn't commit genocide on a level that the Reapers could only dream of.


Same here, I especially hated those dreams as I thought from the beginning (really, not making it up) that I'd rather stay away from the child. I might be imprinted by all those horror movies, but I don't like creepy dead children.

Modifié par weltraumhamster89, 30 mars 2012 - 10:45 .


#172
Asharad Hett

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I started a new character in ME1. After meeting Ashley, you meet a group of survivors, that talk about a jamming signal that made it hard to think. Then after Nihlus dies, you meet another survivor that said the sound "bore into his head, and made it real hard to think".

The saga is about indoctrination. It's everywhere.

#173
Spaceguy5

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Excuse me while I grab my tin foil hat

#174
Asharad Hett

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I've enough for everyone.

#175
Dessalines

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The room where the kid was in was hit by a laser, and the only reason Shep did not get hit was because he started to dodge before it started.to fire. Seriously, how did the kid survive that blast.