WARNING...not sure if being trolled or not -.-
#151
Posté 30 mars 2012 - 09:34
#152
Posté 30 mars 2012 - 09:34
DreamTension wrote...
Scorpii wrote...
thegame30 wrote...
%20http://img855.imageshack.us/img855/5474/masseffect3201203301450.jpg%20%20http://img855.imageshack.us/img855/5474/masseffect3201203301450.jpg%20
So this Alliance soldier helped that grown up guy to get on the ship but didn't help the kid? Wow, that's why he deserved to die.
Yeah..it's almost like nobody else could see him. Weird
Just an FYI but soldiers usually help the closest people, and while children are there, it's not like the child wasn't extremely close already and able to get on. Also, the guy didn't pound for the door to close UNTIL the child got in.
#153
Posté 30 mars 2012 - 09:36
#154
Posté 30 mars 2012 - 09:37
#155
Posté 30 mars 2012 - 09:38
AtlasMickey wrote...
Get your tin foil hats.
I'll wear one, if it protects me from the ending.
#156
Posté 30 mars 2012 - 09:38
People are dyyyying!GBGriffin wrote...
I always assumed that was an illustration of the effect the kid's voice would have on my brain.
*cringe*
#157
Posté 30 mars 2012 - 09:38
DarkSpiral wrote...
In the Final Hours app, Kneighly (did I spell that right?) mentioned that an indoctrination ending scene was scrapped in late development. These COULD all be leftovers from that ending.
Nope, you didn't spell it.
#158
Posté 30 mars 2012 - 09:40
Aesieru wrote...
DreamTension wrote...
Scorpii wrote...
thegame30 wrote...
%20http://img855.imageshack.us/img855/5474/masseffect3201203301450.jpg%20%20http://img855.imageshack.us/img855/5474/masseffect3201203301450.jpg%20
So this Alliance soldier helped that grown up guy to get on the ship but didn't help the kid? Wow, that's why he deserved to die.
Yeah..it's almost like nobody else could see him. Weird
Just an FYI but soldiers usually help the closest people, and while children are there, it's not like the child wasn't extremely close already and able to get on. Also, the guy didn't pound for the door to close UNTIL the child got in.
If you rewatch that scene, there is a good 3 seconds of the soldiers inside not doing much after they pull the adult in and the kid starts struggling to get in. He literally is clinging to the side trying to pull himself up while the soldiers inside watch.
#159
Posté 30 mars 2012 - 09:42
Reth Shepherd wrote...
Aesieru wrote...
Capeo wrote...
The entirety of the interior of the Normandy has electrical warning signs all over it. Apparently the Normandy is indoctrinated too.
It has live Geth, an unshackled AI, and every alien species has visited it other than a few...
If it ISN'T indoctrinated I'd be amazed.
Vega: "Does anyone else hear that humming? Is that just me?"(If we get an ending DLC, the very first place I'm re-searching is the Life Support room. Seriously, it has no purpose ingame and every other unused room is blocked off.)
It's because that room is for people who had mass effect 2, it was thanes room. The tea cup on the table is thanes tea cup, and the chairs are set up still from the last converstion with Thane pre suicide mission.
#160
Posté 30 mars 2012 - 09:44
#161
Posté 30 mars 2012 - 09:57
Litefire wrote...
Reth Shepherd wrote...
Vega: "Does anyone else hear that humming? Is that just me?"Aesieru wrote...
Capeo wrote...
The entirety of the interior of the Normandy has electrical warning signs all over it. Apparently the Normandy is indoctrinated too.
It has live Geth, an unshackled AI, and every alien species has visited it other than a few...
If it ISN'T indoctrinated I'd be amazed.(If we get an ending DLC, the very first place I'm re-searching is the Life Support room. Seriously, it has no purpose ingame and every other unused room is blocked off.)
It's because that room is for people who had mass effect 2, it was thanes room. The tea cup on the table is thanes tea cup, and the chairs are set up still from the last converstion with Thane pre suicide mission.
Jacob's room got scrapped altogether. Grunt's room is blocked off unless you buy the Ashes DLC. Zaeed's room is only open until you tell Chobot to get off your ship, then it gets locked. Mordin's room is now a walkway/conference room. Kasumi's room (if I'm remember the correct one) doesn't have anyone living in it, but is often frequented by squadmates chilling between missions. Every single room but one has someone in it at SOME point. Life Support is the only exception. Empty. Unused. Something is off.
Modifié par Reth Shepherd, 30 mars 2012 - 09:57 .
#162
Posté 30 mars 2012 - 09:58
#163
Posté 30 mars 2012 - 09:59
#164
Posté 30 mars 2012 - 10:00
dfstone wrote...
There's a lot of forshadowing going on in this game. Like at the end, the entrance to the beam on earth looks suspiciously like the beam when you are talking to ghost kid.
Totally. This game was packed to the brim with foreshadowing. Especially 'Shepard is going to die' foreshadowing. Gave me a bad feeling throughout the whole game.
#165
Posté 30 mars 2012 - 10:04
Reth Shepherd wrote...
Litefire wrote...
Reth Shepherd wrote...
Vega: "Does anyone else hear that humming? Is that just me?"Aesieru wrote...
Capeo wrote...
The entirety of the interior of the Normandy has electrical warning signs all over it. Apparently the Normandy is indoctrinated too.
It has live Geth, an unshackled AI, and every alien species has visited it other than a few...
If it ISN'T indoctrinated I'd be amazed.(If we get an ending DLC, the very first place I'm re-searching is the Life Support room. Seriously, it has no purpose ingame and every other unused room is blocked off.)
It's because that room is for people who had mass effect 2, it was thanes room. The tea cup on the table is thanes tea cup, and the chairs are set up still from the last converstion with Thane pre suicide mission.
Jacob's room got scrapped altogether. Grunt's room is blocked off unless you buy the Ashes DLC. Zaeed's room is only open until you tell Chobot to get off your ship, then it gets locked. Mordin's room is now a walkway/conference room. Kasumi's room (if I'm remember the correct one) doesn't have anyone living in it, but is often frequented by squadmates chilling between missions. Every single room but one has someone in it at SOME point. Life Support is the only exception. Empty. Unused. Something is off.
It's slightly more arid in the life support room and it's also not typically a place people hang out in.
#166
Posté 30 mars 2012 - 10:07
DarkSpiral wrote...
In the Final Hours app, Kneighly (did I spell that right?) mentioned that an indoctrination ending scene was scrapped in late development. These COULD all be leftovers from that ending.
It was scraped because they could noy make the gameplay work. They verry well could be useing same idea, just adapted.
#167
Posté 30 mars 2012 - 10:14
They must be right, since I'm certain nobody at Bioware has ever, for example, watched a Kubrick film.
Modifié par Cant Planet, 30 mars 2012 - 10:15 .
#168
Guest_BringBackNihlus_*
Posté 30 mars 2012 - 10:15
Guest_BringBackNihlus_*
txmn1016 wrote...
dfstone wrote...
There's a lot of forshadowing going on in this game. Like at the end, the entrance to the beam on earth looks suspiciously like the beam when you are talking to ghost kid.
Totally. This game was packed to the brim with foreshadowing. Especially 'Shepard is going to die' foreshadowing. Gave me a bad feeling throughout the whole game.
I felt the same way. Seeing so much death and despair throughout the game made me pretty much resign myself to the fact that it was likely I was going to die. I was dreading everything during the ending, and just thinking to myself "God, I hope get out of this alive."
Of course, I thought my death was actually going to mean something, and that I wouldn't commit genocide on a level that the Reapers could only dream of.
#169
Posté 30 mars 2012 - 10:26
Fl1xx wrote...
People are dyyyying!GBGriffin wrote...
I always assumed that was an illustration of the effect the kid's voice would have on my brain.
*cringe*
Ha! Yeah, that actually fits.
#170
Posté 30 mars 2012 - 10:40
#171
Posté 30 mars 2012 - 10:44
BringBackNihlus wrote...
Totally. This game was packed to the brim with foreshadowing. Especially 'Shepard is going to die' foreshadowing. Gave me a bad feeling throughout the whole game.
I felt the same way. Seeing so much death and despair throughout the game made me pretty much resign myself to the fact that it was likely I was going to die. I was dreading everything during the ending, and just thinking to myself "God, I hope get out of this alive."
Of course, I thought my death was actually going to mean something, and that I wouldn't commit genocide on a level that the Reapers could only dream of.
Same here, I especially hated those dreams as I thought from the beginning (really, not making it up) that I'd rather stay away from the child. I might be imprinted by all those horror movies, but I don't like creepy dead children.
Modifié par weltraumhamster89, 30 mars 2012 - 10:45 .
#172
Posté 31 mars 2012 - 05:41
The saga is about indoctrination. It's everywhere.
#173
Posté 31 mars 2012 - 05:44
#174
Posté 31 mars 2012 - 05:45
#175
Posté 31 mars 2012 - 05:53





Retour en haut







