Latest interview from Rock, Paper Shotgun with Brian Fargo. Fargo discusses the potential partnership with Obsidian and what they can really bring to the table.
Here it is."
RPS: Who’s going to handle the story element? Are you going to do that in-house or are you going to pool it like those science fiction authors where it’s a completely collaborative thing?
Fargo: It’s going to be a little bit myself and Mike Stackpole making the world sense come together. So we’l be helping to coordinate the overarching story of it all, but the individual parts, that’s where we have different people, whether it’s Chris Avellone, or Liz Danforth, who are working on their areas.
Creatively, when you work on a product like this, you say “listen, we need this prison yard and just make sure at the end they walk out with an Uzi, OK,
I don’t care what happens in there but just make sure they get an uzi at the end for the next part.” They say “great” and we turn them loose.
The most important that this adds, and what our players continue to want and ask for from us, is scope and scale. That’s what this is about. Every time the numbers go up, the game just gets a little bit bigger and a little more dense, and this helps ensure that."
The uderline part has me excited for the writing team. Freedom to do almost anything they want.
Who doesn't want some great humor that pokes fun at us?

Modifié par Skelter192, 03 avril 2012 - 01:40 .