Thoughts on the virtual reality Geth Consensus mission?
#1
Posté 30 mars 2012 - 05:12
I definitely felt it was somewhat out of place during my playthrough, although that might be due to it reminding me too much of Saints Row: The Third (which is obviously wildly different in tone). However, I've only played it once and I'd have to play it again to be sure of my opinion. I 'd like to know other users thoughts on it.
#2
Posté 30 mars 2012 - 05:14
In all seriousness, I didn't like the mission itself (shooting orange squares... I mean come on), but getting to know the Geth consensus and memories better was nice. So no regrets, I liked it.
#3
Posté 30 mars 2012 - 05:14
Still thought there should have been 'enemies' not just tentacles to shoot.
#4
Posté 30 mars 2012 - 05:14
RebelByDesign wrote...
I haven't seen much discussion of this part of the game and I'm curious: what did you think of the mission? An interesting change of pace in terms of environment and gameplay? Jarring and unfitting compared to everything around it?
I definitely felt it was somewhat out of place during my playthrough, although that might be due to it reminding me too much of Saints Row: The Third (which is obviously wildly different in tone). However, I've only played it once and I'd have to play it again to be sure of my opinion. I 'd like to know other users thoughts on it.
Yeah, it reminded me of Saint's Row too, but that doesnt mean I didnt think it was a fun level.
It kinda drags on in repeated playthroughs though. The same way Thane's loyalty mission got really tedious the more times I did it in ME2.
#5
Posté 30 mars 2012 - 05:15
#6
Posté 30 mars 2012 - 05:17
Probably someone thought a tron like sequence would be cool way of explaining the quarians/geth but no one could be bothered/had time to actually create a proper combat mission for it
#7
Posté 30 mars 2012 - 05:18
DreamTension wrote...
I enjoyed it mainly for the Geth/Quarian revelations.
Still thought there should have been 'enemies' not just tentacles to shoot.
It was poor from a gameplay point of view, but the insight into the Geth was interesting. It really "humanized" them so to speak.
Of course the end of the game invalidated all that because the Star Child says organic-synthetic conflict is inevitable even though I spent a bunch of time in the last 2 games gradually learning that they really weren't that different from us. Sorry, Geth, no soul for you, the Cosmic Brat says so!
Modifié par sean10mm, 30 mars 2012 - 05:19 .
#8
Posté 30 mars 2012 - 05:18
But I'm sorta confused, you see the quarians masked because you have never seen what they really looked like. So what if you romanced Tali in ME2? You got to see her face so shouldn't you see them mask-less?
My guess is no anyway...
#9
Posté 30 mars 2012 - 05:18
Walsh1980 wrote...
One of my favorites. Along the lines with Samara and Thane's loyalty missions in ME2. I'm all for more missions with nothing but exposition and no killing.
The thing with Thane's loyalty mission, the the geth consensus mission, is that theres no way to speed it up.
If I've already done Samara's mission 20 times and know all the dialogue, I can skip it. Cant speed up the turian politician in Thane's mission or the archive videos in the geth consensus mission
#10
Posté 30 mars 2012 - 05:20
Holoe4 wrote...
It was a very interesting mission...
But I'm sorta confused, you see the quarians masked because you have never seen what they really looked like. So what if you romanced Tali in ME2? You got to see her face so shouldn't you see them mask-less?
My guess is no anyway...
When Legion asks how many quarians you've seen unmasked, Shepard says only one, and then I believe Legion says something to justify why you dont see their faces, but I cant actually recall what it was
#11
Posté 30 mars 2012 - 05:20
#12
Posté 30 mars 2012 - 05:20
Yeah I was sort of expecting Reaper holograms to attack me or something. I still enjoy it, but the level is fairly boring.MIYCU wrote...
Just like the dream sequences except with more plot revelations, the same effect could have been given with terminals like those in the cerberus mission but it's deliberatly done in a very slow tedious way to drag gameplay out.
Probably someone thought a tron like sequence would be cool way of explaining the quarians/geth but no one could be bothered/had time to actually create a proper combat mission for it
#13
Posté 30 mars 2012 - 05:21
So yeah, A+++++ Whenever I'm on this board and say "I really loved the entire Rannoch arc" I'm often thinking of that mission in particular.
#14
Posté 30 mars 2012 - 05:22
#15
Posté 30 mars 2012 - 05:23
#16
Posté 30 mars 2012 - 05:24
#17
Posté 30 mars 2012 - 05:25
#18
Posté 30 mars 2012 - 05:25
Walsh1980 wrote...
One of my favorites. Along the lines with Samara and Thane's loyalty missions in ME2. I'm all for more missions with nothing but exposition and no killing.
this so so much
#19
Posté 30 mars 2012 - 05:27
I find the mission to be boring, but I've gone through it several times in different playthroughs.
#20
Posté 30 mars 2012 - 05:27
byne wrote...
Walsh1980 wrote...
One of my favorites. Along the lines with Samara and Thane's loyalty missions in ME2. I'm all for more missions with nothing but exposition and no killing.
The thing with Thane's loyalty mission, the the geth consensus mission, is that theres no way to speed it up.
If I've already done Samara's mission 20 times and know all the dialogue, I can skip it. Cant speed up the turian politician in Thane's mission or the archive videos in the geth consensus mission
yeah but the missions aren't exactly that long, it's only 5-10 minutes of so of following the dude around.
#21
Posté 30 mars 2012 - 05:30
dgumb wrote...
I'm in the "enjoyed the exposition of the geth/quarian story arc, could live without the gameplay" camp.
I find the mission to be boring, but I've gone through it several times in different playthroughs.
Im curious do you not feel the same way about the more combat heavy missions? For me I have no problem with exposition multiple times but after a few play throughs the N7, go here and clear out Ceberus missions just got really repetitive and tedious for me.
#22
Posté 30 mars 2012 - 05:31
That said it's one of my favorite moments in the series. Anything w/ legion is awesome and it was a really fun/smart way for Bioware to show us that the war between Geth and Quarians isn't exactly what we thought. The Quarians aren't some sad race that was driven out by the violent and destructive Geth. By the time it was finished I felt sorry for the Geth. When given the choice on Rannoch I didn't hesitate to tell Legion to upload the code. Then again I made sure I had enough stuff in place so I could make peace
#23
Posté 30 mars 2012 - 05:33
#24
Posté 30 mars 2012 - 05:33
Games don't need to have OH MY GOD WE NEED TO KILL A MILLION ENEMIES FRACK YEAH SHOOTING GUNS PEW PEW to be good...it was an abstract story mission.
#25
Posté 30 mars 2012 - 05:34
Not everything has to be about killing Cerberus, Reapers, or Geth.





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