Should the Star Child be removed completely?
#126
Posté 30 mars 2012 - 09:46
Anderson dies. Shepard crawls towards the panel, hits the switch, Destroy cinematic plays. No Normandy/Gilligans planet sequence on the end.
No new content required, ending improved 1000-fold.
#127
Posté 30 mars 2012 - 09:46
#128
Posté 30 mars 2012 - 09:46
#129
Posté 30 mars 2012 - 09:48
If subscribing to IT, Casper's appearance is mostly written out as hallucination, and in that case his presence makes no difference. You can keep him.
#130
Posté 30 mars 2012 - 09:48
Scalpels wrote...
jimbo32 wrote...
Yup, scrap him. If they aren't going to
completely re-do the ending, the game should end with Shepard and
Anderson sitting on the floor looking at Earth.
I think you should watch the video I linked.Scalpels wrote...
Well. Let us remove him and see what happens.Me too. With something like this and this.jimbo32 wrote...
I'm still hoping for a do-over though.
That ending actually wasn't bad. I mean, there's obviously zero choice and your War Assets still don't matter, but it's infinitely better than what we got.
I was expecting to be able to use some of my Assets in the end-game the same way you assigned jobs to your squad in the Suicide Mission of ME2. Like having Jack and her squad from Grissom Academy providing barriers for the part with the rockets, or the Geth Primes covering you on the way to the beam. There's a ton of combinations they could've included - all your squadmates from ME2, the Armali Snipers, Spec Ops Team Delta, the Spectre Unit, Serrice Guard, Aralakh Company, etc, etc.
And that's just the lead-up to the ending. As far as I'm concerned, the end-game of ME3 was one huge missed opportunity. They could've done *so* much more, and instead they crapped the bed. I have to believe that they were pressed for time - the idea that they thought the current ending was a worthy one is too far-fetched.
#131
Posté 30 mars 2012 - 09:49
#132
Posté 30 mars 2012 - 09:50
i am not expecting huge changes to what we presented with as endings.
#133
Posté 30 mars 2012 - 09:52
I already said that, but i would have prefered to see Avina as the secret IA ruling the citadel than astroboy.
#134
Posté 30 mars 2012 - 09:54
#135
Posté 30 mars 2012 - 09:54
nitefyre410 wrote...
What I am expecting is from pax... They are going to add the dialogue that was taken out that explains The Catalyst because that was cut because some thought it was "The player did not need to know" and possible add a 4th ending option.
i am not expecting huge changes to what we presented with as endings.
If that happens, I expect that the sh!tstorm will continue and that ME3 will go down as one of the biggest disappointments in gaming history. And also, their upcoming DLC's won't sell well, and pre-orders for future BioWare games will go in the toilet.
Basically, if that's what they have in mind, they shouldn't even bother.
#136
Posté 30 mars 2012 - 09:55
#137
Posté 30 mars 2012 - 09:58
It is an unnecessary character (well, more of a badly implemented literary device, really) that makes you ask a lot of new question and does a horrible job at answering any at all.
If anything needs to be explained, let EDI or a rudimentary AI/VI do it. But you don't introduce new characters of, apparently, vital importance in the last five minutes; any writer should be aware of this. It simply. Doesn't. Work.
Scrap him.
#138
Posté 30 mars 2012 - 09:58
Fruit of the Doom wrote...
Either removed completely or revealed to be a indoctrination induced hallucination.
The cutscene where the kid is killed in the beginning is fine. Good memories.
Dreams were annoying. Felt like a pompous art student was shoving something grotesquely pretentious in my face while shouting at me to appreciate it.
#139
Posté 30 mars 2012 - 09:59
#140
Posté 30 mars 2012 - 10:01
#141
Posté 30 mars 2012 - 10:03
Modifié par Zero.Gee, 30 mars 2012 - 10:04 .
#142
Posté 30 mars 2012 - 10:03
#143
Posté 30 mars 2012 - 10:05
unoriginalname1133 wrote...
I personally would like to just forget the Starchild ever existed.
I agree there.
#144
Posté 30 mars 2012 - 10:09
#145
Posté 30 mars 2012 - 10:13
boardnfool86 wrote...
Did anybody really think the Reapers manifested from thin air? Seriously? People want closure, but they don't want more backstory on the reapers.
Everyone knows that its not a God child right? Its the original Reaper AI manifesting as the child thats haunted you all game.
Part of me wants to continue this explanation, but a larger part of me knows nobody cares, youre either cool with it or your not, and nothing is changing your mind.
How did an AI know about the kid unless it was inside your head? There's a name for Reapers that are inside your head. It's called Indoctrination.
#146
Posté 30 mars 2012 - 10:14
jimbo32 wrote...
nitefyre410 wrote...
What I am expecting is from pax... They are going to add the dialogue that was taken out that explains The Catalyst because that was cut because some thought it was "The player did not need to know" and possible add a 4th ending option.
i am not expecting huge changes to what we presented with as endings.
If that happens, I expect that the sh!tstorm will continue and that ME3 will go down as one of the biggest disappointments in gaming history. And also, their upcoming DLC's won't sell well, and pre-orders for future BioWare games will go in the toilet.
Basically, if that's what they have in mind, they shouldn't even bother.
Depends what the fourth ending is. If its an option to tell the Starkid no, we'd have to see.
#147
Posté 30 mars 2012 - 10:15
Fruit of the Doom wrote...
Either removed completely or revealed to be a indoctrination induced hallucination.
The cutscene where the kid is killed in the beginning is fine. Good memories.
Dreams were annoying. Felt like a pompous art student was shoving something grotesquely pretentious in my face while shouting at me to appreciate it.
lol, you people
Though I agree, the kid needs to be preferably removed or just be some hallucination.
Modifié par KristinCousland, 30 mars 2012 - 10:18 .
#148
Posté 30 mars 2012 - 10:15
jimbo32 wrote...
I was expecting to be able to use some of my Assets in the end-game the same way you assigned jobs to your squad in the Suicide Mission of ME2. Like having Jack and her squad from Grissom Academy providing barriers for the part with the rockets, or the Geth Primes covering you on the way to the beam. There's a ton of combinations they could've included - all your squadmates from ME2, the Armali Snipers, Spec Ops Team Delta, the Spectre Unit, Serrice Guard, Aralakh Company, etc, etc.
And that's just the lead-up to the ending. As far as I'm concerned, the end-game of ME3 was one huge missed opportunity. They could've done *so* much more, and instead they crapped the bed. I have to believe that they were pressed for time - the idea that they thought the current ending was a worthy one is too far-fetched.
I was expecting the same. I even wrote out some ways our assets could be used as part of the fleet combat. But having them used during the entire Priority: Earth sequence would have been great!
#149
Posté 30 mars 2012 - 10:16
#150
Posté 30 mars 2012 - 10:17
Carlthestrange wrote...
I certainly think so. But I think some open debate is in order, to find out what the overall opinion of the BSN is.
I agree: the Starchild should be cut. As the english fantasy writer Joe Abercrombie has put it in his blog "heavy exposition from a glowing child is really, really never a good idea".
Modifié par FedericoV, 30 mars 2012 - 10:18 .




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