Modifié par CannotCompute, 30 mars 2012 - 11:13 .
Should the Star Child be removed completely?
#176
Posté 30 mars 2012 - 11:11
#177
Posté 30 mars 2012 - 11:12
#178
Posté 30 mars 2012 - 11:13
#179
Posté 30 mars 2012 - 11:14
#180
Posté 30 mars 2012 - 11:15
#181
Posté 30 mars 2012 - 11:17
#182
Posté 30 mars 2012 - 11:20
I think the other reason, being that it's a new twist character is more valid. I disagree with it as well however. The Catalyst is actually a very compelling character (or more specifically, an entity). The problem many have with the ending is the lack of dialogue/choice in relation to the interaction and a lack of explaination and/or closure of things after. Many who are upset today would have been more accepting of it if the Catalyst dialogue was handled more like Vigil, if you ask me.
I do see what the writers were doing though and why the dialogue was rushed. Post Anderson it looks like Shepard is mortally wounded and almost unconscious. This is supported by the fact that Shep's bleeding a lot and you get a critical mission failure if you wait too long to making a decision. Only in the easter egg ending does Shepard survive, but it's suggested that Shep is a dead man/woman walking for all others. So with Shepard about to die and Sword and Hammer getting wiped out as the Catalyst explains Shep's choices, there isn't a lot of room for major dialogue for 10+ minutes.
As for boss battles they aren't needed for closure and they don't make any sense when it comes to the story and lore. The Reapers are too epic, logical, smart and more importantly, exist in a realism based scifi setting, not a final fantasy "you get to defeat a bad guy god with your will and sword" setting. The only thing that would have made sense is a Saren-like battle with TIM, but that was already done in ME1 and with Kai Leng. If they seriously tried to get rid of "Spacebrat" aka the Catalyst, you would have to rewrite the story from Thessia.
In my opinion, the best and most economical solutions would be the following:
-Extend the dialogue with the Catalyst. Add investigation options (who built the catalyst, why etc.) and counter points (about Geth/Quarian peace etc. if you achieved it). These new dialogue options could unlock new possiblities with the choices that already exist, by allowing the Catalyst/Crucible to understand or decide it's execution of "blue, red, green" better. Even though it goes against the urgency set up by the whole mission, I think the ending would be better off for all playing.
-Extend the endings and add "happy 4000-5000 EMS" endings to Control (showing a Shepard AI in control and happy for example) and Synthesis (a hologram-like Shep avatar appears from the brush to greet Joker and crew near the crash site) as well. Destroy is a debatable happy ending philosophically. They all are actually.
-Make it possible for the Normandy to escape the Mass Relay explosion and whatever Shepard chooses. Seems a lot of those unhappy with the endings didn't want to see all the important characters stranded like that.
-Explain more about what happens to each race (not sold on this one really, because it spoils conclusions in the rest of the game), the Citadel and the Relays with different epilogues Fallout style.
-This isn't really an idea so much as why I don't think they should be changed. Relays should be destroyed since its been planned since ME1 and falls into the whole choosing your own destiny deal. We still get super FTL speeds capable of traveling the span of the Galaxy in 20 years more or less. In 500-1000 years someone could salvage the Conduit or Relay tech, build even faster FTL and setup an infrastructure around both.
All of this can be done by changing the last 2-3 minutes of the game and leave the rest alone. Real post ending gameplay would be awsome as well if the endings are actually changed with a dlc. Different gameplay and interactive epilogues depending on your choice(s).
Modifié par Balek-Vriege, 30 mars 2012 - 11:22 .
#183
Posté 30 mars 2012 - 11:32
#184
Posté 30 mars 2012 - 11:33
#185
Posté 30 mars 2012 - 11:38
#186
Posté 30 mars 2012 - 11:40
#187
Posté 30 mars 2012 - 11:41
#188
Posté 30 mars 2012 - 11:42
#189
Posté 30 mars 2012 - 11:42
#190
Posté 30 mars 2012 - 11:42
Daedalus1773 wrote...
Yes. 90% of the problems with the ending are tied up with the introduction of that character at the 11th hour 59th minute.
Agreed.
#191
Posté 30 mars 2012 - 11:43
#192
Posté 30 mars 2012 - 11:44
#193
Posté 30 mars 2012 - 11:47
CannotCompute wrote...
The innocent appearance helps in trusting the Star Child though, while he/it could actually be evil incarnate. So in itself, it's not that bad an idea... but only if the IT is true.
Actually his apperance is what made me suspicious of him from the 1st second and also why as soon as the game would let me i tried to shoot him in the face to no avail. i couldnt and still dont see why hes in the game at all and the fact that he looked like the kid youve been dreaming about kinda was a prob for me too, so to me his apperance is another negative about him id have rathe seen a glowing cloud thatn him
#194
Posté 30 mars 2012 - 11:49
#195
Posté 30 mars 2012 - 11:51
#196
Posté 30 mars 2012 - 11:54
Si.
Qui.
Ja.
Tak.
Evet.
да.
Ναι.
#197
Posté 30 mars 2012 - 11:59
#198
Posté 31 mars 2012 - 12:00
#199
Posté 31 mars 2012 - 12:06
They should have had a conversation with Harbinger, or even TIM to explain the final decision. There was no need to introduce the Catalyst and it undermines the integrity and consistency of the narrative.
#200
Posté 31 mars 2012 - 12:16
Eudaemonium wrote...
The starchild epitomises everything that is wrong with the endings. It's introduced suddenly in the 11th hour, undermines the Reapers' entire motivations with completely false or at least badly explained pseudo-logic, and then gives you a 'here are your options: pick'. I just don't understand why it even exists, other than as a stupid plot device in order for the player to make '1 last epic choice!!!!' that makes no sense simply for the sake of it. And synthesis makes zero sense anyway, even less than the others.
They should have had a conversation with Harbinger, or even TIM to explain the final decision. There was no need to introduce the Catalyst and it undermines the integrity and consistency of the narrative.
Really just about ANYTHING would be better than the Catalyst and that is a shocking and deeply depressing realization.
That Bioware came up with an ending that is so bad that I have to try really hard to think of an ending that would be worse. Even the Doom: Repercussions of Evil ending would arguably be better.




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