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Missing Console version features, time to patch them in


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#1
Haexpane

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It was a nice experiment, but it phailed.   Please now ungimp the PS3/XBOX versions.

- Pet control
- Zoom out camera
- Screenshots
- more enemies

Despite popular urban myth, console owners are not slow witted button mashers.  Many of us have played PC games console games, board games.. we can handle a lil complexity and depth.

I believe the zoom out option was because of framerate, just make zoom out in pause mode only

Screenshots, another framerate issue? IDK...

More enemies... another excuse for framerates?


What other missing features are there for the console versions?  (toolkit is not an option, thank you MicroSony?) :crying::crying::crying::crying::crying::crying::crying::crying::crying::crying::crying::crying:

#2
MartinJHolm

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Waaaaaaaaa.... ?

#3
Haexpane

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MartinJHolm wrote...

Waaaaaaaaa.... ?


Asking for basic features is waaaa?   zoomed out camera exists in PS2 party based RPGs, there is precedant for how to make it work.

These "next gen" consoles promised "Future proof TRUE HD" gaming.. not gimped down scaled back ports...  (i know it was marketing hype)

I'm not asking for the world here, just features that already exist in the PC version, and not the most complex feature the toolkit either, Is a zoomed out camera really that problematic?

#4
MartinJHolm

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It's not that you ask for those things, it's the way you do it.

#5
Taleroth

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Despite the other popular urban myth, console games are not designed under the presumption that console gamers are idiot. They ARE actually designed around the stricter limitations of the hardware and controller.

#6
Jab0r

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- Zoom out camera


Hardware limitations.

- Screenshots


What button would you map it to?

- more enemies


And we're back to hardware limitations.

If the hardware can't handle something (remember that consoles have very little memory to work with), then no amount of asking will get it implemented.

#7
Invalidcode

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- Zoom out camera

- more enemies



Well, tell Microsoft & Sony to upgarde 360 & PS3.

#8
Sloth Of Doom

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Those were all left out due to limitations of the consoles, not by choice. The game was made for PC first so taking those out actually required MORE work. Stop playing on an inferior system if it bothers you that much.

#9
Kimberly Shaw

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I play on the ps3, but have considered biting the bullet and upgrading my pc. Its been a long time since have done it and the promise of player mods is just too tempting.



I think the features the ps3 is missing suck, but I understand them and its still a great game.

#10
whtnyte-raernst

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Kimberly Shaw wrote...

I play on the ps3, but have considered biting the bullet and upgrading my pc. Its been a long time since have done it and the promise of player mods is just too tempting.

I think the features the ps3 is missing suck, but I understand them and its still a great game.


If your PC is less than 5 years old, it will probably run this game. You may have to run it with video quality set to medium.
I'm running it on a 3 year old system with video on high and it runs fine.

As for the OP, maybe this would be a better topic for the section of the forum devoted to console problems???

#11
Haexpane

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Jab0r wrote...

- Zoom out camera

Hardware limitations.

- Screenshots

What button would you map it to?

- more enemies

And we're back to hardware limitations.
If the hardware can't handle something (remember that consoles have very little memory to work with), then no amount of asking will get it implemented.


Wrong, "hardware limitations" exist on all platforms.  Yet I've played plenty of games w/ zoomed out camera.  It was a design decision, zoomed out camera was cut becuase it impacted framerate.

There is a way to design around that, I already suggest one... zoom out in pause only.  Another would be LOD etc...

Screenshot doesnt need to be mapped to a button, you can toss it in the skill sphere or... make it a BUTTON COMBO! These are consoles after all, make it up up down down left right left right, circle... :innocent:

Ive played other PS3 ports w/ the same enemies as PC.   Again, design choice, not "hardware limitation" since all hardware is limited, that is a generic statement used to deflect from specific issues during development and testing.

#12
RVallant

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I doubt it's hardware limitations... I'm sure any console nut can bring out a few games that beat DA:O in terms of graphical power and amount of enemies on screen at once.

#13
Seifz

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It's funny because both Microsoft and Sony decided to only put 512MB of memory into their systems, despite memory being cheap as hell. Ha.



If the programmers said they couldn't do something because of hardware limitations, I'm inclined to agree with them. I don't see any evidence to the contrary.

#14
Haexpane

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RVallant wrote...


I doubt it's hardware limitations... I'm sure any console nut can bring out a few games that beat DA:O in terms of graphical power and amount of enemies on screen at once.


DAO was technically a semi port, the PS3 version had a large 3rd party team working on it.  My guess is Bioware saw the framerate and directed them to cut down the enemies and chop zoom out.  

We all know it's possible to optimize and refine, it's just expensive and time consuming.   Games on the PS3 run the gamut from low res ugly textures to high res textures and full 720p... depends on how much time and money you invest.

I'd gladly pay for DLC that revamps the way camp/WK works and adds back in zoom out, more enemies .. $$ to cover the cost....

I know, I'm dreaming, I know, I'm "Lucky" DAO is even on a console... I already know the hater arguments.

#15
Treylinn

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signed

#16
Sensorie

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Haexpane wrote...

Jab0r wrote...

- Zoom out camera

Hardware limitations.

- Screenshots

What button would you map it to?

- more enemies

And we're back to hardware limitations.
If the hardware can't handle something (remember that consoles have very little memory to work with), then no amount of asking will get it implemented.

Wrong, "hardware limitations" exist on all platforms.  Yet I've played plenty of games w/ zoomed out camera.  It was a design decision, zoomed out camera was cut becuase it impacted framerate.

Jab0r didn't state hardware limitations didn't exist on all platforms, so stating "wrong" as a response is a complete non sequitur. If certain hardware cannot push acceptable framerates, it is a limitation of that hardware. Sure you could argue down to optimisation of code so the hardware can be allowed to output smoother framerates, but the hardware remains unchanged.

RVallant wrote...

I doubt it's hardware limitations... I'm sure any console nut can bring out a few games that beat DA:O in terms of graphical power and amount of enemies on screen at once.

During the last few battles of the game, my PC couldn't handle smooth framerates with its large number of enemies and spell effects. I have a Core i7 @ 3.34GHz, an overclocked GTX 260 and 6GB RAM, running at a resolution of 1440x900. Perhaps you should have stated "better looking" as opposed to graphical power.

Modifié par Sensory, 02 décembre 2009 - 10:46 .


#17
Haexpane

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Look, Im not arguing that the PS3 should run this at 1440p 60fps. I'm simply asking for a zoomed out camera, and a few more enemies on screen it already runs at a lower res and worse Framerate than the PC version.



And why not pet controls on PS3?



We know the real answer, 3rd party did the port. Bioware helped them, but the "hardware limitations" are really "port by 3rd party" limitations.



Even tho sony promised 1080p future proof gaming, I knew that was a lie, but I didn't expect 90% of PS3 and XBOX games running BELOW 720p and below 30fps.



I don't expect Bioware to make the PS3 version = high end PC rig version.



Just a bit LESS gimping, just a spot guvna?

#18
Taleroth

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Haexpane wrote...

We know the real answer, 3rd party did the port. Bioware helped them,

Apparently you don't know the real answer.

#19
Ibn al Turki

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This quickly became a PC vs Console thread

#20
Haexpane

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There is no point to "PC vs. Console" as consoles are fixed hardware w/ lower specs. There is no debate on that point.



I'm just asking to revisit a few things "cut", and I already listed examples of other games that have these features, on older consoles even.

#21
Taleroth

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Haexpane wrote...

 I already listed examples of other games that have these features, on older consoles even.

I've reviewed this thread three times.  Can't find your examples.  Could you please restate them?

#22
Matthew Young CT

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The only people who know for certain whether DA can do those things on console hardware is Bioware, and they say it can't. So...that's pretty much the end of the story.

I don't expect Bioware to make the PS3 version = high end PC rig version.







Just a bit LESS gimping, just a spot guvna?


You do realise that actually can't buy a PC as bad as a console anymore right? They're really old tech, just how it is. The differences are only going to get worse.

#23
Haexpane

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Taleroth wrote...

Haexpane wrote...

 I already listed examples of other games that have these features, on older consoles even.

I've reviewed this thread three times.  Can't find your examples.  Could you please restate them?


Summoner 1 PC/PS2  - zoomed out camera, 4 party members, RTWP combat zoom out, zoom in no bubbles no troubles.  PC had MP PS2 did not... PS2 was lower res, PS2 had worse framerate, but it STILL allowed simple zoom out

# of enemies on screen?  Borderlands, same for PC/PS3

Taking screenshots?  No one has been able to manage that on a console for some reason, Sony/MS are probably blocking them from stating why

#24
Haexpane

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Matthew Young CT wrote...

The only people who know for certain whether DA can do those things on console hardware is Bioware, and they say it can't. So...that's pretty much the end of the story.
 
You do realise that actually can't buy a PC as bad as a console anymore right? They're really old tech, just how it is. The differences are only going to get worse.


No, that's actually not what was said.  BW collaborated w/ a 3rd party on the PS3 port, Zoom out was there, they removed it.  It wasnt that they "can't" it was that "someone else tried it and the framerate was bad so we cut it"

There is no "can't" in software development there is only "I can, but I need 3 more months and $330,000"

I'm not sure what your comment about "can't buy a PC as bad as a console anymore" comment is supposed to even contribute to this topic?  First of all, it's false information, and 2nd of all it has nothing to do w/ this thread.

Modifié par Haexpane, 03 décembre 2009 - 10:11 .


#25
Matthew Young CT

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Master of Magic could have like 20 enemies on the screen!



See how context is everything?