Are two hand warriors really that bad?
#1
Posté 02 décembre 2009 - 07:11
Well I got this game recently done all six origins which don't give you much feel of building my characters, so of course I don't have time to try building loads of characters because I messed up so of course I did some research on these forums and what I found at upset me.
I found a thread where it says over powered talents (mainly mages) and under powered talents (warriors) then I see someone said 2h warriors are generally not worth playng as they dps is terrible.
So yeah I'm looking for reassures on these issues as I don't want to make a warrior that is terrible and don't want to make an overpowered mage that kills everything.
#2
Posté 02 décembre 2009 - 07:17
Modifié par JHorwath, 02 décembre 2009 - 07:18 .
#3
Posté 02 décembre 2009 - 07:29
#4
Posté 02 décembre 2009 - 07:31
Just make sure you don't put too many attribute points outside of strength (and if you do, put them in willpower) and in the long run, you'll start hitting hard. But don't expect that massive armor alone will turn you into a tank, you will go down very quickly if surrounded by enemies, especially archers, since you can't retaliate.
Good talents in the two handed tree are indomitable, pommel strike, stunning blows and 2 handed sweep. The rest is situational at best.
#5
Posté 02 décembre 2009 - 07:31
#6
Posté 02 décembre 2009 - 07:32
#7
Posté 02 décembre 2009 - 07:36
#8
Posté 02 décembre 2009 - 07:42
TanithAeyrs wrote...
you have to give you 2H warriors some dexterity or they are not going to hit anything and take a lot of damage. A straight strength/ constitution build gimps them.
Yes, dexterity is my new favorite stat.
#9
Posté 02 décembre 2009 - 07:46
#10
Posté 02 décembre 2009 - 07:55
Invalidcode wrote...
Strength & Dexterity gives you the same attack rating. Difference is str gives + damage, dex gives +defense. For hit rate alone they are the same.
Precisely.
2H warrior should not be tanking, except on low difficulties. Pump STR like a mother.
#11
Posté 02 décembre 2009 - 07:58
Bluesmith wrote...
Invalidcode wrote...
Strength & Dexterity gives you the same attack rating. Difference is str gives + damage, dex gives +defense. For hit rate alone they are the same.
Precisely.
2H warrior should not be tanking, except on low difficulties. Pump STR like a mother.
I'll take strength to 42 or so for the armor and put the rest in will power, dexterity, a bit scattered to magic and con every so often. That's just the way I do things. I don't like min maxing stats. Then you end up with inevitably gimped characters that can only do one thing.
*I thought dexterity increased the chance to hit? Very important thing in %to hit for a warrior. All those great talents and beefed up hits are great until you miss.
Modifié par JHorwath, 02 décembre 2009 - 08:01 .
#12
Posté 02 décembre 2009 - 08:02
JHorwath wrote...
Bluesmith wrote...
Invalidcode wrote...
Strength & Dexterity gives you the same attack rating. Difference is str gives + damage, dex gives +defense. For hit rate alone they are the same.
Precisely.
2H warrior should not be tanking, except on low difficulties. Pump STR like a mother.
I'll take strength to 42 or so for the armor and put the rest in will power, dexterity, a bit scattered to magic and con every so often. That's just the way I do things. I don't like min maxing stats. Then you end up with inevitably gimped characters that can only do one thing.
Min-maxing does not gimp characters. It does the opposite (else, why would anyone do it?). DEX is totally pointless as none but your tank should ever be receiving non-AOE damage. CON is wasted on every character, even tanks, and even on nightmare. WIL has a role, yes, although 2H talents are generally pretty terrible outside of Mighty Blow, Pommel Strike, and the Sunders (situationally). Powerful Strikes, for example, is basically a self-debuff. As for MAG - you have no magical abilities to speak of, and incoming heals should be a rarity because, as I said, if your non-tanks are taking damage, you're doing it wrong.
#13
Posté 02 décembre 2009 - 08:09
#14
Posté 02 décembre 2009 - 08:12
Pommel strike: Knock down that is on a short 10 seconds cooldown. Knock! Knock!
Sunder armor: Your DW warrior/rogue do a lot of damage? Yes of course, with sunder armor(or shattering shot from archer) they do even more.
2 hand weapon sweep: Everything around you gets knockdown on the ground.
Stunning blow: Chance to stun on every hit.
Mightly blow & critial strike ain't that good on its own, until you bring cone of cold...shatter & shatter.
Indomitable: Immune to stun and knockdown. Your group got knock down by a firball and a darkspawn rogue is making a bee ling towards your mage, death seems inevtiable... oh wait your 2h warrior is still up on his feet, the rogue give you a cheap shot! Hah immune again, pommel strike to the face!
2h warriors take quite a bit of damage, yes but mobs that got knocked down and/or stunned can't really hurt you.
Overall 2h isn't a GREAT build but it isn't weak.
#15
Posté 02 décembre 2009 - 08:12
Bluesmith wrote...
JHorwath wrote...
Bluesmith wrote...
Invalidcode wrote...
Strength & Dexterity gives you the same attack rating. Difference is str gives + damage, dex gives +defense. For hit rate alone they are the same.
Precisely.
2H warrior should not be tanking, except on low difficulties. Pump STR like a mother.
I'll take strength to 42 or so for the armor and put the rest in will power, dexterity, a bit scattered to magic and con every so often. That's just the way I do things. I don't like min maxing stats. Then you end up with inevitably gimped characters that can only do one thing.
Min-maxing does not gimp characters. It does the opposite (else, why would anyone do it?). DEX is totally pointless as none but your tank should ever be receiving non-AOE damage. CON is wasted on every character, even tanks, and even on nightmare. WIL has a role, yes, although 2H talents are generally pretty terrible outside of Mighty Blow, Pommel Strike, and the Sunders (situationally). Powerful Strikes, for example, is basically a self-debuff. As for MAG - you have no magical abilities to speak of, and incoming heals should be a rarity because, as I said, if your non-tanks are taking damage, you're doing it wrong.
O'really, hahahaha. Seriously, I like to play with three warrior groups that tank in tiers. Big daddy tank- multiple mobs and the big hitters. Off tank- can handle the overflow and stand on an island when needed against an orange or yellow. Floater or Off off tank - can stand on an Island against trash mobs and yellow. Maybe, hold off the orange with a little a spell assistance. That's just how I build em and what I enjoy. If that's wrong then oh well, at least I'm having fun in a 'single' player game. Fun is relative to the player anyway. So what I like isn't necessarily what someone else likes and if it's not in line with the hive mentality then oh well. I doubted dexterity before but I've seen the light. However, when it's all said and done I like balance. After achieving balance I can add specific equipment to pump up the stats I want. That's just how I roll.
Modifié par JHorwath, 02 décembre 2009 - 08:27 .
#16
Posté 02 décembre 2009 - 08:18
#17
Posté 03 décembre 2009 - 09:53
The downside is you need the wardens keep for 2h to really shine due to starfang and bloodthirst. DW is also great of course, but you can have an AI play that fine.
#18
Posté 03 décembre 2009 - 09:57
RamsenC wrote...
Try running a 2h warrior with haste and blood thirst. You will do insane damage pretty quickly, but you need lifegiver ring/spellward for this combo. Also putting points into dex is not a waste, all melee should have some points in dex for survivability.
The downside is you need the wardens keep for 2h to really shine due to starfang and bloodthirst. DW is also great of course, but you can have an AI play that fine.
Not really, because the Chasind Great Maul is better.
#19
Posté 03 décembre 2009 - 09:57
#20
Posté 03 décembre 2009 - 10:02
Modifié par wcassaday, 03 décembre 2009 - 10:04 .
#21
Posté 03 décembre 2009 - 10:02
Cyrilix2 wrote...
Not really, because the Chasind Great Maul is better.
My bad this is correct.
#22
Posté 03 décembre 2009 - 10:06
Any ability you use will interrupt your standard attack but much quicker than regular attacks so you should time them to right after you've struck a normal blow.
Also the two sunder abilities are actually a double attack, the first one being on only a simple 10s cooldown timer meaning you should be using that all the time, at the right moment of course.
Then there's other things to consider like switching targets when an enemy you're concentrating attacks on is getting close to death, nothing worse than starting the slow regular attack and having someone else in the party kill the target when you're only halfway into your swing.
Then there's the problem with allocating stats correctly, you really need a good attack rating over all else and so on..
So as you can see 2handers are a less forgiving class than - I would say - any other build in the game I can think off but if managed right I think it can be very powerful just like the rest.
Modifié par Gliese, 03 décembre 2009 - 10:07 .
#23
Posté 03 décembre 2009 - 10:07
#24
Posté 03 décembre 2009 - 10:17
Works well on normel difaculty.
#25
Posté 03 décembre 2009 - 10:26
when everyone laying on the ground and u chopping their heads off seems to be quite effective.





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