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Are two hand warriors really that bad?


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108 réponses à ce sujet

#1
SaveMeJeebus

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Hi all,

Well I got this game recently done all six origins which don't give you much feel of building my characters, so of course I don't have time to try building loads of characters because I messed up so of course I did some research on these forums and what I found at upset me.

I found a thread where it says over powered talents (mainly mages) and under powered talents (warriors) then I see someone said 2h warriors are generally not worth playng as they dps is terrible.

So yeah I'm looking for reassures on these issues as I don't want to make a warrior that is terrible and don't want to make an overpowered mage that kills everything.

#2
JHorwath

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I recently completed a play through with Sten in my party 95% fo the time. His character development was a slow going but began to peak at the end. By the time the final battle rolled around he became an absolute beast. The thing I liked the most about having a two hander in my party was the shattering of enemies with cone of cold. He could also off tank very well and offered a variety of crowd control options. When I started using him I didn't like the way things were. In the middle I thought this isn't too bad. At the end I was like holy ****, this is so badass. My next play through is going to be a two handed warrior.

Modifié par JHorwath, 02 décembre 2009 - 07:18 .


#3
Kunikos

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Get a two handed warrior in massive armor ASAP and get a slotted two hander, then that plus their higher end talents make them good

#4
Loc'n'lol

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Basically they are terrible at tanking compared to the more dexterity intensive shield or dual wield warriors, and as far as damage goes, dual wielders put everyone to shame, including the less optimized mage builds.



Just make sure you don't put too many attribute points outside of strength (and if you do, put them in willpower) and in the long run, you'll start hitting hard. But don't expect that massive armor alone will turn you into a tank, you will go down very quickly if surrounded by enemies, especially archers, since you can't retaliate.



Good talents in the two handed tree are indomitable, pommel strike, stunning blows and 2 handed sweep. The rest is situational at best.

#5
TanithAeyrs

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Used Sten some in my first playthrough, he was really good at the end (a little weak early on though). I am using him a lot 2nd playthrough and he is very useful. My current party is my mage, Zevran, Leliana and Sten or Alistair (depending on where we are going). I tend to like rogues a lot so my parties tend to be light on tanks, Sten holds up well as a single tank if you equip him well. Hope this answers you 2H questions.

#6
gsmithcat

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I don't know how they are toward the middle to end of the game because I deleted my 2H warrior. She was the crappiest character of all the ones I built. She did a lot of damage, but only when she hit.

#7
TanithAeyrs

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you have to give you 2H warriors some dexterity or they are not going to hit anything and take a lot of damage. A straight strength/ constitution build gimps them.

#8
JHorwath

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TanithAeyrs wrote...

you have to give you 2H warriors some dexterity or they are not going to hit anything and take a lot of damage. A straight strength/ constitution build gimps them.


Yes, dexterity is my new favorite stat.

#9
Invalidcode

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Strength & Dexterity gives you the same attack rating. Difference is str gives + damage, dex gives +defense. For hit rate alone they are the same.

#10
Bluesmith

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Invalidcode wrote...

Strength & Dexterity gives you the same attack rating. Difference is str gives + damage, dex gives +defense. For hit rate alone they are the same.


Precisely. 

2H warrior should not be tanking, except on low difficulties. Pump STR like a mother.

#11
JHorwath

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Bluesmith wrote...

Invalidcode wrote...

Strength & Dexterity gives you the same attack rating. Difference is str gives + damage, dex gives +defense. For hit rate alone they are the same.


Precisely. 

2H warrior should not be tanking, except on low difficulties. Pump STR like a mother.


I'll take strength to 42 or so for the armor and put the rest in will power, dexterity, a bit scattered to magic and con every so often.  That's just the way I do things.  I don't like min maxing stats.  Then you end up with inevitably gimped characters that can only do one thing.


*I thought dexterity increased the chance to hit?  Very important thing in %to hit for a warrior.  All those great talents and beefed up hits are great until you miss. 

Modifié par JHorwath, 02 décembre 2009 - 08:01 .


#12
Bluesmith

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JHorwath wrote...

Bluesmith wrote...

Invalidcode wrote...

Strength & Dexterity gives you the same attack rating. Difference is str gives + damage, dex gives +defense. For hit rate alone they are the same.


Precisely. 

2H warrior should not be tanking, except on low difficulties. Pump STR like a mother.


I'll take strength to 42 or so for the armor and put the rest in will power, dexterity, a bit scattered to magic and con every so often.  That's just the way I do things.  I don't like min maxing stats.  Then you end up with inevitably gimped characters that can only do one thing.


Min-maxing does not gimp characters. It does the opposite (else, why would anyone do it?). DEX is totally pointless as none but your tank should ever be receiving non-AOE damage. CON is wasted on every character, even tanks, and even on nightmare. WIL has a role, yes, although 2H talents are generally pretty terrible outside of Mighty Blow, Pommel Strike, and the Sunders (situationally). Powerful Strikes, for example, is basically a self-debuff. As for MAG - you have no magical abilities to speak of, and incoming heals should be a rarity because, as I said, if your non-tanks are taking damage, you're doing it wrong.

#13
metatrans

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2 handed has many limitations and is not an optimal build. its not so terrible that you'll fail the game if you use it. but strictly speaking, you can do better. if optimization is a big concern of yours you'll use a dual wield build for melee DPS or a sword+shield build for tanking. 2 handed offers some interesting advantages (immune to stun and knockdown, a very short cooldown knockdown, a strong armor debuff) but none of these quite make up for the inferior damage and defense compared to dual wield or the inferior survivability compared to sword+shield.

#14
Invalidcode

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2h isn't a tank, isn't your main damage dealer either. It is a great front line support build.

Pommel strike: Knock down that is on a short 10 seconds cooldown. Knock! Knock!
Sunder armor: Your DW warrior/rogue do a lot of damage? Yes of course, with sunder armor(or shattering shot from archer) they do even more.
2 hand weapon sweep: Everything around you gets knockdown on the ground.
Stunning blow: Chance to stun on every hit.
Mightly blow & critial strike ain't that good on its own, until you bring cone of cold...shatter & shatter.
Indomitable: Immune to stun and knockdown. Your group got knock down by a firball and a darkspawn rogue is making a bee ling towards your mage, death seems inevtiable... oh wait your 2h warrior is still up on his feet, the rogue give you a cheap shot! Hah immune again, pommel strike to the face!

2h warriors take quite a bit of damage, yes but mobs that got knocked down and/or stunned can't really hurt you.

Overall 2h isn't a GREAT build but it isn't weak.

#15
JHorwath

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Bluesmith wrote...

JHorwath wrote...

Bluesmith wrote...

Invalidcode wrote...

Strength & Dexterity gives you the same attack rating. Difference is str gives + damage, dex gives +defense. For hit rate alone they are the same.


Precisely. 

2H warrior should not be tanking, except on low difficulties. Pump STR like a mother.


I'll take strength to 42 or so for the armor and put the rest in will power, dexterity, a bit scattered to magic and con every so often.  That's just the way I do things.  I don't like min maxing stats.  Then you end up with inevitably gimped characters that can only do one thing.


Min-maxing does not gimp characters. It does the opposite (else, why would anyone do it?). DEX is totally pointless as none but your tank should ever be receiving non-AOE damage. CON is wasted on every character, even tanks, and even on nightmare. WIL has a role, yes, although 2H talents are generally pretty terrible outside of Mighty Blow, Pommel Strike, and the Sunders (situationally). Powerful Strikes, for example, is basically a self-debuff. As for MAG - you have no magical abilities to speak of, and incoming heals should be a rarity because, as I said, if your non-tanks are taking damage, you're doing it wrong.



O'really, hahahaha.  Seriously, I like to play with three warrior groups that tank in tiers.  Big daddy tank- multiple mobs and the big hitters.  Off tank- can handle the overflow and stand on an island when needed against an orange or yellow.  Floater or Off off tank - can stand on an Island against trash mobs and yellow.  Maybe, hold off the orange with a little a spell assistance.  That's just how I build em and what I enjoy.  If that's wrong then oh well, at least I'm having fun in a 'single' player game.  Fun is relative to the player anyway.  So what I like isn't necessarily what someone else likes and if it's not in line with the hive mentality then oh well.  I doubted dexterity before but I've seen the light.  However, when it's all said and done I like balance.  After achieving balance I can add specific equipment to pump up the stats I want.  That's just how I roll.Posted Image

Modifié par JHorwath, 02 décembre 2009 - 08:27 .


#16
Rainen89

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No, if you're going to play a 2h warrior it's best for the PC to be it for the sole reason you get an easy 20-30 strength extra provided you're not being retarded. Indomitable is a godsend and you'll hit extremely hard. Dual wield has higher single target survivability due to stacking dex but less single target damage. All and all 2h warriors are quite devastating given the right maul and stat development.

#17
RamsenC

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Try running a 2h warrior with haste and blood thirst. You will do insane damage pretty quickly, but you need lifegiver ring/spellward for this combo. Also putting points into dex is not a waste, all melee should have some points in dex for survivability.



The downside is you need the wardens keep for 2h to really shine due to starfang and bloodthirst. DW is also great of course, but you can have an AI play that fine.

#18
Cyrilix2

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RamsenC wrote...

Try running a 2h warrior with haste and blood thirst. You will do insane damage pretty quickly, but you need lifegiver ring/spellward for this combo. Also putting points into dex is not a waste, all melee should have some points in dex for survivability.

The downside is you need the wardens keep for 2h to really shine due to starfang and bloodthirst. DW is also great of course, but you can have an AI play that fine.


Not really, because the Chasind Great Maul is better.

#19
wcassaday

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use a dual wield warrior with the threaten ability on so you gain aggro for each hit. as soon as you encounter enemies use your taunt and with a high hit rate (good speed on your weapons, you can even go dual daggers for uber speed) you get so many hits you will never lose aggro, plus with the dual wield skills i think you surprisingly have better Area affects so you can take out more enemies at once.

#20
wcassaday

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also get at least one point into poisons so you can use grenades and thinks like that...those are great for getting the attention of enemies or if you run into a group and taunt, you can throw a grenade at the ranged enemy to get their attention too, then you immediately use your AE skills while your mage is always set to cats area affects on whatever attacks you. keep leliana in your party and have her always play her stamina song and give her really high cunning so you always have stamina being fed to you so that no matter what happens you'll have enough stamina to taunt an emy and save your teammate and have her just use ranged and set to auto attack "Target of Main Character" so that she helps you drop any enemy in seconds flat.  have her set to use her stun attack that she activates if she gets hit with melee.   also use morrigan and wynn. if you ever get overwhelmed you can always halt your players, pause the game, use a glyph of replusion and glyph of paralysis combo and then hit them with any AE spell as you start killing them 1 by 1. send me a message if you need strategies.

Modifié par wcassaday, 03 décembre 2009 - 10:04 .


#21
RamsenC

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Cyrilix2 wrote...

Not really, because the Chasind Great Maul is better.


My bad this is correct.

#22
Gliese

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I think most people are simply not aware of how intensly you need to micromanage your ability use with 2handed warriors to be effective though there are several good articles on this.

Any ability you use will interrupt your standard attack but much quicker than regular attacks so you should time them to right after you've struck a normal blow.
Also the two sunder abilities are actually a double attack, the first one being on only a simple 10s cooldown timer meaning you should be using that all the time, at the right moment of course.

Then there's other things to consider like switching targets when an enemy you're concentrating attacks on is getting close to death, nothing worse than starting the slow regular attack and having someone else in the party kill the target when you're only halfway into your swing.

Then there's the problem with allocating stats correctly, you really need a good attack rating over all else and so on..

So as you can see 2handers are a less forgiving class than - I would say - any other build in the game I can think off but if managed right I think it can be very powerful just like the rest.

Modifié par Gliese, 03 décembre 2009 - 10:07 .


#23
wcassaday

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Threaten is your friend in big fights and it is ineffective with slow hitting 2 hander. Dual Wield is definitely the way to go because let's face if, if you can't hold aggro throughout the entire fight, you might as well pick a rogue with way more skills and higher damage. :)

#24
FrostyThundertrod

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I run with alliastar tank, sten melee DPS Liliana ranged support she get get decent dammage out put has well with the dex hot fix and my self has a disabler mage.



Works well on normel difaculty.

#25
Sharog

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Unfortunately 2hder are just dumb when it comes to DMG, the only way i found it worth awhile is to run a 2x 2hder group with Haste from the mage buff + earthquake all the time.

when everyone laying on the ground and u chopping their heads off seems to be quite effective.