again another ****** that thinks dex is the only way to increase hit... STR = HIT AND DAMAGE so you are being typicaly stupid in thinking that a warrior that uses a 2h misses anymore then a DW... he doesn't you just happen to notice it more because of the slower swing speed... the ratio is EXACTLY the same when they both have the same amount of points divided between STR and DEX a warrior with 30 dex and 30 str has the same hit as a warrior with 60 STR from raw statsNinjaphrog wrote...
SaveMeJeebus wrote...
Hi all,
Well I got this game recently done all six origins which don't give you much feel of building my characters, so of course I don't have time to try building loads of characters because I messed up so of course I did some research on these forums and what I found at upset me.
I found a thread where it says over powered talents (mainly mages) and under powered talents (warriors) then I see someone said 2h warriors are generally not worth playng as they dps is terrible.
So yeah I'm looking for reassures on these issues as I don't want to make a warrior that is terrible and don't want to make an overpowered mage that kills everything.
Here's how it goes down(I'm sure I'm widely agreed with in this)
Warrior
2 handed: On easy mode? Yes they can be powerful since you have a larger chance to hit...however...on higher difficulties, the hit/miss ratio is completely screwed up...even rogues tend to miss a bunch even with high Dex(My rogue which I just finished the game with had 60 dex in total, and still missed constantly). Generally though, the problem with 2 handed warrior is this: They need fairly high Dex in order to hit...they need fairly high Willpower to fund the high powered abilities...and in the meantime they need high strength to fuel the blows...so technically...you'll be alot weaker then the classes who only need 2 attributes focused on.
duel wield: Has a potential to be powerful, though if you do it wrong from the beginning you're doomed to fail misserably throughout the game(Trust me I did with my dwarf warrior lols). Although if you do it right, it can turn out to be the most powerful warrior there is...especially if mixed with Reaver! They do require high Dex however, but unlike 2handed they don't require high willpower.
Sworld & Buckler: Usefull if you're a tank, else? Weakest damage a warrior can do.
Mage: All around powerful. No specializations require different attribute focus since the first ability in Arcane warrior lets you use Magic instead of strength...so as Arcane Warrior there's a way to mess up...spend points in strength untill level 7 where you realize you just wasted a ton of points on a useless attribute. Blood Mage is all powerful in my opinion...fantastic Crowd Control, and the only charm spell in the game that can be used on anyone who has blood(So pretty much anything except golems). Arcane Warrior/Blood mage is widely known to be the most powerful mage available. Shapeshifter is fairly weak, due to the time it takes for you to cast the spell. Spirit Healer's pretty USEFUL, not powerful, since it's easy to slip up on Wynne. If you're the healer, you don't need wynne!!! Although due to their extreme damage, crowd control, area damage, and overall survivability, mages are thee most powerful class in the game, and the easiest to play.
Rogue: My personal favorite. Assassin is incredibly powerful if you have feign death aswell. Get behind an enemy with a stun poison and you got automatic win...attack from the front you got auto fail, since assassin rogues are in their zone when looking at the enemy's back. A rogue who has Assassin/Duelist mix is known to be the most powerful. Bard is the weakest class, with nothing else but weak buffs and Crowd Controls. Ranger has a potential to be powerful if done right.
Warrior/Rogue archer: Archery is if not the weakest class in the game...Arrow of Slaying has the potential to get you the magic 250 damage number if you play your cards right, but all together, all the archer can do is stand in the background, shoot arrows and hope he hits. You don't get any special abilities, and pretty weak activated abilities.
Are two hand warriors really that bad?
#76
Posté 04 décembre 2009 - 06:35
#77
Posté 04 décembre 2009 - 08:41
Vaylor66 wrote...
First off, build a 2h with nothing but str. If you do that, you shouldn't have any issues with missing. My main has a 92% hit rate(Oghren and Sten are 72%/74% if you're curious). Dex is a waste. You'd have to put in about 50 points in dex to really start having any noticeable effect on the armor rating, at least on nightmare. You can take hits plenty fine just beefing up your armor rating. You can still get 40+ armor, which absorbs a ton of damage. Willpower just doesn't add enough to stamina to make it worthwhile. You get in a few more specials, but all your specials and normal attacks will hit for less(and you have a lower hit rate). And no need to go con on anything besides just a pure tank.
I find that 2h warriors do ok, but I'll never make one again. Oghren and Sten both are too screwed up stat wise to be worthwhile. And I think a dw rogue or any mage type is by far the best main to create. I find that 2h warriors are 20 second fighters. In that they're good for about the first 20 seconds of a battle, then they start to really lag. I've had a really easy time on some boss fights, because 3 2h warriors smashing into them for 100 damage a swing drops things very fast.
I've also had some really difficult fights, because once that 20 seconds is over, they become kinda useless. Also, Wynn runs out of mana fast trying to keep up haste and heals on them all. I've used way more pot's this run that all my others combined.
Perhaps your lack of stamina is the reason why you find them to be great in the first 20sec but bad afterwards? Just a thought.
Also three 2handers seems really suboptimal especially built with only strength
since that means you have nothing close to a tank in your party, I'm
not surprised that you needed alot of potions for that.
#78
Posté 04 décembre 2009 - 06:40
The 2h with a more balanced build sacrifices some damage but when I put the two builds side by side there isn't that much of a difference. Even though I haven't been neglecting other stats just for str that doesn't mean my str isn't high. It's still the most important stat just don't neglect the others.
When I put the two builds side by side and compare encounters they go like this.
Ogre fight ostagar
balanced build best results - 2 health poltices no death
str build - no health poltices no death
random encounters and general play
balance build - 1 death on the wolves. No health poltices being used and morrigan as mage with no heal spell. The balance build can tank one on one foes effectively and with a three melee group consisting of two 2h warriors and alistair. Even when stamina runs out the balanced 2h can stay alive in combat and be effective.
str build - multiple party wipes, low tanking abilities. Deals a great amount of damage but has no defense. I found the complete str build to be less useful to a party when dealing with general gameplay. However, in a boss situation they seemed to excel. You get a trade off with all str- heavy damage- that truthfully was only a few points more than a balanced build. The party was morrigan alistair, sten, and pc. No heals no health poltices.
From playing both sides of the field and not ranting like some rabbid lunatic I found the str build to be less fun, less effective in the overall gameplay, and less durable. Good against boss encounters and ogres though.
The Balanced build was fun. I liked being able to tank and effectively deal damage. Great in party gameplay mechanics and can function as a very durable off tank. Takes a slight reduction in damage but if you pay attention to your stat points the character becomes much more well rounded.
*So that's that. This wasn't oh I want these stats to be good or I like this so it's good. I played both ends of the spectrum and found the balanced build to be better. Not that the str build was bad, even better in certain situations, but there are some downfalls.
#79
Guest_crumbsucker_*
Posté 04 décembre 2009 - 08:13
Guest_crumbsucker_*
#80
Posté 04 décembre 2009 - 08:23
#81
Posté 04 décembre 2009 - 08:25
#82
Posté 04 décembre 2009 - 08:25
I've learned that massive armor is also a waste of time. With my 2 hander PC I wore massive armor and then wondered why my stamina was garbage and I could only get two or three talents off before it was completely drained. On my latest playthrough, having far better grasp of the combat system I played as a sword and board warrior PC and had Sten in the party for the entirety of the game. Sten wore medium armor for the vast majority and is currently wearing heavy armor only because it's one that provides bonuses to will. Not only does it hurt you in the stamina department, but the mobs in the game target characters based on armor rating off the bat. Massive armor will only put your nontanking dps warrior in a tanking situation that much more often. So with Sten, not only do I get off an easy 7 or 8 special moves before running out of stamina, but he's never forced to tank any way, my pc holds and handles aggro just fine while Sten lays the smack down.
There's nothing wrong with 2 hander warriors, it's just that first insticts (all of which I used on my first playthrough) don't mesh with what's actually best for the class. Lighter armor and more talents is FAR superior to massive armor and sustainables.
Modifié par sinosleep, 04 décembre 2009 - 08:28 .
#83
Posté 04 décembre 2009 - 08:32
Powerful Blows adds 5 points of damage to every hit, while imposing a 10 point attack penalty. You can reduce that penalty to 5 by taking the next talent in the line.
Precise Striking is really nice for 2Hers. Your attack speed is already terrible, and you shouldn't spend much time auto-attacking anyway, so take it for the attack bonus to cancel out the Powerful Blows penalty.
Oghren was my primary tank in the Deep Roads (freeing up Shale) and it worked great. Indomitable also made Oghren immune to the Stun effects from Shale's Earthquake, so combined with a single Heal the two of them could stand close together and lay waste to the darkspawn.
#84
Posté 04 décembre 2009 - 08:36
#85
Posté 04 décembre 2009 - 08:41
Also, enchantment slots on 2handed weapons I am far more picky about. Using damage runes is a waste, as they swing slow. However, having spell resist runes is always nice. My warrior had about 50% spell resist with just a necklace and a couple runes.
#86
Posté 04 décembre 2009 - 08:43
It's another one of those first instinct things. Critical strike and mighty blow would seem like the go to talents for damage, but with a better understanding of game mechanics it turns out that the "support talents" are actually more effective.
#87
Posté 04 décembre 2009 - 08:46
Gliese wrote...
JHorwath: I'm sure you got some valuable insights for the early game there but what about a little later on when there's better armour available and you can use disengage on your 2hander at the same time as you use taunt on your tank?
I'll compare both builds at that point as well, O_o. By the way, I have completed the game already having Sten in my party. At end game he was so much fun that's why I'm rolling my own 2h warrior.
Modifié par JHorwath, 04 décembre 2009 - 08:58 .
#88
Posté 05 décembre 2009 - 12:22
#89
Posté 10 décembre 2009 - 06:47
#90
Posté 10 décembre 2009 - 07:19
With support, in a group, a lot of this is rectified. You get buffs, you get heals so getting hit is not such a big deal.
#91
Posté 10 décembre 2009 - 07:25
sinosleep wrote...
It's another one of those first instinct things. Critical strike and mighty blow would seem like the go to talents for damage, but with a better understanding of game mechanics it turns out that the "support talents" are actually more effective.
Stunning blows seems to proc more often with Mighty Blow and Critical Strike though, which can be very useful. I don't know what the deal is, maybe you have a higher chance to stun on big hits or crits, but it's definitely the case.
#92
Posté 10 décembre 2009 - 08:27
Strength + Dex works best for this method as you will need to be able to avoid a hit while you work their HP down to near-dead in a swing or two, and you don't want to spend your points on much else because you can't afford to have your attack rating dip.
Use the ability of your choice right after you connect with an auto-swing for maximum effect.
Modifié par DodgeMoreLightning, 10 décembre 2009 - 08:36 .
#93
Posté 10 décembre 2009 - 08:40
When will this stupid rumor ever die ?TanithAeyrs wrote...
you have to give you 2H warriors some dexterity or they are not going to hit anything and take a lot of damage. A straight strength/ constitution build gimps them.
Weapon Attack: 1/2 Str + 1/2 Dex
So it doesnt matter if you pump Str or Dex, you always get exactly the same result.
For twohander, you have to pump Str because it gives damage.
They are never going to have much of a defense though.
#94
Posté 10 décembre 2009 - 08:45
Compared to a shield tank, his weakness is backstabs and generally being flanked. But a shield tanks weakness is stun, this problem the 2-handed tank dont have.
As for high dps, nothing beats a high cunning rouge single target or a mage aoe, warrior is for tank whatever spec imo.
Modifié par castaftw, 10 décembre 2009 - 08:53 .
#95
Posté 10 décembre 2009 - 09:01
- I think itsnt very good in general terms-
- I gave points to strengh, willpower and constitution.
- You cant wear shield, so, you need more dex to avoid strikes, or more heavy armor. If you get heavy armor, you will need more willpower to use habilities.
- Damage ratio is not so high when you compare a 2 handed weapon with a one handed weapon.
- 1 handed weapon has more speed and DPS is similar and with one handed weapon, you have shield.
The other tank in my team was Alistair, and i think it was so, or more effective than my main character. If i begin again the game with a warrior, i will not get 2 handed weapons.
#96
Posté 10 décembre 2009 - 10:15
Gecon wrote...
When will this stupid rumor ever die ?TanithAeyrs wrote...
you have to give you 2H warriors some dexterity or they are not going to hit anything and take a lot of damage. A straight strength/ constitution build gimps them.
Weapon Attack: 1/2 Str + 1/2 Dex
So it doesnt matter if you pump Str or Dex, you always get exactly the same result.
For twohander, you have to pump Str because it gives damage.
They are never going to have much of a defense though.
What he said. Don't touch dex.
#97
Posté 10 décembre 2009 - 10:30
Basically I need to take some videos of me playing my 2h warrior. Currently I'm at 95% hit rate and 55% of party damage done. The 2h spec can be good if you build/play correctly. I wrote a thread on it on these boards... I think it's fallen a few pages though.
#98
Posté 10 décembre 2009 - 10:54
My first character was a 2hander but he sucked, but my wife's 2hander totally kicked butt however, and she taught me how to use one - I had no idea the sunder arms/armor talent was 2 hits instead of one with low cooldowns/stamina cost for example - MUCH better then mighty blow/critical strike in terms of damage, the latter two only to stun or to fill in the gaps during sunder cooldowns. Whether a 2hander is good or bad is whether you know how to play them right you see.
When a 2hander reaches 60+ STR, with specialisations in berserker/champion, you can expect a warrior that is much more powerful then a sword/board one. I'm playing one now according to my wife's build and very pleased with it compared to my sword/board warrior (Overpower and Assault are simply too low DPS compared to a 2hander, and 37% party contribution is just not heroic enough, 72% of party damage however - that's what I prefer).
Yes a 2hander can get hit often, but you can balance this out with high armor, and never having to worry about getting stunned or knocked down, and CC such as two-handed sweep and warcry + superiority. In the end you won't be surrounded for long - you'll be doing enough damage anyway.
Also, if you find your tank overwhelmed and surrounded, just run up right next to him and 2handed sweep his opponents, this pretty much takes off 50% at least of all enemies surrounding him. Always look for opportunities to do the max damage. A DW rogue can do more DPS against a single target sure, but it always has to be from the flanks, and there is no immunity to stun or knockdown. I reckon 2handers are well balanced in the game myself.
#99
Posté 10 décembre 2009 - 10:59
Timortis wrote...
sinosleep wrote...
It's another one of those first instinct things. Critical strike and mighty blow would seem like the go to talents for damage, but with a better understanding of game mechanics it turns out that the "support talents" are actually more effective.
Stunning blows seems to proc more often with Mighty Blow and Critical Strike though, which can be very useful. I don't know what the deal is, maybe you have a higher chance to stun on big hits or crits, but it's definitely the case.
I've noticed that. My normal attacks barely seem to do it, but Mighty/Critical seem to stun frequently.
#100
Posté 10 décembre 2009 - 11:02





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