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Should Difficulty be Higher or Lower in DA3?


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#26
philippe willaume

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cJohnOne wrote...

What are the implications of lowering the Difficulty of DA2?  That everyone needs feel like a badass  so more people can have fun on Nightmare at a lower difficulty?  Or Is Nightmare just for the very few people who can do well there?  What do you think about DA2's difficulty?



Increasing the difficulty should make it more difficult to succed.
 
The problem with difficulties in DA:2 Is that it does not really makes the game more challenging to play, it just makes the boss fight more tedious and you spend more money on consumable.
But you will chew through the mob all the same.
 
For the harder difficult to be more challenging increasing defences and hit point does not really work.
 
phil

#27
nightscrawl

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SSH83 wrote...

LIke a difficulty wizard.  Let player try difficult challenges in different settings at the start of the game for example.

I don't see how this is effective if you are just playing for the first time and don't know all of the class mechanics. Knowing how to spec and gear your character properly in any given game, as well as take advantage of the CCC opportunities that DA2 provides, in addition to working with the tactics is something you learn as you're playing the game.

Modifié par nightscrawl, 02 avril 2012 - 02:38 .


#28
Carmen_Willow

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Why not just more variation? Five levels of difficulty instead of four.

#29
Realmzmaster

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Hexedcoder wrote...

Realmzmaster wrote...

Davillo wrote...

Bioware should introduce a higher difficulty setting for those that complete nightmare, like insanity difficulty or something although I don't know how that would fit in DA:2 maybe the next one with have different mechanics.


Bioware could put in Ironman rules where the game is only save after you exit playing and there is only one save file. Death (or unconciousness) of the main character means game over and the save file deletes. No reassignment of attributes points or skills once allocated.  At the start of the playthrough you select  if you want to play Nightmare with Iron man rules.


But that's unnecessary given how people can do that anyway, it would only be a matter of convinience so you don't have to go back and delete/remove your data.


Except the game enforces the rules, which negates the tendency to cheat unless you back up the one save file, but even then you will lose any advancement made or quests completed since the last save which only happens on exit.

#30
Realmzmaster

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philippe willaume wrote...

cJohnOne wrote...

What are the implications of lowering the Difficulty of DA2?  That everyone needs feel like a badass  so more people can have fun on Nightmare at a lower difficulty?  Or Is Nightmare just for the very few people who can do well there?  What do you think about DA2's difficulty?



Increasing the difficulty should make it more difficult to succed.
 
The problem with difficulties in DA:2 Is that it does not really makes the game more challenging to play, it just makes the boss fight more tedious and you spend more money on consumable.
But you will chew through the mob all the same.
 
For the harder difficult to be more challenging increasing defences and hit point does not really work.
 
phil


Actually Nightmare does make it more challenging to play because it adds 100% friendly fire and resistances which is quite different from the other levels. The tactics used on Normal and Hard do not work on Nightmare. It is not just adding more hitpoints or increasing defences.

#31
Sylvius the Mad

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I really enjoyed DAO's Hard setting. DA2 had nothing comparable.

DA2's Hard was significantly easier than DAO's Hard. DA2's Nightmare was vastly more difficult. When I modded friendly fire into DA2 on Hard, the game became signficantly harder than DAO's hard, but I think that would have been mitigated somewhat by having better party controls or a tactical camera.

I'd like to see DA3 offer something comparable to DAO's Hard. I want as level a playing field as possible.

#32
Sylvius the Mad

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nightscrawl wrote...

SSH83 wrote...

LIke a difficulty wizard.  Let player try difficult challenges in different settings at the start of the game for example.

I don't see how this is effective if you are just playing for the first time and don't know all of the class mechanics.

This problem is easily solved by documenting the mechanics (something DA2 and DAO both did very badly).

#33
Xewaka

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Both.
That's what difficulty levels are for.

#34
Maria Caliban

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I thought DA normal was fine.

#35
Guest_EternalAmbiguity_*

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I think it should be about as difficult as DA:O.

I personally had a lot, lot of trouble with DA:O on my first playthrough. Likely because I'd never played a game of it's style before (the action/turn-based with powers and advanced tactics for self-governing squadmates thing). I used the console cheats quite often.

However, on my second playthrough, which came about five months after my first, it was fairly easy. On my first, the Archdemon fight was horrid. I had no idea what to do, who to use, how to set my tactics. I was using the console commands constantly. But for my second, it was very simple.

DAII, on the other hand, was for the most part very easy. The only things I found difficult were the Rock Wraith and the Arishok, respectively because the squadmates would always run back to Hawke and e out in the open, waiting for a pounding, and because the Arishok could essentially spam attacks faster than I could heal and attack. I found that fight to be basically impossible, and it didn't feel like I was doing something wrong, it just felt like the fight was overly hard. This didn't really happen in DA:O.

So, I guess I said all that to say, like DA:O.


Edit: I'm not certain, but I believe I've seen Sylvius mention on here that friendly fire was disabled on Normal in DAII. I don't like this personally and think it needs to be enabled, at least to the point of DA:O (AOE spells, not sweeping sword arcs).

Modifié par EternalAmbiguity, 02 avril 2012 - 11:56 .


#36
Guest_EternalAmbiguity_*

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Another option which I would appreciate greatly is something like this:

Image IPB

Custom difficulty, where you can make specific adjustments to gameplay mechanics (like Friendly fire as someone mentioned). And maybe have it locked at the beginning of the game.

#37
Realmzmaster

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Friendly fire only occurred on Nightmare in DA2. This is why going from Hard to Nightmare in DA2 is like night and day. In DAO it gradually increased you had 50% friendly fire on Normal, 100% on Hard and 100% on Nightmare for the PC. The consoles had no friendly fire on normal. 50% on Hard and 100% on Nightmare.

#38
Guest_EternalAmbiguity_*

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Realmzmaster wrote...

Friendly fire only occurred on Nightmare in DA2. This is why going from Hard to Nightmare in DA2 is like night and day. In DAO it gradually increased you had 50% friendly fire on Normal, 100% on Hard and 100% on Nightmare for the PC. The consoles had no friendly fire on normal. 50% on Hard and 100% on Nightmare.


I see. Even though I didn't do well my first playthrough, I do feel SOME friendly fire should be required for normal.

#39
wowpwnslol

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Harder. At least NM difficulty. It should be impossible to solo a party based game on NM. Currently DA2 is soloable on NM with a warrior from my personal experience and I have even seen people doing it as mage/rogue. I also don't see why casuals should have a say in how difficult NM mode should be - they got at least 3 noob modes to choose from. Make NM truly NM - frustrating, infuriating, nerd rage inducing experience that it should be. Make it for players who utilize tactics, min-max to the extreme and exploit any advantage.

Modifié par wowpwnslol, 09 avril 2012 - 03:46 .


#40
Tsarapihelas

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DA:O's Nightmare mode isn't as hard as some people are making it out to be.

All my DA 2playthroughs have been on Nightmare (Rogue, Mage x2). When the game first came out, it was ridiculously diffficult because of all the bugs and ridiculous advantages the enemy classes had over you. Post-patch, Nightmare isn't any more difficult than Hard if you build your party right.

Things that need to be removed, period: waves and the 'invincibility flip' all enemy Rogues have.

Modifié par Tsarapihelas, 21 avril 2012 - 07:34 .


#41
VucraTheGreat

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Absolutely.

Theres NO HARM in adding an Insanity difficulty for people that managed to get through NM. I played NM in my first run in DA2, I felt the difficulty was perfect. However it was my first run, Im starting a second now and It will be much easier since I will know the logistics of the game. A harder difficulty would be welcome.

Plus, they tuned down Nightmare post patch, which is not very smart IMO. 

 

I never played ME series, but they told me ME2 Insanity was even harder than DA2 NM pre;patch. So why cant they do this with DA3?

 

DAO nightmare was fun first playthrough, second it was too easy. Post patch was a joke.

I dont understand why they nerfed it , the same way I dont understand why they nerfed DA2 difficulty now. 

If players are finding it hard tune the game down. 

I remember taking 6 hours to kill the harvester as a BM in DAO in NM, fun times. That type of difficulty should be the difficulty for standard bosses in my opinion. If they want to attract more hardcore players, they should do it. Dark Souls has done it and it proves to be a very interesting marketing technique.



#42
Gtdef

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ME2 insanity is pretty easy. The hard part is if you start a NG+ on insanity cause you have the shitty weapons and the first few missions have enemies that swarm and rush you so you can't pick them off fast enough. Also it's kinda boring cause defenses negate most ability effects and insanity adds defenses to ALL enemies, even the lowest of grunts, so you just have to stick to damaging abilities and shooting.

 

Generally speaking Mass Effect games are easier than Dragon Age because you don't have to min max stats like critical or attack speed and defenses/resistances are easy to deal with especially if you have good aim. The choices for gear are kind of obvious.

 

I did a full ME trilogy insanity run a few weeks ago, still have it fresh.

 

Back to DA

Minmaxing in DA2 is over the top. It's too easy to stack resistances to negate whole boss fights, Double elemental damage on weakness is TOO strong. Having the dlc class packs means ARW in 15 secs and rogue oneshotting the arishok. Not only that but most enemies are weak to nature and spirit. Most dlcs have nature and spirit weapons. It's like a free NM win. Friendly fire becomes irrelevant, just get socket a fire resistance rune on your melees, case closed. Use firestorm with tactics. If I wanted to make a really hard mode for DA2, I'd just remove the double damage on weakness and the resistance runes. 

 

Playing the first time in insanity without knowing the fights and without dlc is perfect. Hitting the ARW and not seeing any difference in health while it casts a spell and gets your whole party at 10% is exactly what Nightmare should be about. Intimidating, not for everyone. The first time I had to ditch the whole deep road progress just to get better weapons. Then you learn about weaknesses, understand that high critical chance is all that matters in this game, get 95% electrical resistance and a dlc weapon just in case, whack the ARW till it breaks down, pop haste and destroy it. 

 

For DAI I wish that gear is toned down. It doesn't matter how hard the enemy is if you autoattack him for 900 damage as a rogue in act 3. It's just faceroll. I want the high difficulty mode to challenge my awareness and my grasp of the combat mechanics, not my ability check the vendors and drop locations. Also permanent death and save lock for the main character would be a good idea for an extra mode. These things need practice cause anything can go wrong.

 

Something else I have a problem with in DA games is that the difficulty settings curve is non existant. For DAO if you can beat it on normal you do the same things on nightmare. For DA2 on the other hand only nightmare is different than the other modes. That means that hard difficulty is useless. I'd prefer if it was Casual - Normal - Nightmare and one more setting that adds handicap or/and permanent death. Give us a reason to actually have to learn the curve.


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#43
mrs_anomaly

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Only 2% play nightmare ? That I find astonishing considering how popular the series is.

I learnt DA2 on normal, moved to hard on 2nd playthrough and when that became too easy did the research on this forum for immunities, friendly fire, CCC which breathed new life into the game. So what’s the deal here, if its only 2% playing NM, then is it the case most people can’t be bothered to do the research ?

I play NM because it presents tricky problems that can’t be solved simply by button mashing, I have a maths background, by nature I like solving complex puzzles and tricky problems, so I find NM great fun.

The other thing worth noting, I’d say most people probably only move to NM on their 2nd playthrough, knowing what’s coming up makes a huge difference to how difficult this mode is, pre-knowledge, being prepared reduces the difficulty considerably. I just bought MoTA and played this on NM first time through, what a blast not knowing what to expect at this level ! (I died quite a few times before sussing out how to use Tallis effectively, but that’s the fun right).

Without NM mode, I’d have stopped playing long time ago. If only 2% play this mode, then maybe most people play normal and then move on to a new game, whilst the hard core who love DA2 move on to the harder levels. To sum up, making NM easier just spoils it for the hard core, because the casual players have mostly moved on anyway.

 

I've run into a lot of people who have literally said "I don't play this game for the combat I play it for the story". For some of those people- they aren't interested in fighting at max difficulty and solving complex puzzles/stats and figuring how to comprise their party stat wise to complete NM boss fights. Story focused players get multiple play through interest by varying the story. I personally am a bit of a hybrid- and am only working through Hard difficulty. Which is weird to me because I've been able to easily play the entire ME series on Insanity. I guess fantasy RPG powers are just different mentally for me- and a bit trickier. Space magic was easy for me  :lol:



#44
mrs_anomaly

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ME2 insanity is pretty easy. The hard part is if you start a NG+ on insanity cause you have the shitty weapons and the first few missions have enemies that swarm and rush you so you can't pick them off fast enough. Also it's kinda boring cause defenses negate most ability effects and insanity adds defenses to ALL enemies, even the lowest of grunts, so you just have to stick to damaging abilities and shooting.

 

Generally speaking Mass Effect games are easier than Dragon Age because you don't have to min max stats like critical or attack speed and defenses/resistances are easy to deal with especially if you have good aim. The choices for gear are kind of obvious.

 

I did a full ME trilogy insanity run a few weeks ago, still have it fresh.

 

Back to DA

Minmaxing in DA2 is over the top. It's too easy to stack resistances to negate whole boss fights, Double elemental damage on weakness is TOO strong. Having the dlc class packs means ARW in 15 secs and rogue oneshotting the arishok. Not only that but most enemies are weak to nature and spirit. Most dlcs have nature and spirit weapons. It's like a free NM win. Friendly fire becomes irrelevant, just get socket a fire resistance rune on your melees, case closed. Use firestorm with tactics. If I wanted to make a really hard mode for DA2, I'd just remove the double damage on weakness and the resistance runes. 

 

Playing the first time in insanity without knowing the fights and without dlc is perfect. Hitting the ARW and not seeing any difference in health while it casts a spell and gets your whole party at 10% is exactly what Nightmare should be about. Intimidating, not for everyone. The first time I had to ditch the whole deep road progress just to get better weapons. Then you learn about weaknesses, understand that high critical chance is all that matters in this game, get 95% electrical resistance and a dlc weapon just in case, whack the ARW till it breaks down, pop haste and destroy it. 

 

For DAI I wish that gear is toned down. It doesn't matter how hard the enemy is if you autoattack him for 900 damage as a rogue in act 3. It's just faceroll. I want the high difficulty mode to challenge my awareness and my grasp of the combat mechanics, not my ability check the vendors and drop locations. Also permanent death and save lock for the main character would be a good idea for an extra mode. These things need practice cause anything can go wrong.

 

Something else I have a problem with in DA games is that the difficulty settings curve is non existant. For DAO if you can beat it on normal you do the same things on nightmare. For DA2 on the other hand only nightmare is different than the other modes. That means that hard difficulty is useless. I'd prefer if it was Casual - Normal - Nightmare and one more setting that adds handicap or/and permanent death. Give us a reason to actually have to learn the curve.

I'm glad you said this- I've felt the ME series is so much easier than the DA series in difficulty it has me scratching my head. 



#45
Elhanan

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I would like Friendly Fire and/ or Immunities to be separated from the Difficulty settings, as I prefer the former, but do not desire the latter. And nerfing the PC is something I dislike in other games, and do not wish to see it included in Bioware games.