My Arcane Warrior isn't the powerhouse everyone's blabbing on about
#1
Posté 31 mars 2012 - 01:52
Have just picked up Spellweaver, am using the Warden Commander's armour at the moment, and while he's fairly good in combat, mages in particular will drop him in only a few hits. And my attempt at taking on the High Dragon ended brutally early.
What exactly am I missing here? How do I make the tank people go on about?
I tend to always have the following active - Rock Armour, Arcane Shield, Flaming Weapons, Combat Magic.
I don't seem to have enough mana to cast Inferno or Crushing Prison.
#2
Posté 31 mars 2012 - 01:59
The other problem is with your armor. Shimmering Shield has a mana upkeep so you need gear that gives you + mana/stamina regeneration. Either one works thanks to combat magic. This will offset the mana upkeep so you'll be able to have Shimmering Shield on all the time, therefore making you tank.
#3
Posté 31 mars 2012 - 01:58
Also, can you tell me what Miasma is supposed to do? My hits seems to do the same damage with it off or on.
#4
Posté 31 mars 2012 - 04:16
Miasma is a great sustainable because it grants a penalty to the attack and defense of enemies around you but there are some things to keep in mind. It turns off after every battle automatically because of game mechanics/bug. This means you'll have to turn it on every time you finish a battle. The other thing is that it produces threat which may be a good thing if you're tanking but it sounds like you're having a hard time.
Overall, it's a really good sustainable but I personally don't use it because it's annoying to turn on after every battle.
Here's the list of sustainables that I use:
Arcane Shield
Rock Armor
Flaming Weapons
Spell Wisp
Combat Magic
Shimmering Shield
#5
Posté 31 mars 2012 - 07:07
#6
Posté 31 mars 2012 - 07:12
#7
Posté 31 mars 2012 - 07:58
I would suggest using the transformations in the Fade.Daninthemix wrote...
It's like I'm playing a different game to you guys. I'm playing on Casual on the Broken Circle quest and get all my magic dispelled during almost any encounter with a powerful enemy
Do not underestimate Ser Pounce-a-lot...and then I'm about as strong as a kitten.
#8
Posté 01 avril 2012 - 01:41
Ah screw this, I'm just going to start over as a warrior.
I guess the moral of the story is: never listen to what people on the Internet say. Ever.
#9
Posté 01 avril 2012 - 01:56
As I said, use the transformations. Put on the burning man so you are immune to their fire spells, go in the middle of the mage group and use fireball.Daninthemix wrote...
Now I'm getting destroyed by the groups of 6 ot 7 mages in the Fade.
#10
Posté 01 avril 2012 - 06:21
Modifié par cJohnOne, 02 avril 2012 - 07:03 .
#11
Posté 01 avril 2012 - 11:12
Blaming people who are trying to help you and know a lot more about the game than you do is another thing you're doing wrong.
And believe me when I say, the warrior class is probably the worst class out of the three. But that's just my opinion after playing through 6 times.
Modifié par boxesftl, 01 avril 2012 - 11:21 .
#12
Posté 02 avril 2012 - 06:44
boxesftl wrote...
If you're having trouble with Arcane Warrior then you're obviously doing something wrong because it's god-mode.
Blaming people who are trying to help you and know a lot more about the game than you do is another thing you're doing wrong.
And believe me when I say, the warrior class is probably the worst class out of the three. But that's just my opinion after playing through 6 times.
I don't mean to blame the helpful people above - I just find it perplexing that the Internet as a whole seems to rave about this class so much I assumed it was infallibile.
But I'm telling you, whenever a group of enemy mages appear I'm in trouble. Firstly they always target my Arcane Warrior, and second every hit takes about 10% of my health bar, even when all my buffs are active (well and the other thing is they dispel my buffs extremely often).
What attribute determines resistance against magic? At least if I knew I could plow points into that.
Thanks for everyone's help.
#13
Posté 02 avril 2012 - 07:12
You are immune to their spells anyway, and if you are in the middle of them, your fireball will hit all of them at once and (most likely) knock them down as well.cJohnOne wrote...
Where I disagree is if this the right spot open the door and then shut it real quick then move to the side where they can't shoot at you.
#14
Posté 02 avril 2012 - 07:24
EDIT: As already mentioned, AWs need a ton of mana/stamina regen, and generally as low fatigue as possible. If you're on a console it's very easy to get enough; on PC, you need to put some thought into it. My AW ran with something like:
Maric's Blade + Cailan's Shield
Helm of Honnleath/Longrunner's Cap
Evon the Great's mail + Wade's gloves+boots
High Regard of House Dace
Andruil's Blessing
The Wicked Oath/Blood Ring
Key to the City
Which is about as much regen as a mage can possibly get.
And this is a build that solo'd nightmare without potion use, so it's certainly not underpowered. Things take a fairly long time to die if you're beating them to death (your spellcasting is still pretty damn powerful, but mana is a pain without blood magic).
Modifié par dainbramage, 02 avril 2012 - 07:37 .
#15
Posté 04 avril 2012 - 06:07
I don't think I ever had a problem with enemy mages dispelling my AW's buffs
They said they were doing Broken Circle so $5 says it's the charmed/possesed/burning Templars. A few of those pulls in the tower they chain cast cleanse area which wipes out any and all buffs including combat magic. I had the same experience/trouble when I played my first AW through that portion of the game.
2 of the pulls in particular are pretty brutal because the templars are backed up by a desire demon mage. You can't keep even combat magic on against them and depending on your spell selection you might not even have any powerfull offensive spells to cast if you focused mainly on sustainables.
Then when you get to the fade shapeshifting also wipes all your buffs and you have to recast buffs every time you shapeshift.
In fact, that entire section is so annoying as an Arcane Warrior I do that section before doing anything else as a regular mage with Alistair tanking before I switch to melee AW afterwards.
At the OP, it sounds like you saved the tower circle for late when most people do it early. Outside of that particular stretch of game you should very rarely see a dispel. Off the top of my head I can't recall being hit by one a single time outside of the circle. In Awakenings The Mother (sometimes) drops a negation glyph on my AW right away which is a pain. If you're using Alistair make sure you aren't using cleanse area on him either. It's friendly fire and will wipe out your buffs as well.
About mages owning you. An enemy mage will cast at the first thing it sees and the truth is they'll pwn a warrior (or any class really) just as bad unless he's stacked in spell resist gear. I see many people that don't like the spell but the tier 1 spell Spell Sheild is a mainstay of my AW builds. With it on you have a 75% chance of hostile spells being resisted and depleting your mana instead.
On all my AW's I purposely sock points into willpower for the two fold purpose of being able to cast a spell or two but also to have a mana pad to absorb hostile spells and keep that spell up permanently. If alternate spec is Blood Mage I push to 30 natural, if Spirit Healer I push to 40. Once I've reached 42 magic for massive armor I dump everything into willpower until I reach the 30 or 40 depending on secondary spec.
After each hit chug a lyrium pot. With a high magic score even the tier 1 pots will top you off.
Alternatively, Shimmering Sheild plus The Spellward necklace which you get from Bohdan at camp stacks and provides 100% spell immunity.
I tend to differ from the crowd on this one though. I hardly use Shimmering Shield anymore to be honest. I tend to find it more effective to run other spells. With rock armor, arcane shield, and miasma I still take less damage than any of the warrior tanks I've built and with spell sheild plus lyrium pots I don't have to worry about casters sacrificing for spell resist. I only use SS for really heavy melee hitters like the High Dragon, Flemeth, and Cauthrien.
Moral of the story is not trust the internet
In this case the internet is right though :happy:. Specced and geared properly I can do a no-pause nightmare solo run pretty easy on an AW. Ogres are really the only thing that give me any trouble. AW's don't have knockdown immunity and I've literally had one ram me 10 to 15 times in a row. Not that I'm ever in danger of dying, just takes for freaking ever to kill them when they decide to do that.
If you're up to it, take a screenshot of your character sheet (hit C and then print screen) with gear and stats and spell sheet and upload it to imgur.com and I''ll take a look at it. More than happy to help you build a killing machine.
I had the same experience as you initially. I had read/seen videos of people soloing bosses that my 4 man group had trouble with, made an AW and he promptly got pwned by a pack of whites until I learned to build him right. Learning to tank effectively was a whole 'nother journey as well.
They're on a power curve as well. They're very average in the early levels but around level 14 really start to take off.
Also, can you tell me what Miasma is supposed to do? My hits seems to do the same damage with it off or on.
Miasma debuffs anything in it's radius lowering their attack and defense score by 10 making them easier to hit and you (and your allies) harder to hit. It doesn't increase damage. If they fail a resistance check it slows them down as well.
What attribute determines resistance against magic? At least if I knew I could plow points into that.
There is a stat called "Spell Resistance". Off the top of my head it's found on the following items:
The Spellward: 30%
Ancient Elven Gloves: 4%
Shielded Dwarven Armor: 4%
Spellweaver: 10%
Knight Commanders Plate: 40% (Warrior and specifically Templar only)
I think some shields might carry it as well.
Modifié par jasorn, 04 avril 2012 - 06:18 .
#16
Posté 04 avril 2012 - 06:18
It was just frustrating before because from what I'd read I was expecting a build so powerful it would be literally impossible to die - and yet I was dying repeatedly, on casual at that.
Unfortunately most of the game is now over, which I why I really wish Bioware had included a New Game +. I spend all this time accumulating the best gear and levelling up, and there's no game left in which to enjoy it
#17
Posté 04 avril 2012 - 06:20
Unfortunately most of the game is now over, which I why I really wish Bioware had included a New Game +. I spend all this time accumulating the best gear and levelling up, and there's no game left in which to enjoy it
Get Awakening and export your char and pick up Battlemage. AW's are twice as insane in Awakening.





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