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Dragon Age has PERFECT gameplay balance.


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#1
Cyberpunk

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Dragon Age has something that very few RPGS and MMORPGS have; it has a world where Uber characters cannot be created. All the classes balance each other out and there is not one single specialization that can be supreme, unlike many other RPGs or MMORPGS that come to mind (think Sorceress in Diablo II during the Occy Ring era). Not one character build is perfect and unstoppable. And you cannot have enough gear to become invincible. For example:

Arcane Warrior/Bloodmage: You do not have enough mana to effectively cast all your spells and then turn on your sustains. If you do, you waste time while the enemies get free shots at you, effectively lowering your DPS because you are not doing anything when you activate sustains. Templars and anything that dispels your sustains eat you alive.

High DPS DualWielding Rogue: Chances are you have high dexterity and very high defence. But your constitution is low and your mental and physical resistances are low. You are vulnerable to nuke spells and stuns that totally KO you. Low hp compared to other melee characters means that you die faster to the nukes too.

Dual Wielding Warrior: Lower DPS than your rogue counterpart. Good physical resist but very low mental resist. Gets nuked by spells easily and Crushing Prison is very much a KO. Is more resiliant than rogue but thats about it.

Bow: Vulnerable to spells, stuns, and knockdowns. Low HP.

Non-Arcane Warrior Mage: Vulernable in melee. Very vulnerable to swarms and most likely needs a tank or else dies for sure. Near impossible to solo with.

Shield/Sword: Low DPS means that you cannot inflict a lot of damage like rogues or mages. Still vulnerable to mental effects like freeze although much less now. Unable to Crowd Control nor AOE. Weaker fighter that still takes a lot of accumulated damage from enemies at melee range. You will still get hit a lot and cannot have the same armor like Arcane Warrior and will take damage that can kill you.

2 Handed: Dies very easily because you do not have the DPS of Dual Wield nor the higher defence of Shield. Slow attacker. Talents are nearly useless most of the time. Not impressive DPS and still vulnerable to nuke spells. And you are now even more vulnerable to melee attacks because you will get hit even more often.

Going for DPS=Sacrificing Resistances and Hit Points.
Going for Resistance=Sacrificing DPS


Overall this means that we are not able to make the character that can be invincible because there are not enough Uber items that allow us to and everything has a counter and weakness.:o

Modifié par kooaznboi1088, 02 décembre 2009 - 07:54 .


#2
Bluesmith

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This... is a joke, correct?

#3
Suron

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/grabs popcorn

#4
velmyn

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This should be good.

#5
metatrans

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balance? perhaps i should refer you to the real difficulty slider. it doesn't matter what you choose from the drop down menu in the options screen, here's what really affects your game difficulty.



easy = 3 mages

normal = 2 mages

hard = 1 mage

nightmare = 0 mages



yeah, the game is balanced very precisely. its balanced around the number of mages in your party.



to make the point more clearly: INFINITE LYRIUM POTIONS!!!!

#6
Guest_Anzurok_*

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Don't forget that as a dagger/cunning rogue, you can either have a lot of cunning and do lots of damage, but not be able to hit a damn thing, or have high dexterity and have good defense and hit rating, but do pathetic damage.

#7
Rainen89

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6/10. Simply because you said 2h warriors are useless yet I'm on my 3rd completion on nightmare. Sigh.

#8
Maedryc

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Anzurok wrote...

Don't forget that as a dagger/cunning rogue, you can either have a lot of cunning and do lots of damage, but not be able to hit a damn thing, or have high dexterity and have good defense and hit rating, but do pathetic damage.


Dex hotfix is your friend :P

#9
JHorwath

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Rainen89 wrote...

6/10. Simply because you said 2h warriors are useless yet I'm on my 3rd completion on nightmare. Sigh.



I don't understand this either.  I just finished my second playthrough and Sten Tanked the Archdemon.  He also became an extreme badass as the game progressed.  At end game he was a freaking beast, seriously.  Over the course of the entire game the two hander just ripped apart frozen enemies.  I would constantly see 'shattered' pop up on my screen.  Shattered, shattered, shattered...

Pommel strike useless?

A passive ability that can cause stuns, useless?

Abomitable useless?

Modifié par JHorwath, 02 décembre 2009 - 08:52 .


#10
Mobisto

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metatrans wrote...

balance? perhaps i should refer you to the real difficulty slider. it doesn't matter what you choose from the drop down menu in the options screen, here's what really affects your game difficulty.

easy = 3 mages
normal = 2 mages
hard = 1 mage
nightmare = 0 mages

yeah, the game is balanced very precisely. its balanced around the number of mages in your party.

to make the point more clearly: INFINITE LYRIUM POTIONS!!!!


I keep hearing about the AWESOME 3 mages party, but I haven't seen ONE clip of this party in action.

I just did a quick search on youtube and found none either.


So, please, show some clips of a fight of this awesome party that you're so proud of. Repeating 3 mage = easy without proof for so long is ... tedious, don't you think?

#11
Mobisto

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Oh yeah, and you can create infinite health poultice as well. Beat mage's healing by miles.

#12
Guest_Anzurok_*

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Only if you have infinite gold. Lesser health poultices are cheap, regular health poultices are not.

#13
Rainen89

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3 mages is not easier, it's considered harder than two. Also with sufficient magic lesser does quite a bit for a mage. Not saying it's justification but it's not like it's impossible, just not ideal. Most people who play mages don't use morrigan and have wynne. Two handed is gold purely for indominatble immunity to knockback and damage increase = godsend. Combined with templar magic resistance ridiculous armor pen and massive armor it's a beast and far superior at tanking than sword and board. While also doing twice the damage at twice the speed.

#14
PaladinZero

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The only mage I found useful to me was Wynne. Healing + telekinetic weapons and my melee characters proceeded to tear through everything. As for crowd control, two hand sweep and whirlwind, and sword/shield warriors are nearly invulnerable...at least mine was.



Otherwise I think that most of the aoe spells just get in the way of my fighters.

#15
Xzenorath

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Mobisto wrote...
I keep hearing about the AWESOME 3 mages party, but I haven't seen ONE clip of this party in action.

I just did a quick search on youtube and found none either.


So, please, show some clips of a fight of this awesome party that you're so proud of. Repeating 3 mage = easy without proof for so long is ... tedious, don't you think?


Well, let's go with the assumption that you currently have a brain and it functions fairly well.

With this assumption, let us provide the data to feed that brain so it can process the awesomeness everyone speaks of;

3 mages
1 tank

Step 1. Tank runs in, pops whatever AoE it has to pull aggro on him.
Step 2. Mobs clutter around the tank.
Step 3. 1 Mage casts Force Field on the tank.
Step 4. The other two mages cast the storm of the century combo.
Step 5. Add whatever other cute AoEs you feel like adding to the ridiculous stack.

Gossip about how useless warriors are while the mobs die and your tank sits idle in the force field, slowly filling it up with tears of lameness.

If that doesn't scream ridiculously overpowered to you, I don't know what else to tell you. I can however propose you to see a doctor as soon as possible... because something clearly doesn't work in your head if this isn't way easier compared to every other combo out there.

#16
JHorwath

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Mobisto wrote...
 I can however propose you to see a doctor as soon as possible... because something clearly doesn't work in your head if this isn't way easier compared to every other combo out there.

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Ya, but that's not fun for everyone.  I think casting forcefield on your tank is incredibly lame.  I'd rather him have the right equipment that has the resist (insert x effect here) % you need and be able to mitigate the damage from enemies due to stats. 

*However, it is extremely overpowered.  Definately agree on that.

Modifié par JHorwath, 02 décembre 2009 - 09:19 .


#17
Xzenorath

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JHorwath wrote...


Mobisto wrote...
 I can however propose you to see a doctor as soon as possible... because something clearly doesn't work in your head if this isn't way easier compared to every other combo out there.

-----------------------------------------------------------------------------------------------
Ya, but that's not fun for everyone.  I think casting forcefield on your tank is incredibly lame.  I'd rather him have the right equipment that has the resist (insert x effect here) % you need and be able to mitigate the damage from enemies due to stats. 

*However, it is extremely overpowered.  Definately agree on that.


Absolutely, this is exactly why I refuse to play with a mage... but the fact that it's possible and people CAN use it... basically trivializes everything else you try... difficulty isn't based on what the mobs are throwing at us... it's based on how "straight" you want to play. It's more or less whether or not you refuse to take advantage of the mechanics that are clearly broken...

#18
JHorwath

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Hahaha, they should patch force field and have it generate tons of hate on the caster so the monsters don't attack the force field player.

#19
dbmccart

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JHorwath wrote...

Rainen89 wrote...

6/10. Simply because you said 2h warriors are useless yet I'm on my 3rd completion on nightmare. Sigh.



I don't understand this either.  I just finished my second playthrough and Sten Tanked the Archdemon.  He also became an extreme badass as the game progressed.  At end game he was a freaking beast, seriously.  Over the course of the entire game the two hander just ripped apart frozen enemies.  I would constantly see 'shattered' pop up on my screen.  Shattered, shattered, shattered...

Pommel strike useless?

A passive ability that can cause stuns, useless?

Abomitable useless?


Idk what your definition of beast is, but the actual definition goes a little more like "Arcane Warrior".

#20
Besetment

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You don't have to use it. I know, I know - its part of the game mechanics therefore if you don't take advantage of it and by extention the path of least resistance then you are just making your play experience more difficult than it needs to be. Wait. You wan't the game to be more difficult? Stop cheesing infinite health poultices/lyrium potions and stop force field tank spanking.



You may not realise this but you do have free will. For everyone else, you got the toolset to sculpt the game into something you feel is more internally consistant with your idea of what da:o game mechanics should be.

#21
brelrande

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lol i like it how one person says

"3 mages is the easiest"
reply
"no its not 2 mages is actually easier"
reply (some other dumb ass)
2H warriors suck rogues all the way
reply
actually 2h warriors are amazing

how about you all just shut up and accept the fact that everyone plays a different way, meaning one person may find a 3 mage party to be the best, and someone else will find a 3 rogue party ( or whatever) to be the best,
it all depends on how you play and what tickles your fancy, there is no " my way is better and your way sucks"
Gets boring reading about people complaining and arguing, best thread ive read yet
"DA appreciation thread"

http://social.biowar...66/index/351604

you should all go check it out

Modifié par brelrande, 02 décembre 2009 - 09:45 .


#22
Rainen89

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Bah arcane warrior is just downright cheating, I am by no means saying 2h is the greatest in the game but they're far from useless. You can do the exact same thing with two mages you can also reap the rewards of having a rogue in your party but yes using forcefield everything is easier and cheaper.

#23
Mobisto

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Xzenorath wrote...

Mobisto wrote...
I keep hearing about the AWESOME 3 mages party, but I haven't seen ONE clip of this party in action.

I just did a quick search on youtube and found none either.


So, please, show some clips of a fight of this awesome party that you're so proud of. Repeating 3 mage = easy without proof for so long is ... tedious, don't you think?


Well, let's go with the assumption that you currently have a brain and it functions fairly well.

With this assumption, let us provide the data to feed that brain so it can process the awesomeness everyone speaks of;

3 mages
1 tank

Step 1. Tank runs in, pops whatever AoE it has to pull aggro on him.
Step 2. Mobs clutter around the tank.
Step 3. 1 Mage casts Force Field on the tank.
Step 4. The other two mages cast the storm of the century combo.
Step 5. Add whatever other cute AoEs you feel like adding to the ridiculous stack.

Gossip about how useless warriors are while the mobs die and your tank sits idle in the force field, slowly filling it up with tears of lameness.

If that doesn't scream ridiculously overpowered to you, I don't know what else to tell you. I can however propose you to see a doctor as soon as possible... because something clearly doesn't work in your head if this isn't way easier compared to every other combo out there.


It's up to debate, but there are chances that my brain functions better than yours. Thank you very much! :alien:

What you described is simply an abuse of force field. I can do the same with 1 rogue and it would generally be FASTER than your 3 mage in real time.

BTW, normal battles are easy enough if you know what you're doing. The ones that count are boss battles; how do you propose to handle big bosses like Gaxkang or the high dragon, oh-mighty-brainy-dude?


Again, post some awesome clips for the world to see, I dare you, again? ;)

#24
metatrans

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the reason infinite lesser lyrium potions is better than infinite light health poultices is because there is a fundamental asymmetry between health and mana use.



the guy that needs the health poultice is currently being beat on and might even be stunned. he might not be able to use one. he might die because of that.



the mage thats casting the healing spell on him is probably safe in the back. the mage can use that lyrium potion safely and save the other guy's life by casting a heal, a crowd control, or force field.



there's a second reason as well. offensive asymmetry. health poultices only ever help you not die. lyrium potions can help you kill the other guy faster. or cast more crowd controls or anything else that helps end the fight sooner.



the third reason lyrium is better than health is because mage's have high magic scores and thus gain a large benefit from their potions. warriors and rogues have low magic scores and gain low benefits from health poultices. particularly for lesser health poultices.



infinite lyrium is MUCH better than infinite health poultice.

#25
metatrans

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also, give up this "post clips or your argument is invalid" thing. this isn't WoW. this isn't competitive gaming. this has been rhetorical from the start. you haven't posted any clips as evidence either.