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Dragon Age has PERFECT gameplay balance.


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#26
Forumtroll

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Mobisto wrote...

Xzenorath wrote...

Mobisto wrote...
I keep hearing about the AWESOME 3 mages party, but I haven't seen ONE clip of this party in action.

I just did a quick search on youtube and found none either.


So, please, show some clips of a fight of this awesome party that you're so proud of. Repeating 3 mage = easy without proof for so long is ... tedious, don't you think?


Well, let's go with the assumption that you currently have a brain and it functions fairly well.

With this assumption, let us provide the data to feed that brain so it can process the awesomeness everyone speaks of;

3 mages
1 tank

Step 1. Tank runs in, pops whatever AoE it has to pull aggro on him.
Step 2. Mobs clutter around the tank.
Step 3. 1 Mage casts Force Field on the tank.
Step 4. The other two mages cast the storm of the century combo.
Step 5. Add whatever other cute AoEs you feel like adding to the ridiculous stack.

Gossip about how useless warriors are while the mobs die and your tank sits idle in the force field, slowly filling it up with tears of lameness.

If that doesn't scream ridiculously overpowered to you, I don't know what else to tell you. I can however propose you to see a doctor as soon as possible... because something clearly doesn't work in your head if this isn't way easier compared to every other combo out there.


It's up to debate, but there are chances that my brain functions better than yours. Thank you very much! :alien:

What you described is simply an abuse of force field. I can do the same with 1 rogue and it would generally be FASTER than your 3 mage in real time.

BTW, normal battles are easy enough if you know what you're doing. The ones that count are boss battles; how do you propose to handle big bosses like Gaxkang or the high dragon, oh-mighty-brainy-dude?


Again, post some awesome clips for the world to see, I dare you, again? ;)


Mana Clash.

#27
konfeta

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Cone of Cold spam.




#28
Zarenthar

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PaladinZero wrote...

The only mage I found useful to me was Wynne. Healing + telekinetic weapons and my melee characters proceeded to tear through everything. As for crowd control, two hand sweep and whirlwind, and sword/shield warriors are nearly invulnerable...at least mine was.

Otherwise I think that most of the aoe spells just get in the way of my fighters.


Don't make me laugh my mages can wipe a room before the melee characters even land a swing on them..

#29
nuculerman

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Mobisto wrote...
BTW, normal battles are easy enough if you know what you're doing. The ones that count are boss battles; how do you propose to handle big bosses like Gaxkang or the high dragon, oh-mighty-brainy-dude?


Again, post some awesome clips for the world to see, I dare you, again? ;)


This is a joke, right?  His strategy works on everything.  Bosses are fooled by taunt/force field just as easily as minions.  How do you handle the High Dragon?  The same exact, way, genius.  If you don't want to use force field, don't bring a tank.  Just bring three mages and Lelliana speced as an archer.  Bard/Ranger if you can manage.  Here's what you do.  Give two mages the paralyze glyff combo and just keep spamming that whenever it's recharged.  Cast storm vulnerability hex.  Cast storm of the century.  

Galax? Yes, he's the one battle where three mages are not optimal.  But he's still manageable with three mages on nightmare, and he's pretty much the ONLY exception to the "three mages pwn everything" rule.

#30
Seraphael

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metatrans wrote...

balance? perhaps i should refer you to the real difficulty slider. it doesn't matter what you choose from the drop down menu in the options screen, here's what really affects your game difficulty.

easy = 3 mages
normal = 2 mages
hard = 1 mage
nightmare = 0 mages

yeah, the game is balanced very precisely. its balanced around the number of mages in your party.

to make the point more clearly: INFINITE LYRIUM POTIONS!!!!


A truth with a hefty modification. Mages require micromanagement much more than any other class (esp. at higher difficulty levels). As a result:

fast = 0 mage
medium = 1 mage
slow = 2 mages
crawl = 3 mages

3 mages are generally overkill anyway.

#31
Silensfurtim

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Maedryc wrote...

Anzurok wrote...

Don't forget that as a dagger/cunning rogue, you can either have a lot of cunning and do lots of damage, but not be able to hit a damn thing, or have high dexterity and have good defense and hit rating, but do pathetic damage.


Dex hotfix is your friend :P


if youre not gonna make use of CUN based damage talents, damage is still pathetic. even with the dex hotfix.

#32
konfeta

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Galax? Yes, he's the one battle where three mages are not optimal. But he's still manageable with three mages on nightmare, and he's pretty much the ONLY exception to the "three mages pwn everything" rule.


Rofl. Gax dies faster to a 3 mage party than any other party composition in the game. Not to mention he is the easiest boss in the game as long as you have one mage, but it takes about 3 times as long to kill him than with a 3 mage party.

Which isn't saying much, because that's about 3 seconds total.

Modifié par konfeta, 03 décembre 2009 - 02:38 .


#33
nuculerman

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konfeta wrote...

Galax? Yes, he's the one battle where three mages are not optimal. But he's still manageable with three mages on nightmare, and he's pretty much the ONLY exception to the "three mages pwn everything" rule.


Rofl. Gax dies faster to a 3 mage party than any other party composition in the game. Not to mention he is the easiest boss in the game as long as you have one mage, but it takes about 3 times as long to kill him than with a 3 mage party.

Which isn't saying much, because that's about 3 seconds total.


You're either playing a different game than me or talking out of your ass.  Galax took me about 10 minutes on normal with a two mage party.  He's highly resistant to magic.  Force Field/ Taunt is next to useless because he has an AoE dispell that gets rid of it.  He takes next to zero damage from mages and CoC only last about 3 seconds on him.  A three mage party has to CC the crap out of him to win.  Three DPS mages without CC abilities would get wiped.

The ideal party of Galax is probably Wynne, Zevran, Sten and a Dual Wielding Berserker/Champion.  I haven't tried it like that yet but I have a good feeling that party would wipe out Galax in a minute or so, even on nightmare.  Sten and PC would bounce aggro back and forth.  Zevran would do insane DPS from Galax's back.  And Wynne would buff and heal.

#34
konfeta

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Vulnerability Hex. Mana Clash. 1915 damage. Pop!



Would a hit for more if I bothered casting the Affliction Hex, and if my PC mage cast the two hexes personally instead of Wynne with her significantly lower spellpower.




#35
metatrans

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you mean Gaxkang the Unbound? yeah, he's pretty tough. rogue is good on that fight. would be worth bringing zevran along for that if you didn't have a rogue in your normal party.



but still, thats one specific fight and its possible to fight it any time you want any way you want since its its own quest. for the bulk of the activity in the game (the campaign stuff) your best possible party is either 2 mages or 3 mages depending on your tactical preferences. mage is clearly the best class in this game.

#36
CBGB

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I think casting forcefield on your tank is incredibly lame.


Then don't do it?

That's how I've been playing, and it's good fun to try new tactics in each fight. No patch necessary.

Patching to fix something you think is overpowered is a never-ending battle. Some players think Cone of Cold is overpowered. Some think you shouldn't be able to use Combat Stealth and Arrow Slaying. Some think you shouldn't be able to pull a single mob, etc.

The one sure thing that requires no patch is to play in the manner you find most fun. If a certain strategy seems dull to you, don't use it.