Aller au contenu

Photo

What exactly do we want to see in D.A. O. 2?


  • Ce sujet est fermé Ce sujet est fermé
432 réponses à ce sujet

#251
Razh2211

Razh2211
  • Members
  • 120 messages
I'd like more beautiful maps. NWN:Mask of Betrayer comes to mind. Ferelden is so damn ugly overall.
(And it probably does smell of wet dogs.)
Grapihcs can stay the same for all I care. It was never a deciding factor to me. I'd play a new Bioware RPG if it were made with Infinity engine.

A plot that could go anywhere. In this game, you basically know from the start what you'll have to do.
More significant and interesting NPCs. There were tons of those in BG2. One that comes to mind is Saemon Havarian. That guy was a lot of fun.
More interested parties in the plot.

When I heard that the game is going to have a darker tone, comparable to Song of Ice and Fire books, I hoped that it would have more complicated plot than this and more twists.

Then I'd like more surprises. Those of you who played BG2 would probably know what I mean. Going to see the play sounds like fun. Until you end up in an inter dimensional prison. A boat ride should be pretty boring, until you get boarded by tons of Sahuagin and end up in the Underdark where you have to deal with Drow too. Just some examples of what I think is missing in this game compared to BG2.

I'd like more situational humor. Most if it here comes through the interaction with party in camp.

When it comes to character creation, the guys really worked hard. But there are still things that are missing. Nothing significant has changed in hairstyles since NWN2. I like to have a larger choice if possible. There are no really cool ones. I realize this isn't that big of a deal, but it is one of those things that make the game more enjoyable, to me anyway. I wouldn't mind a greater variety of tattoos, and body tattoos too. Maybe even scars and piercings.
 
I sure would like to see more variety in equipment, both warrior and mage, especially mage. Mage caps are plain ugly. I also don't like it when I kill a bluish dragon and get a reddish armor from his scales. WTF?

One more thing I missed in this game is chanting during spells. They voiced all those dialogues with all those characters. It wouldn't be such a problem to add at least 10 spell chants. Some of you may not like it, but they were an awesome thing in BG2 and NWN. It made all the battles better for me. You know, amidst the heated battle, you hear an enemy mage chanting and you know it can't be good.

And where are the capes?

Modifié par Razh2211, 07 décembre 2009 - 09:09 .


#252
Behindyounow

Behindyounow
  • Members
  • 1 612 messages
Anythings good, except I dont want Morrigan and the God child as canon. I dont want a stuck up cow and a stupid baby as the main villain in the next game thanks.

#253
Morwill

Morwill
  • Members
  • 29 messages
Yeah..where are the capes?!

#254
BCBUDS

BCBUDS
  • Members
  • 42 messages
I don't want to see a part 2. I want to see 2 or 3 years of expansions for the current game in form of full blown campaigns that we can continue on developing our characters with.

#255
Soretooth

Soretooth
  • Members
  • 158 messages
I would like to see:



1) More interesting quests (I'm not bashing existing quests, mind you -- I love the game!). But just imagine finding a large open book. It's part of a yet unrevealed quest. As your char starts reading it, a cutscene begins of the tale. At the end, the char will be prompted to either accept or decline the quest. It would need to be significantly hard to add to the drama. Just a few of these type of quests would be sufficient and a nice change of tempo.



2) More unexplored areas, with some surprises. Imagine stumbling around the interior of a cavern or large building. By moving your mouse around you discover a lever, or the outline of a hidden door. Perhaps some of these hidden accesses would need a Master Lockpick (yea Rogues) to break a lock, while others may need a Mage's touch, or a well nigh forgotten Elvish or Dwarven verse to gain entry, or perhaps a human command is in order, or maybe only an animal could gain entry, or maybe the only way in is for a stone golem to smash through the barrier. The enemies within would be deadlier and the loot more significant since the entry points would be difficult to spot.



3) I suppose swimming is out, but why can't the party wade through knee-deep water to gain access to ruins that can currently be seen but not accessed? There's so much more waiting to be explored!



4) I would like to see some weapons training or contests. Wouldn't it be neat to have your Rogue line up with others in a town for an arrow-shooting contest, while at the same time earning points for experience or weapons training? At first, your char wouldn't fare so well...but later, after some real-world experience, your Rogue (in this case as I'm visualizing it) would line up and dutifully smoke the other contestants. Perhaps a little romance could be part of the reward. The same could hold true for other weapons. Just a little distraction and some fun. Perhaps Alistair could joust from horseback.



These are some of the surprises I would like to be thrown into DA:O 2. I feel that Bioware did an exemplary job with DA:O. The experiment worked like a charm. Now let's see the real Bioware magic!

#256
SphereofSilence

SphereofSilence
  • Members
  • 582 messages

Razh2211 wrote...

One more thing I missed in this game is chanting during spells. They voiced all those dialogues with all those characters. It wouldn't be such a problem to add at least 10 spell chants. Some of you may not like it, but they were an awesome thing in BG2 and NWN. It made all the battles better for me. You know, amidst the heated battle, you hear an enemy mage chanting and you know it can't be good.


Yeah it was awesome there. Perhaps the writers can look into the lore and come out with appropriate spell chants that's awesome as well as fitting to the world.

#257
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Fully voiced codex entries!

#258
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
A marketing that doesn't give important tidbits of stories away....dang it, gamers are quick to formulate accurate predictions of the narrative by piecing together such spoilers!

Here's a few examples (WARNING! SPOILERS):


- Video of Battle of Ostagar: Loghain was very against the King, Cailan killed by Ogre. WTF! Terrible terrible spoiler.
- Video of Loghain announcing to the banns and arls to unite under him, instead of the Wardens, and push back the Blight. Another terrible spoiler. Drawn conclusion: Loghain betrayed the King at the beginning of the game and proceeded to take over Ferelden. He is one of the villains for the player character to deal with.
- Circle Tower video --->>> Tower has abomination outbreak.
- Werewolves video --->>> Dalish elves have trouble with werewolves
- Zevran video --->>> Someone wants you dead, probably Loghain
- Arl Howe video --->>> Civil war might occur, what else can be the cause? Got to be Loghain.
- Video of Flemeth in Korcari Wilds, and video of party fighting a dragon in Wilds. -->> Flemeth might be a dragon, and you get to confront her later in the game.
- By reading all the previews before the game is out, even the non-spoilerish ones, it's kind of easy to piece together that the Ostagar battle occured at the beginning, where Duncan and Wardens perished together with King Cailan. Loghain betrayed them somehow, and as one of the last remaining Wardens in Ferelden you are tasked to take down Loghain and then bring the Blight to an end.
- Video of Riordan and PC stabbing the Archdemon in Denerim. --->> Game culminates in a final battle at Denerim, predictably, with you killing the Archdemon.

There's many more. The point is it kinda detract from the whole experience when I get to play it. It's a tricky job for sure to be in marketing, trying to generate interest as much as possible without giving too much away...I just hope they can find better ways to do so.

Modifié par SphereofSilence, 08 décembre 2009 - 04:14 .


#259
Jsmith0730

Jsmith0730
  • Members
  • 346 messages
Female Dwarf NPCs to romance!

#260
Godeshus

Godeshus
  • Members
  • 484 messages
More diversity between the classes and revamp of skills and talents.

Rogues would be more skillful, warriors more talented, and mages are fine imo.

Combat tactics
I like the idea of limited combat tactics, (some don't, I know). But perhaps the number of combat tactics would be dependent on One of the Hero's attributes. ie cunning. The higher the cunning, the more slots EACH party member would have.

Loot.

I would like more unique items. I never got into nwn because, on top of controlling only one guy, after 10 hours of gametime I had a sword+1 (wOOt!!!) I liked nwn2 better because there were way more unique items to be found.
A sense of having spent points into lockpicking for a reason. ( to be fair, though, there is a lot of cash to be made from picking locked chests). 

I'd also like to be better rewarded from killing yellows and oranges. If he is other than white, then he should drop something decent. 

More diversity in finishing moves.
Twohanded should have a violent head chopping move at the least. Why give that to the guy with the shield?

#261
Jensonagain

Jensonagain
  • Members
  • 506 messages

Sam Starkweather wrote...

Where should the developer team make improvements?
Should there be more origins?
More monsters?
more classes?

Ect.

What was D.A. O. lacking?

If you could help make the game, exactly what would you want to see?

Should combat be more reformed?
How?

Should there be more weapons?
what kinds?

ect.



1. LOTS and lots and lots of the most epic high quality voice acting.  (200-300 hours)
2. LOTS more lesbian romances (at least 10).
3. LOTS more graphic sex scenes (no hard stuff).
4. More control in combat, smarter companions that listen to you.
5. NO MORE PAUSING, just let me shout commands to my companions.
6. Remove lame boundary limitations, example not being able to cross a pond 5 feet to get to the other side.
7. No more forcing companions into your party if you don't want them.
8. The ability to the play the entire game without relying on heals/healing.

#262
Guest_Ethan009_*

Guest_Ethan009_*
  • Guests

Behindyounow wrote...

Anythings good, except I dont want Morrigan and the God child as canon. I dont want a stuck up cow and a stupid baby as the main villain in the next game thanks.


^this I didn't make Ali king and reject her offer for nothing.

>_> Frankly I rather Anora be the big bad then her.

#263
Acemath

Acemath
  • Members
  • 168 messages

Ethan009 wrote...

Behindyounow wrote...

Anythings good, except I dont want Morrigan and the God child as canon. I dont want a stuck up cow and a stupid baby as the main villain in the next game thanks.


^this I didn't make Ali king and reject her offer for nothing.

>_> Frankly I rather Anora be the big bad then her.



You can scream whatever you want about Morrigan,but be aware:she WILL be in part 2,one way or anotherImage IPB

#264
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Race specific skills/talents

Modifié par SphereofSilence, 08 décembre 2009 - 10:58 .


#265
Voidaar

Voidaar
  • Members
  • 8 messages
give me more morrigaaan....and a happy (while troubled and hard to achieve) ending with her *.*

#266
manneger

manneger
  • Members
  • 97 messages
I would like inventory/equipment to be reworked.



* Tier system feels too boring. I would like to see more unique things. Having a number on what tier something is just makes it feel a bit less interesting than it could have been. BG2 or even oblivon did this a lot better i think.

* I want to be able to see exactly what bonuses i get to defense, armour, spellpower or attributes from equipment (maybe this already is so on PC, but not on xbox)

* I want to be able to better see what the items looks like when equipping them, i much prefered the BG2 inventory from DAO inventory in that respect.

* I want there to be more different armours/weapons. Especially for mages and dog/shale ofc.

* I want there to be rune slots for bows and armours. Possibly having their own kind of runes that are less powerful or so, but still having some possibility of tweaking equipment in your own way



I could probably come up with more things. All in all i miss the feeling i had in BG2 when i found a kick ass piece of equipment. In DAO i rarely feel that equipment matters. I know it does matter ofc, but the feeling just doesnt materialize in the same way.




#267
Morwill

Morwill
  • Members
  • 29 messages

manneger wrote...

I would like inventory/equipment to be reworked.

* Tier system feels too boring. I would like to see more unique things. Having a number on what tier something is just makes it feel a bit less interesting than it could have been. BG2 or even oblivon did this a lot better i think.
* I want to be able to see exactly what bonuses i get to defense, armour, spellpower or attributes from equipment (maybe this already is so on PC, but not on xbox)
* I want to be able to better see what the items looks like when equipping them, i much prefered the BG2 inventory from DAO inventory in that respect.
* I want there to be more different armours/weapons. Especially for mages and dog/shale ofc.
* I want there to be rune slots for bows and armours. Possibly having their own kind of runes that are less powerful or so, but still having some possibility of tweaking equipment in your own way

I could probably come up with more things. All in all i miss the feeling i had in BG2 when i found a kick ass piece of equipment. In DAO i rarely feel that equipment matters. I know it does matter ofc, but the feeling just doesnt materialize in the same way.




Excellet points.^_^

#268
SphereofSilence

SphereofSilence
  • Members
  • 582 messages

manneger wrote...

I could probably come up with more things. All in all i miss the feeling i had in BG2 when i found a kick ass piece of equipment. In DAO i rarely feel that equipment matters. I know it does matter ofc, but the feeling just doesnt materialize in the same way.


So do I. Inventory system employed in BW games these days typically involves more and more computer generated tier based items, and that really sucks. The feeling of awe just wasn't there no longer. In BG2 you get the feeling that the items were all handcrafted with care.  

#269
OneBadAssMother

OneBadAssMother
  • Members
  • 1 086 messages
For me, I just want to see continuity, that's all. The gameplay is one of the best already, I've been begging for party-based RPGs for years since the days of BG.

#270
cthulhu666

cthulhu666
  • Members
  • 1 messages
more enchantability like enchanting armor or bows or staves

#271
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
Much less heavy visual effects of spell buffs/enchantments on characters and weapons. It looks silly when it all adds together. One such effect that I specifically would do without is the crystals for Shale, it's just immersion breaking.

#272
Jinamgo

Jinamgo
  • Members
  • 4 messages
dragon age replays with old characters



plus more classes

#273
SphereofSilence

SphereofSilence
  • Members
  • 582 messages
No more silly-looking animations during certain dialog encounters. One such example: (SPOILER)

When I come face to face with Jarvia the carta leader in Orzammar, all my party members and my PC ran and halted in an uniform robot-like manner in an unnaturally perfect unison. THAT is immersion-breaking of a high magnitude.


I suggest incorporating cinematic touches in more dialogs, especially for major quests.

Modifié par SphereofSilence, 08 décembre 2009 - 05:06 .


#274
Mad C

Mad C
  • Members
  • 15 messages
I only have 3 things for this -

1: Run the game with graphics and playability like Oblivion 4

2: Make the interface and movement more like Dungeon Siege 2

3: Keep the vast story line and character depth

#275
Ogre2010

Ogre2010
  • Members
  • 53 messages

Ethan009 wrote...

Behindyounow wrote...

Anythings good, except I dont want Morrigan and the God child as canon. I dont want a stuck up cow and a stupid baby as the main villain in the next game thanks.


^this I didn't make Ali king and reject her offer for nothing.

>_> Frankly I rather Anora be the big bad then her.

I don't know...it could be an excellent plot divice.  Morrigan a wannabe evil, egotistical witch births a good...a finds out the hard way that children rebel against their parents and gets in over her head trying to bend an almighty god to her will...chaos insues...you come in to stop it and find out...the baby who ether grew up or can change it's age at will...looks EXACTLY like your DA:O 1 character...

The former you has been cloned and turned into the main boss of DA:O 2...how would that NOT be cool?

:o:devil::D