What exactly do we want to see in D.A. O. 2?
#376
Posté 18 avril 2010 - 02:05
#377
Posté 18 avril 2010 - 02:24
vilnii wrote...
They need to sit down and work harder on their sidequests.
Every sidequest should have a significant tie in to the main quest.
AMEN to that!!! I was surprised to see this particular grind-for-levels-and-loot mmo mechanic in a single-player game. Either tie the sidequests into the storyline or don't bother.
Also, if they intend to go the Origins route again, I want to see them have a more significant impact on how the game unfolds - a few extra lines of dialogue here and there just wasn't enough.
They should also take a look at the Witcher on handling consequences for choices made - I want at least major choices to really have far-reaching consequences, as in influencing the game itself, and not just what allies join you for the Final Battle and what epilogue cards you see (which I couldn't give a rat's ass about). There was only one questline that came close to what I'm talking about, and they could have done more.
Combat-system needs revising too.
#378
Posté 18 avril 2010 - 04:04
The new game should of course be located in a different country. Not being a Warden again and fighting something else but the Blight is kind of my hope.
Romances are fine. VERY VERY fine. If at all, I want them to be more complex, but not more of them. But really, these are the best romances in any game ever, since BG2. BG2 is still better, because they had a lot more dialogue and the romanceable characters felt more alife to me.
"Only" three Races are fine too. More customization for the character would be nice. Especially a bodygen. Scars would be great too. Subraces might be a nice addition.
Mage dresses could really get some more love. Especially I would love to get headbands.
The Origins are fun and very, very well made, but overall I dont think they add that much. I could live without them. I would also prefer to have only 3 main dungeons, if those 3 are longer. The mage tower is fine, but the other three are all too short in comparison.
Four members in a group max is a little low, five would allow more variance.
Quite frankly I dont understand the distribution of classes for the followers. There where 2 Mages, 2 Rogues - and a freaking total 6 (!!!!!!!) Warrior-like types ?!?!?!?! What the freaking heck ??? This is just absurd.
I definitely hope for a rulesystem overhaul. The current system is much better than some other systems, and does all the basic tasks a system is supposed to do, but is also far behind of other systems. Main issues are:
- The rulesystem is very unforgiving in respect to the choices you make, to a degree that a respec mod is literally a MUST to enjoy playing it.
- Warrior and Rogue lack substantly when it comes to variance. Theres a ton of abilities, but you only choose which way to go in the beginning and then you get all abilities for, say, the dualweapon trees. Thats already all. Mages are fine btw.
- Subclasses quite frankly suck. For example, they often add very little. Templar or Champion ? Bard or Ranger ? Who cares, that wont change much about the character. IMHO a subclass should add a number of new trees and new possibilities. It gets worse in the way that you are practically forced to take two subclasses. So what the heck is a Assassin/Ranger, anyway ? Plus if you are forced to take 2 out of 4 subclasses, theres only 6 combinations in all, but almost everybody of your class shares at least one subclass with you, except if they chose the exactly two other subraces. So the differences between characters of a class is quite minimal.
- Mana potions render the Willpower stat pretty much superflous for Mages. Mages have to drink endless Mana potions. I dont think this is how its supposed to be. Warrior and Rogue run out of Endurance in a second.
- The importance of statistics (Strength, Dexterity etc) is about as low as in D&D. Instead of giving new options how to configure your character, most of the time you only need to find out what to do. For example, Mages can basically just pump Intelligence - thats pretty much all. Its even worse than in D&D because you have to raise attributes all the time.
- Skills are NOT feats. This is a huge misconception. A system where a Rogues spend the first 10 or so levels crippled is NOT good and far inferior to, for example, D&D. I am very unhappy about DA's approach in this field. Even worse there is no stat that could give you extra skillpoints, so its impossible to make a more or a less skilled Rogue, which is no problem in D&D.
- The system shows substantial problems when it comes to combat mechanics. For example, you have to pump Dex on a Tank because it makes them pretty much "untouchable".
P.s.: WHAT THE F*** WHY DOES THIS FORUM MISFORMAT MY POSTING WITHOUT END GRRR!!!
Modifié par Gecon, 18 avril 2010 - 04:11 .
#379
Posté 18 avril 2010 - 04:06
Reaverwind wrote...
vilnii wrote...
They need to sit down and work harder on their sidequests.
Every sidequest should have a significant tie in to the main quest.
AMEN to that!!! I was surprised to see this particular grind-for-levels-and-loot mmo mechanic in a single-player game. Either tie the sidequests into the storyline or don't bother.
Also, if they intend to go the Origins route again, I want to see them have a more significant impact on how the game unfolds - a few extra lines of dialogue here and there just wasn't enough.
They should also take a look at the Witcher on handling consequences for choices made - I want at least major choices to really have far-reaching consequences, as in influencing the game itself, and not just what allies join you for the Final Battle and what epilogue cards you see (which I couldn't give a rat's ass about). There was only one questline that came close to what I'm talking about, and they could have done more.
Combat-system needs revising too.
YES.
#380
Posté 18 avril 2010 - 04:12
#381
Posté 18 avril 2010 - 04:59
p.s. this is just an idea, maybe others could build off of it. Thank you =D
#382
Posté 18 avril 2010 - 05:04
#383
Posté 18 avril 2010 - 05:06
macdaddy304d wrote...
Also, please make the console versions better. I have an old computer and cant afford to get a high tech one just to play the game. So PLEASE make the console versions better and fix all the bugs. Thank you =D
Gief some simple patches for consoles please. Could help a lot.
#384
Posté 18 avril 2010 - 05:24
In any case the sum of the post is MAKE BETTER BACKGROUNDS AND SKIES, THE CURRENT ONES LOOK LIKE WORLD OF WARCRAFT!
One of the big problems graphically for me, is the poor backgrounds and skiess!
Often the game has quite poor draw distance (horrible on console) and the background just tends to look like one big lump of some colour, be it white green or blue, regardless it doesn't look good at all. I recently also played through the Kotor games and noticed that they, despite their much more primitive graphics didn't have this issue instead they had realistic looking detailed sky's and often cleverly used 2d side scenes which very much helped in making the enviroments look vast and living! One a sidenote: Dragon Age enviroments by comparisation are often overly linear (In Kotor there were often relatively large fields) and have poor draw distance and single coloured backgrounds which really ruins the atmosphere of them and makes you feel like youre constantly wandering some narrow corridor.
I've of course gathered some screens (not from my own playthroughs but from google) to illustrate what I mean:
Firstly Kotor screens!
http://www.starwarsk...ts_024_0000.jpg
www.starwarsknight.com/star_wars_kotor_screenshots_kotor_screen_shots_024_0000.jpg
www.starwarsknight.com/star_wars_kotor_screenshots_kotor_screen_shots_014_0000.jpg
www.starwarsknight.com/star_wars_kotor_screenshots_kotor_screen_shots_026_0000.jpg
And now the Dragon Age ones!
ve3dmedia.ign.com/images/06/26/62676_DragonAgeOriginsReturnToOstagar-03.jpg
pc.ign.com/dor/objects/682217/dragon-age-origins/images/dragon-age-origins-20090910034406538.html
pc.ign.com/dor/objects/682217/dragon-age-origins/images/dragon-age-origins-20090910034408272.html
pc.ign.com/dor/objects/682217/dragon-age/images/dragon-age-origins-20090824035042554.html
pc.ign.com/dor/objects/682217/dragon-age-origins/images/gc-2009-dragon-age-haven-images-20090821100327674.html
pc.ign.com/dor/objects/682217/dragon-age-origins/images/dragon-age-origins-20090305043447532.html
http://pc.ign.com/do...7111835817.html
Yeah I think you get the picture from theese. There are place where Dragon Age doesn't have theese issues but in most enviroments it just looks crap and is a major setback graphically even compared to much older and more primitive games. It seems to me that tbackgrounds are a typical thing for developers to forget as they get lost in high resolution textures and crap.
Notice also that the kotor enviroments are much more open and inviting... and I know Ferelden ain't supposed to be that pretty but come on... more open enviroments and real backgrounds please. Also it doesn't help that Dragon Age lacks atmospheric calm music but rather reuses the same dramatic orchestrated tracks over and over.
The ending result of these unnecessary shortcomings is really poor atmospheric feeling when exploring enviroments. This should not be an issue for a company as competent as Bioware especially since it was not so before.
#385
Posté 18 avril 2010 - 05:44
Hollingdale wrote...
Ok I'ma make a post in this thread out of what was originaly a thread of mine that failed to yield any replies.
In any case the sum of the post is MAKE BETTER BACKGROUNDS AND SKIES, THE CURRENT ONES LOOK LIKE WORLD OF WARCRAFT!
Totally, totally agree with you! I felt like Bioware kind of took a step in the right direction level design wise with Awakening in that the levels were a bit more open, but with respect to the skies- they're almost always one boring color. I know its not a huge thing, but having some nice looking skies or more varied landscapes in the backgrounds or some large draw distances adds to the sense of scale- the illusion that you're really travelling across a huge world.
I just think back to the Sacred Ashes trailer when you see the party going up into the mountains on a mountain side in the snow- it seemed like they were actually going up a really tall mountain high in the sky. Yet when you get to Haven in the game, that sense of scale and height just isn't there. It would be so cool to go up to the Frostback mountains and look out on a huge landscape below- even if its just a static sky/landscape it would add to the atmosphere.
Thats one thing that often bugs me in games- you check out the concept art and you see all of this dramatic lighting and landscapes which the actual in game environments rarely match.
Modifié par Brockololly, 18 avril 2010 - 05:46 .
#386
Posté 18 avril 2010 - 05:49
It is rather weird that an old Game like kotor has way better looking background and skies.
#387
Posté 18 avril 2010 - 10:02
not like all the massive armor in the first which had the same design but with just different colors, same with all the other armors. also i would like for unique armor to be very unique not look exactly the same as a low level item.
#388
Posté 18 avril 2010 - 10:09
I was thinking Bioware needs to add in some more variety for warriors and archers. I found Maces and war axe's weak compared to swords or daggers. I was thinking there should be abilities for Blunt sort of weapons for maces and axe's to give them their own unique feel.
I also would like a one-handed weapon skill line. I wondered why I couldn't do anything special when wielding a dagger or sword. I can't block with the sword and use my fist to punch the enemy back or anything?
Also some new weapons types would be nice. Shortsword, Flamberge, spear, repeater crossbows, other medieval weapons that weren't incorporated.
#389
Posté 18 avril 2010 - 11:32
#390
Posté 18 avril 2010 - 11:45
Dansayshi wrote...
A paragon system, for a good or evil char. You start off neutral, but straight away have dialogue options to go evil or good, and throughout the game, you can really shape your char as an elf or dwarf hater, or mage or chantry hater etc. But a static increase, not a system that, 1 convo you can save people, to the next where your murdering them. Amount of possibilities ingame for extra things to happen along the way depending on these choices....
NO! One of my favourite parts of Dragon Age was that there was no alignment meter. Those things should be purged. Let consequences come organically based on decisions you've made, not because you've accrued 10 evil points or 20 good points.
#391
Posté 18 avril 2010 - 11:48
Reaverwind wrote...
AMEN to that!!! I was surprised to see this particular grind-for-levels-and-loot mmo mechanic in a single-player game. Either tie the sidequests into the storyline or don't bother.
Also, if they intend to go the Origins route again, I want to see them have a more significant impact on how the game unfolds - a few extra lines of dialogue here and there just wasn't enough.
They should also take a look at the Witcher on handling consequences for choices made - I want at least major choices to really have far-reaching consequences, as in influencing the game itself, and not just what allies join you for the Final Battle and what epilogue cards you see (which I couldn't give a rat's ass about). There was only one questline that came close to what I'm talking about, and they could have done more.
Combat-system needs revising too.
Reaverwind is completely right on this.
Another point I'd like to add is this: less filler combat. The Deep Roads were at least one area too long. Combat took far too much time out of the game. It would be nicer if more alternate solutions were available for quests.
#392
Posté 19 avril 2010 - 12:05
#393
Posté 21 avril 2010 - 04:47
1. A dark/light side type thing, like Kotor. If you going a little towards the darker side of your character I would like to see this change physically on your character and would love to hear about it from your party.
2. More armor/clothing. And options for it. Like you pick something up example a robe for your mage, there should be a section where you get at least 3 color choices.
3. More monsters, Bigger, Badder...buahahaha.
4. Not a new story! Very important! I don't want to have a Kotor1-2 experience. I want a more ME-ME2 feel. Where we know our character will be the same, and having party members from the previous game would be AWESOME!
4. More hair/make up/ tattoo selections, PLEASE!
5. To see the stuff you find along your way actually appear in camp. I would love to see the carpets and bowls and stuff like that around the camp, it's like your movin on up!
6. A cool pet. Sheesh...sorry dog.
7. More races! I'm sure it's bound to happen...
8. My story to make sense. Example, if I pick a black female human noble, it would be nice if the parents had at least the same skin tone...
9. THE RETURN OF DUNCAN!
10. Jewlery to show up on the character and actually be cool.
11. Better models. Faces and hair are great, body...LMFAO! Boobs that don't jiggle, sorry, i'm female and find that funny.
12. Day and night system like in awakenings...that would be awesome!
13. NO ONLINE PLAY! I want it to stay an RPG...I don't want another WoW. If I did, well I would just play that...
14. My character to have a voice (but that's wishful thinking)
15. Finally way more spells and lots more classes...
this was a hard question, cause when you first see it...you're all hey I has a list for yah! Then you start typing and you see what you want and you're all wow I is a greedy b1@cth lol. Then you sit and really think and say hey I'm not greedy, I just want my new fave game to have stuff that would make me want to keep playing it for years.... I don't think that's so bad is it?
#394
Posté 21 avril 2010 - 05:34
#395
Posté 21 avril 2010 - 05:51
Gecon wrote...
The rulesystem is very unforgiving in respect to the choices you make, to a degree that a respec mod is literally a MUST to enjoy playing it..
So I take it when you say "literally," you don't mean it literally? It's not like English doesn't have enough all-purpose intensifiers.
I think respec is kinda lame. Live with your mistakes. It's not like DA is that hard even if you've put a couple points in the wrong place.
Mana potions render the Willpower stat pretty much superflous for Mages. Mages have to drink endless Mana potions. I dont think this is how its supposed to be. Warrior and Rogue run out of Endurance in a second.
I guess the lyrium addiction mechanic was supposed to take care of that. It must have failed in testing or they wouldn't have cut it..
.A system where a Rogues spend the first 10 or so levels crippled is NOT good and far inferior to, for example, D&D. I am very unhappy about DA's approach in this field. Even worse there is no stat that could give you extra skillpoints, so its impossible to make a more or a less skilled Rogue, which is no problem in D&D.
Rogues are crippled? How so?
The system shows substantial problems when it comes to combat mechanics. For example, you have to pump Dex on a Tank because it makes them pretty much "untouchable".
What's wrong with that? Or rather, what do you want tanks to pump instead of Dex?
#396
Posté 21 avril 2010 - 06:03
Side Quests - Dragon Age reached a new level of side quest's banality
A stray from the Bioware's method of RPG since 2002 - Start -> 3/4 Areas -> End; Two paths lies ahead of you (fogging the paths isn't enough).
But of course none of this will happen ^.^
It's a really nice game, don't get me wrong. Offered more replayability then ME. Guess I was just hoping for something more RP like after the 5 years of exception.
Modifié par TheHawk, 21 avril 2010 - 06:06 .
#397
Posté 21 avril 2010 - 05:03
i think BW should add hell difficulty. i start the DAO on the nightmare lvl. but it's also easy to knock down the bosses.
#398
Posté 21 avril 2010 - 06:26
2. Girls need form fitting armor. I was especally surprised to see Sophia Dryden in armor that looked like it was made for a man but it was made for her.
3. Technical issues in the first game and expansion should be looked at so they don't present themselves in the next game. I realize these things happen, but I want NEW bugs and problems, not the same old ones carrying over from game to game. I am a firm believer that humans are not perfect and therefore nothing they create will be perfect, so I excuse all bugs in games as long as the developer fixes them in a timely manner. But the same bugs presenting themselves in a game that has a patch to fix said bugs? It also brought more bugs? WTF.
Rant aside...
4. More varied looking armor for all genders. It really sucked that all you really did was repaint the same armor for each style. Worse for massive since it is arguably the best armor type in the game.
5. More party npcs + more romances.
5a. More dialogue between PC and npcs especially during a romance. PLEASE DONT STICK WITH THE ROUTE YOU TOOK IN AWAKENING FOR DIALOGUE!
5b. Origins love interests (npcs) return.
6. No more Oghren.
7. Your decisions made in Origins and Awakening should *all* have an effect in the next game, where appropriate.
On a side note I think you guys have done a great job with the games thus far.
#399
Posté 21 avril 2010 - 08:46
#400
Posté 21 avril 2010 - 09:07
More specialization; Summoner/conjurer/necromancer, thief
Make a certain specialization for mage less damn demigod and more spellblade.
Give combat more options, honestly what is combat in this game? Stun, hack slash, deal overly powerful damage to enemies and allies, and some debuff.Give me spells that would turn my enemies into objects, make them cower in fear and retreat, or manipulate their minds to make them think that they won, go tell their friends and then back stab them.
Morrigan, plus a marriage system for her and PC
More explorable areas, and more conversation options and actions that is class dependent. Like a mage won't kill someone in a conversation the same way a warrior would. A mage would electrocute them or turn them into something, while a warrior would chop off their head.
More consquences for my freaking actions! If I become a bloodmage, I want the freaking chantry on my tail the whole game!
Modifié par Synnworld, 21 avril 2010 - 09:10 .




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