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What exactly do we want to see in D.A. O. 2?


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#426
AlanC9

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aaniadyen wrote...
90% of my issue with the combat system was the fact that death was meaningless.


That's just wrong; party member death is impossible, not meaningless. Thedas is like Lost: dead is dead.  So party members get incapacitated, not killed.

What's your alternative? Making the player reload all the time? In practice that ends up working exactly the way the current system does, except that you have to replay more combats.

There was no real consequence of making a bad build either (considering you get so many stat points on level up you can essentially make up for any short coming.)


Only true in the very late stages. Until then a bad build can really penalize you. Haven't you noticed the people posting that the game is hard? They've usually got bad builds because they're on their first playthroughs. 

 For example, the blights are referred to as massive wars lasting many years and requiring massive armies. The blight you face in Dragon Age is an extremely short lived one (Estimating at about 3 years, considering it really depends on how much you travel around and how long it takes you to actually engage the archdemon.)


This is silly. A Blight lasts as long as it takes for someone to kill the current archdemon. Period. There's no clock. 

#427
aaniadyen

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AlanC9 wrote...

aaniadyen wrote...
90% of my issue with the combat system was the fact that death was meaningless.


That's just wrong; party member death is impossible, not meaningless. Thedas is like Lost: dead is dead.  So party members get incapacitated, not killed.

What's your alternative? Making the player reload all the time? In practice that ends up working exactly the way the current system does, except that you have to replay more combats.

There was no real consequence of making a bad build either (considering you get so many stat points on level up you can essentially make up for any short coming.)


Only true in the very late stages. Until then a bad build can really penalize you. Haven't you noticed the people posting that the game is hard? They've usually got bad builds because they're on their first playthroughs. 

 For example, the blights are referred to as massive wars lasting many years and requiring massive armies. The blight you face in Dragon Age is an extremely short lived one (Estimating at about 3 years, considering it really depends on how much you travel around and how long it takes you to actually engage the archdemon.)


This is silly. A Blight lasts as long as it takes for someone to kill the current archdemon. Period. There's no clock.


First part: Dead, incapacitated, same thing. As it is, the game is easy. You can have a party with every single injury beat the end boss on the hardest setting if you play it right and have decent builds/gear. This needs to be fixed. There needs to be some penalty for death (or incapacitation, whatever). Injuries are definately not enough. The only reason why this game is any challenge for me at all is because I refuse to let anyone die, and I'll reload every time anyone's hitpoints reach 0.

Second part: *shrugs* I guess I just like to think about games when I play them instead of ignorantly assigning stats I have no idea over and getting talents that are useless deliberately. I understand they need to make as much money as possible, but I thought this was supposed to be their hard core game for people who thought ME2 was too main stream. They market DA as being hard, yet many people can solo through it as a non mage class on the highest difficulty? Seems a lot like marketing it to that wider audience to me.

Third part: I don't really know what Bioware wanted this blight to feel like, but it didn't feel like any of the others in history because all the other ones were monumental. If their intent was to make this blight very weak and short-lived, well, they did it. It didn't feel very monumental to me though, and it seemed that they wanted you to feel that way. This made me confused, and left with an "Oh, it's over I guess" feeling. I can garuntee you that isn't what Bioware wanted fans to feel and I know several of my friends agree with me. Would an increased sense of scale have alleviated this underwhelmed feeling for me and my friends? hell yeah it would have. That includes a time scale. If it works, it's not silly. I've actually talked to a lot of people about which is better, DA:O or BG. Most of the people who I met thought BG was better, and they agreed with me that these are most of the reason why.

Modifié par aaniadyen, 18 mai 2010 - 08:01 .


#428
AlanC9

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aaniadyen wrote...
First part: Dead, incapacitated, same thing.


Words have meaning. It helps to use the right ones. The characters aren't dead, and you know they aren't dead, so you shouldn't say they are dead. 

You can have a party with every single injury beat the end boss on the hardest setting if you play it right and have decent builds/gear. This needs to be fixed.


Bigger injury penalties, maybe? 

I understand they need to make as much money as possible, but I thought this was supposed to be their hard core game for people who thought ME2 was too main stream. They market DA as being hard, yet many people can solo through it as a non mage class on the highest difficulty?


"Many people" doesn't mean a significant percentage of players. I'm not even sure it's a significant percentage of the people who post here, and god knows that's not a representative group, not at all.

 Most of the people who I met thought BG was better, and they agreed with me that these are most of the reason why.


Of course, BG didn't have anything like the scale of DA in the first place. BG2 and DAO both conclude with city battles, but DA's is much larger. 

I have no idea what you want Bio to do differently. I'm not sure you do either.

#429
DanIceman94

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I'd say add more specializations and of course more origins please!



I'd like to see this specialization really bad though:

-Outrider: characters who specialize in using horses (human or dwarf) or halla (for elf) or even gryphons (quest received mount) to outrun, capture and attack their enemies (the mounts have separate health and could die in battle, forcing us to get off the mount, stunned and taking damage from the violence). Abilities to:

1. charge with the mount, stunning all who are in their way (activated)

2. auto attack while running (sustained)

3. more health when riding (passive)

4. overwhelming an enemy (activated)



New weapons:

-Spears both 1 handed and 2 handed (for God's sake spears are never there in excellent RPGs these days)

-Blunderbuss (more damage than longbow, shorter range, longer reload)



Oh, and controlling a 20 men warden unit before facing the archdemon with formations that we can set will be friggin awesome. A 2 headed archdemon too...


#430
Guest_Capt. Obvious_*

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Fntsybks wrote...

Capt. Obvious wrote...

7. While people some people might complain about this, I'll say more mystery. More plot twists. More cliffhangers. You've already left some cliffhangers on the last installment so you've pretty much got this covered. Still, while most people would disagree, I wouldn't mind a cliffhanger in the second installment. Just keep them coming. But if anything, how about you include stuff that are very mysterious in the game. Something a lot of people will be talking about. Make the game mysterious in some aspects.




How about a twisted and gray plot - with the ability to switch sides as in KOTOR? With a much more gray "villain," say a certain Old God of beauty, this could actually split people - as in the ending of Awakening or which dwarven king to support. We still don't know how the Old Gods came to be trapped, so Bioware has a lot of room to work with the Old God baby


Sure. But how about:

Puzzles. Puzzles are awesome. They're something you could put your mind on. I'm thinking more of puzzles that when completed could reveal some sort of thing that expands the lore. Maybe you could find "Dissonant Verses"(verses that were taken out from the Chant of Light) to see what the Chantry is hiding. Old letters that reveal more of the antagonists' plans. Information that nobody else in Thedas. Or just simply armor and weapons. But if anything, make it a puzzle that you'll be scratching your head over. Something hard. Something to really sink your teeth into.

Modifié par Capt. Obvious, 21 mai 2010 - 12:44 .


#431
AestheticLove

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I'm new to this forum and this will be my first post, so terrily sorry if this does not sound as well put together and thought as as some of the posts previous to this one. I saw this topic and simply had to make an account to respond, even if it was my first and last post, I had to. xD Some of these are quite obvious ones that are just pet peeves of mine.
 
New classes, hairstyles, and potential armor; What I mean by this is, as I said before, something very basic that I'm sure many people wish for. As someone who plays only the xbox 360 version of Dragon Age: Origins, I simply die everytime I see someone post another screenshot for one of their amazing characters done, of course, with a mod. It really drives me insane. I have absolutely nothing against the people who play this game on PC, and I don't care enough to get into the argument about which is better, but I'm speaking on behalf of myself. I would love to see them make an addition to their current character creation. I would love to see some of the things offered by said mods above. Such as; additional eye colors, skin complextions, hairstyles, scares, and armor. I liked very much what they did in Awakening, giving you the ability to buy heraldies to customize your shield. To me, I thought that was the coolest thing. A simple, yet amazing addition for someone who is anal about their character's physical appearance, such as myself. I believe that was a step in the right direction and could be very much elaborated on. Such as expanding on this idea and doing the same with something, even as armor and weapons. Perhaps you could paint your armor, forge swords/armor yourself out of specific materials found, or even, after a certain amount of time being "banged up" in battle, you would need to repair your weapons, as well. Further going into detail, I'd like more classes such as Qunari, which I also saw has already been suggested. The ideas are endless!

Making more crucial decisions; Now, I've read that the person who made this topic does not want any spoilers, but it is a tad hard to explain, in detail, what I mean by this, without doing so. Hopefully, I won't receive any flame for attempting to hint at what it is I mean. I'd love being forced to make more decisions such as those presented near the end of Dragon Age: Origins, as well as Awakening. Where what you did really, dramatically changed what happened in the near future and possible sequels. In both cases, I was literally staring at my television screen for twenty minutes, contemplating what route of action I was going to take. Listing the possible negative and positive outcomes of each decision being thought about. Although, at the time, it sucked because of how randomly they were sprung on you, thinking back on it, those were the best times throughout my experience of this game. Those forced, completely-random, game turning decisions! 

More character interaction; What I mean by this is, although it was heavily done in Dragon Age: Origins, I would like to see even more of it done! I was REALLY disappointed in Awakening when coming to the conclusion that all of my hours getting to know my companions went completely and utterly to waste. I was terribly, terribly disappointed, and immediately began reminiscing. I would like new party members, yes, but I do not suggest them -completely- changing who it is the Warden is around -- assuming we will be able to continue our character, which I surely hope we will have the option to do. I loved fulfilling the side quests of my companions in DAO, and getting in-depth with each of their backgrounds, discovering more and more information as time progressed. It truly made me feel like I was apart of the game, playing the character I created, interacting and discovering everyone that I came acrossed. It brought realism in the game, for me, anyway. I would love to see more of this, perhaps even traveling to a completely random and unknown terrain to fulfill someone's quest. Giving us access to a new place on the map, new side quests, etc. (Just as the Chantry Board opened completely new places to travel to upon accepting quests, this would be how it would be in my suggestion. Upon your companion talking about it, the place on the map appears, now able to accessed.) I would also love to see even more romance possibilities and intense dialogue. I was extremely disappointed when camp talk was stripped from me.

Character progression; I know we got ONE LINE of it in Awakening, which was completely unnoticeable if you were not paying attention. (As I wasn't, in my first play-through.) But I would certainly love to hear my character talk -all. the. time- Not to mention a few cut-scenes where he or she actually engages in battle or is forced to defend themselves without my say-so. Such as the cut-scene Duncan got at the beginning of DAO, where he automatically defended himself against the two darkspawn. I know it's kind of useless, but I don't remember you being able to attack or kill someone without your say-so. I also read before, which is another suggestion of mine, how you should be able to see your character gaining stubble and their hair growing, which I also believe would be a lovely addition to the game. Causing you to go to a local barbershop in Denerim to get your hair trimmed, or perhaps go for a completely different style? I can imagine it now. Once again, kind of useless, but an option for females to be able to change their make up throughout the game or a male to completely shave off the beard he began the game with. I mean, I don't know any girl who would be wearing the same make-up through a year or so of darkspawn assasinating, amirite!? We could take this even further by being able to receive serious injuries or scars throughout our play-throughs, depending on what actions or dialogue choices we make. I'd also like to see more things emphasizing our skill attributes, as I believe I saw suggested before. I know there's persuasion which ties into intimidation, but I would love to see more things amplifying these things. Such as  needing the strength to kick down a door, or dexterity to shoot a burning arrow with precision. (Just thought of these as writing it, I didn't want to steal the previous examples. I know they're not very good, but I thought of them as I wrote.)

Deemed "extinct" animals returning;
This is something I've been thinking about, extensively, and would love to see incorporated into the game. The only dominate example I can give is the return of griffons. Perhaps, during the next gameplay, griffons begin showing themselves again, though thought to be "extint", like the dragon(s). This would be truly amazing, in my opinion. Being able to be like a "Warden of legend", as Alistair called it in my dialogue with him. Back when the Grey Wardens would mount griffons and use them to fly into battle. Obviously, not something that should be used all the time, but definitely something that could be thought about and elaborated on by someone with a far more imaginative mind, I'm sure. I've also been thinking about some kind of battle in the air occurring, but that is just my brainstorming. But the scene happening too much like Eragon to fully expand on this idea. xD

Changed character reactions; Something else I was thinking about not too long ago upon reading the forum, which I've been doing a lot of lately, due to my late obsession with the game. I was observing an argument occuring with some people being able to change your character's entire appearance because it has absolutely no correlation to how you are perceived in the game, which I also think should be changed. I think that, if done right, it could make things a lot more interesitng. I know that your play-throughs and the reactions you receive from various characters, as well as dialogue choices will be altered, depending on your race, but I mean going even further than that -- taking it to the level of them taking it to your physical appearance, itself. Just an example, for some banter between other companions, such as Morrigan and Alistair, when making fun of each other. if your cheekboke height is increased maximum, then, perhaps, a character may comment on this in a negative or positive way, depending on their opinion. This could open up more romance options for if a character finds you attractive, or not, being able to rely completely on your character's physical appearance, of your persuasion skill to woo people, or a bit of both. I'm sure it would not completely change the gameplay experience, but if really thought about and expanded on, I'm sure it could be of much more use than how I am descibing. Perhaps even taking it to the next level and them being racist or sexist. (I'm sure that wouldn't end well, in some cases, but during my many play-throughs as a woman noble, I did receive many of the same comments. Though, I'm not sure if they would be willing to take it to the level of racist comments. However, just a thought.)

More finishers; I'm sorry that this is a bit of a non-necessity to add in here, but this was another huge pet peeve of mine during all of my play-throughs. I really hated seeing my warrior jump on an ogre, do some epic stab, tackle him to the ground, then finish him! Oh yes, how cool it was when I actually WAS a warrior. Playing as an archer during my previous 3 play-throughs, you can imagine, to my dispair, it wasn't so amusing the 15th time around. I'd like to see something much like in the actual trailer for the game. I'd like to see my archer flip up in the air, administer a finishing blow, precision-aimed shot to the head, taking him to the ground, landing with my archer, not facing him, and him to just explode as I walk away into the sunset like on all the old Power Ranger re-runs! 
..Alright, so, maybe I went a little overboard with the exploding bit, but I'm sure you get my point. I'm sure that playing through as a mage, you also had much of the same problem. Or so I can only assume.

Bigger side quests!; Personally, that is one of the reasons why I loved Origins and Awakening so much. Especially Awakening, despite the EXTREMELY disappointed feeling I had after completion, and even some immediate feeling of regret upon playing it. They let you do so many side quests, regardless as to whether or not they played into the main scheme of things. I really, really, really enjoyed in Awakening, which may have been one of the only things I enjoyed, is how you were able to settle things in court between fueding townspeople within the Keep. I thought that was amazing, and it definitely made me feel cool. :lol: I think there should be more of this. More things to do that aren't darkspawn-related. Now, we don't have to completely remove them, but it would be nice to have a large portion of the game dealing with something that isn't them, after seeing them so much, I'm sure we all wouldn't be opposed to a break? As someone suggested before, imagine playing as Loghain as he was young, or being more based around fueding nations. Those are some good suggestions, but it can be taken even further than that. Give us more insight on OUR OWN character backgrounds. Perhaps let us play as a child within our own origin? For example, let me take my female human noble back to the adolescent times with her brother, seeing Bryce and Elleanor younger. I think that would definitely give me some satisfication and make me feel more in-depth in my character. I know we get a short hour, maybe two snippet in DAO of our character, but a second one could provide us even more information about our character that even WE didn't know. Think about how that could be spun-off, eh? Some long lost teenage friend that we're shown flash backs of returns, but adds a whole new dilema?! Perhaps some dramatizing childhood memory our character tried to erase from their memory? More possibilities. :3

I'm sorry that so many of these suggestions are a tad on the uneccessary side and not needed, but these were just some of my pet peeves during my many, many play-throughs and dedicated hours in this game. I had so many more ideas, but now that I'm actually in the process of writing them, I've completely forgotten. I started off strong, then dwindled as I went on. I'll try posting more ideas when it's not 6:31 in the morning and I've actually had a decent night's sleep. Maybe then, I will be able to think correctly. I'm sure that many of you are far more creative than I, and can even take many of these ideas to the next level, building upon them. :D Also, sorry for the length of this. ;.; I apologize!

Edit: Ohohoh, lets not forget, more animations; dear lord, come on with this one, Bioware! Maybe, seeing as I played through as a female many more times as I did for a male, I got the short end of the stick, but add more animations with fighting and walking styles. I can't tell you how barbaric some of the female characters look after unsheathing their blade and walking toward their opponent. In fact, that also bothered me in the character creation, as well. Not being able to adjust how small or big they were, weight wize, nor their height. Seriously, once you get past their pretty face, most of them like like an ape dragging their knuckles on the ground when turned to the side view. As cool as I felt unsheathing my sword/shield/bow during battle, the animation when walking with them was beyond.. funny, to say the least. Everytime I did it, walking with my arms all out to the side, I laughed on the inside.

Modifié par AestheticLove, 08 juin 2010 - 10:45 .


#432
GoodY-iS-2-g00d

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I would so waant Dragon Age 2 online so then u and yr mates instead of NPCs could do quests together would be fun :P

#433
Eurypterid

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Going to lock this (necro thread), as there's now a DA2 forum where this can be discussed.